Why do we have no RI coin deals when everything else is for sale?
can kixeye share the ideas they have to replace uses for blood amber, so players can give feedback before they implement something less than ideal [ which they have a history of]
the lack of new commander boosting speed of drivers [ its most important stat]
"He is for basing" is not a good argument as basing is easy enough as it is..
EN gets Range a key modifier
EX gets AOE a key modifier
KI gets..?
V2 phasing is passive way to remove pharmakons ability to take zero damage via phase correct?
My only concern and only question is, how is pharmakon now "fixed" with phasing 2.0?
I would really love if someone would explain to me (can be anyone, does not have to be a mod), how is it better now? From my perspective, now pharmakon is nerfed to hell, and period of Umbra dominance will start.
The idea behind pharmakon is a great idea. In fact, brilliant idea. For me they were fun to fly, and were also very fun to PvP against.
I used to pop pharmakon fleets, using a single altarian battlecruiser. With right positioning and strategy, you can actually turn phasing against pharmakon, and turn 1 v 4 or 1 v 5 battle into a 1v1 battle. (If interested how, I will put a strategy at the end of this comment, so I don't overfill middle part of the post with information)
I already said this and will repeat it one more time. There was no problem in phasing. Phasing was working perfectly fine. The problem is, we had ZERO countermeasures against phasing, besides altarian battlecruiser (which works great if you know how to use it), and of course at the end of the day, phasing will be op.
The sad, in fact very sad, thing is, that instead of giving us the countermeasures to effectively fight against pharmakon which would improve the game play experience, we end up with a nerf of pharmakon... NOT TO MENTION, that this nerf will not solve anything besides make people pi**ed as hell, but it opens a door for another problem, which will be UMBRA. Umbra will now most definitely become the main meta of the game since atm they have the best and most effective defenses available. What will be the plan to fix Umbra? Make ablation lose its efficiency more battles it fights, forcing the player to go and repair to restore efficiency, or even simpler throw ablation out of the game, and replace it with potatoes?
Now finally again, could someone please explain to me, how is phasing 2.0 going to fix pharmakon? How is it beneficial for us? I really ask this because I would love to understand the logic behind phasing 2.0.
Strategy:
strategy is simple. With one altarian battlecruiser you can really defeat any pharmakon fleet which has up to 4 ships in it. More than 4 is still possible, but will be much harder and I did not try to engage such fleets. But I do engage fleets that have at most 4 pharmakon ships, and so far I did not lose a single battle.
There are three most important things to keep in mind while fighting pharmakon with the altarian battlecruiser:
- First thing you have to do is get one ship from out of the phasing synchrony from the rest of the fleet. This way, you turn 1v4 battle into a 1v1 battle.
- Make sure you position yourself within the blind spot of that ship. If first step is done correctly, this ship will be dead before rest of the fleet is out of phase, giving you time to disengage and get away from at least some of the pharmakon ships
- Before disengaging, make sure you have at least 15 dot stacks on your battlecruiser to trigger the overdrive. If overdrive is triggered, you can easilly get out of the range of other pharmakon ships. Even if parmakon ships unphase while you are disengaging, overdrive will give you massive speed boost, and as a result minimal damage.
- Same strategy when engaging another ship
Strategy is simple, if pharmakon fleet has a carrier, use your altarian battlecruiser to draw the pharmakon away from the carrier. Once you are at a safe distance, follow the 4 points I made above. It is also very important to break the synchrony of only one ship at a time (in other words, make sure you do not hit anything else besides that one ship). I also need to note, this is very situational based and to be honest its 50-50 whether or not you should or should not hit other ships. But if you are unsure, its better to always concentrate at only one ship at the time, because if you decide to hit other ships, only thing you are saving is time, since you will kill the fleet faster, but you also risk higher damage or even lost battle.
Once the fleet is dead, go for the carrier. If this is done correctly, you will take 0 damage by killing the carrier. While carrier is unphased, stay slightly outside of its range and point away from it all the time. Once its phase is charget at 2 thirds, sturt rushing towards the carrier. Carrier will phase before it opens fire, and since it does not have a speed boost, you will have time to chase it down and enter its blind spot by the time it unphases. If the pharmakon carrier has beams on it, you have enough DPS to trigger its overdrive and make it phase again before it charges its beams so again 0 damage.
