Ok - The Final Four! Decide what is the thing you don't enjoy most about BP

KIX_JustMike
KIX_JustMike
BP Game Team
Joined Oct 2018 Posts: 44
Ok so there are really 6 things listed not four because you guys correctly pointed out build and refit times shouldn't be lumped nor should hull building and building building. As much as we hear people raise concerns tied to the chores, everyone here was surprised out how overwhelming repair/refit time was. While I don't expect a ton of changes to the top spot, the order of finish and percentages are what we will be paying attention to. 

and now....

-drum roll please- 


"Bacon" is not an option this time because in November WE HAVE FINALLY DECIDED TO....(CMChris appears out of nowhere...leans over and says something...and then disappears as quickly as he appeared)...Uh, as I was saying Bacon didn't make the top 6. Please vote. It is your civic duty. 

Ok - The Final Four! Decide what is the thing you don't enjoy most about BP 752 votes

Repair Time
51%
AerialVictinitimsullnrubnuschopsyGaylin JohnsDoomsday DragonIzzwaldRobert W H Holmesshadowfirex51Michael WoldingSoulvampyrJoshua PhilpRiver2022thestonemonkeyShadow527RBMKIIskipper53BattlePirate_BlackSharkhitmanDoquebulth 391 votes
Refit Time
6%
Allan RaymauijewelsxXx_TWDQO07Jim Rivenburgneftaly pineirolozzaGilberto PoncevisagablueballerSea Surpentrode77Michael.BrownKing DayspringRapseCasper_SASYvon'sFry lockCut_throat cLord-Hekke 49 votes
All the Chores
10%
DeadSinnerThomas HiggsbobsmithMark A SchusterPhil KratzMarkus KananojaIain MortimerCapn KirkmpgateDon Williscannonfodder147Sassy_PantsCHIACHIACHIAThe_Vengeful_OneTemplar614alhaileBHoardertepelMarshall FrankCarlo DeNauw 77 votes
Hull Build Time
13%
Black Brainmatthewedwards2Lakhbir SinghRagnarok101urnightmareDavid Gilmore CNskouEwokieGoodcopHms-NimrodSauliTimothy GuilcherDaMerlynZamCarla StarkeStorm_TrooperseaglesnestCaptMorgan1Yanusalryanp 98 votes
(Bldg) Build and Upgrade Time
1%
heyo13579Baumann Bau-SpenglereisnokketShizuki-ABFribblettbyizakgurpatrick.mooney.3154Glitchomancyhoward50Les BellRAKODAkixeyeuser_1448712323568_148064298886280Matt Lavers70pesas12 14 votes
Content Overload
16%
Tim Franklintamdhuryan723XxGrantxXRhonijaDrunken SaylrDan ReinhardtMDREikeltjeKim William HarnagelStephen_BblackbeardlarryBrent Myerscapt_bzgecko1987MuddyWolfVvVvVvVvVTACRobert Hestrauss11 123 votes
  • Wild_G
    Wild_G
    Strike-force Captain
    Joined Nov 2011 Posts: 837
    Repair Time
    I voted repair time but again there should be all the above option cause all 6 I have issues with.  But you want to force our hands to just pick only one.  You don't want to fix all of them since you make us only vote for one nor add a all the above option.
  • Aipaloovik
    Aipaloovik
    Minor Nuisance
    Joined Jun 2012 Posts: 163
    Repair Time
    Half repair during raids is the only time repairs are reasonable the only option on the list i don't have an issue with is structure build and upgrade times. Chores i just auto now so not a big deal. But we all know that repair times will not be addressed in any meaningful way the newest hull is a fine example of how repairs are going in the wrong direction we all know manticores repair time is to high now with the release of the proto apollo it has 5 armor slots vs 4 on the manticore so it is 22 minute longer when full dead that is an 1 hour 50 minutes longer for a full fleet 
    Grouchy

  • BattlePirate_BlackShark
    BattlePirate_BlackShark
    Master Tactician
    Joined Sep 2011 Posts: 2,263
    Repair Time
    The crazy repairingtime is one of the biggest issues in the game.
    If i only can pick one thing from the poll, then its the repairingtime.
    Its not funny, if you lose your latest generation PvE fleet during a crash.

    If you cant decrease the repairingtime, then you should create flagships again with a healing ability!
    The Gutspill Skyfire Carrier was an awesome PvE flagship, the new PvE flagships are more...meh.
    BlackShark        Born in Sector 429

    Decoding Pirateslangword "F.A.R.M." = Foolish Amateur Reaches Midgame
  • XziizX 2.0
    XziizX 2.0
    Skilled Warrior
    Joined Mar 2013 Posts: 448
    Content Overload
    How about * do not screw us with raid uping the  damage / armor on targets?

    When ever you are answering what "players first" is or isn't on the page you are really answering your self and debating for your self to justify your actions to us in a matter that makes your decisions in your own mind be the best for the company and the players. 

