"We are credited a three star Salty Dog rouge crew to everyone who hit the 105 with two star or three star salty dog."
this is BS. what about the players who wasted crap loads of Uranium to get a salty of any type only to lose it with this crap .. if you want to sit here and say the players come first then act like it.. this is pure FU to half the players that used the resources to get a salty in the first place!!!!
I wanted to give you a heads up about the fixes we have put in place.
We have fixed the problem with the 105 VXP target causing a black screen when you completed the target. We have also corrected an error that was causing fireballs to launch at the start of the target.
We are sorry for the delay in starting your VXP weekend. Due to this three hour delay we have extended the spawn time of the 105 by six hours, and it will now spawn until 3am PDT on Sunday.
Looks like the targets are not giving the 3 defender class vxp tokens when they are destroyed, may want to look into this. Thanks
WTF!!!!!! i just rolled away more U to get a salty.. check the map 105 are back.. load the salty go out target one and poof there gone.. and my salty is ticking away...
WTF!!!!!! i just rolled away more U to get a salty.. check the map 105 are back.. load the salty go out target one and poof there gone.. and my salty is ticking away...
Why on earth would they ever allow there to be none of these targets on the map during the event?? I've just done the same thing. Kill me
credit the players with a 3 stars salty..ok that is only words for now as i dont have nothing credit in my account yet, or you guys only going credit that salty after vxp weekend ends?? Now if kix credit that TODAY, ok part of the "issue" was resolved. Now Rampage are you and kixeye team completly ignorant about the game? you dont know...no one in kix department knows people use salty`s and greese monkeys at same time? every one wants the GM back too!!!!!! Giving one salty one of this days is just BS!!! players first...lol you guys suck big time, after read Harbin`s letter, new guy with a nice letter...and in the end is only more from the same, words...just empty words as usual in the last years in this game. GIVE THE GM`S BACK to the players and after that ye you and them can use the... "we are sorry"
I wanted to give you a heads up about the fixes we have put in place.
We have fixed the problem with the 105 VXP target causing a black screen when you completed the target. We have also corrected an error that was causing fireballs to launch at the start of the target.
We are sorry for the delay in starting your VXP weekend. Due to this three hour delay we have extended the spawn time of the 105 by six hours, and it will now spawn until 3am PDT on Sunday.
happy that it is fixed put me a poor little none coiner "witch in kix's eyes doesnt exist" that doesnt have fang or proto tides to get urn used up all the 17 chests to get urn he had and was lucky to get 1 2 star salty has still gone to waste since i cant put in a ticket not much i can do. but yet again happy it is fixed now that my crew has run out!
is this how it's supposed to work now? I heard they were changing how vxp was paid, but I'm not going to pay for repairs at that rate.
VXP is granted for damage given to ships and things coded as ships (torp towers) and for damage taken. There is a cap for the amount of VXP you can earn in a target for each hull in the fleet, there always has been. The cap is unknown since I've seen the numbers vary from ship to ship.
People make the mistake thinking that they gain the most VXP from a target by killing the whole target in a single hit, this is false.
You gain the most VXP by going in and out of a target doing or getting some damage and retreating.
Well I didn't hit a 105 because they were gone but still lose the crew. And the six hours additional time you are adding is not adequate compensation since I lost prime playing time for me not midnight to 6AM which you have replaced it with. Realize this game is global and shift like this do not always help some people while others gain great benefit from it. Did a ticket and got some gold but don't feel like grinding the uranium to try and roll up another crew. Very disappointing, players first is not off to a great start imho.
VXP weekend is once again upon us, lets talk about your experiences below.
For those ranking a G.I.D. here's your goal:
The sad problem with getting maxed goal is low xp points after ships are dead, long seat times for maxed ships should be reduced, we should have more xp events to be honest we should have weekly quin fleet xp .
Quin Weekly Fleet XP
How it works?
The process of vxp would be released on the weekend starting on Friday & ending on the following Monday. Each week the xp would raise then extend each week after example:
Week 1 = Double XP Ratio (2x) Week 2 = Triple XP Ratio (3x) Week 3 = Quad XP Ratio (4x) Week 4 = Quin XP Ratio (5x)
Then they would need to apply a Quin XP Weekly XP ruling that would bring back players to being active. The rule would state that players must have at least entered (1-5) ships during the duration of the week. If players have not at least played with one ship during the duration of time the xp for the next week will not be able to be obtained. This would bring back players to the game and allow them to level up each ship or fleet with bonus for each week. The reason why we should have rules in the Quin XP Weekly XP would be to keep fairness for active players.
Finally found a 105 just now (way out of my sector), loaded my salty, suicided the target. Now instead of relaying my dead fleet home like it always does, it is taking the long way. 1Hour plus to get home. Another wasted salty.
Edit: after refreshing 4 times, it finally figured out how to relay home.
