Planning ahead to steam line the game amidst this rush and chaos
-New turrets, flag defender, gatekeeper upgrade, its more or less killed off base hitting ( new turrets, base parts gets them in asap. )
Overlord build: slow build, use tokens from FM, TLC on now or then TLO.. it has been around a while so most have it in.
Gatekeeper upgrade, even 1 at u1 gatekeeper , changes the equation drastically
On the other hand, the basers: Hounds, Trenchers and hellswarms..
Time to upgrade: trenchers get done quick but as a fleet, with even upgrade % chance in most bases for a win is very low
Warhounds: 5 ships to upgrade: time to upgrade high.. most dont attempt that ( TLO's are the best bet)
Hellswarms: u1, speed boost, against the new turrets/ overlord and u1 gatekeeper: tough chance to break a base.. wud need 4.. last slot blocked as choice is the trencher to tank overlord
Overall base hitting is at a stand still.. player just sit in the base and collect medals from fails
so base def is fixed rather fast but the present basers, upgrades are not good enough or else time to upgrade needs looked at.
several may disagree as base hitting does go on but generally, as seen, its a dead area
New baser expected in Jan, so its 2 months of very low base hitting activity. Game loses revenue, players lose interest.
Reduce upgrade time to get the player to be interested to try hitting if they get a hull / fleet upgraded fast
Add in conq upgrade tokens in FM/ daily chests/ events ( priced reasonably and an amount that will help move this process along at a fast pace)
Raid cycle now, 2 month with a overlap.
simple fix: increase the cycle/ longevity of the hull in a raid environment
Blitz helps generate revenue but as is, the player base as seen from ground zero, declining as participation is less
Raid targets: Reduce completion duration by making atleast one to be auto friendly , difficulty can be varied..but Time to kill a target has to be reduced to around the 3 min mark .
The cost of tokens in events, its not been looked into for months. every event , even if said to be a catch up, the prize costs seem to be copy/ pasted
the inability to keep on par makes the game lose a lot of medium level coiners. Top bracket, more or less is unaffected as everything is sorted with the time limited offers
Weekly FM : of the many, can suggest that every 2 months, after raid cycle is over, drop the cost of the armors/ specials and related components of that past cycle by half or less..
THAT IS GIVING THE PLAYER A CHANCE TO ACTUALLY CATCH UP
Remind yourself again, this game runs on a very strong interaction between players. Friendships formed in alliances creates the bond which acts like a super glue to keep the game running, not the present content or game, as is
Disagree as much as one can , but after over 9 years in the game.. i defiantly understand the player base far better than anyone sitting behind the money counters in the offices.
The devs, mods and working team we see in discord, amazing job done and absolutely no complains ..its the decision making team , that are failing.. in a bad way.
Stay safe everyone and happy sailing pirates.
You can run.. But u cant hide....