sentinels Unique infantry unit idea- Team-of Seven -Delta-september

HULK_SMASH_C3
HULK_SMASH_C3
Minor Nuisance
Joined Aug 2014 Posts: 288
edited 1 Oct 2019, 11:28PM

Sentinels-Logo-2

Delta September is a team of 7 corps





Related image



team of 7 soldiers applying 7 different status effect







each soldier having seperate AI and formation in wedge shape seperated by 100 distance
to avoid area damage




all seperate upgrade in academy 5 levels each similar to drones slasher  , rumbler , buzzer....


nick names 
sun
mon
tues
weds
thurs
fri
sat

2 levels in normal units , 2 levels in elite unit , 1 level in omega unit

seperate shooting projectiles

Target: Land and air

speed: 2.5

size : 500 for infantry unique

Health : 10,000,000 each soldier

Damage DPS : 100,000

Range:500


repair time : 1 Hour per damaged unit 100%

seperate repair time but combined total repair time


e.g. (30 mins on 1 + 20 mins on 2 + 50 mins on 3 + 40 mins on 4 + 10 mins on 5 + 5 mins on 6 + 35 mins on 7 ) =


= total repair time = 30 + 20 + 50 + 40 + 10 + 5 + 35 = 190 mins total = 3 hours 10 minutes repair time total





bullets applying status effect

all 7 soldiers spawn together and works as a team like all drones of HIVE or Drones of war Rig convoy Roll out


Wedge formation

Related image
Related image




workshop component and customization :


Armor : Take 20% reduced damage from everything

Ammo : +25 splash radius   +5/+10/+15/+20/+25

Training: 90% damage reduction for 10 seconds after taking first damage
                      movement speed increases by +200% for 15 seconds
                     radius decreases by 50 for 10 seconds
                      plant a land mine and return to formation




Assistant squad Leader : Point man Concussion-ICON  Status Effect Weapon : Concussion  Concussion-ICON
Related image  sun


All Affected Targets are unable to Move or Fire Weapons for the duration of the Effect.

No direct Damage to the Target is caused by this Effect itself.

Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.

May also be referred to as STUN.

Projectile : sustain bulletsSustain Damage

similar to sheila's BARZ Assault Rifle






squad Leader - compass man   Corrosion-ICON  Status Effect Weapon : Corrosion  Corrosion-ICON

  Related imageMon



Causes an Increase in all subsequent Incoming Damage caused by any and all weapons for the duration of the Effect.

Once applied the Corrosion Effect will remain active for 2 minutes.

projectiles sustainSustain Damage bullets similar to kara's Daedalus Rifle






Rifel man Paceman Cryo-ICON  STATUS EFFECT WEAPON : CRYO  Cryo-ICON
Tues


Decreases the Movement Speed of affected Target for the duration of the Effect.

No direct Damage to the Target is caused by this Effect itself.

Vulnerable Targets may be affected by either a Direct Hit ( including Splash ) or by passing over a Area of Effect.

All Cryo Weapons create an Area of Effect (AoE).

Cryo Weapons does not necessarily do damage to the unit


May also be referred to as FREEZE.

projectiles : grenadesArea Damage slow moving but apply large AoE 


 Hydrogen Cores Decreases the Movement Speed of All Affected Units







Platoon LeaderNapalm-ICON  STATUS EFFECT WEAPON : NAPALM  Napalm-ICONapplying napalm effect
Related imageWeds



Vulnerable Targets may be affected by either a Direct Hit ( including Splash ) or by passing over a Area of Effect.


May also be referred to as FIRE.

Projectile : sustainSustain Damage Napalm Fire DamageFire with splash and Area damageArea Damage




GrenadierPlague-ICON  Status Effect Weapon : Plague  Plague-ICON applying plague effect or zombifier

 Related image Thurs




Adds a chance to turn Last Stand Defenders of infected Buildings into Zombies that attack remaining Defenses.

Infected Vehicles will also release one Zombie upon its destruction.


Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.

The Zombie Plague effect will reset upon end of battle. Also, Zombie Plague , when applied at a bulding/unit, will remain active until end of battle.

Size = The Chance of the effect occurring. The larger the Size the greater the chance of LSD's becoming Zombies.


HFG3 Zombifier
projectiles : sustainSustain Damage Bullets applying plague 

Adds a Giant Chance To Raise Fallen Enemies as Zombies









Radio Telephone operatorScramble-ICON  STATUS EFFECT WEAPON : SCRAMBLE  Scramble-ICON applying scramble effect



  Related image Fri




All Affected Targets are unable to Fire Weapons for the duration of the Effect

projectile : sustain Sustain Damage

Prevents All Affected Turrets & Units ( Both Air & Ground ) From Fire For Duration of Effect





RifelmanShock-ICON  STATUS EFFECT WEAPON : SHOCK  Shock-ICON applying shock effect

 Related image Satu




All Affected Targets are unable to Move or Fire Weapons for the duration of the Effect.

Projectile : burst Burst DamageRockets with shock AoE

Renders All Affected Units Unable to Move or Fire Weapons








wedge shape squad formation reduces area damage by not clustering units
delta team has enbuild wedge formation
they never come near to each other

sentinel buff : no status effect like concussion / corrosion
unique unit


Sentinels-Logo-2



feedback from vegeta1992001 also ..... expected +ive

  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,403
    I think this would fit survivors more, they have a lot more of a focus on status effects and infantry, especially if it acts like one of them is a main unit and the other 6 spawn off of him
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • NieR01
    NieR01
    Unicorn Overlord
    Joined Jun 2015 Posts: 4,345

    Miss playing sas 4 after seeing some from above

    Image result for nier replicant
       
Sign In or Register to comment.