Resurgence changes

buffalobillsfan7763
buffalobillsfan7763
Greenhorn
Joined Feb 2018 Posts: 15

The new resurgence changes are not good. As winner or loser of a battle, why should i have to sit thru 7 battles in a row with one side guaranteed to win? New players already quitting because a 114 fleet attacking a 100 fleet 7 times in a row is a bit rediculous. Had this game been this way years ago when i started i wouldnt have EVER played. This new change only benefits those who already had a huge advantage because they were already massive coiners. Game is great as it was, new content is cool...but this new change has altered the game play in a negative way. I saw one developer say "it gives good pilots a way to possibly win a losing battle", which i totally disagree with! that may be so if the 2 combatants each had the same level fleet. But as everyone here knows...its not often 2 same level fleets are fighting, usually for example a 101 fleet vs a 112 fleet. Really how often does a 101 beat a 112? Maybe 1 in a thousand. Certainly not enough to make a difference. Im truly disappointed in this change and will stop spending and playing if things arent changed back soon. No need to fix something that isnt broken...everyone was fine with how things were...returning to base and clicking repair or coining fleet then returning was expected and ok with everyone.

  • whiteandcold
    whiteandcold
    Potential Threat
    Joined Oct 2016 Posts: 37
    Im honestly was a little bit shocked yesterday when saw all this) An enemy fleet near my planet and i must fight him for half of an hour in matter to only win or lose completely. God **** it i want just coming into fight and after couple minutes end it,not spent whole fkin evening on couple fights. It just such waste of time for nothing.
    sky crawlers
  • RaptureAkaDino
    RaptureAkaDino
    Incursion Leader
    Joined Sep 2014 Posts: 1,051
    all for coins, you are out matched and out gunned then this is to prove to those who have **** fleets that the only way to play is to coin upgrades to improve there fleets and coin reps making this a blatent push for pay to win so there message is you pay to play this game or quit if you aint spending we don't want you
  • js91711
    js91711
    Minor Nuisance
    Joined Jan 2014 Posts: 118
    Resurgence is not a bad thing it allows you to recoup some of your health from pvp so if your farming and get intercepted you wont have hours of repairs.  The lock could possibly be increased a bit maybe an additional 5 seconds to allow for players to get away. There will always be a gap between coiners and non.. complaining about resurgence is not the answer the main issue will always be gating being unbalanced. 

    PvP should be incentivized at all levels this was an effort to do so people need to adapt to it because it is a good thing.




  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    If resurgence included the loser returning to base after a single battle it would be different. It would give the loser the opportunity to not come back out, or to change fleets to equalize things. But to fight a guaranteed winning or losing battle 7 times in a row is too much and takes the fun out of it, it forces you to repeat the same battle for the same outcome, takes half the night to fight one guy twice...its just too much of the same thing. This only widens the gap between coiners and non coiners, the delay only gives the heavy hitters an opportunity to full rep between battles. And we all know that sometimes you got to attack them twice back to back to defeat them before they rep...now this just makes them more invincible. this change only benefits them thus far, and appears to be a blatent money grab. Why would i coin a fleet 7 times spending 400 coin per battle when i could have just take the single loss and rep for 240. Unless you are a massive coiner yourself the change makes no sense and has not helped. I spend, i coin, my money is invested too, i should be happy too...who decided this? Was there a poll? Questionaire? Many more players ive talked to dislike this change than like it. In fact ive only talked to one whi liked it, a heavy coiner of course.

  • RaptureAkaDino
    RaptureAkaDino
    Incursion Leader
    Joined Sep 2014 Posts: 1,051
    js91711 said:
    Resurgence is not a bad thing it allows you to recoup some of your health from pvp so if your farming and get intercepted you wont have hours of repairs.  The lock could possibly be increased a bit maybe an additional 5 seconds to allow for players to get away. There will always be a gap between coiners and non.. complaining about resurgence is not the answer the main issue will always be gating being unbalanced. 

