9.44 UPDATE DISCUSSION THREAD (FLYING DUTCHMAN)

CM_Ghillie
CM_Ghillie
Unicorn Overlord
Joined Jun 2019 Posts: 3,452
Pirates, 

Please discuss everything related to the 9.44 Update here, including the weekly event(s). Thanks! 
Battle Pirates Community Manager
  • Dreaded
    Dreaded
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,857
    Thank you for taking the time to post today Andrew Smith40. In regards to the armor's in question, they have been found to be working as intended.
    Happy Sailing and Stay Frosty.

    There ya go mate, that's your answer. That's what they'll say.
  • FFRODO
    FFRODO
    Minor Nuisance
    Joined Feb 2017 Posts: 197
    Dont laugh Dreaded but I would actually take that. If it was checked and they are "w.a.i" then I can at least plan my builds and plan my time/coin/repairs around the weeks events. When you see mutiple threads being answered or at least acknowleded and then absolute silence on this, it leaves a bad taste in the mouth.

    I dont expect the game to be perfect and if someone came forward and said look sorry we made a mistake and we need to bump the damage in the fm targets (or any targets) to bring them in line with the business needs, it would suck but at least you could move forward. At the moment I/we are in no mans land. 
  • MozardMT
    MozardMT
    Potential Threat
    Joined Sep 2019 Posts: 80
    Transferred from the previous [at least] 3 weeks discussions. Can we get some answers on the new armours and their effectiveness (or lack of) please. Further silence can only be viewed as suspicious. 
    Same question here, are the new Isotope armors working? Because I see no change in repair times
  • kevin.minch.9
    kevin.minch.9
    Potential Threat
    Joined Mar 2013 Posts: 94

    Um, update briefing for 9.44 not up yet. Discuss?

  • Shapu_the_farm
    Shapu_the_farm
    Master Tactician
    Joined Sep 2015 Posts: 2,058
    Transferred from the previous [at least] 3 weeks discussions. Can we get some answers on the new armours and their effectiveness (or lack of) please. Further silence can only be viewed as suspicious. 
    Same question here, are the new Isotope armors working? Because I see no change in repair times
    No.  Thanks for asking.

    They provide zero benefit.  And in my experience putting them on is detrimental because I could put BETTER, older armors on there that worked but I got sucked into the "Oh, no, they work goodly because they are new har har har!" nonsense.
  • kixeyeuser_1348793436755_25723_272983525
    kixeyeuser_1348793436755_25723_272983525
    Minor Nuisance
    Joined Jan 2015 Posts: 205
    no 9,44 update to discuss at all I don't think you posted it yet so how can we discuss it :) 
  • Dan Gibson
    Dan Gibson
    Skilled Warrior
    Joined Nov 2012 Posts: 562
    edited 29 Oct 2019, 3:25AM
    this "new" assault camp for nems an sats DO we need to have them fully ranked and u3 so we can get thru the usual MASSIVE
    damage to get the kits to up grade them to u3............. and no this is not a mistake
  • ThePirateGamer
    ThePirateGamer
    Skilled Warrior
    Joined Jun 2019 Posts: 490
    its going to be the same where you need u3 to do it lol but one can only wish

  • Silver Stefaans
    Silver Stefaans
    Skilled Warrior
    Joined Jun 2018 Posts: 440
    So with the new FREE fleet a shortage of res is something of the past, you bring back a billion after attacking a base or two. Of course now no-one of the lower levels use their fleet, for one load can boost you several levels lmao.
  • davec415
    davec415
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,648
    what fleets do we need for the flying dutchmen??????????????????????
    Playing Since July 10 2011
  • CM_Ghillie
    CM_Ghillie
    Unicorn Overlord
    Joined Jun 2019 Posts: 3,452
    edited 29 Oct 2019, 6:26PM
    Transferred from the previous [at least] 3 weeks discussions. Can we get some answers on the new armours and their effectiveness (or lack of) please. Further silence can only be viewed as suspicious. 
    Dreaded said:
    Thank you for taking the time to post today Andrew Smith40. In regards to the armor's in question, they have been found to be working as intended.
    Happy Sailing and Stay Frosty.

    There ya go mate, that's your answer. That's what they'll say.
    Dont laugh Dreaded but I would actually take that. If it was checked and they are "w.a.i" then I can at least plan my builds and plan my time/coin/repairs around the weeks events. When you see mutiple threads being answered or at least acknowleded and then absolute silence on this, it leaves a bad taste in the mouth.

