PVP Developer Diary (02/14/2019)

  • Pugnaculum
    Pugnaculum
    Potential Threat
    Joined Mar 2013 Posts: 52
    A great way to help is to make it possible to hit someone who bubbled you even if they get a friend to put them in a bubble.  How many times have we relocated to get revenge only to see the in a bubble given them by a friend.  At least make the bubble not protect them from those they hit.
  • Pugnaculum
    Pugnaculum
    Potential Threat
    Joined Mar 2013 Posts: 52
    Another great change would be if someone attacks you and is not successful in getting you in a bubble in one attack they lose infamy and the defender gets infamy.
  • Brian_M607
    Brian_M607
    Greenhorn
    Joined Jan 2014 Posts: 1
    i like the idea that you can hit someone that just attacked your base even if they have a clan member 1 star them. and i do like the idea of gaining infamy when someone fails attacking you. that is fair. and your base defense should repair with base. cause most of the time you are offline when attacked. i think its is great that you can only hold a toon for 3 min.
  • insideoutside
    insideoutside
    Incursion Leader
    Joined Mar 2015 Posts: 1,085
    PhilipC said:
    I would like to suggest
    institute revenge atatcks


    where if I hit someone, they have 24 hours to hit me back, even if I have a bubble
    it is easy to code
    and it gives people a chance to  attack their attacker



    so if I go and hit 12 people



    they have a chance of hitting me back and taking what I took from them



    24 hours way to long,I would say 8 hours is good.That way if the defender was asleep gives him enough of a time period to get revenge.
  • hatem zebian
    hatem zebian
    Greenhorn
    Joined Sep 2012 Posts: 1
    with all respect but i dont think that you know what we mean by 69 
    69 is not taking a friendly bubble  69 is having your friend holding your base while u attacking and the only soulotion for it is  not to allow anyone attacking your base while u attacking someone that will work in 2 ways it gives attackers a chance to attack and it will give the chance to the enemy to revenge your attack if you have a friend waitting for u to finish and attack u before enemy good luck and if enemy get to u they have to fight ur friends paltoons and if the  infamy lose and gain between 1 and 2 and 3 stars the 69 have less meaning already 
  • HELLionnnnnnnnnn
    HELLionnnnnnnnnn
    Strike-force Captain
    Joined Jul 2013 Posts: 626
    Isn't it funny to see graphic designers who do not play discuss the game.... Thanks for the laughs best reason to log in is to read the forum.
  • Aldaris4
    Aldaris4
    Greenhorn
    Joined Feb 2016 Posts: 13
    we need a PVP base defenders like PvP Toon
  • ASADULLAH101
    ASADULLAH101
    Greenhorn
    Joined Aug 2014 Posts: 3
    why cm   not reply  me  my  hack acuont  K O B TAG  WHY  KIXEYE  HELPING  HACKERS  why ??
  • kixeyeuser_1375032198414_6217_504840765
    kixeyeuser_1375032198414_6217_504840765
    Potential Threat
    Joined Sep 2013 Posts: 29
    CM_Burny said:

    Commanders,


    Please check out this write-up discussing PVP in War Commander written by one of our Product Managers.


    Here at War Commander HQ, we’ve been taking a hard look at PVP; what we want PVP to look like and what is holding it back. PVP is something we want to be core to the War Commander experience, and something that we haven’t given enough attention to in the past. We’ve got a whole bunch of things in the works that will add more depth to the experience and change incentive structures.


    This blog series will try to lay out our vision for PVP and explain some of the plans we have for it. By opening up the process, we hope to assure the community that we are doing something and that we are taking this seriously. We’re also hoping to get even more honest feedback from our players. Every time we’ve held focus groups, ran surveys or released “fixes” we get great, passionate responses from all of you Commanders. Ultimately, this is your game. And since we choose not to engage in PVP because it damages you but not us (we cheat), all of you understand the nuances better than we ever can. So let’s get in to it! This is going to be long, hold onto your butts.


    The first topic we want to address in this series  is one of the ugliest problems plaguing a fun, competitive PVP scene. This is the behaviour known in the community as “69ing”. We know that this is a problem, and after many brainstorming sessions, chats with the community, surveys and false starts, how has fixing it gone? Not great.


