[Discussion] Deep Space

fatcoiner
fatcoiner
Skilled Warrior
Joined Aug 2018 Posts: 441
edited 13 Jul 2019, 12:08AM

Deep space released yesterday, and after almost a day i am gonna give my thoughts on it.

The concept is really good, permenant sectors where you can progress even when an event isnt on. This is good because alot of the time events dont have the stuff you need, and it gives you something to do in between events.

The axis sector fleets are fairly easy, which is good because the players needing to hit these fleets either have slightly mked up xeno ships, or mk1 axis ships. All you really need to do deceivers is a carrier and a cutter to push. All you need to do renegades is a carrier and a cutter decoy. The reaper fleets are doable with cruisers, and so are harvester fleets.

The altairian fleets i dont really have much to say in difficulty, because as i was trying to hit stuff big alliances were guarding the sector and i got killed. But watching some combat i can say these are fairly easy as well. I saw a mk1 behemoth escorted by two ogres kill an altairian mothership fleet. As for the others, just using umbra is the way to go it seems.

Now what i dont like is that the altairian sector allows pvp, and that the drops are so low. 2 to 5 mk5 patterns??? With the drops so low i would expect to not have to risk being killed in the process. In my opinion all non event sectors should be no pvp.

Thats it from me. Let me know what you think.

  • Shadow Wraith
    Shadow Wraith
    Potential Threat
    Joined Sep 2018 Posts: 90
    Thanks for the feedback. We will review the drop rates and see what we can do about PVP. 

  • Democratic Democrat
    Democratic Democrat
    Greenhorn
    Joined Apr 2019 Posts: 5
    Same thoughts as fatcoiner, the drops are really low, especially for mk5 patterns. It's just not worth the risk of getting 12 patterns for 20 hours of repair time if a random coiner shows up outta nowhere to destroy your fleet. Though I do admit, it's a nice touch to have destroyed fleets insta warp to home base.
  • Sexy Foxy
    Sexy Foxy
    Skilled Warrior
    Joined Jun 2015 Posts: 494
    The BIG problem of this game almost for now is BORED COINER, and the new RPS sistem are a problem, you go to farm and have 24h of Damage, is time to change the thing a little, permit to "Refuse" a battle or permit to use a "Defensive Official" something to permit a real possibility to defend.
    Or almost make someting like ... I can attack only if there is a WAR STATUS in Both the Alliance like Red can attack Red Only....
    Ex ... Mascotte Nova - Blog Vega in Italiano QUI
  • Th3Raven
    Th3Raven
    Skilled Warrior
    Joined Feb 2013 Posts: 408
    the problem is the allowed pvp in the new sectors,for coiners its an open season for them they finish event in seconds and them hit farming fleets.The whole concept though of  deep space is nicely thought.
    image
  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,995
    edited 11 Jul 2019, 12:33PM
    I don't understand why PvP is such a problem specifically with deep space... the coiners can hit you whether in regular sector or deep space. They might actually have to fly farther to get you in deep space. But I guess you can't run back to base as quickly...

    Th3Raven said:
    the problem is the allowed pvp in the new sectors,for coiners its an open season for them they finish event in seconds and them hit farming fleets.The whole concept though of  deep space is nicely thought.
    Deep space isn't an event, how can they finish it? Sure there is alien strike going on in one of them, but a big coiner probably isn't doing alien strike whether it's in deep space or planet sectors. Again, why is this suddenly a problem for you all? How is it different from the nebula in weekly events?
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • Ruby987
    Ruby987
    Skilled Warrior
    Joined Nov 2013 Posts: 485

    I think this feature is really good it clears up alot of fleets that dont need to be in the home sector.

    Now unfortunately we have a problem with running events in deep space, I think that having just 1 sector for everyone in a combined 6 sectors is not very smart it limits how many fleets spawn and people just simply can't get there hands on things that they want or need.

    I think big events like mobilization decimation and main events should stay in the residential sector and create umbra and alterian targets in deep space for people still wanting those things this stops everyone merging together in just 1 sector and puts it back in balance so people can actully get there hands of crafting materials or you could just simply have both whitch would be even better spawning in the residential and deep space sector.

