Official Forsaken Mission Discussion

CM Chris
CM Chris
KIXEYE Community Manager
Joined Mar 2014 Posts: 3,706
edited 16 Jan 2019, 12:50AM
Discuss the January Forsaken Mission in this thread
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  • trumpocalypse
    trumpocalypse
    Potential Threat
    Joined Oct 2015 Posts: 40
    I see that some items are labeled "(PvP)", such as Radioactive Plate IV. I am assuming that means that this armor (and other items like it) would be rendered ineffective on PvE hulls. Just looking for a MOD confirmation. 
  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    @trumpocalypse said:
    I see that some items are labeled "(PvP)", such as Radioactive Plate IV. I am assuming that means that this armor (and other items like it) would be rendered ineffective on PvE hulls. Just looking for a MOD confirmation. 

    Radiactive Plate is Conqueror/Defender only. At least I-III are........

    There 10 types of people. Those who understand binary and those who don't.
  • KrozeR
    KrozeR
    Minor Nuisance
    Joined Feb 2014 Posts: 199
    How to tell whether a blueprint is limited or normal?
  • The Amazing Jeff
    The Amazing Jeff
    Strike-force Captain
    Joined Jun 2014 Posts: 932
    These new siege specials after the first raid and just when we were getting close to having eradicators finished (well less unfinished at least) is all bad. 

    just .... FML.

    why do I play this game again?
    Maths done. "old" fleets (all finished Flag+4 hulls with CL3 and all 4 armours) will take 70% more damage per shot than the "new" build (Cl4+lowered cannon mount). 

    there are of course more variables than just resistance (combat speed, range, building damage) but considering that you WILL take the salvo from the pyro launchers (I forget the actual name) as a minimum then you can expect to lose your fleet in roughly half the time under fire.
  • The Amazing Jeff
    The Amazing Jeff
    Strike-force Captain
    Joined Jun 2014 Posts: 932
    edited 16 Jan 2019, 8:43AM
    Looks good on Shrike and Hydra though, takes the Hydra above my current Eradicator resistances... 

    *edit - of course we don't know what specials they'll bring out aimed at the shrike....

  • impossibru
    impossibru
    Strike-force Captain
    Joined Dec 2013 Posts: 644
    Next raid damage tweaks is going to be EVIL if you dont refit, gamble is short weapon range more damage or just higher resistance and more speed...
  • stephenl90
    stephenl90
    Strike-force Captain
    Joined Mar 2013 Posts: 782
    LCM 2 with -40% combat speed ?????????

  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    @d.scott.hewitt said:

    @trumpocalypse said:
    I see that some items are labeled "(PvP)", such as Radioactive Plate IV. I am assuming that means that this armor (and other items like it) would be rendered ineffective on PvE hulls. Just looking for a MOD confirmation. 

    Radiactive Plate is Conqueror/Defender only. At least I-III are........

    Okay. I was thinking the Conqueror Armours. Is Plate for Buildings and PLATING is Ships?

    There 10 types of people. Those who understand binary and those who don't.
  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    @stephenl90 said:
    LCM 2 with -40% combat speed ?????????

    Yeah. Read the Description. It reduces Combat Speed and Ballistic Range {on the SHORTEST Range Weapons in the game} in order to increase the other stuff........

    There 10 types of people. Those who understand binary and those who don't.
  • Sleeping Bear
    Sleeping Bear
    Strike-force Captain
    Joined Feb 2012 Posts: 687
    KrozeR said:
    How to tell whether a blueprint is limited or normal?
    Look in your shipyard 
    Sometimes I wonder why CM's are not named Larry. Curly, Moe and Shemp. 
  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    @stephenl90 said:
    LCM 2 with -40% combat speed ?????????

    They also took the Accuracy Boost off Nuc ACC III

    There 10 types of people. Those who understand binary and those who don't.
  • Jagang50
    Jagang50
    Minor Nuisance
    Joined Dec 2016 Posts: 143
    You are taking the piss, plain and simple...
  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    @Sleeping Bear said:
    KrozeR said:

    How to tell whether a blueprint is limited or normal?

