Worst change to the game has been?

Grouchy_MF
Grouchy_MF
Minor Nuisance
Joined Jun 2012 Posts: 163
edited 3 Nov 2022, 6:14PM
Which of these has been the worst change in your opinion 
Grouchy

Worst change to the game has been? 95 votes

Hull Classes
18% 18 votes
Shipyard based Ship upgrades
28% 27 votes
Switch from percentaged based defenses to deflection/suvivability
9% 9 votes
2 month raid cycles
43% 41 votes
  • Bin_Chicken
    Bin_Chicken
    Minor Nuisance
    Joined Feb 2015 Posts: 277
    taking away the blackwater.

  • Your_shadow
    Your_shadow
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    taking away the blackwater.

    I like your forum signature.

    Very apt ;)
  • MassCarnage21
    MassCarnage21
    Potential Threat
    Joined Apr 2013 Posts: 33

    Shipyard based ship upgrades have massively increased fleet build times as they are essential

  • squirrel_grip
    squirrel_grip
    Minor Nuisance
    Joined May 2014 Posts: 291
    I'd also like to add Limited Blue Prints to the list 
    A lot of players have had their game adversely effected by these  
  • bewere
    bewere
    Minor Nuisance
    Joined Sep 2012 Posts: 144
    I'd say all the above
  • Blaze1730
    Blaze1730
    Greenhorn
    Joined Sep 2022 Posts: 1
    Honestly id say get rid of retrofit and make that the upgrade system for the hulls, that way its not using ship yard time.
  • DevilsReject97
    DevilsReject97
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,527
    I chose the 2 month raid option, but since it wasn't listed, the worst change to the game in my opinion is the fact that you can now "GET IT ALL" in an event. It skews what limited balance there is with regards to base defense, and constantly keeps the base hitters OP.

    If Kixeye would simply make you choose your poison and limit things like they used to, this would actually create more balance and give both hitters and defenders more options. The decision to allow you to grab everything makes defense worthless 9 times out of 10, and it always favors the attacker no matter what except for a brief 30-40 days at most.




  • BPSmokey
    BPSmokey
    Skilled Warrior
    Joined Oct 2012 Posts: 497
    Medals... it's not a game but more of an EGO boost if you have more medals
  • XVIII-Luna
    XVIII-Luna
    Strike-force Captain
    Joined Sep 2018 Posts: 614
    edited 6 Nov 2022, 4:16PM
    Blackbeard III said:
    [fellow text wall]
    Gonna throw my post in a spoiler again because I feel a little bit... special... writing text walls about what used to be a flash game.
    But hey, as I have always said when I talk way too much about BP: The passion is still there. I never left the game, the game left me.

    Yeah, people were a lot more active in raids and were willing to help if it was obvious you were applying yourself. That's another thing that sucks is that the new guy can't apply himself anymore. Raid help is basically someone killing the entire target for you these days. It's another symptom of only having access to one set of tech in each cycle. There's no more level 40 target a new guy can attack with Seawolves to go buy his Mercury blueprint. Something that would enable him to do better in the FM, do reasonably well in bases around his level and a way for him to work on getting valuable prints out of the permanent campaigns, such as snowfall giving Coaxial turret and Proto-Mastodon for base defense. That's a low level target giving some guy a low level flexible piece of tech that opens up a lot of opportunity.