    PvP should be incentivized at all levels this was an effort to do so people need to adapt to it because it is a good thing.




    what a load a load of rubbish, so you think its good you try to go farm an event get your mk 1 fleet slammed by a mk elite fleet because you can just carry on etc. this is bullshit the loser should be allowed 30second delay of attack and have an increase in sector speed to avoid been hit or as the guy mentioned above return to base once defeated once, otherwise this just makes bullies that more nasty
  • js91711
    js91711
    Minor Nuisance
    Joined Jan 2014 Posts: 118
    js91711 said:
    Resurgence is not a bad thing it allows you to recoup some of your health from pvp so if your farming and get intercepted you wont have hours of repairs.  The lock could possibly be increased a bit maybe an additional 5 seconds to allow for players to get away. There will always be a gap between coiners and non.. complaining about resurgence is not the answer the main issue will always be gating being unbalanced. 

    PvP should be incentivized at all levels this was an effort to do so people need to adapt to it because it is a good thing.




    what a load a load of rubbish, so you think its good you try to go farm an event get your mk 1 fleet slammed by a mk elite fleet because you can just carry on etc. this is bullshit the loser should be allowed 30second delay of attack and have an increase in sector speed to avoid been hit or as the guy mentioned above return to base once defeated once, otherwise this just makes bullies that more nasty
    Your way too hostile bro. Take something to calm yourself down.  I just lost 2 fleets to coiner and was able to get both fleets home by maneuvering into a wormhole and getting away.  Both fleets only had 30% and 27% health but that's 1 quarter less repair time compared to before resurgence. 
  • RaptureAkaDino
    RaptureAkaDino
    Incursion Leader
    Joined Sep 2014 Posts: 1,051
    why not get chased with fleets guarded by un killable tyrants and its not one coiners its several hunting one fleet that's hostile, im far less hostile and if you think I am hostile then this isn't a place for you go back to your crib
  • Geoff689
    Geoff689
    Potential Threat
    Joined Jul 2014 Posts: 46
    Yeah, I think I'm done with this game after the introduction of Resurgence. It's been a fun 6 years, but this just isn't fun having to kill the same Guard fleet 25 times in order to attack a base. 
  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,995
    edited 2 Mar 2020, 6:42PM
    Geoff689 said:

    this just isn't fun having to kill the same Guard fleet 25 times in order to attack a base. 
    This.

    While I like the idea of resurgence being extended to all factions, I think it needs some adjusting from its current state.

    Yeah it was kind of nice to not really have to worry about my farming fleet getting killed during AW, as they'd have to take out the escort first, and I can use that 10 second limit to hit another event target, or just run away. But base guards are going to be a problem as others have mentioned, and I suspect I won't be basing nearly as much going forward. Before the update I might have a chance to kill a guard fleet and then hit the base, but if it's going to take a significant amount of time to completely kill a guard, the odds of being noticed will go way up.


    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • pencildick
    pencildick
    Potential Threat
    Joined Jan 2017 Posts: 31

    Its an utter case of bullshit. Those that like it have lost their marbles. Game was boring as it was now its even more boring **** they  (kixeye) are experts in nothing but screwing up good things.


  • Geoff689
    Geoff689
    Potential Threat
    Joined Jul 2014 Posts: 46
    Yep. It's totally broken. I didn't think it was possible to do, despite the terrible moves that have been made over the years, but this one looks like the final nail in the coffin. 
  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,991
    Geoff689 said:
    Yep. It's totally broken. I didn't think it was possible to do, despite the terrible moves that have been made over the years, but this one looks like the final nail in the coffin. 

    When will people stop underestimating kixeye and their ability to break things lol

    pvp lock out needs to be a mintue long after 5 battles or something
  • CptLocksley
    CptLocksley
    Minor Nuisance
    Joined Jun 2015 Posts: 126
    Resurgence is a joke. A defeated fleet should warp back to base. That fleet should be PvP locked out to use, you either wait for the say 30% rep time period or you coin it back into action. It’s not acceptable to re launch/still be flying in sector with a defeated fleet and reuse it. The attacker fleet should have no lockout at all, so it’s not possible to jump from base to base whilst under protection.
    The simplest fix is to scrap resurgence altogether. Lower reps for all factions and levels. Dead should mean dead. Whilst your fixing the damage done to Vega, we need a serious rebalance of fleet levels. +5, -5 is the easiest to understand. A fleet of t7 ships should not be in range of t8, sure you could possibly make a single or couple of low level t8 ships in a fleet to engage with t7. But 6 vs 6 the gating should separate the high differences of power creep. 
    Escorts should have to be equal or higher than whatever it is escorting.
    Rather than encourage Pvp, you’ve actually made it boring as hell. The grind fest for events and getting tech is worse than ever. You only truly have a ‘war game’ when players of any level, can realistically participate and have fun. For most Vega is a chore. Give us low reps and sensible gating, and you’ll see a marked difference in play.
  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    Resurgence would be ok if losing fleet returned to base after 1 battle...otherwise dont even wanna pvp 1 guy 21 times with 3 fleets, an awful awful idea! SUPER BORING!