    I dont expect the game to be perfect and if someone came forward and said look sorry we made a mistake and we need to bump the damage in the fm targets (or any targets) to bring them in line with the business needs, it would suck but at least you could move forward. At the moment I/we are in no mans land. 
    What armors are you using on what targets? What do your builds look like? Apologies for the delay, I've been away the last couple weeks. Different Garrison targets are more focussed toward penetrative or explosive damage, so pairing armors with the target type plus the correct CMs will help lower damage. Fully acknowledge that there is no perfect solution, though, as some of the targets make it a bit complicated. 
    Battle Pirates Community Manager
  • CM_Ghillie
    CM_Ghillie
    Unicorn Overlord
    Joined Jun 2019 Posts: 3,452
    edited 29 Oct 2019, 6:33PM
    davec415 said:
    what fleets do we need for the flying dutchmen??????????????????????
    Batray/Razortail or Silverfish/Suppressor. :) 
    Battle Pirates Community Manager
  • FFRODO
    FFRODO
    Minor Nuisance
    Joined Feb 2017 Posts: 197
    Transferred from the previous [at least] 3 weeks discussions. Can we get some answers on the new armours and their effectiveness (or lack of) please. Further silence can only be viewed as suspicious. 
    Dreaded said:
    Thank you for taking the time to post today Andrew Smith40. In regards to the armor's in question, they have been found to be working as intended.
    Happy Sailing and Stay Frosty.

    There ya go mate, that's your answer. That's what they'll say.
    Dont laugh Dreaded but I would actually take that. If it was checked and they are "w.a.i" then I can at least plan my builds and plan my time/coin/repairs around the weeks events. When you see mutiple threads being answered or at least acknowleded and then absolute silence on this, it leaves a bad taste in the mouth.

    I dont expect the game to be perfect and if someone came forward and said look sorry we made a mistake and we need to bump the damage in the fm targets (or any targets) to bring them in line with the business needs, it would suck but at least you could move forward. At the moment I/we are in no mans land. 
    What armors are you using on what targets? What do your builds look like? Apologies for the delay, I've been away the last couple weeks. Different Garrison targets are more focussed toward penetrative or explosive damage, so pairing armors with the target type plus the correct CMs will help lower damage. Fully acknowledge that there is no perfect solution, though, as some of the targets make it a bit complicated. 
    https://www.kixeye.com/forum/discussion/766774
    https://www.kixeye.com/forum/discussion/765956

    Comments from thebra1nmichaelg21 john.dean.1291421 (I hope they dont mind me quoiting them) are partcularly relevant and should provide a reasonable starting point. This isnt about me or my build or a specific build its a concensus from a large portion of players across multiple builds, Im noticing it most with the fm targets for the record . Thank you for acknowleding. Its appreciated.
  • CM_Ghillie
    CM_Ghillie
    Unicorn Overlord
    Joined Jun 2019 Posts: 3,452
    Ghillie-since we are getting only silence from the Game Designers and Kixeye in general about the Isotope armors NOT WORKING on Praetorians at least, is there any chance you can get them to break their silence on this issue? This is a bit sad they refuse to address this issue. Many of us, including myself have wasted both Gold and Tokens to fit this armor to Praetorians only to find it does NOTHING-ZERO to help them and actually can RAISE REPAIR TIMES because we remove the D7, D6 armors to put them on. Why there is so much silence on issues is hard to understand, but seem to be typical.
    Sorry I didn't see your message until after I responded to a couple qs above. Honestly, there is no easy answer on these questions. I'm chatting with the team about approach, but the short answer is that it depends on the build + armor + target. 
    Battle Pirates Community Manager
  • HOT-COFFEE
    HOT-COFFEE
    Skilled Warrior
    Joined Jul 2015 Posts: 443
    Ghillie any news on the contest  that you said was going to run ?