    How to 69


    Before getting in to the details it is important to develop a shared definition of what 69ing is, since it has been confused with other activities (e.g. ring of fire) in the past. At its core, players have leveraged protective bubbles as a form of self-preservation.  To get these bubbles, players will tend to enlist a friend, a helpful sector-mate, or an alt account to hit their base. Depending on the time of bubble they desire, the level of destruction will be limited. Given that, we will move forward with the understanding that 69ing can be stated as follows: 69ing is the act of providing the longest desired damage protection to a friendly target, by dealing the lowest amount of damage possible.


    Why bubbles exist?


    There is no doubt that bubbles have a reason for existing. But are they good reasons? Does the bubble achieve its aims? Unfortunately, none of the original designers of the mechanic are still around to ask what they were thinking, so here is what we believe their purpose is:

    1. Allow players to safely rebuild after destruction;

    2. Ensure players have the chance to participate in defensive content;

    3. Ensure players have the ability to manage and use their base;

    4. Protect against unlimited, undefended farming while the target is offline; and

    5. Curb bullying


    We feel that all of these goals are absolutely worth addressing, and no matter what solutions we implement, they have to be addressed. But did the bubble achieve these aims? In most cases the boxes seem to be ticked. So maybe bubbles might not be the problem, and the real problem is the unintended side effects that the bubbles introduced. Thinking along these lines has led us to some new ideas.


    Bubbles and loss aversion


    Because infamy is an exchange system (that is, when you are successfully attacked, you lose your infamy), players are going to take advantage of any mechanic they can to preserve their status. The bubble became a rational and effective tool to employ in this cause.


    While people PVP for all sorts of reasons, some common ones include:

    • the shiny goodies;

    • the satisfaction that comes from being the best; and

    • The thrill of demonstrating your superiority over your enemies


    No matter what your motivations are, they are placed at least a little bit in jeopardy because of the chance of loss. You can lose resources, you can lose infamy, you can even lose the ability to use your base. To make things worse, these losses are almost completely outside the control of the defender.


    Then there is the seasonal structure. The weekly and end-of-season payouts are all done based on a snapshot, a point-in-time accounting, a single number that describes your place in the world and your worth as a Commander. An aggressive enemy group could easily undo all the hard work throughout the season in the 11th hour. With these high stakes, it’s only natural that a player would want to protect what they worked hard to earn, especially while if they were asleep or at work or whatever it is you all do outside of War Commander.


    Under the current landscape of our game, it’s almost as if there is no way for a player to feel good, let alone come out ahead, while not 69ing.


    War: What is it good for?


    This situation sucks! As Commanders of War you should be out there waging war all the time, telling your own story and showing your enemies that you’re better than they are. But we now realize that we are essentially punishing exactly this sort of behaviour. Like we’ve already stated, we believe that PVP should be core to the War Commander experience, so we are committed to fixing this.


    Some things we’ve implemented or discussed in the past have all taken the form of saying “no”. We’ve tried to create rules that tell you what you can’t do. We’ve come to appreciate that this approach just creates a sort of arms race between players who can best take advantage of the rules and those who are frustrated by them.


    Now that we’ve laid all of this out, let’s talk about some initiatives that we have underway. Instead of looking for a silver bullet, we want to think about what our goals for PVP are and then provide incentives that support them. In terms of 69ing, we don’t want to tell you that you can’t do it. Instead, we are interested in changing the things that make 69ing worthwhile. That way, if you want to 69 you can, but no one should feel like they have to in order to keep up.


    What changes are in progress?


    These initiatives are shaping up to take the form of more instant rewards, less punishment of defenders, and more rewards for defending. We want to incentivize defenders to give **** noses to attackers, and reward attackers for the risks they take on a daily basis.


    We’re working on new ways to score attacks, and making sure to appropriately reward the tough ones. Then, we’re going to make sure to tie some rewards to your actions rather than just your status. This means that the way you want to play is up to you, but for people who are hunting the biggest rewards will have much more responsive rewards.


    That’s the attacker covered,, but in PVP it takes two to tango. In order for attackers to go on a rampage, they need victims to crush. But, like we touched on earlier, being the victim kind of sucks. We’re developing a system that rates a base’s ability to defend itself, based on its repaired status and strength of defensive units & buildings. Then, if you are putting yourself out there as a strong defender who is ready to be attacked, well… it seems to us that you should earn infamy!


