Nifty! What program did you use? Looks like Blender?
Also, when texturing, the ship could use a lot more greebles-- but that's just my opinion.
Burning all your bridges means that sooner or later you're alone on an island, bereft of allies or means to get anywhere. Seek to build bridges in all things, treat even your opponents with respect. Crush them only when there is no other recourse and they hinder your movement forward.
I suggest Kixeye to use this Idea developing this ship as Rebel Corvete or Cutter to make more new players to like the gameplay. With maxumum Mk2 uptade.
2 Shield slots
3 Weapon Slots
2 Special slots
1 Resist slot(Reguires Mk2)
Max mass:740t
Hull mass 74t
Hope Kixeyes will see this. And also Kixeye make more corvetes or just erase them from the game.
I suggest Kixeye to use this Idea developing this ship as Rebel Corvete or Cutter to make more new players to like the gameplay. With maxumum Mk2 uptade.
2 Shield slots
3 Weapon Slots
2 Special slots
1 Resist slot(Reguires Mk2)
Max mass:740t
Hull mass 74t
Hope Kixeyes will see this. And also Kixeye make more corvetes or just erase them from the game.
Nice I like this I made a project too on new tech but I got severaw problems with markdown I try to insert project pic but every time fails on phome maybe I should try add it on computer could you help me?
Oh that's cool! Although I'm not sure how to help since I'm using a different program then you to make my 3D Models. I use Solidworks to make my models so I can't really help you.
I think some more one-off ships like the Blood Raven would be cool. First player to beat a fleet with the one-off gets it.
I've got a couple ideas for some cool one-offs.
VEGA - a capital ship that can warp in reinforcements (maybe mk.5 Apocs) VSec - a stealth ship. It would decloak to fire and has a 3 second cool down before recloaking ISC - a super tank with lots of resistance to at least the 3 original damage types DC - a battleship that uses base weapons Xeno - a human/alien hybrid hive that has 8 swarms (1 of each alien type) AXIS - a support ship that has full boosts for each harmonic category Marauder - the ultimate infighting ship. It can slowly repair itself in battle
Still don't know for the Altairians. They are so new.
@VEGA Security said:
I think some more one-off ships like the Blood Raven would be cool. First player to beat a fleet with the one-off gets it.
I've got a couple ideas for some cool one-offs.
VEGA - a capital ship that can warp in reinforcements (maybe mk.5 Apocs)
VSec - a stealth ship. It would decloak to fire and has a 3 second cool down before recloaking
ISC - a super tank with lots of resistance to at least the 3 original damage types
DC - a battleship that uses base weapons
Xeno - a human/alien hybrid hive that has 8 swarms (1 of each alien type)
AXIS - a support ship that has full boosts for each harmonic category
Marauder - the ultimate infighting ship. It can slowly repair itself in battle
Still don't know for the Altairians. They are so new.
Alts - heavy variant of the cruiser. (it looks bulkier and has white and purple armor instead of its golden/blue color and will overall become a marauder T7.5 hull)
There are no mk ups for this cruiser since its a marauder test hull and can only hold heavy/void weapons. This means that it carriers void versions of the alt weapons, and heavy versions of the axis void weapons.
@Adrian Naidenov said:
I suggest Kixeye to use this Idea developing this ship as Rebel Corvete or Cutter to make more new players to like the gameplay. With maxumum Mk2 uptade.
2 Shield slots
3 Weapon Slots
2 Special slots
1 Resist slot(Reguires Mk2)
Max mass:740t
Hull mass 74t
Hope Kixeyes will see this. And also Kixeye make more corvetes or just erase them from the game.
Well it looks overpowered because the other ships will just die against them.
I was wondering if the umbra carrier(if they get one) could be the alien harvester that players can use, named Blood Ravager or something like that, able to equip 5 weapons and 5 squadrons (any type and faction), Max mass 30,000t(2,000t empty), armor is 50,000(no armor or shield slots, resists all Elements by 10% per mark including blight) make it take 2 or more ship slots to balance it out a little(or the whole fleet), would be trolly for it's active ability to be the shockwave at every 25%.
Max Mass 30,000t
Health 50,000
5 weapon & 5 squad slots(any faction)
0 armor and 0 shield slots
Shockwave is blight element 75/50/25/0%
10% resistance all elements per mk
After coming back from being gone for a while and looking at this post, I'm happy they made tier 9 rebel tech. Also I'm enjoying the new tech after talking the break. Was getting bored of the tier 8 nonsense but this is a nice coat of paint on the rusted car XD.
Also, when texturing, the ship could use a lot more greebles-- but that's just my opinion.
I used Solidworks to make this
I suggest Kixeye to use this Idea developing this ship as Rebel Corvete or Cutter to make more new players to like the gameplay. With maxumum Mk2 uptade.
2 Shield slots
3 Weapon Slots
2 Special slots
1 Resist slot(Reguires Mk2)
Max mass:740t
Hull mass 74t
Hope Kixeyes will see this. And also Kixeye make more corvetes or just erase them from the game.
Ship Fact and Lab lV-Vl
Idk yet, I intended it to be a cargo ship/cruiser but yeah.
This is an older design I had first starting out with the program.
This looks a little like the legion or DC bs, quite the design
My newest creation
Nice I like this I made a project too on new tech but I got severaw problems with markdown I try to insert project pic but every time fails on phome maybe I should try add it on computer could you help me?
How about this guys for example
I've got a couple ideas for some cool one-offs.
VEGA - a capital ship that can warp in reinforcements (maybe mk.5 Apocs)
VSec - a stealth ship. It would decloak to fire and has a 3 second cool down before recloaking
ISC - a super tank with lots of resistance to at least the 3 original damage types
DC - a battleship that uses base weapons
Xeno - a human/alien hybrid hive that has 8 swarms (1 of each alien type)
AXIS - a support ship that has full boosts for each harmonic category
Marauder - the ultimate infighting ship. It can slowly repair itself in battle
Still don't know for the Altairians. They are so new.
Alts - heavy variant of the cruiser. (it looks bulkier and has white and purple armor instead of its golden/blue color and will overall become a marauder T7.5 hull)
There are no mk ups for this cruiser since its a marauder test hull and can only hold heavy/void weapons. This means that it carriers void versions of the alt weapons, and heavy versions of the axis void weapons.
Well it looks overpowered because the other ships will just die against them.
I was wondering if the umbra carrier(if they get one) could be the alien harvester that players can use, named Blood Ravager or something like that, able to equip 5 weapons and 5 squadrons (any type and faction), Max mass 30,000t(2,000t empty), armor is 50,000(no armor or shield slots, resists all Elements by 10% per mark including blight) make it take 2 or more ship slots to balance it out a little(or the whole fleet), would be trolly for it's active ability to be the shockwave at every 25%.
Max Mass 30,000t
Health 50,000
5 weapon & 5 squad slots(any faction)
0 armor and 0 shield slots
Shockwave is blight element 75/50/25/0%
10% resistance all elements per mk
But that's just an idea I had