Smart Pharmakon player will not leave its carrier alone, so in that case you cant win the battle. But since the carrier is slower than you are, he wont be able to catch you either. Also I never experienced this scenario since people tend to underestimate the power of that single battlecruiser, so all the people i fought so far always end up chasing me, leaving the carrier alone and loosing the battle.
If there is no carrier, everything the same. Only difference here is you dont have to chase pharmakon ships away from anything but you can immediately engage and just follow the steps I said here.
As you can see here, this strategy involved a lot of thinking and planning, and that is what made it fun to fight against pharmakon. And with phasing 2.0, this will no longer be possible. only thing you will see 20 or 30 sec battle with a lot of shiny explosions and a lot of repair as a result for both sides.
Phasing v2 is a mistake. Dont get me wrong i was probably the one who wanted a pharmakon nerf the most, but this is going too far. After this, pharmakon will be useless in pve and almost useless in pvp. Unless you guys changed stuff since the ifs stream, this is a very disappointing thing. In my opinion all that needed to be done were these:
*Buff altairian shields
*reduce phase screen energy
Yes thats right, just these two simple things would have fixed t7 rps. This reminds me of another game i played where the devs would take simple ideas and take it waaaay too far. I remember seeing cyrus during the stream, DYING to an overseer with daemons. I remember seeing cyrus take like 15% of damage to an overseer using an elite segfault. I remember seeing an elite segfault die to an elite behemoth. Sorry but this is just ridiculous! Like i said i was probably the one who wanted a nerf the most. But if the phasing v2 has to stay, here are my last minute suggestions that could save pharmakon from the walk of uselessness:
*increase phase charging time, or simply increase the effectiveness of phase charge relay.
*increase phase screen resistance. I noticed in the stream that if a pharma is caught it cannot phase anymore because the damage outpaces the charge. Increasing resistance should fix this, honestly unless a ship is being engaged by an entire fleet, it should still be able to charge enough to block some damage.
*decrease phase drain rate. Pharma ships being pulled out of phase in one shot is just unacceptable. With this you guys are making pharmas main advantage, into something thatll get it killed faster.
*nerf the glance cannon.
I surely hope you guys do some last minute changes. Also did i mention all the other things you broke by doing this? Not just pharmakon, but now the renascence is useless, and the orators zealots phase hacking is useless. Because now damage reduces phase charging, whats the point? Now most umbra fleets will need to be nerfed for pharmakon to be useful in farming. Heres what i would do to the renascence and the zealots phase hacking:
*instead of phase hacking, give it extra phase screen damage. 25% would do imo.
Please listen to us, this is a bad change, even for me.
At Kixeye, they must be laughing of all players! Of there is a game company that could do their job of hassle the player to the ultimate state of depression/angry/sadness, that one is Kixeye!
I will not complain nor will offer any advice nor ask/inquireinquire to them. I will not fall on such deprivation! Kixeye is more malignant and aggressively morbid than a RM-IVc neoplastic disease! Can you dialog/negotiate with a terminal illness dedicated to eradicate your whole life?
My message is sent to you, fellow players. So people, stop writing in this mummery of Q&A and let's return to the life's/what remains of this game. There is nothing we can do. Kixeye is doing their best to kill this beautiful game just for some pennies. Bisogna morire!
Why do we have no RI coin deals when everything else is for sale?
can kixeye share the ideas they have to replace uses for blood amber, so players can give feedback before they implement something less than ideal [ which they have a history of]
the lack of new commander boosting speed of drivers [ its most important stat]
"He is for basing" is not a good argument as basing is easy enough as it is..
EN gets Range a key modifier
EX gets AOE a key modifier
KI gets..?
V2 phasing is passive way to remove pharmakons ability to take zero damage via phase correct?
Glad you keep asking, maybe you'll get an answer one day. I too would like the latest commander to get some sort of speed-boost added. With all the projectile weapons we've gotten recently, it's weird that stat was left off. It doesn't have to be an OP speed boost, but something.
Phasing v2 is a mistake. Dont get me wrong i was probably the one who wanted a pharmakon nerf the most, but this is going too far. After this, pharmakon will be useless in pve and almost useless in pvp. Unless you guys changed stuff since the ifs stream, this is a very disappointing thing. .
.
.
Please listen to us, this is a bad change, even for me.