    Also unfortunate regarding purpose built/specialized ships like your high speed V2H. One of the examples that I think fits here better than any ship is the Battlecruiser. Everyone had a fleet of those regardless of what level you were because of their insane flexibility on a low repair time. They were used in so many strategies and longer term projects for low-mid level players. I recall a popular community strategy for those lacking thermal detection was to give them a certain amount of retrofit levels and build one with sonar pod (research tech was useful!?) just so it can spot for your ships during one (1) encounter on the Fractured Empires campaign. That specific encounter had 2 Destroyer ECM and about 20 Reapers and would open with you getting to watch a handful of Reaver ships get smoked by unseen enemies, another cool touch or experience that the game lacks these days. You just don't get to do projects like this anymore.
    -
    Slightly off topic: I think even Kixeye acknowledged Battlecruisers for what they were. They were chosen to get the donator skin during the 2015 veteran donation drive (where the silver/gold '2015' badge is from) despite them not being a ship used in top fleets at the time. Even though it also had fantastic do-anything stats, Kixeye also never gave them a single dud retrofit level unlike most other ships having that stupid single retrofit level that is +4 turn speed. Either someone on the dev team loved that ship or they were very accepting of the community's love of that thing. Honestly that ship is one of the best designed pieces of content in this game, probably the best.

    I do want to counter argue a bit on the Templar: Anybody who was closely looking at the state of the game when that campaign was released would know that the Crusader was on its way out. I remember discussing this with my alliance leader at the time (one of those players who had it all) and we came to the consensus that they were not worth building. Even as someone who didn't have them, I knew he was right. Their general performance over time was very subtly going down with the game shifting.
    Just as a few examples, the targets started using less 'run-at-you' AI and started using the AI that makes them drive circles around you so arbalests were harder to hit. Pyroclastic turret (FM prize) was essentially forcing them to take absurd amounts of damage. They either had to sit under your Apocalypse mortars and take damage or they had to drive past and ignore the thrower turret and take a ton of damage from it. They also could not deal with the mines from an Artemis, so if they wanted to get to the back of your @ shaped base they would have to eat 2 mines in your channel that did massive concussive damage and left ice fields. All of this was just a few months before Punishers were released and we got our first Scourge targets... The faction that had ONLY submerged ships that dealt a damage type that no ship resisted. Yeah, you get it by now.
    However, I will counter-counter argue in your favor here. Crusaders were still the big shot ship and any low-mid level guy who was chasing their white whale of power finally had an in with the release of the Templar. For them to not only build what they perceived to be not just a Crusader, but an IMPROVED Crusader just for Kixeye to release the Punisher, Scourge and the R5 Crusader very shortly after likely did not make them feel very good about making what should have been the obvious decision at the time.

    As far as everything else goes I'd say you're right on with it. I believe this game truly peaked right before they added the Scourge faction and the initial set of ships that had built in deflection (Neptune/Punisher/Heavy cruiser/Drac carrier?) because that was the final push that sent the game down the ****. Limited weapons/specials, deflection as a mainstay stat, build times being adjusted for token existence, tiers and classes VERY shortly followed these things.
    I want to bring up a random related memory for this: Special shoutout to CM Doomrooster during the release of Agility System IV. Instead of relaying our complaints or trying the pacify the outrage, he instead argued with the community and basically told us to suck it when we complained about the new concept of limited specials being damaging to the game experience.

    Blackbeard III said:
    I could type more, but really, you covered a lot. I thank you for the time you took doing it, although you probably should've been in bed.

    It was 2PM when I typed that on Eastern US. I'm just a recovering vampire shift employee. I can cover much more and I wish to do so, but it's a thing of questionable value because I feel like it doesn't matter or do anything. The people that could fix the issue either won't read it or would think "wow, that sounds really cool. Will it make more money than now though?"
    The people (our game buddies and us nobodies on the forum) that would read it are already like-minded, so all I am doing is feeding an echo chamber in a way.


    Started in 2011, sector 19.
  • Beersnob
    Beersnob
    Strike-force Captain
    Joined Aug 2014 Posts: 621
    Limited item.
  • Alexa the BAE
    Alexa the BAE
    Strike-force Captain
    Joined Aug 2014 Posts: 933
    management

    "a computer once beat me at chess but it was no match for me at kick boxing"

    This discussion has been closed.
  • ThePrimate
    ThePrimate
    Skilled Warrior
    Joined Sep 2013 Posts: 409
    management

    or Corporate greed.
  • Your_shadow
    Your_shadow
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    Blackbeard III said:
    [fellow text wall]
    Gonna throw my post in a spoiler again because I feel a little bit... special... writing text walls about what used to be a flash game.
    But hey, as I have always said when I talk way too much about BP: The passion is still there. I never left the game, the game left me.

