The reduction to 20 sectors per world is WAY to much!
We have a lot of traveling alliances and some are big alliances with 100 members.
With only 20 sectors per world, traveling for big alliances wouldnt make any sense anymore.
Some alliances are traveling to other sectors/worlds to do a raid or a Bounty event.
That would stop after the sector consolidation, because there is a risk for a big ally to be splitted into few groups, if there isnt enough space
in the target-sector.
Next problem: a high density of active bases will create LAG-G-G-G-G (Yes! exactly THAT, LOL!)
Every time, i did jump into a sector with a wave of new playerbases, i had the same experience with a high density of playerbases.
A lot of bubbles on the screen will increase the lag.
Not enough maptargets: With the sector reduction, we will lose 80% (!) from the chore targets: uranium- , titanium- and baseparttargets + SSRBs!
With that, the leftover maptargets need shorter respawningtimes with NO BREAK cycles like now. They have to spawn permanently around the
leftover SSRBs. And the SSRBs would need a new cooldown timer.
In my opinion, you should try to do a first "step" with reducing the sectors to 50 sectors per world, otherwise you will create a big mess, because
you doesn´t have any experience with doing that.
BlackShark Born in Sector 429
Decoding Pirateslangword "F.A.R.M." = Foolish Amateur Reaches Midgame