You were the guy that was very vocal about wanting the daemon nerfed right? If so, well I hope you now realize why a bunch of us kept saying to lay off the nerf requests. As you (and others) said above, all we needed was better counters all along. Probably too late to turn the ship around on this, though they did completely undo the nerf to Skirmish armor once upon a time after enough player outrage, so there is some precedence to changing course...
What about the fact pharmakon are supposed to be invisible while phased? Is idea of invisible ships scraped, or it is in plan to make only the t8 pharmakon ships be able to phase,as phasing was working until now by using active slots?
understand, that, your going to kill a faction like pharmakon, because the hability of "hiding" was unique on this faction, like umbra has its characteristics like brute force, not to mention its going to afect all the mechanichs of the game. whats the use of pharmakon in v2, if the fire power, and shields, will be bellow umbra and alterian. Will be not worth investing on those.
i beleive at some point, there were some cry babies, claiming that one daemon kill all its fleets, and so on, well ive been on that side too, lost mi fleets too, and now i have some daemons, and turned the game to me, and now all that work can go to the garbage. thank you.
Every new tier is the same. Kixeye makes all the old content useless and if you don't coin or acquire the new stuff early, you get left behind.
The point of V2 was to remove free/no dmg farming and protect T8 from Omega. I have only been back playing for +-3months and could see this coming after I started farming with the Daemon.
Every new tier is the same. Kixeye makes all the old content useless and if you don't coin or acquire the new stuff early, you get left behind.
The point of V2 was to remove free/no dmg farming and protect T8 from Omega. I have only been back playing for +-3months and could see this coming after I started farming with the Daemon.
No this is the 1st time kixeye made the game about 1 ship with 1 setup every other thing is useless and pointless for fighting
Every new tier is the same. Kixeye makes all the old content useless and if you don't coin or acquire the new stuff early, you get left behind.
The point of V2 was to remove free/no dmg farming and protect T8 from Omega. I have only been back playing for +-3months and could see this coming after I started farming with the Daemon.
No this is the 1st time kixeye made the game about 1 ship with 1 setup every other thing is useless and pointless for fighting
Night Hawk Rapture Dread + Rag Destroy + Val Python or Hurricane HF or Tornado (maybe, but counter had start by this time so it got messy)
Then the big jumps started: Punisher Guardian Bastion
All have had their time and have been either nerfed or countered by a new release. This is the Kixeye way!
Every new tier is the same. Kixeye makes all the old content useless and if you don't coin or acquire the new stuff early, you get left behind.
The point of V2 was to remove free/no dmg farming and protect T8 from Omega. I have only been back playing for +-3months and could see this coming after I started farming with the Daemon.
No this is the 1st time kixeye made the game about 1 ship with 1 setup every other thing is useless and pointless for fighting
Night Hawk Rapture Dread + Rag Destroy + Val Python or Hurricane HF or Tornado (maybe, but counter had start by this time so it got messy)
Then the big jumps started: Punisher Guardian Bastion All have had their time and have been either nerfed or countered by a new release. This is the Kixeye way!
Tell me 1 time that kix made 1 ship and 1 setup the only why to fight with not ship or setup that can fight it if you played in any sector today you realize with making phasing or pharmakon useless as made the valrayvn unstoppable to anything but the same ship with that 1 setup and the valrayvn with any ohter setup lose to it
Why even bother with the entire talk about all the changes mentioned in all this V2 story... The point of phasing was to be invisible to the enemy for a period of time.... and now they can fire on them at normal rate, while parm can only fire back at 50%... So your better flying orgres again as you at least know you get hit but you also fire all the time at 100%
The only change we needed was the "phasing" accross the entire fleet and not per ship damage so that fleets got out of sink quickly.... Main reason why i always flew one or two parmakon ships at once and why i always had identical ship layouts.
RIP Vega -- 2nd change in past 4months that makes me really consider stopping with vega.
Suggest Phasing V3, back to V1 behavior but have the phase damage taken by one ship spread accross the fleet so the phasing stays the same.
Why even bother with the entire talk about all the changes mentioned in all this V2 story... The point of phasing was to be invisible to the enemy for a period of time.... and now they can fire on them at normal rate, while parm can only fire back at 50%... So your better flying orgres again as you at least know you get hit but you also fire all the time at 100%
The only change we needed was the "phasing" accross the entire fleet and not per ship damage so that fleets got out of sink quickly.... Main reason why i always flew one or two parmakon ships at once and why i always had identical ship layouts.
