BORING!

Swashy_pirate
Swashy_pirate
Potential Threat
Joined Aug 2013 Posts: 35
Once you realize what this game is about it becomes no fun anymore.  This game is misnamed it should be called rapid, endless escalation for profit!  Oh, I almost failed to mention that when you click things by accident it costs your coins,  there is no protection to the consumer against errant clicks.
  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    I agree, defense being super easy right now makes hitting bases boring as there's little chance to win, but it will swing back in the not too distant future. 

    Things need to escalate so we have something new to do, how often do you play Monopoly? 

    And there is recourse for accidental spends, you just need to send a ticket and in most cases the team will assist you. 
    Support || Forum Rules || Discord <<< Click me

    Don't forget to join us on Discord. Click the link above for your invitation to the server where you can see the new forums and features. 
  • Swashy_pirate
    Swashy_pirate
    Potential Threat
    Joined Aug 2013 Posts: 35
    And there is recourse for accidental spends, you just need to send a ticket and in most cases the team will assist you. 
    I got no skin in the game right  now  so they won't care
  • Kim William Harnagel
    Kim William Harnagel
    Skilled Warrior
    Joined Oct 2011 Posts: 495
    mdb i disagree base defense is still not on par with attackers,there are plenty of bubbles all around in all worlds,i would say base attacking is boring as you can click back of base and wreck 95% of bases,how exciting.
  • jon pirate
    jon pirate
    Incursion Leader
    Joined Jan 2016 Posts: 1,158
    edited 26 Sep 2022, 5:23AM
    BP_Peter said:
    It depends how well constructed your defenses are as to whether you are able to successfully defend or not. There is constantly content released for both sides of attack and defense, allowing players to prioritise what they prefer. Certainly there is a degree of oscillation between the two as we often focus on boosting whichever is lagging behind.

    Generally it is a tricky conundrum, as evidenced by this very thread - when things swing to defense the attackers get upset that they cannot find a base to crack, when things swing to attack the defenders complain they cannot stop everyone. Thus why at the start of this PvP season we tried to get more varied content into players hands so there was more player driven oscillation. However that then upsets some players as they feeled compelled to have all of it immediately, or struggle with the expectation that something new should be effective in all situations.

    As MillionDlrBil highlighted, we release new content to add new challenges and introduce new experiences to the game, just like any MMO. Without it the game would stagnate and players would be bored with grind. Certainly some players solve the challenges much faster than others, and if you feel like you're only just mastering something as it is changed perhaps it would be worth following some of the streamers who show optimal paths and builds?

    As for accidental spend, we have some plans to move some UI around to reduce the incidence of this occuring, as well as showing confirmation popups when spending tokens on something significantly below the value of the token. I.e. if you accidentally use a 1d build token when you have 1hr left of build.
    We might not as you said complain if it did not take so long to upgrade are base 18 days for a portal 16 day for wh and so on .And I like how out of you mouth is Attacker get mad but defenders complain let us know just what you think 
    think you forgot about players first 
  • bewere
    bewere
    Minor Nuisance
    Joined Sep 2012 Posts: 144
    As I watch some alliances bases being hit its like I watched 10 bases being hit and seen the same base hit 10 times. LOL how fun
  • Rapier34
    Rapier34
    Potential Threat
    Joined Jul 2012 Posts: 27
    I don't know which sock puppet is more out of touch with the game: MDB or BP Peter. 18 days to upgrade ONE portal to level 8? Brilliant. Not to mention all of the other upgrades needed. This game stopped being fun a long time ago, and it's just getting worse.
  • BP_Peter
    BP_Peter
    BP Game Team
    Joined Dec 2013 Posts: 202
    jon pirate said:
    We might not as you said complain if it did not take so long to upgrade are base 18 days for a portal 16 day for wh and so on .And I like how out of you mouth is Attacker get mad but defenders complain let us know just what you think 
    Building content has always had upgrade times measured in weeks to allow us to release it less frequent batches. It is also released in a pack all at once so players can choose what they would like to focus on. The combined effect is there is more thinking that goes into what to upgrade because the commitment is larger and thus the decision carries more weight.

