9.47 Discussion Thread (FM Week)

CM Chris
CM Chris
KIXEYE Community Manager
Joined Mar 2014 Posts: 3,736
Discuss the 9.47 Update Notes and contents in this weekly discussion thread.
KIXEYE Director of Marketing
Community Rules: CLICK HERE
Submit a Support Ticket: CLICK HERE
  • Midnight_Rambler
    Midnight_Rambler
    Minor Nuisance
    Joined Dec 2012 Posts: 248
    Will "the fix" on the Bayonet be similar to "the fix" on the Suppressor?
  • FFRODO
    FFRODO
    Minor Nuisance
    Joined Feb 2017 Posts: 165
    Sorry I didn't see your message until after I responded to a couple qs above. Honestly, there is no easy answer on these questions. I'm chatting with the team about approach, but the short answer is that it depends on the build + armor + target. 

    CM_Ghillie  or CM Chris
    Please can we have an update on the topic of "zynth armours not working". Ive made several refits to Praets. The last refits were based on other players having better results and I did see some improvements but now half my weapon slots are filled with coutermeasures. Not too bad in the 131 but sitting for 20 seconds at 1 turret in a 137 barely scratching it wasnt fun. Im not sure what fm targets will be on the map now? If the 137 is the new "go to" then it looks like more refits will be required so it would be nice to know whats going on with the armours. They either arent working at all, or arent having the benefit the stats imply or the benefit that I and many other players think they should. 

    Short version, I add 1 Z1X and improve my explosive survival from 10k-15k (50 % improvement). Battle Report shows 50/50 split exp and pen. Damage decreases by 3 minutes (2 % improvement) something clearly not right with that.

    [Events] A turret on the 137 in the Forsaken Mission has been moved by 1 grid space to improve AI pathing

    Players are auto`ing the 137? :)  
  • michaelg21
    michaelg21
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,899
    I am going to 2nd this update on the Isotope armor issue. I received a vague reply from Ghillie that said she wasnt given the complex reason why they don't work. Well, logic tells me that this answer was the teams "cop out" on actually answering this question. There literally is NO LOGICAL REASON as to why these armors fail so badly on the Praetorian. As you customers, why do you feel we don't deserve an answer?. 
    Additionally on the new TLC's you FINALLY have a way for us to earn Subjugator tokens, but only 3 1/2? On a 10 day upgrade? Yet on the Lurker TLC we can earn 8 or so? While we appreciate you finally allowing us to earn these tokens, can you please reconsider the total number we can earn? Most people have 3 or more Subjugators, why not increase the total we can earn by a few?

  • warren.fee.3
    warren.fee.3
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,953

    Mastery is 5 runs.. 5 x 1/2 is 2 and a half on top of the 3 x 1 days from the 1st 3 packs.

    Total is NOT 2 and a 1/2 days like you said.

    Its 5 and a 1/2 days of supressor upgrade tokens.

    There the 2 extra on your maths is your few. Hehe

    image
  • mike.scott.73307
    mike.scott.73307
    Strike-force Captain
    Joined Mar 2013 Posts: 626
    40 million, total BS, I still need some of the 25 million armors
  • carl.wear.3
    carl.wear.3
    Unicorn Overlord
    Joined May 2013 Posts: 6,292
    OK so which player jokingly asked for the 70 mil priced armours that kix took seriously and actually LISTENED to?
  • MozardMT
    MozardMT
    Potential Threat
    Joined Sep 2019 Posts: 80
    Wait a sec, what benefit does the folded armors have when compared to the isotope armors? Arent isotope armors still much superior?
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 3,736
    Once again, whats the point of having these threads when you never respond to complaints/feedback from players? Formality?
    These threads, and the forums at large, are primarily for players to have discussions with one another about what's happening in the game. It's not a space where you're guaranteed interaction or response from the game team.

    CMs and mods are here to facilitate a constructive arena in which players can have those conversations, they're not here to contribute to every thread or provide justification for every choice wherever it is asked. Additionally, it's better for us to stay out of most conversations and let them develop organically, because it gives better insight than if I/we hop into every conversation and curb your opinions with justification and reasoning.

