I had a rockslide on a lvl 14 turret and tried to swap it to a lvl 15 turret that had a splinter. It said I was overpowered so I tried to swap it back and it said I was still overpowered. How could that happen? I had plenty of base power before the attempted swap.
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trying to simplify the game to make it easier for the programmers just annoys your players with a lack of what we could do before
You can resolve this by getting more base power or by altering what you have in your base to suit. Base power is meant to be restrictive, otherwise everyone would just have the best of the best and we wouldn't be able to hit bases.
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You need to look closely at the changes you made and find the base power losses. But as you've noted, you've added an extra PT to fix it, so really that should be the solution as I noted above, "Get more base power".
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Cadmium panel adds 200 power capacity plus 200 max power. Ballistic recoil suppressor 20% weapon power consumed, zynthium powercells 75% power consumed, turret is 120k power. My total power usage is 236k out of 250k power. If you use the recoil suppressor you can't add the heavy ballistic shells as it's a duplicate with ballistic damage. Another example has rad isotopes for projectile speed, heavy bal shells and and the 10% reload special that is so outdated bell bottom pants might come back, total power is 227k although will change it. You also can't add the critical chance/dmg special EM rails 4 as it won't work with the UAVs. Viewing total base power and be mindful that the new gate, turrets, or anything drains that power. As MDB said above Get more base power.
It also explains why people's bases have errors when they load their bases and the base defense fleet moves on its own because "it touches" a land tile or something else. Its an ongoing issue Glitcheye is not concerned with as long as it don't affect the whales who finance the game otherwise it would be fixed ASAP.
Since this doesn't seem to be going anywhere, I am going to close it.