    Also to add you can reduce down on the cluter once more and put xeno supplies in deep space insted of having them in the residential sector.

    Ruby
  • VEGA Security
    VEGA Security
    Skilled Warrior
    Joined Feb 2018 Posts: 329
    The Xeno fleets really do belong in Deep Space. The home sector should be T5 and below.
  • lightbringer812
    lightbringer812
    Greenhorn
    Joined May 2017 Posts: 9
    Kix need to bring back event fleets to residential sector. Bored coiners makes impossible for other player to do events. At least when events fleet spawn near your planet they have to travel thru all six sector, this way all player doing events are in the same sector.
  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,991
    Thanks for the feedback. We will review the drop rates and see what we can do about PVP. 

    heres the thing, you guys MAKE the drop  rates you  know what they are so why make them abysmal
  • Lantaku
    Lantaku
    Greenhorn
    Joined Jul 2016 Posts: 16

    AXIS Heavy Outpost Supplies quantity too less
    They be occupy by AXIS Heavy Outpost
    hope you can make adjustment and balance both quantity

    I'm curious!
  • duane.farthing
    duane.farthing
    Minor Nuisance
    Joined Nov 2013 Posts: 149
    I love the concept of deep space, but having the event in one sector is a joke and only 2 types of fleets to hit in the axis area for the event is just plain wrong. 

    I agree with fatcoiner about the bored big coiners hitting farming fleets. VNC is just to big and are a bunch of coining bullies hitting farming fleets. Not fun at all and the fact these coiners are enjoying this just goes to show how wrong this game has become when all you have to do is spend more money than the next guy to win. It would be different if the repairs weren't so high but if you loose a farming fleet you are out for at least a day. More sectors would be helpful as no one can get away from the constant fighting they just follow you to the next galaxy. Is kix trying to kill this game? Do you hate your player base that much? The players PAY your wages!! We are your customers!! What will happen to this game if all there is left is the coiners? and everybody is on the same side?

    Why cant kix just give us one dedicated fleet slot for farming only, no PvP for that fleet at all, ever. That would give everyone an equal chance at getting all the markups and tech so that we can all have a chance at pvp and would level the playing field. Thus causing those coiners with the deep pockets to spend more for their fragile egos. This would benefit the lower levels in a huge way. Also putting the fvf back to +/- 5 levels would be another way to level the playing field and would bring skill back into the game. 

    Don't even get me started on bases.  geez!!
  • Zero Calling Elite
    Zero Calling Elite
    Force to be Reckoned With
    Joined Jul 2013 Posts: 1,601
    For some reason I thought that Deep Space was supposed to solve 2 things.

    1. Clogging up of Residential Sectors
    2. Clogging up of Event Target spawn rates.

    So, Issue #1 is largely resolved (despite Xeno Division Fleets spawning in Residential, which I think shouldn't be the case)...
    However, Issue #2 is actually exacerbated. Based on Mobilization alone, I've had trouble even hunting for one target. Literally the spawn points of event targets are clogged up with tons of player fleets waiting to destroy the event target. I personally feel that multiple sectors can be set up for event targets depending on their faction, as well as bumping up the spawn rates of those targets - that way the clogging can be drastically reduced.
    Zᴇʀᴏ Cᴀʟʟɪɴɢ ɪs ɴᴏ ᴍᴏʀᴇ. Sᴇᴇ ʏᴏᴜ ɪɴ VEGA Cᴏɴғʟɪᴄᴛ!

  • ROSOGAME
    ROSOGAME
    Potential Threat
    Joined Mar 2019 Posts: 37
    i don't know,war game have 90% farmers?
    Update UserList Set Coins = '999999'
  • LeonardoW9
    LeonardoW9
    Potential Threat
    Joined Apr 2019 Posts: 29
    Maybe separate the targets into Pharmakon,Altarian and Umbra setors or have low end targets in one sector and high end in another.
  • Lantaku
    Lantaku
    Greenhorn
    Joined Jul 2016 Posts: 16

    Please release dreadnought sector of independent and prohibit PVP

    I'm curious!
  • ironspam
    ironspam
    Minor Nuisance
    Joined Feb 2016 Posts: 131
    edited 15 Jul 2019, 8:38PM
    If PVP is still permitted in these deep space sectors, how about this?

