1.) The majority of players feel that "sniping" -- massively strong attackers hitting helpless chore fleets - is a bad thing.
2.) The majority of players don't like in-sector hitting. Sectors become neighborhoods where players chat with their mates and most players prefer to see them as friendly places.
3.) Lag and screen freezes are real. there has been some improvement, but it's still a recurring 'feature'.
4.) Some players prefer less populated, quieter sectors; their style of game play isn't built around constantly griefing your neighbors.
5.) There are a few players who delight in saying vulgar, rude, obnoxious things, simply because they can, because in games their mommy isn't watching and they can be as foul-mouthed as they want to be.
Packing more players into a smaller number of sectors will make all these problems worse.
There will be more sniping, more in-sector hitting, it'll be harder to filter out the potty-mouthed jerks, lag will go up, griefing will become common and comms will become nothing but trash-talking and insults.
Like seeks like -- right now, the game worlds are big enough that players can relocate until they find a sector that works from them. It should stay that way.
At least until after all the PvP refactoring is done and we have a fairer approach to PvP. Just packing lots of players into a smaller number of sectors might provide a short-term revenue boost as the snipers and in-sectors go on a killing spree, but in the long run, there are a lot of players that are on the fence about the value of the game vs. the irritation factor.
You've also stressed what a 'great job' you've been doing at communicating lately -- so, pls explain to us, communicate to us, the logic and rationale behind reducing sector count. What good (from a player PoV) could it possibly do?