    Aggregated feedback, sentiment, and concerns are all passed along in regular community reports. So just because we aren't chatty doesn't mean we aren't paying attention.
    KIXEYE Director of Marketing
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • Piratekiller_BOB
    Piratekiller_BOB
    Strike-force Captain
    Joined Jul 2014 Posts: 788
    MODS Can we get some Praetorian 1 day upgrade tokens in the prize list! Would be nice!!!!
  • Piratekiller_BOB
    Piratekiller_BOB
    Strike-force Captain
    Joined Jul 2014 Posts: 788
    edited 20 Nov 2019, 1:34AM
    Wait a sec, what benefit does the folded armors have when compared to the isotope armors? Arent isotope armors still much superior?
    Yeah, I thought at first would be good to refit last cycle fleets, but then noticed it is more weight then the isotope. SO no point to get them. Praetorians are overweight with only 2 each Isotope. TOO Heavy to be useful
  • warren.fee.3
    warren.fee.3
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,953

    Ok a quick comparison of numbers

    New folded F2 XM only have 2000 of each of the two surviveabilities compared to the only 1 surviveability of 5000 on each isotope.

    But they have 500,000 health more than the isotopes at 200,000 health compared to 150,000 of the isotopes.

    So on a 6 armor slot ship like a praetorian

    3 of each isotope at 5000 surviveability and 150,000 health
    15000 x and 15000 m surviveability
    And 6 x 150,000 health = 900,000 health

    Or 6 x new folded F2 xm
    6 x 2000 surviveability and 6 x 200,000 health
    12000 of each surviveability and 1,200,000 health

    Not sure whats best here. Personal preference i suppose...
    do you want more health or more surviveability?

    image
  • Captain_Figero
    Captain_Figero
    Minor Nuisance
    Joined Oct 2012 Posts: 198

    Ok a quick comparison of numbers

    New folded F2 XM only have 2000 of each of the two surviveabilities compared to the only 1 surviveability of 5000 on each isotope.

    But they have 500,000 health more than the isotopes at 200,000 health compared to 150,000 of the isotopes.

    So on a 6 armor slot ship like a praetorian

    3 of each isotope at 5000 surviveability and 150,000 health
    15000 x and 15000 m surviveability
    And 6 x 150,000 health = 900,000 health

    Or 6 x new folded F2 xm
    6 x 2000 surviveability and 6 x 200,000 health
    12000 of each surviveability and 1,200,000 health

    Not sure whats best here. Personal preference i suppose...
    do you want more health or more surviveability?

    MORE RUM...Screw the rest of it!
    NO MORE RUM
  • X7ALPHA
    X7ALPHA
    Potential Threat
    Joined Sep 2019 Posts: 87

    Ok a quick comparison of numbers

    New folded F2 XM only have 2000 of each of the two surviveabilities compared to the only 1 surviveability of 5000 on each isotope.

    But they have 500,000 health more than the isotopes at 200,000 health compared to 150,000 of the isotopes.

    So on a 6 armor slot ship like a praetorian

    3 of each isotope at 5000 surviveability and 150,000 health
    15000 x and 15000 m surviveability
    And 6 x 150,000 health = 900,000 health

    Or 6 x new folded F2 xm
    6 x 2000 surviveability and 6 x 200,000 health
    12000 of each surviveability and 1,200,000 health

    Not sure whats best here. Personal preference i suppose...
    do you want more health or more surviveability?

    Another thing to consider is weight. 1000t (isotope) vs 1250t (F2)

    That extra 300k HP that you get from F2s is quite irrelevant up in the higher targets.

    Also just 1xF2 available in each cycle tells you how irrelevant it is contrary to its 70mil cost.
  • Xevian
    Xevian
    Skilled Warrior
    Joined May 2011 Posts: 340
    X7ALPHA said:

    Ok a quick comparison of numbers

    New folded F2 XM only have 2000 of each of the two surviveabilities compared to the only 1 surviveability of 5000 on each isotope.

    But they have 500,000 health more than the isotopes at 200,000 health compared to 150,000 of the isotopes.

    So on a 6 armor slot ship like a praetorian

    3 of each isotope at 5000 surviveability and 150,000 health
    15000 x and 15000 m surviveability
    And 6 x 150,000 health = 900,000 health

    Or 6 x new folded F2 xm
    6 x 2000 surviveability and 6 x 200,000 health
    12000 of each surviveability and 1,200,000 health

    Not sure whats best here. Personal preference i suppose...
    do you want more health or more surviveability?

    Another thing to consider is weight. 1000t (isotope) vs 1250t (F2)

    That extra 300k HP that you get from F2s is quite irrelevant up in the higher targets.

    Also just 1xF2 available in each cycle tells you how irrelevant it is contrary to its 70mil cost.
    If you upgrade your praetorians to U1 it automatically adds 2.2 million health/armor, which is way more than the bonus from the new folded F2-XM armors.  You can keep your isotope armors and just upgrade to U1, no need to refit armors or do a mix and match and watch your penetrative/explosive survival stats drop if you use the F2-XM armor.
This discussion has been closed.