    We’re also looking in to how infamy is transferred. Consequences are great. We believe that the ability to inflict a loss is a very strong motivator on both sides of the battlefield (attacker and defender); it adds stakes to the exchange and makes the fight feel more impactful. Unfortunately, there has been a loophole based around how stars were awarded that allowed players to easily drain others of their infamy. We’ve recently changed stars to be awarded based on damage that is actually done in an attack. If you want to beat up on half-repaired bases and grind your enemy in to the dust, you still can! But don’t expect to earn a lot of infamy for it.


    The bottom line for all of these changes is: 69 if you want to, but if you want to get ahead you’re going to have to get out there and crack some skulls!


    What more can we expect?


    While this post was meant to primarily be about 69ing, before we wrap up we want to acknowledge that attackers have ran so far ahead in power that it’s time for some catch up. The Sentry and Lancer units both have had an eye towards improving defensive power, and without giving away too much you can expect the next Command Center level to continue this theme. Trust us, defense is far from dead.


    We have dozens of other plans in flight that we aren’t ready to get too detailed about yet. In the interest in gathering feedback and continuing the conversation we do want to throw out some teasers of the sort of ideas floating around.


    • We want to strengthen the alliance system, making it more consequential. Declaring war, creating peace treaties and controlling territories.

    • Engaging, quick, skill-based platoon vs platoon battles

    • A more active role for the defender

    So basically you can't stop 69'ing, you're just going to try and bribe them enough with "big" rewards to not 69. Not a bad move. Only time will tell.

  • FBHO
    FBHO
    Master Tactician
    Joined Jul 2013 Posts: 2,489
    with all respect but i dont think that you know what we mean by 69 
    69 is not taking a friendly bubble  69 is having your friend holding your base while u attacking and the only soulotion for it is  not to allow anyone attacking your base while u attacking someone that will work in 2 ways it gives attackers a chance to attack and it will give the chance to the enemy to revenge your attack if you have a friend waitting for u to finish and attack u before enemy good luck and if enemy get to u they have to fight ur friends paltoons and if the  infamy lose and gain between 1 and 2 and 3 stars the 69 have less meaning already 
    No, you're wrong. 

    69 is two friendly accounts giving each other a friendly bubble. 
  • pulpyerguts
    pulpyerguts
    Minor Nuisance
    Joined Nov 2015 Posts: 125
    edited 17 Feb 2019, 7:45PM
    thered is simple answer to 69 ing and its this-----------

    kixeye cant stop it so the easiest and best way to stop a person getting his mate to bubble or one  star his base while he smashes a base and hopes to grab tons of infamy and hide back in his one star is this- if your base is being held at the time you are attacking someones elses base then you will only recieve the same amount of infamy as the person bubbling your base- that way the 69er will not benefit a single thing in 69 ing:) 90% of people 69ing just have an empty base making it easy for their freind to one star it and get next to nowt in infamy- and that is what the other player should get when he attacks while hes being held-- that would completely do away with the reason of 69ing- nobody would have reason to if they accomplished nowt 

    there is  also a very simple way which should be even easier for kixeye to implement it into gameplay- make the playing feild level so - to achive this goal when a 69 is in activity meaning when a player is attcked by another and at the same time his base is being either held or onestarred -make it so that when the one star has happened that yes he has a protective cover over his head and nobody can hit him((((((ACCEPT)))))) the person he was hitting while his base was being onestarrred:)

    this would allow the person he hit to hit him back- and only him-  self bubbles are 99% made by cowards who get somone or an alt to one star their base while they attack a high level base and get a lot of infamy then hide in a one star bubble-  making it so the person and only the person they hit  can hit them back would stop the cowardice action of  69----what low level person is going to attack a higher level when he knows he cant hide lol would gain no infamy- take away the gain and leave the playingfield even shows who is and who is not a real pvp player and seperates them from the people who just want to use exploits to gain aan advantage-:)



