Buildings like Oil pumps/Metal pumps/Radio Tower/Thorium Mine etc etc might be good if a worker helper will upgrade these buildings without you have to use the worker.
In any case these buildings are not as much important as other upgrades so Kixeye might think of this and give us a worker helper for us to keep carrying these upgrade instead of being DEAD LEFT there.
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In any case these buildings are not as much important as other upgrades so Kixeye might think of this and give us a worker helper for us to keep carrying these upgrade instead of being DEAD LEFT there.
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
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Leave one wolf alive and the sheep are not safe
Leave one wolf alive and the sheep are not safe
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"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
10 levels that take 3 days are equal to 30 levels that take 1 day.
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
Another reason why I prefer few longer upgrades compared to many shorter upgrades is that the benefits from each individual upgrade would be much larger. Furthermore, I do also want to see that each individual is making a clearly noticeable difference in terms of player power.
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no one disagrees with your other point, everyone would want longer upgrades IF it meant that every change is huge, but why are you telling us what you would like? you are a mod. Go tell your admins to change it.
Leave one wolf alive and the sheep are not safe
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
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