Will: "What can we do to make the game more enjoyable for the players?"
Flunky: "Why don't we put so many research garrison's that you can't see anything else, and then only have a couple of 105 Unidentified Assault Force targets spawn."
Will: "That sounds like fun."
Flunky: ... and then when a player hits a target and instant repairs, the target will blow up before he re-enters and won't re-spawn for about another hour."
Will: "What can we do to make the game more enjoyable for the players?"
Flunky: "Why don't we put so many research garrison's that you can't see anything else, and then only have a couple of 105 Unidentified Assault Force targets spawn."
Will: "That sounds like fun."
Flunky: ... and then when a player hits a target and instant repairs, the target will blow up before he re-enters and won't re-spawn for about another hour."
Will: "Brilliant!"
ahahaha xp weekend shamed rocked to be honest bases should be in a different zone not in the same zone as our bases Research Garrison Bases should not be synced to our bases they should be more spread out and have more then just one digit on the list when you have a flood of 120 bases and none of the others there is issues...
No retreat button in URF targets untill you take damage or your fleet is sunk. More dirty tricks people. Can't retreat from Unidentified Raider Fleets targets that your fleet is not built for so you just have to take damage and Kix has Fkd us up the azz yet again. They will say it is a glitch or we are looking into it but it is to late because the weekend is almost over. Hey kix and your programmers, Do you really think we do not see what you are up to NO REALLY DO YOU THINK WE ARE THAT STUPID !!! Another coin grab trick as we have come to expect. WT has brought his dirty tricks to BP already! IT"S OFFICIAL! Any one else having the no retreat till you take damage from Unidentified Raider Fleets problem?
this is BS. what about the players who wasted crap loads of Uranium to get a salty of any type only to lose it with this crap .. if you want to sit here and say the players come first then act like it.. this is pure FU to half the players that used the resources to get a salty in the first place!!!!
our fleet need to fire/hit the enemy at-least once, then run.... and that is the time where the retreat button start to work., SMH
Now if kix credit that TODAY, ok part of the "issue" was resolved.
Now Rampage are you and kixeye team completly ignorant about the game? you dont know...no one in kix department knows people use salty`s and greese monkeys at same time? every one wants the GM back too!!!!!!
Giving one salty one of this days is just BS!!! players first...lol you guys suck big time, after read Harbin`s letter, new guy with a nice letter...and in the end is only more from the same, words...just empty words as usual in the last years in this game.
GIVE THE GM`S BACK to the players and after that ye you and them can use the... "we are sorry"
I just did 3 and they are not dropping the 10k tokens.
Yeah, the players that used a single star salty probably should get compensated with at least a 2 star salty to be consistent with the methodology.
People make the mistake thinking that they gain the most VXP from a target by killing the whole target in a single hit, this is false.
You gain the most VXP by going in and out of a target doing or getting some damage and retreating.
The sad problem with getting maxed goal is low xp points after ships are dead, long
seat times for maxed ships should be reduced, we should have more xp events to be
honest we should have weekly quin fleet xp .
Quin Weekly Fleet XP
How it works?
The process of vxp would be released on the weekend starting on Friday & ending on
the following Monday. Each week the xp would raise then extend each week after example:
Week 1 = Double XP Ratio (2x)
Week 2 = Triple XP Ratio (3x)
Week 3 = Quad XP Ratio (4x)
Week 4 = Quin XP Ratio (5x)
Then they would need to apply a Quin XP Weekly XP ruling that would bring back players to
being active. The rule would state that players must have at least entered (1-5) ships during
the duration of the week. If players have not at least played with one ship during the duration
of time the xp for the next week will not be able to be obtained. This would bring back players
to the game and allow them to level up each ship or fleet with bonus for each week. The reason
why we should have rules in the Quin XP Weekly XP would be to keep fairness for active players.
I know it's pedantic, but you screwed it up and already have someone complaining they didn't get a crew that does not exist.
Update: VXP weekend is not really the whole weekend, it's just a few select times throughout the weekend. "Good luck captains!"
Edit: after refreshing 4 times, it finally figured out how to relay home.
Will: "What can we do to make the game more enjoyable for the players?"
Flunky: "Why don't we put so many research garrison's that you can't see anything else, and then only have a couple of 105 Unidentified Assault Force targets spawn."
Will: "That sounds like fun."
Flunky: ... and then when a player hits a target and instant repairs, the target will blow up before he re-enters and won't re-spawn for about another hour."
Will: "Brilliant!"
They will say it is a glitch or we are looking into it but it is to late because the weekend is almost over. Hey kix and your programmers, Do you really think we do not see what you are up to NO REALLY DO YOU THINK WE ARE THAT STUPID !!! Another coin grab trick as we have come to expect.
WT has brought his dirty tricks to BP already! IT"S OFFICIAL!
Any one else having the no retreat till you take damage from Unidentified Raider Fleets problem?