    As for accidental spends.  There's nothing accidental about it and kixs have been aware of this problem for years and have been quite happy to do nothing about it.  As for putting a ticket in ha ha ha ha ha  youl be lucky to even get a reply.  Put a ticket in 2 months ago about lost raid points and still waiting.  
    Well, the buttons simply exist to click, there's not a lot we can do about it if a player chooses to spam click and accidentally hits a button. Certainly there is no intention to trick players. As to ticket times, you will always get a reply and generally the response time is around 24-72hrs.

    Other than hitting bases and regular base re-designs, what Isn't a grind? FM? Bounty? Pillage? TLCs? Waiting 18 days for a portal to upgrade, Beach Parties? & Stagnating? what about those diminishing player numbers and the lack of quality control on content releases?

    As an aside, with our £ plummeting downwards you might want to look at the cost of gold moving forward as it's suddenly getting even more expensive for the UK players. There's limits to what even whales can afford let alone the average coiners.
    What would you like to see change in those activities to make them more enjoyable? Regarding quality control, we acknowledge there has been some slips lately and we are endeavouring to improve our process for future releases. 

    It's boring because we're expected to hit identical targets again and again and again so that we can redeem the same limited item again and again and again. Even redeeming prizes is boring - want those kits to upgrade your flagship - well go claim that prize, then claim it again, and again, and again -  13 times no less if you want it to U3. And the solution offered to this repetetive nonsene - blitz - pay to not play, while incentivising the developer to produce even more tedious content. Farmville was super edgy and exciting compared to boring pirates
    You may have noticed we've already increased the points payouts of the FM targets considerably to reduce the grind, as well as adding more challenging targets to reward the players who can solve the challenge they represent. We're looking at a range of ways to introduce more opportunities for players to earn points more rapidly.
  • BPSmokey
    BPSmokey
    Skilled Warrior
    Joined Oct 2012 Posts: 497
    Building times are always long, look at Portals @ 18 days each, thats 54 days that the coiners have an advantage over non coiners  For people that think this is a not for profit game, time to wake up.

    Not that I am happy with the build times as I rarely coin and with that maybe coin some repairs during raid, that is if I even have the ships for it.

    If the very old days, you paid .25 + to play a game at the arcade, this is the same thing.  Pay to play. Free can't pay the bills.
  • angleiron
    angleiron
    Minor Nuisance
    Joined Mar 2013 Posts: 229
    BP_Peter said:
    jon pirate said:
    We might not as you said complain if it did not take so long to upgrade are base 18 days for a portal 16 day for wh and so on .And I like how out of you mouth is Attacker get mad but defenders complain let us know just what you think 
    Building content has always had upgrade times measured in weeks to allow us to release it less frequent batches. It is also released in a pack all at once so players can choose what they would like to focus on. The combined effect is there is more thinking that goes into what to upgrade because the commitment is larger and thus the decision carries more weight.

    As for accidental spends.  There's nothing accidental about it and kixs have been aware of this problem for years and have been quite happy to do nothing about it.  As for putting a ticket in ha ha ha ha ha  youl be lucky to even get a reply.  Put a ticket in 2 months ago about lost raid points and still waiting.  
    Well, the buttons simply exist to click, there's not a lot we can do about it if a player chooses to spam click and accidentally hits a button. Certainly there is no intention to trick players. As to ticket times, you will always get a reply and generally the response time is around 24-72hrs.

    Other than hitting bases and regular base re-designs, what Isn't a grind? FM? Bounty? Pillage? TLCs? Waiting 18 days for a portal to upgrade, Beach Parties? & Stagnating? what about those diminishing player numbers and the lack of quality control on content releases?

    As an aside, with our £ plummeting downwards you might want to look at the cost of gold moving forward as it's suddenly getting even more expensive for the UK players. There's limits to what even whales can afford let alone the average coiners.
    What would you like to see change in those activities to make them more enjoyable? Regarding quality control, we acknowledge there has been some slips lately and we are endeavouring to improve our process for future releases. 

