Rolling for crews is so tedious and boring, I have a bit of a solution

Bob_K86
Bob_K86
Greenhorn
Joined Feb 2015 Posts: 13
Instead of rolling for 1 crew at a time, why not 5 or ten or whatever and if you like one of them you can select it? Let's say it was a 5 crew advanced roll. instead of a 800 uranium charge it would be 4000, for the five rolls. Sure would be quicker than 1 by 1

  • NotNigel
    NotNigel
    Skilled Warrior
    Joined May 2015 Posts: 432

    Good suggestion. I'm sure kixeye has 0 plans to touch Rouge Crews or rolling for them.

    ...
  • RandySpeedo
    RandySpeedo
    Skilled Warrior
    Joined Sep 2014 Posts: 317
    Would be nice if you could select 3-4 target crews and roll your stash till you get one. Current system is a pain in the tubes. Guess it will never ever happen as it does not benefit kixeye financially. Who knows in this era of players (wallets) first.
  • michaelg21
    michaelg21
    Master Tactician
    Joined Oct 2011 Posts: 2,026
    Or better yet, like I mentioned on the question for Wrong Thinker post-leave the crews alone!! Quit changing the odds on the Grease Monkey, etc. Now they are virtually impossible to get.
  • Sunan_Banang
    Sunan_Banang
    Minor Nuisance
    Joined Apr 2013 Posts: 210
    Or better yet, like I mentioned on the question for Wrong Thinker post-leave the crews alone!! Quit changing the odds on the Grease Monkey, etc. Now they are virtually impossible to get.

    I start to believe that they change the odds. I start with only 1 gm previous raid. I never missed to roll for crew everyday. Not lucky enough? Haha! I cant accept that....
  • Gryffon
    Gryffon
    Strike-force Captain
    Joined Feb 2014 Posts: 627
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.
  • Sunan_Banang
    Sunan_Banang
    Minor Nuisance
    Joined Apr 2013 Posts: 210
    edited 18 Sep 2018, 5:11AM
    Gryffon said:
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.

    tbh, I wasted a few hundred golds to get gm  for the raid but...... They should just 'sell' it at store.
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,456
    Gryffon said:
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.
    i can't think of anything that would infuriate me more.  trying to roll a 3 star gm, say, and being charged 200k uranium only to get an irc crew instead.  or remote raiders.  or death from above.  and then having to go out and refill uranium for another roll that may or may not go your way.

    talk about adding to chores!  smh

    very bad idea imo.   :s 
    image
  • Gryffon
    Gryffon
    Strike-force Captain
    Joined Feb 2014 Posts: 627
    Dazandren said:
    Gryffon said:
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.
    i can't think of anything that would infuriate me more.  trying to roll a 3 star gm, say, and being charged 200k uranium only to get an irc crew instead.  or remote raiders.  or death from above.  and then having to go out and refill uranium for another roll that may or may not go your way.

    talk about adding to chores!  smh

    very bad idea imo.   :s 
    I am not talking about rolling 200k for a 3star im talking about choosing a 3 star crew of your choice and it costing you 200k.  Eliminate the rolling all together.
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,456
    Bob_K86 said:
    Instead of rolling for 1 crew at a time, why not 5 or ten or whatever and if you like one of them you can select it? Let's say it was a 5 crew advanced roll. instead of a 800 uranium charge it would be 4000, for the five rolls. Sure would be quicker than 1 by 1

    here's a thought:  allow us to choose one crew to the right or left of what we actually roll.

    have no idea if that could even be done, but i can't tell you the number of times i've landed on a junk crew in between 2 good crews.

    all wishful thinking of course, but it's a fun thought.  ;)
    image
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,456
    Gryffon said:
    Dazandren said:
    Gryffon said:
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.
    i can't think of anything that would infuriate me more.  trying to roll a 3 star gm, say, and being charged 200k uranium only to get an irc crew instead.  or remote raiders.  or death from above.  and then having to go out and refill uranium for another roll that may or may not go your way.