    Look in your shipyard 

    They should be in. The three Siege Upgripes are Unlimited. Building stuff we won't know for sure until this afternoon. Turrets are gonna be Limited, for sure. They are x/4. There are existing Limiteds in FM that are one a week, such as Gale Defense

    There 10 types of people. Those who understand binary and those who don't.
  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    I kinda forgot to complete my thought. If you see something has a cap above 1, it is Limited. Most stuff that says 1, is Unlimited. Although, as I noted, there are exceptions.

    There 10 types of people. Those who understand binary and those who don't.
  • zantil
    zantil
    Skilled Warrior
    Joined Aug 2016 Posts: 378
    When do you upgrade the droppable loot to something usefull? Who still want nailhead rockets?
  • Serpents_Soul
    Serpents_Soul
    Force to be Reckoned With
    Joined May 2012 Posts: 1,747
    So, what is with the points creep in the FM?
    It's 4:20 somewhere!
  • hocuspokus
    hocuspokus
    Minor Nuisance
    Joined Dec 2014 Posts: 246
    haha awesome kix way to escalate the fm 3 mill now for a top prize
  • Kalidor55
    Kalidor55
    Master Tactician
    Joined Jul 2012 Posts: 2,260
    So, what is with the points creep in the FM?
    Its just following the new path they are taking.

    They said thing will change and its changing.  No one told us how it will change.  

    It surely fit in one of those 2 weird words our CM came out with that are supposely the source of all our problems
    .
  • Lt_Caine
    Lt_Caine
    Minor Nuisance
    Joined Jan 2012 Posts: 281
    Still trying to get my head around the LCM.  But FM spawn rates are very good.  In a busy sector and not really waiting on 120 to spawn.
  • DogStar123
    DogStar123
    Force to be Reckoned With
    Joined Mar 2013 Posts: 1,627
    They really put way to much stuff in the FM.Could someone please calculate how many points we need to keep up? Over 30 million? It is really getting old and ridiculous at this point.
  • d.scott.hewitt
    d.scott.hewitt
    Unicorn Overlord
    Joined Feb 2013 Posts: 3,179

    @zantil said:
    When do you upgrade the droppable loot to something usefull? Who still want nailhead rockets?

    The same time they fix Prize Pack III in Titan Rising.

    There 10 types of people. Those who understand binary and those who don't.
  • warren.fee.3
    warren.fee.3
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,930

    @d.scott.hewitt said:

    @stephenl90 said:
    LCM 2 with -40% combat speed ?????????

    They also took the Accuracy Boost off Nuc ACC III

    Fellow ally mate...

    Accuracy on your ship design is a ship vs ship mechanic.
    Accuracy is designed to overcome an enemies evade to increase your chances to hit their ship

    Any weapon.. even with a 1% accuracy will 100% hit a building.
    Buildings have no evade. Static structure.
    Accuracy increase is not needed to overcome a buildings evade.

    Any vs building ships do not need an accuracy boost.
    Accuracy only is needed vs other ships.

    So on a ship vs building fleet you dont need any accuracy buffs....
    But evade buff will always be useful to increase your chances enemy turret projectiles will miss you.

    If you want to put nuc3 on arb breachers.. accuracy doesnt count neither as arb2 is an area of effect weapon. It fires on an area where the enemy ship last was. For these builds projectile speed is good to get the projectile to where the ship was before it can move too far away from the original area the arb2 fired on.

    image
  • tingstromjon
    tingstromjon
    Minor Nuisance
    Joined Sep 2011 Posts: 111

    Im simply shocked that even the top coiners are getting sick n tired of all the BS that been going on. Just consider that if we all or most of us quit coining Ya think only then a good change wojld come along. The route kix is going they are pushing everyong out BUT the coiners. So you have to ask you self why do things to push the little guy out. Thats the greater of the player base. So is it possible to continnue playing and stay ontop ?? With out coining!! No its not no matter how many tokkens we save up or how we build hull shells then fit them, then rank and wait for it now refit or simply Die in an upcoming event. Yea thats right it cant be done cuz when all is said n done timing of these chores and events and raid we have HALF a fleet or an in omplete fleet. So much more can e said but im sure it will be looked down upon or all the trolls will simply throw in there 2 cents about how im just not playing the game right or i dont know what im doing. So feel free .



  • Ryan Schaffner
    Ryan Schaffner
    Potential Threat
    Joined Feb 2018 Posts: 59
    turn up the spawn rate on the 114's. Tired of driving accross the map because they only spawn every 20-30 minutes.
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