    It's boring because we're expected to hit identical targets again and again and again so that we can redeem the same limited item again and again and again. Even redeeming prizes is boring - want those kits to upgrade your flagship - well go claim that prize, then claim it again, and again, and again -  13 times no less if you want it to U3. And the solution offered to this repetetive nonsene - blitz - pay to not play, while incentivising the developer to produce even more tedious content. Farmville was super edgy and exciting compared to boring pirates
    You may have noticed we've already increased the points payouts of the FM targets considerably to reduce the grind, as well as adding more challenging targets to reward the players who can solve the challenge they represent. We're looking at a range of ways to introduce more opportunities for players to earn points more rapidly.
    increased point payout yes. but also increased prize cost.  so how does that decrease grind. how stupid you think we are?  ah never mind. lol 
  • Sgt_P
    Sgt_P
    Minor Nuisance
    Joined Jan 2012 Posts: 125
    BP_Peter said:
    It depends how well constructed your defenses are as to whether you are able to successfully defend or not. There is constantly content released for both sides of attack and defense, allowing players to prioritise what they prefer. Certainly there is a degree of oscillation between the two as we often focus on boosting whichever is lagging behind.

    Generally it is a tricky conundrum, as evidenced by this very thread - when things swing to defense the attackers get upset that they cannot find a base to crack, when things swing to attack the defenders complain they cannot stop everyone. Thus why at the start of this PvP season we tried to get more varied content into players hands so there was more player driven oscillation. However that then upsets some players as they feeled compelled to have all of it immediately, or struggle with the expectation that something new should be effective in all situations.

    As MillionDlrBil highlighted, we release new content to add new challenges and introduce new experiences to the game, just like any MMO. Without it the game would stagnate and players would be bored with grind. Certainly some players solve the challenges much faster than others, and if you feel like you're only just mastering something as it is changed perhaps it would be worth following some of the streamers who show optimal paths and builds?

    As for accidental spend, we have some plans to move some UI around to reduce the incidence of this occuring, as well as showing confirmation popups when spending tokens on something significantly below the value of the token. I.e. if you accidentally use a 1d build token when you have 1hr left of build.
    I have adopted a dgaf attitude now so it really matters nothing to me, get hit, get a bubble, so what, I still got all the fleets i need and not spent a penny for 4 years, I looked at my fb payments and prior to that it was ridiculous how much I spent as an individual on a flash player game. I know a lot that were like me but they just left, it wasnt boredom, it was cost to keep up, the game has always been a grind but at least its free as long as a player and you dont care, it doesnt matter unless your an employee     
  • Max Thornton
    Max Thornton
    Incursion Leader
    Joined May 2012 Posts: 1,370
    I agree that there should be some sort of protection for your coins. We get a warning for using tokens but not for coins. The first coins I bought were taken without my consent and that was it for me. No more giveaways. The same thing happens when we get free coins. One wrong click and poof, no more coins.

    Coining fleets just to hit bases just so you can coin your repairs never sounded like fun to me. It's really stupid. You're just buying bubbles for the people you hit. There is absolutely nothing to gain from doing so. Especially when the base has no chance of winning. There is no balance in this game. Just power swings.
  • C_Fernandez9708
    C_Fernandez9708
    Potential Threat
    Joined Apr 2017 Posts: 41
    Once you realize what this game is about it becomes no fun anymore.  This game is misnamed it should be called rapid, endless escalation for profit!  Oh, I almost failed to mention that when you click things by accident it costs your coins,  there is no protection to the consumer against errant clicks.
    !! :) you were the one in global comms last night. Ahhh had to take your very important opinions to kix forums eh? More to unpack here.

    It's been pretty obvious since BP was launched that Kixeye was like every other corporation (for profit) in a capitalist "free" market - they want to make money. Thank you so much for your guidance towards this earth shattering insight! Is that what Enron is doing too? Who knew?! People developing products that people will buy lol genius. 

