Just wondering if its just me or is the Base unable to defend properly vs 3 fleet ranges, example you peek a players base , see what turrets are in place, then re-enter base with the stronger fleet that can take out that players base setup. The base now has no way to set up in response to the players fleet preference in time to protect it self. Im not sure how to fix this as the base defender has his hers hands tied as there is no way to defend against 3 fleet choices that the attacker has. Any thoughts or ideas would be greatly appreciated, cheers
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They ask from us to send them a constructive feedback , well...... find me something in this game that worth as it is now a constructive feedback and with pleasure we will write you lol.
Stop worry about base, hit repair when its needed and move on with chores, the best way to bring kix to its sences (if they still have any of it left) its just stop feeding them
As Kix always say they want to "help" create a challenge for the players (hence the always changing CHORE FM targets - unsure who actually drives them nowadays) why not translate it across to base hitting.
Players (and their alliance) get only one chance to hit a base, if they fail - red bubble.
I gave up long ago trying to keep them out, as long as I cause some damage to them, I'm happy
I guess it comes back to individual playing preferences....to each their own
It really depends on who you ask as to where the needle is, but regardless, the needle is always shifting and as tech drops it will swing one way or another and affect everyone. We've just been given word that a new defensive item is being dropped, so who knows, it might be the crux that shifts the needle again toward defense. Keep an eye out on what happens once the store opens and watch how players use the items in their base as things drop. Learning from others mistakes means less effort for you in the long run.
The battle just above this comment. . . that's a poor example of anything. You've hit a farm base with no fleet and no new weapons that could outrange your fleet. I promise that is NOT an example of base defense in todays game lol.
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There's a multitude of reasons and you can clearly see within that battle log you've hit a farm base with what looks like a free kix given fleet as you were able to 100% it with 0 damage,.
Once again, I assure you this is NOT the state of PvP in todays game.
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If your base is good, well-thought out, tweaked when there are losses, you'll win more than you lose.
Bounty bubbles are now 12h, that's AMPLE time to grind out points for other defensive items.
& of course, sniping fleets on the high seas with Preds/Stalkers (that IS the other research sub, right? I forget)
Just a wish-list that'll never come true.
There is something coming for base hitting and the never ending pendulum will swing again
The way you stop it from hitting that far is by not giving it a target as it cannot directly target something at the 165 range.
It is also blocked by mountains.
This entire problem stems from the fact that PvP is using very restrictive ship setups ever since Tier 9. You get 3 weapon slots on a ship and only 1 weapon that goes in that slot. This current tier having a very small armor slot count also chokes ship creativity and the viability of turrets. I just get my massive deflections built in for free, so who cares about concussive or penetrative turrets? I'm just going to use the 2 armors that counter the only turrets people are using because they are the only turrets that can damage my ships. These factors together make my choice of specials very obvious on these ships as well.
There's also much harsher time investment/loss on base defense. It's much faster to spit out a fleet of five ships than it is to get your vital structures up to speed. On top of this, if I hit a base and lose, who cares? It's going back to base with a very fast repair time in its own repair queue so nothing really happens to me. If I lose in a base defense while upgrading a structure? Oh well, 12h+ added to your upgrade time, suck it. Not to mention you basically get kicked out of the game for a few hours unless you want to coin your dock back to life, and if you don't, those hours are also added to whatever fleet you are repairing since the dock is down. Again, why would you not copy a winning design in this scenario when the risk/reward/effort is greatly against you?
For the record, I don't have or intend to use one of these copied designs. I just won't fault people for doing it given the circumstances of how garbage the PvP experience is.
Think kix would benefit from from reducing dock repairs even lower or instant repairs, taking the dock only feeds the malcontent/simps and keeps the player away from the game unnecessarily, a player away from the game for 4hr's 12hr's 2 days months years forever wont keep the game alive is it worth it? I guess you have the data right.