    I can 100% relate to that as that the company I work for has the same mentality.  I am working for an ISP, our main product is connectivity via fiber optics, we have a partner to add TV just to make our product a "I must have". Our mentality is "customer fist" or "customer is our boss", often the customer don't understand how a project works and thinks "I ordered internet 2 weeks ago, where is it?". They do not understand the concept off digging up the streets to cable it up etc.

    As we see this wee understand that the customer is king / boss, and  we understand that we need to provide more information on how building new infrastructure hangs together with permits of digging, landowners etc. We acknowledge this and are forming new  ways of enlighten our customers to understand the way of a buy / delivery chain. 

     There is also a rule of how / when / how often an entrepreneur can dig in the same spot, in Norway that is 2 years and need to be sent in to the government for approval . Meaning that we could sell fiber optics in an area in 2016, but in 2017 the government is planning a new water line so we cant start until then. Anyhow we have learned during the years and can now provide the information at the sales point

    My point is:

    Players first / customer is king how ever you like it, where  are you without us? Where are we without a signed contract on a fiber connection? We and you can redesign what is player first in meetings, forums or discord. But in the end of the day, the players are your bread and butter. 

    Screw  me once, shame on you, screw me twice shame on me. Screw me  a  3rd time, I use the coins I got from a ticket, but not a cent more. And there is where I am at this point. 

    My trust in Ki goes this far: In 6 month we see a new lead gs and new  promises   
    Homesector: Nope. Sector visited: yes, and some more. Drac / Reaver hulls: Won some, some I didn't win. 
  • Milo-Ant
    Milo-Ant
    Incursion Leader
    Joined Oct 2017 Posts: 1,172
    Content Overload
    can we have a choice for prizes added halfway through raids please?
  • greg.dellinger.9
    greg.dellinger.9
    Minor Nuisance
    Joined Jul 2013 Posts: 112
    Repair Time
    not sure but I voted repair times. Chores are a very close second. A look at this chart explains why repair times are getting worse by the day. Chores that we are required to do now taking obscene repair times.
  • sebastion41
    sebastion41
    Minor Nuisance
    Joined Mar 2013 Posts: 259
    Repair Time
    Repair times, build times and refit times are all too much. They all need to be reduced.
  • Hoot343
    Hoot343
    Skilled Warrior
    Joined Nov 2011 Posts: 316
    Repair Time
    Hull build time & content overload are close tho,,,,
  • Lady Cat
    Lady Cat
    Minor Nuisance
    Joined Jan 2015 Posts: 132
    Repair Time
    I would have to say repair time because when I want to play, I want to be ABLE to play and that is usually what stops me.  Whether I am repairing for a raid a tlc the fm or my base, then something is stopping me from playing.  Coining repairs is ok sometimes but when its for chores it hurts more.  Because chores are something you HAVE to do in game to keep up.  Its not really a choice.  And for those that want it all, its not a choice.  lol.  
  • NotNigel
    NotNigel
    Skilled Warrior
    Joined May 2015 Posts: 432
    All the Chores
    Again with my choice of too much chores. It's really hard to ignore that there's just too much of it in this game. Repair time is my biggest issue right now but the number of chores to do is mostly the reason why the repairs seem to extensive. When you have to do so many chores and gather so many resources daily/weekly, it's not hard to see that it's mostly the chores that are stopping most from having fun. Would reducing repairs solve this problem? No. Would reducing the amount of chores solve the repair problem? Also no, but I can't help but feel they are some way related to each other and that's just slowing me down from having fun.
    ...
  • CHIACHIACHIA
    CHIACHIACHIA
    Force to be Reckoned With
    Joined May 2012 Posts: 1,532
    All the Chores
    Repair time makes the game more expensive but the chores are what is forcing many players out of the game and I might soon follow suit.
  • rob.croft.7
    rob.croft.7
    Minor Nuisance
    Joined Jun 2013 Posts: 138
    Hull Build Time
    not sure but I voted repair times. Chores are a very close second. A look at this chart explains why repair times are getting worse by the day. Chores that we are required to do now taking obscene repair times.
    It's actually much worse than chart shows. Build a 5th standard Skyfire. Run all 5 until dead then 3/4 repair with flag, in a salvage. Rinse & repeat. My flag will 3/4 repair x6 standard boats (with 10/25,200 hp each) before it dies. All you get from the mantis is a day off lol.
  • jdskor
    jdskor
    Greenhorn
    Joined Jun 2013 Posts: 2
    Repair Time
    All Of The Above ( You can start with the repair times first)
  • The Joker 40
    The Joker 40
    Greenhorn
    Joined Jul 2016 Posts: 1
    Maybe go back to farmville as these guys not listening
  • Rammstein
    Rammstein
    Skilled Warrior
    Joined Jul 2012 Posts: 411
    edited 3 Nov 2018, 1:11AM
    Hull Build Time
    I picked what I did becuse the way the game is currently constructed build and refit time are not really seperate items. Raid cycles are designed so that you build a fleet and each raid demands refits to the raid fleet so seperating them is irrelevant. The same applies to the FM fleets. Its just constantly building and rebuilding the same flleets. Hint, most end users do not percive building and rebuilding the same fleets, especially at weeks per, as different and engaging tasks. I would also say all the chores, specifically the FM for me, are drudgery, or not engaging gameplay as it were. Can I do twenty five FM targets each week? Yes. Will I choose to do so over other options I have in my life? No. Compared to the average human I am an extreme introvert and have very little to choose from in the way of social activities so keep that in mind when deciding how far you can push the average player. I will reach the point of “Ive got better things to do” later than most and Im riding that line now. It is the very reason I dont recomend the game to others. If i wasnt already invested I would do what they would do. Decide the game is too much time or coin with too many bugs (glitches for the PC crowd) for too little long term reward compared to other available games.
    I'm an angel. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
  • hanz heizer
    hanz heizer
    Incursion Leader
    Joined Oct 2014 Posts: 1,006
    Well,not easy to say cause ALL of them points are bad.
  • Dario Wilkowski
    Dario Wilkowski
    Master Tactician
    Joined Oct 2012 Posts: 2,386
    edited 2 Nov 2018, 11:35PM
    Repair Time
    If I could drop 3 votes instead of just 1 i would go for in following order that I hate to the root most:
    1. Repair Time -   -->That one is pure insanity since Manticore came out, while base repair would be so so, with Armor etc it get to the insane lvl