    The game is about lots of things. It's social, strategic, complex. It's fun, frustrating, addictive, challenging, a ridiculous waste of time, an outlet for people that need to tune out or escape or be entertained, all to various people to varying degrees at varying times. There's a strong body of legit research saying some decent things about video games benefiting certain regions of the brain.

    When was grinding not a part of the game? Hours of grinding an ever increasing list of more and more complex and expensive "products". It is what it is. You obviously spent moeny on the product. Thank god you remembered to mention your inability to click the right things. Meanwhile, I've put in beaucoup tickets and they're usually fair. I didn't cash in my fm points once when I had to go be with my dad in the country, and they kindly threw me a lil sum sum. You wasted yours through sheer ineptitude, and feel entitled to compensation for your "errant clicks". Good luck with that.

  • Swashy_pirate
    Swashy_pirate
    Potential Threat
    Joined Aug 2013 Posts: 35
    Once you realize what this game is about it becomes no fun anymore.  This game is misnamed it should be called rapid, endless escalation for profit!  Oh, I almost failed to mention that when you click things by accident it costs your coins,  there is no protection to the consumer against errant clicks.
    !! :) you were the one in global comms last night. Ahhh had to take your very important opinions to kix forums eh? More to unpack here.

    It's been pretty obvious since BP was launched that Kixeye was like every other corporation (for profit) in a capitalist "free" market - they want to make money. Thank you so much for your guidance towards this earth shattering insight! Is that what Enron is doing too? Who knew?! People developing products that people will buy lol genius. 

    The game is about lots of things. It's social, strategic, complex. It's fun, frustrating, addictive, challenging, a ridiculous waste of time, an outlet for people that need to tune out or escape or be entertained, all to various people to varying degrees at varying times. There's a strong body of legit research saying some decent things about video games benefiting certain regions of the brain.

    When was grinding not a part of the game? Hours of grinding an ever increasing list of more and more complex and expensive "products". It is what it is. You obviously spent moeny on the product. Thank god you remembered to mention your inability to click the right things. Meanwhile, I've put in beaucoup tickets and they're usually fair. I didn't cash in my fm points once when I had to go be with my dad in the country, and they kindly threw me a lil sum sum. You wasted yours through sheer ineptitude, and feel entitled to compensation for your "errant clicks". Good luck with that.

    Absolutely was mot in "global comms last night"   or any other night.
  • Swashy_pirate
    Swashy_pirate
    Potential Threat
    Joined Aug 2013 Posts: 35
    Anybody else notice how the players define their issues here and then a KIX dude puts his 2 cents worth in and proves to everyone that he didn't take the time to understand what the players were saying.
  • C_Fernandez9708
    C_Fernandez9708
    Potential Threat
    Joined Apr 2017 Posts: 41
    Boring indeed. Half-assed, pointless, absurd
  • hans.meilenstein
    hans.meilenstein
    Potential Threat
    Joined Jun 2013 Posts: 93
    edited 9 Oct 2022, 5:10PM
    The stupid thing about the game, if you're sick and you're in the hospital and you can't play, you fall behind
  • TwosWarrior
    TwosWarrior
    Minor Nuisance
    Joined May 2012 Posts: 123
    I agree, defense being super easy right now makes hitting bases boring as there's little chance to win, but it will swing back in the not too distant future. 

    Things need to escalate so we have something new to do, how often do you play Monopoly? 

    And there is recourse for accidental spends, you just need to send a ticket and in most cases the team will assist you. 
    not for me. i was told by cs in my last ticket i sent in i get no more help from them as apprently i made too many mistakes over the years. so if we do too many mistakes we are on our own
  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    Once you realize what this game is about it becomes no fun anymore.  This game is misnamed it should be called rapid, endless escalation for profit!  Oh, I almost failed to mention that when you click things by accident it costs your coins,  there is no protection to the consumer against errant clicks.
    A rather famous non-coiner player who quit some fair time ago called BP & WC 'Boring Pirates' and 'Wait Commander'

    As someone above also said, if you're out of the game for a period of time, for whatever reason, you're behind, & want to catch up, you have to coin

    Kix makes no allowances for that.