    While in any of these sectors, I'd suggest shutting off the ability to View a battle in progress unless the fleet owner gives permission or the viewer is from the same or a friendly alliance. 

    A farm fleet killer already knows that the intended victim playing in a farming sector quite a distance from home with fleets optimized for PVE.  The killer comes with a fleet specialized towards attacking farmers.  Knowing all that, why is any further information pertaining to the victim deserved?  Conversely, the first time the victim finds out the other side's fleet composition is while under attack.  Very asymmetric.
  • Sexy Foxy
    Sexy Foxy
    Skilled Warrior
    Joined Jun 2015 Posts: 494
    edited 16 Jul 2019, 1:10PM
    I think EVERY EVENT need to be "LOCKED" to NO PVP, i need to upgrade some old fleet but i can't because....
    ....Every Sub .. Event ... (Es...alien attack ) are ...blinded in CHINATOWN ! ..... sorry for Cina...but is true....!
    Make PvP only for WAR STATUS ! if 2 Alliance are in WAR...PVP allowed ! (else....a Confirm Pop-Up, where i can refuse)
    Ex ... Mascotte Nova - Blog Vega in Italiano QUI
  • Got No Coin
    Got No Coin
    Strike-force Captain
    Joined Sep 2013 Posts: 710
    Or you could have duplicate sectors with one no PvP and the other allowing attacks but also providing higher rewards to the farmers. Mostly you just copy and past the code and make a few tweaks.

  • DARKHUNNTER
    DARKHUNNTER
    Potential Threat
    Joined Aug 2014 Posts: 98
    is anyone from the game team thinking about the harverster frags?

    When will we finally be able to farm for the harverster?


    Also I hope we will not have to farm for the mk upgrades for the harv, but get it at MK E as everyone else before us did. Otherwise, if we have to farm for the mk upgrades, harverster will be not worth the effort to farm.
  • Zero Calling Elite
    Zero Calling Elite
    Force to be Reckoned With
    Joined Jul 2013 Posts: 1,601
    is anyone from the game team thinking about the harverster frags?

    When will we finally be able to farm for the harverster?


    Also I hope we will not have to farm for the mk upgrades for the harv, but get it at MK E as everyone else before us did. Otherwise, if we have to farm for the mk upgrades, harverster will be not worth the effort to farm.
    Harvester Fragments will be made available soon, they have plans for it.

    Since there is only 1 upgrade level for the Harvester, Elite/Mk VI, you will only need to get 1000 fragments.
    Zᴇʀᴏ Cᴀʟʟɪɴɢ ɪs ɴᴏ ᴍᴏʀᴇ. Sᴇᴇ ʏᴏᴜ ɪɴ VEGA Cᴏɴғʟɪᴄᴛ!

  • Zia Mikuna
    Zia Mikuna
    Potential Threat
    Joined Jul 2015 Posts: 33

    we want planet and sector strike!

  • VEGA Security
    VEGA Security
    Skilled Warrior
    Joined Feb 2018 Posts: 329
    It would be nice to have it inline with the revamped Alien Strikes.
  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,991
    is anyone from the game team thinking about the harverster frags?

    When will we finally be able to farm for the harverster?


    Also I hope we will not have to farm for the mk upgrades for the harv, but get it at MK E as everyone else before us did. Otherwise, if we have to farm for the mk upgrades, harverster will be not worth the effort to farm.
    it  dies to EVERYTHING  and is a GIANT  target  that everyone loves to  kill  and  has a near1 day rep

    just FYI
  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,995
    is anyone from the game team thinking about the harverster frags?

    When will we finally be able to farm for the harverster?


    Also I hope we will not have to farm for the mk upgrades for the harv, but get it at MK E as everyone else before us did. Otherwise, if we have to farm for the mk upgrades, harverster will be not worth the effort to farm.
    it  dies to EVERYTHING  and is a GIANT  target  that everyone loves to  kill  and  has a near1 day rep

    just FYI
    Ironicly I think it may have been safer when it was a level 131 fleet... still died to Behemoth and Segfault, but there aren't as many players with those dreadnoughts vs regular ships in the 99 fleet level range.
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
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