    2. Hull Build Time -->Take ages to build any new Hull even empty shell, but with all stuff its just get out of worst nightmare

    3. Refit Time        -->Refit time its painful tho not as bad as other two above. Whats make me irritated is that we are excessively charged(time), for removal/replacing stuff on Hull, while adding stuff to empty slot is fine removing/replacing shouldnt add time
  • Fubar_17
    Fubar_17
    Potential Threat
    Joined Nov 2015 Posts: 91
    Content Overload
    It's good that you are looking to the community for feedback and I thank you for that. It's definitely a step in the right direction. I also hope that while you ask us to make one choice that you don't work on fixing only that or even the top three. Aside from bacon, all of the options you've listed both here and in the initial survey need attention
  • maddad
    maddad
    Strike-force Captain
    Joined Apr 2012 Posts: 617
    edited 2 Nov 2018, 11:52PM
    Repair Time
    Voted repair time,because while PvP rep times are not to bad, PvE is way out of whack,15 to 20 hrs rep if you mess up or get sniped doing a chore or raid chore  is just too much,if was cheaper would coin n carry on,but with the times that high,its dock hit rep log off instead
    upgrades=downfall of battle pirates
  • Nomad59
    Nomad59
    Greenhorn
    Joined Jul 2012 Posts: 21
    Hull Build Time
    there needs to be an all of the above button....
    Nomad
  • Somali-Sid
    Somali-Sid
    Greenhorn
    Joined Jun 2017 Posts: 18
    edited 3 Nov 2018, 12:24AM
    All the Chores
    Repair & build times suck but if we didn't have so many events adding content then we would not need to build or refit as much, so you kill 2 (3?) flies with 1 stone.
    If you lower chores then we don't need as much time from the repair queue as heck, didn't have to spend hours on hours getting parts/titanium causing long damage near end..
    So fix chores & content overdose to have a positive impact on repair, refit and build times.

    Yes cost for baser repairs still be up there but those are not that bad compared to chore fleets.
    Check out raid. Can't even auto T8 targets without massive damage while you got 100% resist (yes, 99.99999984% whatever, bottom line, its high and we still take huge repair times))
  • XVIII-Luna
    XVIII-Luna
    Strike-force Captain
    Joined Sep 2018 Posts: 614
    edited 3 Nov 2018, 2:27AM
    Repair Time
    I don't think ANY fleet should be dead more than 6 hours.
    Not even Tier 99 hulls, because they don't get their stats updated to let them keep up with the times despite how rare and "powerful" they are supposed to be. They should have the standard repair modifier like everything else. Repair times are the insult to the injury of the long build and refit time.
    Started in 2011, sector 19.
  • MC_HANK
    MC_HANK
    Incursion Leader
    Joined May 2015 Posts: 1,220
    Repair Time
    Not sure why we are having a final 4 this isn't the ncaa but ok.

    Repair times on the pve end of things are insane.I have said it numerous times no chore fleet should take at a max 12 hours to repair.Yet somehow repair times keep escalating and so do the damages that we take.
    HANK
  • PER_VERT
    PER_VERT
    Potential Threat
    Joined Feb 2015 Posts: 88
    Hull Build Time
    Most of the choices are very annoying.  I put hull build time, but repair time and building build time are tied with it.  
This discussion has been closed.