It is listed under the hull's special abilities. Has a rang of 10 and but no damage value associated with it? I've been trying to make sense out of it to no avail. Can someone please explain to me what benefit this targeting system serves for the hull?
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Weapon has next to no range, nor damage. Description really is rather ambiguous
So I think it might be as mentioned, allows you to get up close and personal thus ensuring your weapons hit the target
It's to stop your ships running to the edge of your base when someone gets close before popping gates (when using the suggested main weapon), and it's to encourage the ship to drive on top of the attacker fleet instead of stopping at the edge of it's range.
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Certainly it's a strange hull. I'm not going to *&^% all over it just "yet" until I've seen how it fares in combat. Hopefully it's not a dog. I wonder how much testing Kix did with it? Did the Mods get to muck around with it in the test server? (at least there'd be honest feedback, not "coiner's feedback" )
You can also gain speed without using specials. Look at alternative options to assist you here.
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Cough cough, can you pass it up to include in Pillage prize-list please, as the base campaign that held it is no longer available. TYIA (interesting idea, btw, although major loss of range)