  • Lee Van Cleef
    Lee Van Cleef
    Skilled Warrior
    Joined Mar 2016 Posts: 304
    i like it as it is now
  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    Yea 7 fights against lower fleets is good for your win% so of course you have certain folks who like it, but as you see from the other comments, only a small percentage actually like it. I want realistic numbers, not falsely inflated numbers of a person who uses a 115 fleet to kill 300 lvl 100 fleets...the numbers are so skewed they mean nothing! "I have a 91% win percentage" only fighting 2 competitive battles... in most cases they fight only battles they know they will win, and now since the lockout timer heavy coiners always have full health...not fair for everyone else. I see players dropping from game daily now.

  • RaptureAkaDino
    RaptureAkaDino
    Incursion Leader
    Joined Sep 2014 Posts: 1,051
    RANT INCOMING, PREPARING TO BE BANNED

    kixeye doesn't give a **** about anyone only the coin you spend ive spent months defending myself from one bully who has a hard on for coin jumping around the fuqqin place, the jump timer needs to be put in place so if you coin jump your base you CANNOT coin jump for 7 days or jump normally for that period, this fuqqin resurgence **** only benefits the coiners rank 10 picking on the small guys trying to play vega and have fun fight s with poeple but doesn't happen when your mk 1 fleets get trolled 200 times form one enemy elite marauder fleet kixeye are fuqqin wankers and should listen to the forums but they literally don't give a fuq unless your forking out thousands a month on there rubbish. all they care about is throwing this new event down are throats and even then who ever wants to do it will be gate camped by coiners whose fleets wont be killed because they be using marauders elite
  • fatcoiner
    fatcoiner
    Skilled Warrior
    Joined Aug 2018 Posts: 441

    Lmfao... all this time of us complaining about the "play 5 minutes and rep a day", and now it is fixed, and people still complain. No longer do we have to be scared of launching our fleets if a coiner is present. The resurgence system fixed what was one of things people complained most about. Basically, coiner-complains about rep. Kix-ultimately reduces rep time gotten in a pvp fight. Coiners-complains still. Basically the only reason people hate it is because they liked the fact they had some form of power in the form of denying players their game. Nobody likes a game in which you cannot play because people hate you. At least in other games if someone hates you, you can still play it fine. Here, before, if you upset a coiner youre basically better off just quitting. No longer is this the case.

  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    Guess we know who clicked dislike on everything...lol

  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    Return to base after loss...no lockout, would make the feature great. Only fatcoiners benefit otherwise

  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,995

    Return to base after loss...no lockout, would make the feature great. Only fatcoiners benefit otherwise

    Agreed, I really hope that they make this one tweak; it would fix the base guard issue as well.
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • whiteandcold
    whiteandcold
    Potential Threat
    Joined Oct 2016 Posts: 37
    fatcoiner said:

    Lmfao... all this time of us complaining about the "play 5 minutes and rep a day", and now it is fixed, and people still complain. No longer do we have to be scared of launching our fleets if a coiner is present. The resurgence system fixed what was one of things people complained most about. Basically, coiner-complains about rep. Kix-ultimately reduces rep time gotten in a pvp fight. Coiners-complains still. Basically the only reason people hate it is because they liked the fact they had some form of power in the form of denying players their game. Nobody likes a game in which you cannot play because people hate you. At least in other games if someone hates you, you can still play it fine. Here, before, if you upset a coiner youre basically better off just quitting. No longer is this the case.

