So they completely removed gaining EXP thru gathering resources. Apparently the issue is with the bonus loot. I asked storm chaser, then remove the EXP with the bonus loot. He said it is not feasible. This is why I call BS on that remark. In an OS 60 , you get the resources, with the loot running you get the 1000% percent with what you kill in the base. Lets see, you dont get the bonus loot with the additional 65K of each you get. So yes it is feasible to separate. Get rid of Master Loot or get rid of the EXP you gain. Your reply to me was and I quote: "what do you want your level to indicate?
how much metal and oil you've harvested or how strong your base is?" Part of War Commander is leveling up, so why do you want to stagnate that. My base is about maxxed. All Kixeye was concerned is the the lower levels level advancing too quickly. SO you worry about the lower levels and forget about all the veteran players. Fix something that wasnt broke. Get rid of the Master Loot is what you need to fix.
1
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
and if Kixeye wants to drop my base to a lvl 44 and not change the base, just the Number ... they are welcome to change the number
Even the greatest redwoods begin as mere saplings.
What about the honor formula? That was based on players level?
There has been a change in the XP for resource equation. Here is how it should work now.
1. If you do not use the Master Loot, you will get XP for gathering resources.
2. If you do use the Master Loot, you will not get XP for gathering resources.
This is a trade off for the player to decide. Do they want the XP or do they want more resources. You must decide which is better for you.
REF: https://www.kixeye.com/forum/discussion/745234
Kixeye Forum/Chat Moderator