  • Keith Morrison
    Keith Morrison
    Potential Threat
    Joined Jan 2013 Posts: 32
    Easy fix, get rid of it.  Most don't care about and the majority that do care are the hacker and coiners.  You keep saying you are trying to improve the game and people are leaving aster than new folks are starting.  In reality you are just chasing people away 
  • Commander_B4
    Commander_B4
    Greenhorn
    Joined Feb 2019 Posts: 2
    Here's an idea. Make so if somebody hits another player and then they 69 or they really got a bubble from another player for 24 hours the play hit can hit back. I normally get hit at night and when I login to get revenge I can't because the player is in a bubble if it was from another play or because of 69ing I should still be able to get revenge. 
  • Commander_B4
    Commander_B4
    Greenhorn
    Joined Feb 2019 Posts: 2
    Here is another idea. As we all know your base repairs it's self in one hour after being destroyed but the toons on the base do not. I feel the toons should also start repairing themselves at the normal rate. Because if I don't play for a day or so my base is now unprotected and plays can hit me and take my stuff easier. I personally currently have no toons on base because of these reason. It would also be nice if in the attack log lets us know what percentage of damage we did to an attacker toons that hit us. It would help us to determine how much more protection we need or if maybe we need more air or ground unites. You see most attackers are cowards and attack when players are off line. I know this because I have rarely had my base attacked while on line 
  • joseph.dowell.14
    joseph.dowell.14
    Greenhorn
    Joined Jun 2013 Posts: 22
    You say you want to improve pvp and encourage more but how can we when we have to spend more time repairing from getting thorium and resources which are needed for upgrades, missiles, and building of new units.
  • jackson peters
    jackson peters
    Potential Threat
    Joined Aug 2018 Posts: 33
    lets see improve the player experience, improve the game, encourage fair play and maintain a game that brings enjoyment and entertainment to the customer, all of these are very important to Kix as it encourages the player to spend, there are none of the old development team left to ask how they saw the progression. Dont think you have to be a rocket scientist to open the old cash flow and participant numbers to find out where and when the game went into decline? I think most of the negativity with the game would have started around the time kix introd infamy, its when those certain peeps could and would go to any extent to be able to appear as the mightiest keyboard warrior of all times. Cheats, hacks and glitch hunters flourished in the name of infamy and being the best there is. 69ing, base bubble for protection was around then but increased to epedemic proportions just to save a few numbers usually gained by smashing bases of players within  permitted parameters 4 lvls down4 lvls up, this ensured that the infamy reflected, was ability and capability amongst peers ( near equal). When Kix removed the lvl barriers, it wasnt at the request of the majority of the players, it was at the request of limited interest groups who needed a ego massage, oops and kixs belief that it would increase income generated through repairs.
    What has happened since then? Dead bases everywhere, infamy ego hunters smashing the lowest possible targets to get max gain with least damage or risk, quick hits and bbl and jump. So what is the state of the game it hasnt really changed from kixs perspective, it still remains as, ignore the majority or the average customer and pander to the ego hunters. Kix you want to balance the game its easy reinstate hit parameters, and stop the free sect jumps. The complaint will be from the few elite players that they will be forced to hit others of the same lvl and standard thus sustaining damge, but that applies to all lvls in the game, its actually easier now than in the past as 85% of those playing are lvl 40 and up. Look to the past to fix the future before the game reaches the point of no return. the SS below is the reason and it continues day after day after day .... a lvl 36 smashed for infamy by a lvl 47.. where is the skill what does the 305 infamy represent, nada it just proves the reasons for hit lvls, how anyone could see this as a valid hit is more than likely just another ego chaser
  • FBHO
    FBHO
    Master Tactician
    Joined Jul 2013 Posts: 2,489
    You say you want to improve pvp and encourage more but how can we when we have to spend more time repairing from getting thorium and resources which are needed for upgrades, missiles, and building of new units.
    When the world map was first introduced Kixeye made their money from PVP - you jumped to war, you coined your repairs, & you coined if you wanted to jump home early.. 

    Since they wrecked PVP by not closing cheats fast enough they lost most of their legitimate players. 

    From then they started making their money by making you grind units, resources, & upgrades in PVE.

    PVP is an afterthought, they just keep adding in new gimmicks to see if they can keep the remaining PVP players from leaving & to keep them grinding new units.