    Yeah, people were a lot more active in raids and were willing to help if it was obvious you were applying yourself. That's another thing that sucks is that the new guy can't apply himself anymore. Raid help is basically someone killing the entire target for you these days. It's another symptom of only having access to one set of tech in each cycle. There's no more level 40 target a new guy can attack with Seawolves to go buy his Mercury blueprint. Something that would enable him to do better in the FM, do reasonably well in bases around his level and a way for him to work on getting valuable prints out of the permanent campaigns, such as snowfall giving Coaxial turret and Proto-Mastodon for base defense. That's a low level target giving some guy a low level flexible piece of tech that opens up a lot of opportunity.

    Also unfortunate regarding purpose built/specialized ships like your high speed V2H. One of the examples that I think fits here better than any ship is the Battlecruiser. Everyone had a fleet of those regardless of what level you were because of their insane flexibility on a low repair time. They were used in so many strategies and longer term projects for low-mid level players. I recall a popular community strategy for those lacking thermal detection was to give them a certain amount of retrofit levels and build one with sonar pod (research tech was useful!?) just so it can spot for your ships during one (1) encounter on the Fractured Empires campaign. That specific encounter had 2 Destroyer ECM and about 20 Reapers and would open with you getting to watch a handful of Reaver ships get smoked by unseen enemies, another cool touch or experience that the game lacks these days. You just don't get to do projects like this anymore.
    -
    Slightly off topic: I think even Kixeye acknowledged Battlecruisers for what they were. They were chosen to get the donator skin during the 2015 veteran donation drive (where the silver/gold '2015' badge is from) despite them not being a ship used in top fleets at the time. Even though it also had fantastic do-anything stats, Kixeye also never gave them a single dud retrofit level unlike most other ships having that stupid single retrofit level that is +4 turn speed. Either someone on the dev team loved that ship or they were very accepting of the community's love of that thing. Honestly that ship is one of the best designed pieces of content in this game, probably the best.

    I do want to counter argue a bit on the Templar: Anybody who was closely looking at the state of the game when that campaign was released would know that the Crusader was on its way out. I remember discussing this with my alliance leader at the time (one of those players who had it all) and we came to the consensus that they were not worth building. Even as someone who didn't have them, I knew he was right. Their general performance over time was very subtly going down with the game shifting.
    Just as a few examples, the targets started using less 'run-at-you' AI and started using the AI that makes them drive circles around you so arbalests were harder to hit. Pyroclastic turret (FM prize) was essentially forcing them to take absurd amounts of damage. They either had to sit under your Apocalypse mortars and take damage or they had to drive past and ignore the thrower turret and take a ton of damage from it. They also could not deal with the mines from an Artemis, so if they wanted to get to the back of your @ shaped base they would have to eat 2 mines in your channel that did massive concussive damage and left ice fields. All of this was just a few months before Punishers were released and we got our first Scourge targets... The faction that had ONLY submerged ships that dealt a damage type that no ship resisted. Yeah, you get it by now.
    However, I will counter-counter argue in your favor here. Crusaders were still the big shot ship and any low-mid level guy who was chasing their white whale of power finally had an in with the release of the Templar. For them to not only build what they perceived to be not just a Crusader, but an IMPROVED Crusader just for Kixeye to release the Punisher, Scourge and the R5 Crusader very shortly after likely did not make them feel very good about making what should have been the obvious decision at the time.

