Why can't we just buy tokens in the FM?

MalcolmR
MalcolmR
Potential Threat
Joined Feb 2013 Posts: 67
Please stop forcing players to get items they don't need to get build tokens.  Just let us buy the token like any other prize.  Make the tokens cost the same as the item with the lowest cost in each tier prize pool + the value of the coin.  In this case the 115,000 pts for an armor in PP4 + 150 pts for the token.  I would rather spend the 115,150 pts on the token than be forced to get an armor I already have dozens of to unlock the token.  It's the same cost overall, we just get the added bonus of not collecting a bunch of items we'll never use.

I suggest adding a 1d upgrade token or 2 to the locked prize list along with the upgrade kits.  That would only be logical.  And if Kixeye believes that would give us too much of an advantage make it a 6 or 12hr token, but allow us to keep enough for 24hrs total on hand.

That's my suggestion on how to improve the game for the players.

TY
 
  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    The damages, point requirements, targets and fleet capabilities are ALL tuned around the minimum entry required to get things in those limited sections. If they removed the minimum spend requirement to get them, they would increase damages in the FM to suit the number of targets required. 

    Right now the FM targets can be achieved for instant repair if you're caught up, and maybe a dozen hours repair over the 6 and a half days if you auto. It's actually quite an easy event to achieve, regardless of your fleet or capabilities. 
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  • Grouchy_MF
    Grouchy_MF
    Minor Nuisance
    Joined Jun 2012 Posts: 163
    The damages, point requirements, targets and fleet capabilities are ALL tuned around the minimum entry required to get things in those limited sections. If they removed the minimum spend requirement to get them, they would increase damages in the FM to suit the number of targets required. 

    Right now the FM targets can be achieved for instant repair if you're caught up, and maybe a dozen hours repair over the 6 and a half days if you auto. It's actually quite an easy event to achieve, regardless of your fleet or capabilities. 
    Your comment leads me to believe you only read the subject and not the comment that followed
    Grouchy

  • MalcolmR
    MalcolmR
    Potential Threat
    Joined Feb 2013 Posts: 67
    The damages, point requirements, targets and fleet capabilities are ALL tuned around the minimum entry required to get things in those limited sections. If they removed the minimum spend requirement to get them, they would increase damages in the FM to suit the number of targets required. 

    Right now the FM targets can be achieved for instant repair if you're caught up, and maybe a dozen hours repair over the 6 and a half days if you auto. It's actually quite an easy event to achieve, regardless of your fleet or capabilities. 
    Thanks for the reply MDB, even though it pertains to my comment in no way.  I have no problem completing the FM and getting what I want.  It's having to WASTE FM points on something not needed to get what I want that I have a problem with.  It will only be another couple of weeks until I won't need anything out of PP4 or PP5 as I already have everything needed but the new heavy missile.  Once I have those I will have to have to WASTE a total of 667,000 points minimum on armor I do not need each week to unlock the tokens and that doesn't sit well with me.  It's not like the last FM when the relatively cheap prizes were still available in PP4 and PP5.

    Maybe it's just time to skip the FM once I have the prizes I need.  By that time I have a fleet built and need upgrade tokens and not build tokens.  That would actually reduce the amount of time spent playing the game.  It will drag out build times a bit, but better than wasting my time and points.
     
  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    MalcolmR said:

    It's not like the last FM when the relatively cheap prizes were still available in PP4 and PP5.

    That right there places my original comment on point and shows that my mind reading abilities are still in tact. 

    As I've noted, the minimum spend of those "useless prizes" are there intentionally and basically make the token cost it's price plus the item you've had to claim. Damages, prices, target tuning and fleets are all tuned with this in mind. 