RIP Vega -- 2nd change in past 4months that makes me really consider stopping with vega.
Suggest Phasing V3, back to V1 behavior but have the phase damage taken by one ship spread accross the fleet so the phasing stays the same.
Suggest Phasing V3, back to V1 behavior but have the phase damage taken by one ship spread accross the fleet so the phasing stays the same.
Looks to me that the game has been broken by the changes to Phark and the simultaneous releasing of T8 ships. There were quite a few players that invested quite a bit of time and money building up their Phark fleets only to have them made irrelevant overnight. Nice work, guys.
My expectation is T8 Pharmakon will be designed to take advantage of phasing v2, whereas T7 Pharmakon suffers from the change. Of course, T7 Pharmakon is about to be obsoleted anyway...
When do I get my refund for 65 pharcon **** that you made useless free refit don't fix it they are useless ships now including segfault you really no how to screw things up.
I know every upgrade purpose is to improve the game experience.... but you really send straight to hell the pharmakon... one of the strong point of this faction is not the DOT or umbra bonus damage.... is the phasing... no being getting hit while you're in phase state... now... phasing... a pointless feature... sync phasing ok... shooting while ph ship is in phase maybe... but getting hit while your ships are in phase state.... WRONG!!! VERY WRONG!!!
i presume you have the best intentions but accidentally you killed the atractive of the pharmakon faction... hope you can improve that...
¿A quien se le ocurrió el cambio del sistema de fase pharmakon?.... Honestamente alguien se equivocó bastante con esta actualización... todo lo que hace atractivo para su uso en combate que es principalmente el desfase, situación en la que no te pueden disparar y puedes durante ese periodo de tiempo ajustar tu estrategia de combate... lo destruyeron... que dispare durante el periodo de desface... no me atrae mucho la idea porque te pueden ver, sin embargo lo aceptaría si por ejemplo al disparar en desfase solo se vean los impactos y no de donde disparan ( tal vez también generaría una ventaja injusta pero seria cool )... pero que te disparen en estado de fase??? alli la metieron hasta el cuello... les recuerdo que cuando se anuncio esta facción, uno de los principales atractivos era el desfase y que durante el mismo no eran impactadas.
@WMD123 said:
(Quote)
No this is the 1st time kixeye made the game about 1 ship with 1 setup every other thing is useless and pointless for fighting
No it isnt gladius driver nighthawks were the first
easy killed with laser nighthawks every ship and setup has had a ship and a setup that can kill it up till this update 1 ship and setup to rule them all
@WMD123 said:
(Quote)
Tell me 1 time that kix made 1 ship and 1 setup the only why to fight with not ship or setup that can fight it if you played in any sector today you realize with making phasing or pharmakon useless as made the valrayvn unstoppable to anything but the same ship with that 1 setup and the valrayvn with any ohter setup lose to it
Gladius nighthawk. Win every time and so did apocs
RIP Pharmakon 2019-2019
Phasing v2 is a mistake. Dont get me wrong i was probably the one who wanted a pharmakon nerf the most, but this is going too far. After this, pharmakon will be useless in pve and almost useless in pvp. Unless you guys changed stuff since the ifs stream, this is a very disappointing thing. In my opinion all that needed to be done were these:
*Buff altairian shields
*reduce phase screen energy
Yes thats right, just these two simple things would have fixed t7 rps. This reminds me of another game i played where the devs would take simple ideas and take it waaaay too far. I remember seeing cyrus during the stream, DYING to an overseer with daemons. I remember seeing cyrus take like 15% of damage to an overseer using an elite segfault. I remember seeing an elite segfault die to an elite behemoth. Sorry but this is just ridiculous! Like i said i was probably the one who wanted a nerf the most. But if the phasing v2 has to stay, here are my last minute suggestions that could save pharmakon from the walk of uselessness:
*increase phase charging time, or simply increase the effectiveness of phase charge relay.
*increase phase screen resistance. I noticed in the stream that if a pharma is caught it cannot phase anymore because the damage outpaces the charge. Increasing resistance should fix this, honestly unless a ship is being engaged by an entire fleet, it should still be able to charge enough to block some damage.
*decrease phase drain rate. Pharma ships being pulled out of phase in one shot is just unacceptable. With this you guys are making pharmas main advantage, into something thatll get it killed faster.
*nerf the glance cannon.
