Please stop forcing players to get items they don't need to get build tokens. Just let us buy the token like any other prize. Make the tokens cost the same as the item with the lowest cost in each tier prize pool + the value of the coin. In this case the 115,000 pts for an armor in PP4 + 150 pts for the token. I would rather spend the 115,150 pts on the token than be forced to get an armor I already have dozens of to unlock the token. It's the same cost overall, we just get the added bonus of not collecting a bunch of items we'll never use.
I suggest adding a 1d upgrade token or 2 to the locked prize list along with the upgrade kits. That would only be logical. And if Kixeye believes that would give us too much of an advantage make it a 6 or 12hr token, but allow us to keep enough for 24hrs total on hand.
That's my suggestion on how to improve the game for the players.
TY
2
Right now the FM targets can be achieved for instant repair if you're caught up, and maybe a dozen hours repair over the 6 and a half days if you auto. It's actually quite an easy event to achieve, regardless of your fleet or capabilities.
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Maybe it's just time to skip the FM once I have the prizes I need. By that time I have a fleet built and need upgrade tokens and not build tokens. That would actually reduce the amount of time spent playing the game. It will drag out build times a bit, but better than wasting my time and points.
That right there places my original comment on point and shows that my mind reading abilities are still in tact.
As I've noted, the minimum spend of those "useless prizes" are there intentionally and basically make the token cost it's price plus the item you've had to claim. Damages, prices, target tuning and fleets are all tuned with this in mind.
With tier 5 you're not claiming anything useless yet unless you're not building your raid fleet (and you won't as the next cycle will have the new armours for the next fleet), and with tier 4 you're only spending an extra 100 ish k, it's 1.1 of the lowest targets on the map extra. The 17k items were there based on very old and much lower paying targets, it's only natural they inflate with the rest of the event.
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The complaint is spending points on things in order to redeem the chests. Which is understandable. However, those points act as an artificial point cost to the chests. So the solution would more than likely be to remove the restriction and increase the point cost of the individual chest resulting in you still spending the same amount of points in order to get the chests. Likely bumping the T5 chest to 552k points by itself and the T4 to 115k points by itself.
The downside would be on weeks where new armors and weapons get added. Because you then need to get points for them and also an additional 667k points for the chests.
If we ever get the ability to claim the chests straight away, the amount of points needed per FM will increase because of it.
There could easily be something added to the prize list that costs 115,000 or 552,000 points to purchase and unlock the bonus. It could be a 1hr repair fleet token for all I care. At least that would be of use and would not end up sitting in a convoluted pile of other items we have been forced to purchase, never to be used, and never allowed to delete. Or simply make it where having accumulated the points necessary to purchase an item in a tier be the trigger that unlocks the bonus and not actually having to purchasing an item. Make it known that if you select the token without taking a lower prize you will still be charged for the points. On the weeks where new items are added, it's business as usual.