    With tier 5 you're not claiming anything useless yet unless you're not building your raid fleet (and you won't as the next cycle will have the new armours for the next fleet), and with tier 4 you're only spending an extra 100 ish k, it's 1.1 of the lowest targets on the map extra. The 17k items were there based on very old and much lower paying targets, it's only natural they inflate with the rest of the event. 
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  • Rapier34
    Rapier34
    Potential Threat
    Joined Jul 2012 Posts: 27
    Whoosh!!! That's the sound of the OP's post going right over the head of MDB!!!
  • dc1dee
    dc1dee
    Potential Threat
    Joined Nov 2013 Posts: 29
    What I do is work on the campaign list first, then spend my time working on the FM. You end up using less tokens.
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 15,850
    Rapier34 said:
    Whoosh!!! That's the sound of the OP's post going right over the head of MDB!!!
    Think it is the other way around actually.

    The complaint is spending points on things in order to redeem the chests. Which is understandable. However, those points act as an artificial point cost to the chests. So the solution would more than likely be to remove the restriction and increase the point cost of the individual chest resulting in you still spending the same amount of points in order to get the chests. Likely bumping the T5 chest to 552k points by itself and the T4 to 115k points by itself.

    The downside would be on weeks where new armors and weapons get added. Because you then need to get points for them and also an additional 667k points for the chests.

    If we ever get the ability to claim the chests straight away, the amount of points needed per FM will increase because of it.
  • jon pirate
    jon pirate
    Incursion Leader
    Joined Jan 2016 Posts: 1,158
    Rapier34 said:
    Whoosh!!! That's the sound of the OP's post going right over the head of MDB!!!
    Think it is the other way around actually.

    The complaint is spending points on things in order to redeem the chests. Which is understandable. However, those points act as an artificial point cost to the chests. So the solution would more than likely be to remove the restriction and increase the point cost of the individual chest resulting in you still spending the same amount of points in order to get the chests. Likely bumping the T5 chest to 552k points by itself and the T4 to 115k points by itself.

    The downside would be on weeks where new armors and weapons get added. Because you then need to get points for them and also an additional 667k points for the chests.

    If we ever get the ability to claim the chests straight away, the amount of points needed per FM will increase because of it.
    That is how kix thinks it is dumb as can be but yes how they think 
    think you forgot about players first 
  • MalcolmR
    MalcolmR
    Potential Threat
    Joined Feb 2013 Posts: 67
    edited 28 Oct 2022, 6:30PM
    Rapier34 said:
    Whoosh!!! That's the sound of the OP's post going right over the head of MDB!!!
    Think it is the other way around actually.

    The complaint is spending points on things in order to redeem the chests. Which is understandable. However, those points act as an artificial point cost to the chests. So the solution would more than likely be to remove the restriction and increase the point cost of the individual chest resulting in you still spending the same amount of points in order to get the chests. Likely bumping the T5 chest to 552k points by itself and the T4 to 115k points by itself.

    The downside would be on weeks where new armors and weapons get added. Because you then need to get points for them and also an additional 667k points for the chests.

    If we ever get the ability to claim the chests straight away, the amount of points needed per FM will increase because of it.
    No, I fully understand what you mean MDB.  I am in no way asking to be able to claim the chests for their current cost of 150 or 600 pts and nothing else.  You state right here in your reply that the likely result would be to increase the cost of the individual chest, which is something I am fine with and if you read my original post you will clearly see I stated that.

    There could easily be something added to the prize list that costs 115,000 or 552,000 points to purchase and unlock the bonus.  It could be a 1hr repair fleet token for all I care.  At least that would be of use and would not end up sitting in a convoluted pile of other items we have been forced to purchase, never to be used, and never allowed to delete.  Or simply make it where having accumulated the points necessary to purchase an item in a tier be the trigger that unlocks the bonus and not actually having to purchasing an item.  Make it known that if you select the token without taking a lower prize you will still be charged for the points.  On the weeks where new items are added, it's business as usual.
     
  • MalcolmR
    MalcolmR
    Potential Threat
    Joined Feb 2013 Posts: 67
    dc1dee said:
    What I do is work on the campaign list first, then spend my time working on the FM. You end up using less tokens.
    This is exactly how I have approached the FM this week and probably will continue going forward.  When there is a TLC running that has what I need, that is.
     
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