  • mark.matthews.94
    mark.matthews.94
    Strike-force Captain
    Joined Dec 2014 Posts: 895
    edited 29 Oct 2019, 7:10PM
    davec415 said:
    what fleets do we need for the flying dutchmen??????????????????????
    Batray/Razortail or Silverfish/Suppressor. :) 
    Hey guys, I know every event is different, however, last flying dutchman event, the ghost ships fired cannon balls that had MASSIVE splash damage - only the guys that had hyper 30s on their boats had any chance of doing well.
  • KillerChrome7
    KillerChrome7
    Skilled Warrior
    Joined Sep 2014 Posts: 392
    Hellos CM_Ghillie,
    Grumble, The FM is not listed on the calendar. Is it possible to have the FM listed on the calendar every week the FM is going to run? It would save a bit of time answering if it is running every week. 
    -Cuttlefish
      
  • captain hell
    captain hell
    Skilled Warrior
    Joined May 2011 Posts: 414
    Hellos CM_Ghillie,
    Grumble, The FM is not listed on the calendar. Is it possible to have the FM listed on the calendar every week the FM is going to run? It would save a bit of time answering if it is running every week. 
    -Cuttlefish
      
    Cycle 1
    Begins: Wednesday, October 16th @ 3:00PM PDT
    Ends: Wednesday, October 23rd @ 12:00PM PDT

    Cycle 2
    Begins: Wednesday, October 23rd @ 3:00PM PDT
    Ends: Wednesday, October 30th @ 12:00PM PDT

    Cycle 3
    Begins: Wednesday, October 30th @ 3:00PM PDT
    Ends: Wednesday, November 6th @ 12:00PM PDT

    Cycle 4
    Begins: Wednesday, November 6th @ 3:00PM PDT
    Ends: Wednesday, November 13th @ 12:00PM PDT

    listed in the October fm briefing
            
  • KillerChrome7
    KillerChrome7
    Skilled Warrior
    Joined Sep 2014 Posts: 392
    Hellos CM_Ghillie,
    Grumble, The FM is not listed on the calendar. Is it possible to have the FM listed on the calendar every week the FM is going to run? It would save a bit of time answering if it is running every week. 
    -Cuttlefish
      
    Cycle 1
    Begins: Wednesday, October 16th @ 3:00PM PDT
    Ends: Wednesday, October 23rd @ 12:00PM PDT

    Cycle 2
    Begins: Wednesday, October 23rd @ 3:00PM PDT
    Ends: Wednesday, October 30th @ 12:00PM PDT

    Cycle 3
    Begins: Wednesday, October 30th @ 3:00PM PDT
    Ends: Wednesday, November 6th @ 12:00PM PDT

    Cycle 4
    Begins: Wednesday, November 6th @ 3:00PM PDT
    Ends: Wednesday, November 13th @ 12:00PM PDT

    listed in the October fm briefing
    Yes, I am aware of that.
    However, the key part : "The FM is not listed on the calendar"
    The FM was listed on the last couple of calendars. Now the calendar is published once a week, and is shared around to many pages, (good information dispersal). The briefing with this list of FM dates is done monthly (good information but, decaying dispersal). Every week where the FM is not listed on calendar, I see a slew of people asking if there is an FM that week. Simply inserting in one sentence into the calendar would remove some players confusion. 
    -Cuttlefish

  • Puppy Power
    Puppy Power
    Greenhorn
    Joined Oct 2013 Posts: 23
    Are the lower level players going to be granted a fleet to do the Flying Dutchman with being they don't have anything to use yet?
  • Gustav Ahr
    Gustav Ahr
    Potential Threat
    Joined Jan 2018 Posts: 40
    Ghillie-since we are getting only silence from the Game Designers and Kixeye in general about the Isotope armors NOT WORKING on Praetorians at least, is there any chance you can get them to break their silence on this issue? This is a bit sad they refuse to address this issue. Many of us, including myself have wasted both Gold and Tokens to fit this armor to Praetorians only to find it does NOTHING-ZERO to help them and actually can RAISE REPAIR TIMES because we remove the D7, D6 armors to put them on. Why there is so much silence on issues is hard to understand, but seem to be typical.
    the armors made my praes a lot better idk what everyone is complaining about
    caedes haver
  • Sputnik001
    Sputnik001
    Unicorn Overlord
    Joined Jun 2013 Posts: 2,502
    edited 30 Oct 2019, 5:33AM
    What have you done to the targeting now Kix???

    The number 5 ship was the one that use to get all the damage, now it is the flag....

    Any heads up on that or what???

    Thought communication was going to improve somewhat, guess you fooled again.
This discussion has been closed.