Limited Turrets and Walls, why?

happyhappyhapp
happyhappyhapp
Greenhorn
Joined Jun 2020 Posts: 20
18 Basic Turrets
4 Heavy Turrets
5 Bunkers/Towers/Strongholds
2 Drone Silos
2 Rocket Silos
260 Wall Segments

OK, so is it just me, or is that a bit limited?
You can either spread your Turrets too thinly and defend nothing...
OR
You can Defend you Command Centre and everything else can burn...
Well, that don't sound right.

So, why not let us build more Turrets, Walls, and Drone Silos?

New Proposed Idea:
24 Basic Turrets (Requires Level 17 Command Centre)
8 Heavy Turrets (Requires Level 17 Command Centre)
8 Bunkers/Towers/Strongholds (Requires Level 17 Command Centre)
4 Drone Silos (Requires Level 17 Command Centre)
4 Rocket Silos (Requires Level 17 Command Centre)
400 Wall Segments (Requires Level 15 Command Centre)

For everyone thing this would be too much, it's not.
As it stands, we already face many NPC Bases with way more Turrets and Drone Silos than this.
Almost every single Player decides to surround their Command Centre with all the Turrets they have.
This then means that everything else has to suffer.

So then we have everyone thinking about the Base Defender Platoon...
Let's admit it, there is only so much they can do, and on top of that, they take days to repair.
One could argue that some players are just not using the correct Units in their Base, but not everyone can get them.
When one has to choose to repair their Base Defender Units or one of their Offence Platoons, then it's an obvious choice.

Currently, a lot of Low-End Bases (anything without Base Defender Platoons) don't stand any realistic chance of standing up against incoming attack.
Many of these Bases look incomplete or overly simple.
  • happyhappyhapp
    happyhappyhapp
    Greenhorn
    Joined Jun 2020 Posts: 20
    If you dislike something, then provide it some explanation, otherwise it stands without substance or validation.
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