    People who have jobs that take them away from the game, like mariners or oil workers, this game isn't for them

    I play another game where it doesn't matter if I've taken a 3 month break or not. & it's a SKILL game, not one where you can coin your fleet upgrades 1 day after bounty, & smash everyone.

    Add that it always has a dailly log-in bonus, some which include in-game currency, & various other bonuses. Heck, if you accidentally, or drunkly sell a premium ship, they've got an insurance for that, send a ticket to CS, proving when you got it, they'll put it back into your account, unlike Kix.

    @BP_Peter you might want to look at what other games offer, not like the player base here is what it used to be, you've basically got social players here, who play for the banter in comms, & coiners who are here for the ego. 

    & some who just LIKE the challenges of the targets.

    This game used to have over 150k players.

    Now? During a raid, 16k max.


  • bigbawg
    bigbawg
    Minor Nuisance
    Joined Oct 2013 Posts: 250
    BP_Peter said:
    It depends how well constructed your defenses are as to whether you are able to successfully defend or not. There is constantly content released for both sides of attack and defense, allowing players to prioritise what they prefer. Certainly there is a degree of oscillation between the two as we often focus on boosting whichever is lagging behind.

    Generally it is a tricky conundrum, as evidenced by this very thread - when things swing to defense the attackers get upset that they cannot find a base to crack, when things swing to attack the defenders complain they cannot stop everyone. Thus why at the start of this PvP season we tried to get more varied content into players hands so there was more player driven oscillation. However that then upsets some players as they feeled compelled to have all of it immediately, or struggle with the expectation that something new should be effective in all situations.

    As MillionDlrBil highlighted, we release new content to add new challenges and introduce new experiences to the game, just like any MMO. Without it the game would stagnate and players would be bored with grind. Certainly some players solve the challenges much faster than others, and if you feel like you're only just mastering something as it is changed perhaps it would be worth following some of the streamers who show optimal paths and builds?

    As for accidental spend, we have some plans to move some UI around to reduce the incidence of this occuring, as well as showing confirmation popups when spending tokens on something significantly below the value of the token. I.e. if you accidentally use a 1d build token when you have 1hr left of build.
    cmon man you dont believe that yourself only 5% of the bases can defend themselves against these 6000 fleets if that my base was hit with one and i only did 62% damage to the fleet and he flattned my base.

  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    bigbawg said:
    BP_Peter said:
    It depends how well constructed your defenses are as to whether you are able to successfully defend or not. There is constantly content released for both sides of attack and defense, allowing players to prioritise what they prefer. Certainly there is a degree of oscillation between the two as we often focus on boosting whichever is lagging behind.

    Generally it is a tricky conundrum, as evidenced by this very thread - when things swing to defense the attackers get upset that they cannot find a base to crack, when things swing to attack the defenders complain they cannot stop everyone. Thus why at the start of this PvP season we tried to get more varied content into players hands so there was more player driven oscillation. However that then upsets some players as they feeled compelled to have all of it immediately, or struggle with the expectation that something new should be effective in all situations.

    As MillionDlrBil highlighted, we release new content to add new challenges and introduce new experiences to the game, just like any MMO. Without it the game would stagnate and players would be bored with grind. Certainly some players solve the challenges much faster than others, and if you feel like you're only just mastering something as it is changed perhaps it would be worth following some of the streamers who show optimal paths and builds?

    As for accidental spend, we have some plans to move some UI around to reduce the incidence of this occuring, as well as showing confirmation popups when spending tokens on something significantly below the value of the token. I.e. if you accidentally use a 1d build token when you have 1hr left of build.
    cmon man you dont believe that yourself only 5% of the bases can defend themselves against these 6000 fleets if that my base was hit with one and i only did 62% damage to the fleet and he flattned my base.

    That's not the games fault, that's a your choices scenario. There's been enough time now to have slow upgraded enough of a base to be practically invincible in todays meta, you just had to choose the right upgrades. Those that did are sitting in their bases without worry, those still working toward defensive structures and smart builds/designs are still being smashed. 

