Post closed??

Paul Henshaw
Paul Henshaw
Potential Threat
Joined Jul 2011 Posts: 34
Well, I was hoping for resolution from my last post, not just a "this is a goodbye post so we've closed it"  The problems I was referring to was that once again kixeye push out players that don't wish to pay to play.  I think having the options there is one thing, but making that the only way is another thing altogether.  Come Kixeye, update some of the old features.  All the labs in base are pointless.  Lots of crews are pointless... Each ship now has it's own weapon, own armour, own specials and without winning all of that is pointless.  What happened to being able to design your own fleets?  They are now designed for us with a different set of parts for each ship.. no potential for saying "ooh, this weapon, it might work on a different class of hull".. No hitting a base with the wrong type of hull.  So, we're told what should be on each ship, what target each ship should hit.. All the design aspects have been taken away from the players.

I've resisted putting anything about leaving the game in this post so that it isn't just closed on that reasoning.. Thanks for that!


  • KrisK
    KrisK
    Unicorn Overlord
    Joined Apr 2012 Posts: 2,732
    No, you didn't resist, you actually put it in your thread's name. Anyway, I don't disagree with you on some of this, but the point of RTS games is not just survival of the fittest, but knowing how to experiment and evolve.  A part of me wishes we could go back to those days, but we shouldn't live in the past.
    image
  • Paul Henshaw
    Paul Henshaw
    Potential Threat
    Joined Jul 2011 Posts: 34
    KrisK said:
    No, you didn't resist, you actually put it in your thread's name. Anyway, I don't disagree with you on some of this, but the point of RTS games is not just survival of the fittest, but knowing how to experiment and evolve.  A part of me wishes we could go back to those days, but we shouldn't live in the past.
    My point was that opportunity to experiment and evolve is being limited when most new weapons are hull specific.  I'm not saying go back to how it was (and been here pretty much since the beginning of this game), I'm saying make less hull specific weapons.  Maybe the odd one here and there could work, but seems all new hulls have specific armour, specials and weapons.  I'm not saying go backwards, just that the way forward needs to be open for experimentation.  Also, if Lionfish is becoming so needed for FM, make it available in FM, like was done with Everest.  Maybe a fleet of them to me since I've been here so long hehe (I am kidding with that, but if someone could I wouldn't complain).

    Having a reply that listened to what I've said is appreciated though. Thanks :smile:
  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    edited 21 Aug 2021, 2:40AM
    Just to reiterate the answer on your previous goodbye thread: 

    The Everests are more than a year old at this point, and much like the Praetorians should still serve as an entry point to the FM until the Lionfish get replaced. This is not a case of Garrison fleets released too fast, they've had their time in the sun and it's time to move on. 

    There's also been no need to coin the Lionfish as the targets have been well enough tuned to just 2 or more ships that were easily built with all the tokens that were on offer and easy to get. 

    There's also a Co-op TLC right now with more tokens and tech to assist in building the fleet that CAN be completed with the free Reclaimers that were given away with zero coin. 

    Complaining that it's pay to play only and there's no consideration to those that don't is just a slap in the face to the designers that are offering all of these things to you for little more than just logging in. 


    On the note of tech coming out limited to it's class or hull, this is to assist in damage tuning. If things are known and there's no random surprises then damage doesn't need to be tuned to accommodate for them. This makes the game Cheaper for those that coin and Less grindy for those that don't. 

    Once again, this assists those that don't "pay to play". 

    Experimentation is best served in PvP, if you really want to experiment then it's the place for you. There's ALWAYS something new and exciting to combat and for the most part despite the copies, no two bases are the exact same. 
    You can build your fleets almost how you like with many less restrictions and you can learn to drive different fleets for different purposes in a range of bases. 

    PvP is where the fun is at and it's genuinely the best environment to experiment in todays game. The reason why fleets "back in the day" were open to everything is because they were used for PvP, this is no longer the case and we have long since moved on. 
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  • Paul Henshaw
    Paul Henshaw
    Potential Threat
    Joined Jul 2011 Posts: 34
    You say moved on, you mean moved to more limited.  Only certain ships can do pvp.  No longer any chance of catching someone coming out of an alliance member's base as most ships for pvp combat can't hit the fleet coming out of a base.  Limiting more is moving backwards in my opinion. 

    I will have a look for this easy campaign to gain Lionfish again as I must have missed this somehow.

    I've tried to be constructive in my critisisms, so not just a "slap in the face" for the designers.  If I am so wrong on this, then why does the game seem so quiet of players, in contrast to how the game used to be?  I know many that tried coming back to the game and decided coming back was a bad idea.
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