I surely hope you guys do some last minute changes. Also did i mention all the other things you broke by doing this? Not just pharmakon, but now the renascence is useless, and the orators zealots phase hacking is useless. Because now damage reduces phase charging, whats the point? Now most umbra fleets will need to be nerfed for pharmakon to be useful in farming. Heres what i would do to the renascence and the zealots phase hacking:
*instead of phase hacking, give it extra phase screen damage. 25% would do imo.
Please listen to us, this is a bad change, even for me.
At Kixeye, they must be laughing of all players! Of there is a game company that could do their job of hassle the player to the ultimate state of depression/angry/sadness, that one is Kixeye!
I will not complain nor will offer any advice nor ask/inquireinquire to them. I will not fall on such deprivation! Kixeye is more malignant and aggressively morbid than a RM-IVc neoplastic disease! Can you dialog/negotiate with a terminal illness dedicated to eradicate your whole life?
My message is sent to you, fellow players. So people, stop writing in this mummery of Q&A and let's return to the life's/what remains of this game. There is nothing we can do. Kixeye is doing their best to kill this beautiful game just for some pennies. Bisogna morire!
The phasing V3 is a return to phase V1.
lol
You were the guy that was very vocal about wanting the daemon nerfed right? If so, well I hope you now realize why a bunch of us kept saying to lay off the nerf requests. As you (and others) said above, all we needed was better counters all along. Probably too late to turn the ship around on this, though they did completely undo the nerf to Skirmish armor once upon a time after enough player outrage, so there is some precedence to changing course...
I won't but it takes only 3 sec to copy paste
i beleive at some point, there were some cry babies, claiming that one daemon kill all its fleets, and so on, well ive been on that side too, lost mi fleets too, and now i have some daemons, and turned the game to me, and now all that work can go to the garbage.
thank you.
Me and my friends
The point of V2 was to remove free/no dmg farming and protect T8 from Omega. I have only been back playing for +-3months and could see this coming after I started farming with the Daemon.
Rapture
Dread + Rag
Destroy + Val
Python or Hurricane
HF or Tornado (maybe, but counter had start by this time so it got messy)
Then the big jumps started:
Punisher
Guardian
Bastion
All have had their time and have been either nerfed or countered by a new release. This is the Kixeye way!
The point of phasing was to be invisible to the enemy for a period of time.... and now they can fire on them at normal rate, while parm can only fire back at 50%... So your better flying orgres again as you at least know you get hit but you also fire all the time at 100%
The only change we needed was the "phasing" accross the entire fleet and not per ship damage so that fleets got out of sink quickly.... Main reason why i always flew one or two parmakon ships at once and why i always had identical ship layouts.
RIP Vega -- 2nd change in past 4months that makes me really consider stopping with vega.
Suggest Phasing V3, back to V1 behavior but have the phase damage taken by one ship spread accross the fleet so the phasing stays the same.
No it isnt gladius driver nighthawks were the first
When do I get my refund for 65 pharcon **** that you made useless free refit don't fix it they are useless ships now including segfault you really no how to screw things up.
I know every upgrade purpose is to improve the game experience.... but you really send straight to hell the pharmakon... one of the strong point of this faction is not the DOT or umbra bonus damage.... is the phasing... no being getting hit while you're in phase state... now... phasing... a pointless feature... sync phasing ok... shooting while ph ship is in phase maybe... but getting hit while your ships are in phase state.... WRONG!!! VERY WRONG!!!
i presume you have the best intentions but accidentally you killed the atractive of the pharmakon faction... hope you can improve that...
¿A quien se le ocurrió el cambio del sistema de fase pharmakon?.... Honestamente alguien se equivocó bastante con esta actualización... todo lo que hace atractivo para su uso en combate que es principalmente el desfase, situación en la que no te pueden disparar y puedes durante ese periodo de tiempo ajustar tu estrategia de combate... lo destruyeron... que dispare durante el periodo de desface... no me atrae mucho la idea porque te pueden ver, sin embargo lo aceptaría si por ejemplo al disparar en desfase solo se vean los impactos y no de donde disparan ( tal vez también generaría una ventaja injusta pero seria cool )... pero que te disparen en estado de fase??? alli la metieron hasta el cuello... les recuerdo que cuando se anuncio esta facción, uno de los principales atractivos era el desfase y que durante el mismo no eran impactadas.
Gladius nighthawk. Win every time and so did apocs