    The fact that your base is still being flattened should help explain which end of the meta you reside, perhaps that's something you can work on. 
    Support || Forum Rules || Discord <<< Click me

    Don't forget to join us on Discord. Click the link above for your invitation to the server where you can see the new forums and features. 
  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    BP_Peter said:
    jon pirate said:
    We might not as you said complain if it did not take so long to upgrade are base 18 days for a portal 16 day for wh and so on .And I like how out of you mouth is Attacker get mad but defenders complain let us know just what you think 
    Building content has always had upgrade times measured in weeks to allow us to release it less frequent batches. It is also released in a pack all at once so players can choose what they would like to focus on. The combined effect is there is more thinking that goes into what to upgrade because the commitment is larger and thus the decision carries more weight.

    As for accidental spends.  There's nothing accidental about it and kixs have been aware of this problem for years and have been quite happy to do nothing about it.  As for putting a ticket in ha ha ha ha ha  youl be lucky to even get a reply.  Put a ticket in 2 months ago about lost raid points and still waiting.  
    Well, the buttons simply exist to click, there's not a lot we can do about it if a player chooses to spam click and accidentally hits a button. Certainly there is no intention to trick players. As to ticket times, you will always get a reply and generally the response time is around 24-72hrs.

    Other than hitting bases and regular base re-designs, what Isn't a grind? FM? Bounty? Pillage? TLCs? Waiting 18 days for a portal to upgrade, Beach Parties? & Stagnating? what about those diminishing player numbers and the lack of quality control on content releases?

    As an aside, with our £ plummeting downwards you might want to look at the cost of gold moving forward as it's suddenly getting even more expensive for the UK players. There's limits to what even whales can afford let alone the average coiners.
    What would you like to see change in those activities to make them more enjoyable? Regarding quality control, we acknowledge there has been some slips lately and we are endeavouring to improve our process for future releases. 

    It's boring because we're expected to hit identical targets again and again and again so that we can redeem the same limited item again and again and again. Even redeeming prizes is boring - want those kits to upgrade your flagship - well go claim that prize, then claim it again, and again, and again -  13 times no less if you want it to U3. And the solution offered to this repetetive nonsene - blitz - pay to not play, while incentivising the developer to produce even more tedious content. Farmville was super edgy and exciting compared to boring pirates
    You may have noticed we've already increased the points payouts of the FM targets considerably to reduce the grind, as well as adding more challenging targets to reward the players who can solve the challenge they represent. We're looking at a range of ways to introduce more opportunities for players to earn points more rapidly.
    I've sent tickets & never received a reply.

    Heck, I've got tokens to build a Harlocks Ironclad, but have never been able to redeem the freaking hull as it's never been offered since I got those tokens (an account reset gift that was worthless)

    As for DEFENSIVE content, it was stated there would be TWO Tier 11 Defender hulls way back when

    What happened? You released a **** defender with rubbish range, that the upgrade pack basically makes it what it should've been in the 1st place as far as deflection values goes.

    WHERE'S THE 2ND TIER 11 GUARD HULL?
  • Wabbitty
    Wabbitty
    Minor Nuisance
    Joined Feb 2021 Posts: 200
    Bounty is super boring - let your base get pummeled for skins - lose all those build time for that - gosh Kix wake up!
  • Sputnik001
    Sputnik001
    Unicorn Overlord
    Joined Jun 2013 Posts: 2,502
    Wabbitty said:
    Bounty is super boring - let your base get pummeled for skins - lose all those build time for that - gosh Kix wake up!
    Its all boring, once you find the "pattern" that is.

    I think some parts need to be boring - FM for example. Let players get their fleets built then let them be - changing targets every month is crazy, especially when those "designing" new FM targets could be focussed on other aspects of the game that need fixing/looking into.

    Take this raid, 6 days, give it a day, (if you're lucky enough to have a semi built and upgraded fleet) you can hit the targets with little damage <30mins . Once there, you're just rerunning the same pathing etc etc a few dozen + times - so as you say boring.

    And Kix can't keep creating new targets every other day to keep interest up, as they just dont have the manpower for that.
Sign In or Register to comment.