    As far as everything else goes I'd say you're right on with it. I believe this game truly peaked right before they added the Scourge faction and the initial set of ships that had built in deflection (Neptune/Punisher/Heavy cruiser/Drac carrier?) because that was the final push that sent the game down the ****. Limited weapons/specials, deflection as a mainstay stat, build times being adjusted for token existence, tiers and classes VERY shortly followed these things.
    I want to bring up a random related memory for this: Special shoutout to CM Doomrooster during the release of Agility System IV. Instead of relaying our complaints or trying the pacify the outrage, he instead argued with the community and basically told us to suck it when we complained about the new concept of limited specials being damaging to the game experience.

    Blackbeard III said:
    I could type more, but really, you covered a lot. I thank you for the time you took doing it, although you probably should've been in bed.

    It was 2PM when I typed that on Eastern US. I'm just a recovering vampire shift employee. I can cover much more and I wish to do so, but it's a thing of questionable value because I feel like it doesn't matter or do anything. The people that could fix the issue either won't read it or would think "wow, that sounds really cool. Will it make more money than now though?"
    The people (our game buddies and us nobodies on the forum) that would read it are already like-minded, so all I am doing is feeding an echo chamber in a way.


    Hehe, I had some BCs with D-51Z I picked up the tech around L27 or so when you could choose the FM prize. Bases in my level range were toast. I never came across a base at that level I couldn't trash. Good times..!

    The Armitis was one of those hard-to-get limited hulls, as I recall, or you could get it via R&D. Similar to the Monarch (& the path towards more limited stuff) Interestingly, only a few had the Wake ModuleIII  (you know, those who had it all) the one piece of kit that made that hull shine, & Kix hardly ever offered it, although it was asked for. The Armitis was a very specialisd hull as I recall (like the Aegis) that was only decent as part of a base guard, with quite the build time, like the Aegis (I think the Aegis had potential, but its stats couldn't been better-the R5 Harlocks Triton was FAR better, albeit a fair bit slower-THAT hull was awesome as an anti fleet for doing co-op FM targets with lesser pirates.

    Punishers saw a decent lifespan, the Neptune made an awesome FM tank (if followed by a Frosty to nulify the Cryos in the L85 hub) the Drac carrier didn't last long (but I bet lots coined it lol)

    You're right about players can say this, that & the other, & all generally agree that the game kind of left us waiting at the alter. We try to woo it back, but they've got a new champion. One can see what's happened to the player base since, only have to see how many active players there are in raids.

    Kix did initiate some good changes around the T7 mark, including the stopping of chore-fleet sniping & SY auto-repair after a hit. Add the MANY PvP T7 7D tokens for folks to fix their fleets based on that change: It was based on ho many hulls you had built, not equipped, so if you had a bunch of blanks, you could fit them out (as well as tweak the pre-built stuff) or that's how it worked out for me anyway.

    Then they sold out to Stillfort, & that's where the monetisation has really picked up, new company had to get their investment back while **** Harbin went mega-yacht shopping. Given some images I've seen of him, I think he enjoyed his fun (dressed as an elf, for example) & I bet retirement from management suited him very much, no more irate players calling him all sorts of names here (& all the work the Mods had wiping out said nasty comments)
  • Greg Bayes
    Greg Bayes
    Potential Threat
    Joined Sep 2020 Posts: 78

    Shipyard based ship upgrades have massively increased fleet build times as they are essential

    i really wish people would use thir brains before continuing down this line !!! take ship upgrades out the yeard and lets say put them in retro lab guess what will happen? the build time for said hulls will DOUBLE so youd never get a fleet ven partially ready for a raid let alone useable !!!!!
  • Your_shadow
    Your_shadow
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570

    Shipyard based ship upgrades have massively increased fleet build times as they are essential

    i really wish people would use thir brains before continuing down this line !!! take ship upgrades out the yeard and lets say put them in retro lab guess what will happen? the build time for said hulls will DOUBLE so youd never get a fleet ven partially ready for a raid let alone useable !!!!!
    Like fleets are viable to raid with @ u0? Seriously?