    It's a dying game that is just trying to milk whatever it can.
    It will never return to what it was.
  • chris.burke.7169709
    chris.burke.7169709
    Greenhorn
    Joined Jul 2014 Posts: 9
    All this is going to do is encourage people to se a flat base so when we hit a flat base get 4 or 5 infamy points they git full bases 120  pr so infamy over and over again
  • RoughSteel
    RoughSteel
    Potential Threat
    Joined Sep 2017 Posts: 48
    edited 17 Feb 2019, 6:12PM

    I am level 35, had around 2800 Infamy. When I logged on this is what I saw, a loss of 213 Infamy in 6h. No big deal, BUT I only get 5 Infamy if/when I retaliate. The most unfair Infamy system I ever behold.

    So, what could have happen? Well I think this guy got to much Infamy and was completely drained by the 10 min rule, which is the most outrageous rule ever invented in this game and must be scrapped ASAP.

  • FBHO
    FBHO
    Master Tactician
    Joined Jul 2013 Posts: 2,489

    I am level 35, had around 2800 Infamy. When I logged on this is what I saw, a loss of 213 Infamy in 6h. No big deal, BUT I only get 5 Infamy if/when I retaliate. The most unfair Infamy system I ever behold.

    So, what could have happen? Well I think this guy got to much Infamy and was completely drained by the 10 min rule, which is the most outrageous rule ever invented in this game and must be scrapped ASAP.

    It's bonus infamy weekend.
    If you hit back you will absolutely get more than 7 infamy.
    As usual there is a glitch - this time you can't see how much infamy until after you flat the base & get the victory screen.
  • Jasmine B
    Jasmine B
    Strike-force Captain
    Joined Jun 2013 Posts: 950
    edited 17 Feb 2019, 8:30PM
    FBHO said:

    I am level 35, had around 2800 Infamy. When I logged on this is what I saw, a loss of 213 Infamy in 6h. No big deal, BUT I only get 5 Infamy if/when I retaliate. The most unfair Infamy system I ever behold.

    So, what could have happen? Well I think this guy got to much Infamy and was completely drained by the 10 min rule, which is the most outrageous rule ever invented in this game and must be scrapped ASAP.

    It's bonus infamy weekend.
    If you hit back you will absolutely get more than 7 infamy.
    As usual there is a glitch - this time you can't see how much infamy until after you flat the base & get the victory screen.

    No its not a glitch, this is a 2 week old log and my friend save it the same time.
     
  • Chris Pinnock
    Chris Pinnock
    Potential Threat
    Joined Dec 2012 Posts: 48
    TheDuke37 said:
    Let me throw this one out there for you too look at, If a Base is undefended, then the bubble should be for how long it takes to repair the base, if the base is defended and you have 36 hrs repair on your base toon then the bubble should be 36 hrs, the bubble should be how long it takes to repair the defending platoons.  and the base platoon instantly starts to heal, thus after the time  the base and defenders are ready to defend again/
    just throwing it out there

    LOL I have to add this I was flat while offline, the repair time said 17hrs for base defenders 36 hour bubble because of problems with repair timers being out of sync it has taken me 84 hrs to repair my base defenders I had to resort to repairing one by one. My last repair is still ongoing. Last night before retiring it said 12hrs left to complete this morning 8hrs remaining lol so do I get a 7 day plus bubble 
  • XjjjjjjjX
    XjjjjjjjX
    Skilled Warrior
    Joined Apr 2014 Posts: 364
    edited 18 Feb 2019, 11:20PM
    This is the most depressing thread I have read from Kixeye.  Due to a small group of vocal players you are about to break pvp forever.  Also as you can read above every single reply has a different solution to the problem.  You solve a problem and create 3 more.  You need to stop asking people whats wrong!!

    The very first paragraph states "what is holding it back" grinding is holding it back.  I've just spent 2 hrs looking for and hitting 5 elite jug bases.  I don't have time for pvp.

    The bubble is not the problem.  We've had 69ing and ring of fire virtually since the game started.  So why now is it such a problem now?   The bubble has not changed in that time frame, but you have made changes to pvp that has caused this problem.  You gave us free jumps (big mistake), you removed the level 30 break in the game and you removed the need to have to hit 5 bases in a week to earn your medals regardless of how much infamy you have. Now it's I've got infamy I get medals, big mistake.

    You change pvp and you will destroy clans.  