    talk about adding to chores!  smh

    very bad idea imo.   :s 
    I am not talking about rolling 200k for a 3star im talking about choosing a 3 star crew of your choice and it costing you 200k.  Eliminate the rolling all together.
    OHHH!  sorry i completely misunderstood the way it was worded.

    in that case, i can live with that.  lol

    scared me for a minute.
    image
  • Rapse
    Rapse
    Minor Nuisance
    Joined Feb 2013 Posts: 209
    Gryffon said:
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.

    tbh, I wasted a few hundred golds to get gm  for the raid but...... They should just 'sell' it at store.
    Sorry to say but that is plain stupid.. if you used a few hundreds gold on GM for raid, that wouldnt outweigh the gold cost in repairs without GM.
    ...
  • Sunan_Banang
    Sunan_Banang
    Minor Nuisance
    Joined Apr 2013 Posts: 210
    Rapse said:
    Gryffon said:
    They could just make each crew a certain cost.  Just throwing number out but 3star crews cost 200k uranim, 2star cost 100k, 1star cost 50k and basic cost 10k.  They would still make their money from fleet repairs but it would alleviate the seat time involved in rolling for crews.  I'm feeling like that would be a very beneficial way for kixeye to reduce seat time while maintaining there profit generation.

    tbh, I wasted a few hundred golds to get gm  for the raid but...... They should just 'sell' it at store.
    Sorry to say but that is plain stupid.. if you used a few hundreds gold on GM for raid, that wouldnt outweigh the gold cost in repairs without GM.

    I know that.   :-)
  • James Leon
    James Leon
    Force to be Reckoned With
    Joined Mar 2013 Posts: 1,774
    My solution would just be to break them up into categories and charge people for them individually. 
    ahava veshalom
  • pb007paul
    pb007paul
    Potential Threat
    Joined May 2012 Posts: 92
    GIVE US FOOKING COMMS!!  so may times i cant answer  someone because i'm rolling and already used alot of uri, i dont want too collect a worethless crew just to answer them
  • danielneryf
    danielneryf
    Minor Nuisance
    Joined Nov 2015 Posts: 193
    edited 18 Sep 2018, 9:18PM
    i would go further and suggest that should be 2 extra options:

    Mid stakes (roll 10 crrews at once, pay 10000U). Select 1 of them.

    High Stakes (roll 100 crews at once, pay 100000U) Select up to 5 of them.

    Both the options would save a lot of time for mid and high level players.
  • UN Flash
    UN Flash
    Skilled Warrior
    Joined Oct 2012 Posts: 475
    How about just stop scrolling the crews and just show the one you roll. I find it misleading and dishonest to show a Grease Monkey crew with every other roll, but it takes 300-500 rolls to actually get one. 
  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 745
    For the most part I think these crews are a waste of time.  some of them might mitigate damage 5-10 minutes, but other than gm actually coining repairs to get most of them is a waste of money IMO. 
  • michael.west.750
    michael.west.750
    Force to be Reckoned With
    Joined Mar 2013 Posts: 1,598
    I think the machine learning software has eliminated almost all of the benefits from crews. The software is programmed to make sure we take x to y amount of damage per target. Adding a crew does nothing because of the programmed damage range. I have tested more crews than I can count in the last raid cycle. Nothing made any difference and in most cases, I took more damage by having a crew. I used offensive and defensive crews. I used one star to three star crews. Not much of a difference. This was over the five raid cycle, with tons of crews used in each raid. Even a three star crew that gives +30% all defenses had no affect on damage taken.

    The only ones that matter are grease monkey and silver salty's.
    .
  • SSQUID
    SSQUID
    Incursion Leader
    Joined Mar 2014 Posts: 1,227
    edited 19 Sep 2018, 6:32PM
    all they really have to do is remove the animation and make it insta roll

    most of the time sink is watching a useless stream of crews go by when the outcome is determined as soon as you start the roll

    this casino tactic isn't necessary here,,we are already hooked
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