    Its sad that coiners were so rude with you,but main problem isnt about upseting coiners or not. In general new problem in pvp is an absence of  motivation and unnecessary waste of time. Its not a session game,new rules force you to repeat same actions again and again till you win or lose but it isnt fun at all in the end. Its just tires. If kix wants reduce repair time come on just reduce it. Coiner will always beat no coiner ,its intended to be so,with new pvp system or not. Now pvp just became loong **** and boring procedure.
    sky crawlers
  • RaptureAkaDino
    RaptureAkaDino
    Incursion Leader
    Joined Sep 2014 Posts: 1,051
    kixeye are just assssholes that want money and want it fast and they ar forcing more players to spend coins to keep there fleets in action for no reason but to be hit for an hour and to die
    REMOVE RESURGANCE AND RETHINK THE IDEA
  • cderalow
    cderalow
    Minor Nuisance
    Joined Oct 2015 Posts: 278
    the idea is admirable, but the execution is wrong.

    if it were:
     killed fleet is returned to base as previously, but given 50% health at return, then that's a good thing (in effect, reducing repair time). winning fleet is returned to full health and left at location, remove combat lock from both fleets (one will be docked and thus lock not required, other should be fair game for others to attack).

    this having to kill a fleet at least 7 times makes pvp pointless.

    alternate to resurgence.... just reduce repair times across the board.
  • Kifty
    Kifty
    Minor Nuisance
    Joined Oct 2017 Posts: 188

    As someone who doesn’t really do pvp the second option sounds pretty cool.

  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    Looks like pvp and basing has taken a big hit since this change took place. Nobody wants to do anything. Im sure their numbers will reflect this. Having opposite the desired effect.

  • buffalobillsfan7763
    buffalobillsfan7763
    Greenhorn
    Joined Feb 2018 Posts: 15

    I used to be in a minimum of 50-60 pvp battles per week, often times 50 in a day...this past week including fighting the same fleet 7 times..ive been in under 20 battles. Looks like they stepped on their own toes trying to get people to coin more. This game has NEVER been so boring and disappointing, completely a farmville type of game. Only so much longer ill keep logging in to be bored to death. Maybe Kix should RE-THINK their "long term goals" cuz at this rate there will not be a long term.

  • jeremiah montegio
    jeremiah montegio
    Minor Nuisance
    Joined Jan 2016 Posts: 101
    RANT INCOMING, PREPARING TO BE BANNED

    kixeye doesn't give a **** about anyone only the coin you spend ive spent months defending myself from one bully who has a hard on for coin jumping around the fuqqin place, the jump timer needs to be put in place so if you coin jump your base you CANNOT coin jump for 7 days or jump normally for that period, this fuqqin resurgence **** only benefits the coiners rank 10 picking on the small guys trying to play vega and have fun fight s with poeple but doesn't happen when your mk 1 fleets get trolled 200 times form one enemy elite marauder fleet kixeye are fuqqin wankers and should listen to the forums but they literally don't give a fuq unless your forking out thousands a month on there rubbish. all they care about is throwing this new event down are throats and even then who ever wants to do it will be gate camped by coiners whose fleets wont be killed because they be using marauders elite
    You probably pissed him off. I had low levels hit me...i drained their res LOL. Resurgence is fine the way it is, i can guard my fleet and i can actually win fights...you would be surprised how often people flip on their wins.
  • MITObr-FERNANDO
    MITObr-FERNANDO
    Potential Threat
    Joined Jul 2018 Posts: 33
    Imortal Tyrant.

    We were tring to attack a Troll base, with a Tyrant defending it. The problem is, it has 95% Resurgence and with it low armor and no shield, + repair bonus, it is Free repair even when the Defender Fleet is killed. New Resurgence made it possible IMORTAL fleets.
    Than we decided to attack when the player was offline. Guess what? We needed a total of 60+ attacks on that Tyrant to kill it. New Resurgence made also possible IMORAL fleets. Yes, IMORAL.


    Imortal Javelin

    Than it come to Javelin, no equip, level 5, scout by a level 5 frig fleet, that is free repair. Guess what? When tring to kill the Javelin, we killed its scout fleet 999999 times, but, it is free repair. To make things betther, the other 2 fleets scouting it, a level 75 and a level 85, where both invulnerable, I have no idea why.

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