    The sentence "Under the current landscape of our game, it’s almost as if there is no way for a player to feel good, let alone come out ahead, while not 69ing"  is just not true.

    The most honest statement in the whole post is that none of the original designers are left.  So you you have taken the game in some very strange directions listening to the vocal few with a vested interest in what they shout for.

    Here is a really simple suggestion TRY PLAYING THE GAME YOURSELVES rather that relying on "feed back".

    As far as I am concerned everything you state in your post is rubbish and stated by people who have never played this game.

    I real do worry about where you are going to take us with pvp.

    Sad sad day for War Commander.
  • Abdeen Abdeen
    Abdeen Abdeen
    Potential Threat
    Joined Feb 2016 Posts: 55
    Suggestion to at least limit the 69:
    new Special-Op that allow players to pop ONLY ONE bubbled base,
    i dont mind spending 100K medals on such op, some people never ever attack unless they getting a friendly bubble at same time, those people never get hit back, this not fair, if there is no solution for 69 so at least players shall have a tool like this suggest special op to hit back.
  • Salvatore60790
    Salvatore60790
    Potential Threat
    Joined Feb 2013 Posts: 40
    so i guess most of you guys are infamy banks they have takem the fun out of the game ive played for 7 yrs now its not fun anymore kix trying to do to much to quick they nerf the units that you spend time or use gold to get up to the highest level possible before they nerf the unitsso you dont get to enjoy the game at all anymore its all about money to them 
  • Jasmine B
    Jasmine B
    Strike-force Captain
    Joined Jun 2013 Posts: 950
    so i guess most of you guys are infamy banks they have takem the fun out of the game ive played for 7 yrs now its not fun anymore kix trying to do to much to quick they nerf the units that you spend time or use gold to get up to the highest level possible before they nerf the unitsso you dont get to enjoy the game at all anymore its all about money to them 
    Yeah, I often have had thoughts about this. On the other hand, Kix must do something right, since they do the same thing over and over again. Decrease our units strength/speed/range and increase their own units strengths/speed/range. But still, year after year people coin their base and units.

    We dont get stronger units, since they increase the average strength in bases
    We dont get faster units, since they increase the average range in bases
    We dont get higher HP, since they increase the average damage in bases

    What is it we dont understand and why do we still coin the game? Idk.

     
  • BLOODMONEY69666
    BLOODMONEY69666
    Skilled Warrior
    Joined Jul 2014 Posts: 310
    we want base toon to be pvp toon
    NOTHING IS REAL!
    EVERYTHING IS PERMITTED!!!
  • xxx_Lawman_xxx
    xxx_Lawman_xxx
    Greenhorn
    Joined Mar 2015 Posts: 5
    69ing is really getting old....players only do it to protect their infamy after going on a smashing binge, or to keep their infamy they made,  once they grow it.
    it is time WC rewards players for building and defending their bases.  something has to be done.  if a player cannot three star an enemy during 1 attack, the defending base should be rewarded infamy and the attacker should lose infamy.  the reward should be based on the stars the attacker received 0, 1, or 2.  there are many players who take pride in defending their bases, and that also makes them a target for enemy to brag about and attack them multiple times.  i had enemy with multiple players hit my base 4-5 times in a row before they were able to bubble me.  PLEASE DO SOMETHING TO REWARD THE DEFENDER!
  • XjjjjjjjX
    XjjjjjjjX
    Skilled Warrior
    Joined Apr 2014 Posts: 364
    Just an aside on PVP in the old days when the event was not every month most players would have a "cease fire" during the event.  I and some other players still respect this rule.  Now the event is every month that means for 12 weeks of the year or 3 months or 25% yes 25% of the year I do not do PVP.

    You just don't how we play this game do you Kixeye.
  • SgtEppy
    SgtEppy
    Potential Threat
    Joined Sep 2013 Posts: 29
    Make the base repair and Base Toon repair equal no matter what mix of units are defending. Why have the Judge and Kraken in tandem when someone can now AIR bubble my base, killing both units while doing it with their Herald, or outrunning those 2 Units, the Judge's slow projectiles and the Kraken's speed/range is a flat out joke..... Any leveled Special Unit can flatten any base by itself nowadays, I miss the old Rock/Paper/Scissors approach of the game
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