    They need to be U2 at the very minimum for the (usually granted at that level) deflection bonuses.

    Remember, you need those stupid kits to even upgrade the hulls.! 

    I'd rather have a fully built fleet ready for use on the 2nd raid than chase constantly for upgrade kits etc. A partial fleet can be used in the lower sets (albeit at less points than with the right fleet) or the previous targets can be cherry-picked for whichever is easiest to grind out 100k at a time.

    Or if the haves kindly prep for the have-nots who own partial fleets only, if they're feeling generous (which usually happens towards the end of an event)

    You might like current system, I ABHOR it. & no, even if I won that US powerball of 1.9 BILLION, I wouldn't upgrade instantly said fleets-I'd buy a REAL boat.! 
  • Insector.Gadget
    Insector.Gadget
    Skilled Warrior
    Joined Dec 2014 Posts: 491
    there should be an "all of the above " option as they are all problems IMO
    image
  • DerpyTheCow
    DerpyTheCow
    Unicorn Overlord
    Joined Aug 2012 Posts: 2,844
    None of the above
    When I am not helping people on forums, and I'm not banned, I run a YouTube channel.  I focus on actually helping players in the game. I respond to every comment on there, so it is the best way to find me. If you want more info click the link below.

    https://www.youtube.com/c/DerpyTheCow47?sub_confirmation=1
  • kgolden
    kgolden
    Greenhorn
    Joined Feb 2013 Posts: 19
    Still coming..changing forums to Discord. Unpopular already...
  • kixeyeuser_906162097_31812_2622364
    kixeyeuser_906162097_31812_2622364
    Greenhorn
    Joined May 2016 Posts: 22
    I did an account on discord and I dont like it ...went there a few times....it is probably good for teenagers who like emoticons. 
  • MassCarnage21
    MassCarnage21
    Potential Threat
    Joined Apr 2013 Posts: 33

    Shipyard based ship upgrades have massively increased fleet build times as they are essential

    i really wish people would use thir brains before continuing down this line !!! take ship upgrades out the yeard and lets say put them in retro lab guess what will happen? the build time for said hulls will DOUBLE so youd never get a fleet ven partially ready for a raid let alone useable !!!!!
    The game was much better b4 the upgrades were introduced, not suggesting to move anything. Now for each ship we are building the shell, refitting each ship, then racing to upgrade each 4x...that is a massive time commitment to a single ship, without actually increasing the "build time" for each hull. If you cannot comprehend that then............
  • Sputnik001
    Sputnik001
    Unicorn Overlord
    Joined Jun 2013 Posts: 2,502
    All of the above
  • Dave Martin
    Dave Martin
    Strike-force Captain
    Joined Sep 2012 Posts: 828
    "All the above" isnt an option so picked 2 month raid cycles... total crap btw. could also add everything about PVP, Objectives lost in time, rolling crews and the crews themselves are out of date, FVF is 6 feet under, PVE is just repeat cookie cutter events, no originality. this game should be scrapped and totally rewritten...
  • Your_shadow
    Your_shadow
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    "All the above" isnt an option so picked 2 month raid cycles... total crap btw. could also add everything about PVP, Objectives lost in time, rolling crews and the crews themselves are out of date, FVF is 6 feet under, PVE is just repeat cookie cutter events, no originality. this game should be scrapped and totally rewritten...
    Let's go back to Tier 1 hehe
  • Sputnik001
    Sputnik001
    Unicorn Overlord
    Joined Jun 2013 Posts: 2,502
    "All the above" isnt an option so picked 2 month raid cycles... total crap btw. could also add everything about PVP, Objectives lost in time, rolling crews and the crews themselves are out of date, FVF is 6 feet under, PVE is just repeat cookie cutter events, no originality. this game should be scrapped and totally rewritten...
    Let's go back to Tier 1 hehe
    A full reset - that should be fun to watch!!!!
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