Letter from Will Harbin about the Future of Battle Pirates

  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,103

    I would like to believe this... but I don't.


    The promises, trust us, rebalance etc have all be promised before and quickly broken, or made worse.


    You will be judged by your immediate actions and not your long-time promises. You have little real understanding how upset the community is and how so many are barely hanging on by a thread.

    I believe that you will just develop more content to force us to pay for your mistakes. We have seen it all before, many times. You do not have time for a grand plan! The communities patience is exhausted and we don't trust you. This is probably your last throw of the dice for most players I know.

    So here is my challenge for you, take some immediate action by:

    #1 immediately abandon your proposed FM changes so you don't leave even more players behind

    #2 return the Draconian bases and Draconian Uranium bases so that players can get the necessary resources they need to play

    #3 drop the repair times on your current PvE hulls by 50%
    One little question: HOW do you want to do the raids from the next skirmish raidformat?
    Guess what: probably with skirmish ships which can do the current uraniumtargets?
    Which will ask me an other question: HOW did you do the raids from the LAST skirmish raids in 2017?

    DUB´s are history...nobody need them if they would play the game.

    If you are doing the raids from all raidformats, you will have the fleets for all maptargets (uranium, titanium and baseparts)
    If you want to refuse to build a fleet for uranium targets, you will not be able to do any from the raids in the skirmish raidformat.

    To the FM changes...it will only affecting the top players with the top fleets...which are the minority!

    I have to admit, that it was a major error to put the new armor for the Inferno Dragons way to late into the game...
    that armor had to be released at the same time like the IDs...like the com armor for the Manticores.
    Now its to late, the damage is done...we have to refit or to build the Inferno Dragons.

    In my case, i had built two IDs, but i will not refit them with the new armor, nor i will refit the weaponsetup to fit into a fleet with the Greta`s ID.
    Its easier for me to build new IDs for that purpose to have a complete balanced Greta`s ID fleet.
    I will keep the IDs with the charged armor, just in case there are TLC´s which NEED ships with charged armor...who knows?

    A lot of pirates doesnt even have started to build IDs, because of the 111´s. As long as the 111´s are existing, you shouldnt have a problem
    with the FM, because you can use your old IB´s or Zelos/Monolith fleets till you have a ID fleet ready.

    Keep in mind, that next year, the IB´s and the Zelos/Monoliths will only be able to do the lower level FM targets.
    You Sound like a developer more than a player .... Just saying. 
  • TIGGGGGER
    TIGGGGGER
    Minor Nuisance
    Joined Jul 2012 Posts: 210
    dam yall are a tough crowd ...give kix a break after all this is a game and it will never be perfect.... in my humble opinion BP is a high level strategy game (builds ...advanced tech..and so on) that is not  apealing to the general gamer........ enough ranting go'n on here I want to thank you Will and  look fwd to a better BP expeirence
  • UN Flash
    UN Flash
    Skilled Warrior
    Joined Oct 2012 Posts: 475
    And yet they put an unreasonable deadline on the survey chore. I know, I know, we don't have to do it.....or do we?
    Greetings, Captains. Share your thoughts on July's Event, “Draconian Conquest: Supremacy”! Fill out the Survey  here  by Wednesday at 5pm PDT.
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257

    I would like to believe this... but I don't.


    The promises, trust us, rebalance etc have all be promised before and quickly broken, or made worse.


    You will be judged by your immediate actions and not your long-time promises. You have little real understanding how upset the community is and how so many are barely hanging on by a thread.

    I believe that you will just develop more content to force us to pay for your mistakes. We have seen it all before, many times. You do not have time for a grand plan! The communities patience is exhausted and we don't trust you. This is probably your last throw of the dice for most players I know.

    So here is my challenge for you, take some immediate action by:

    #1 immediately abandon your proposed FM changes so you don't leave even more players behind

    #2 return the Draconian bases and Draconian Uranium bases so that players can get the necessary resources they need to play

    #3 drop the repair times on your current PvE hulls by 50%
    One little question: HOW do you want to do the raids from the next skirmish raidformat?
    Guess what: probably with skirmish ships which can do the current uraniumtargets?
    Which will ask me an other question: HOW did you do the raids from the LAST skirmish raids in 2017?

    DUB´s are history...nobody need them if they would play the game.

    If you are doing the raids from all raidformats, you will have the fleets for all maptargets (uranium, titanium and baseparts)
    If you want to refuse to build a fleet for uranium targets, you will not be able to do any from the raids in the skirmish raidformat.

    To the FM changes...it will only affecting the top players with the top fleets...which are the minority!

    I have to admit, that it was a major error to put the new armor for the Inferno Dragons way to late into the game...
    that armor had to be released at the same time like the IDs...like the com armor for the Manticores.
    Now its to late, the damage is done...we have to refit or to build the Inferno Dragons.

    In my case, i had built two IDs, but i will not refit them with the new armor, nor i will refit the weaponsetup to fit into a fleet with the Greta`s ID.
    Its easier for me to build new IDs for that purpose to have a complete balanced Greta`s ID fleet.
    I will keep the IDs with the charged armor, just in case there are TLC´s which NEED ships with charged armor...who knows?

    A lot of pirates doesnt even have started to build IDs, because of the 111´s. As long as the 111´s are existing, you shouldnt have a problem
    with the FM, because you can use your old IB´s or Zelos/Monolith fleets till you have a ID fleet ready.

    Keep in mind, that next year, the IB´s and the Zelos/Monoliths will only be able to do the lower level FM targets.
    You Sound like a developer more than a player .... Just saying. 
    he sounds like someone who at least has a bit of an idea on how to play strategy games.

    makes a pretty good point on building new versus refit too. i might need to consider it.
  • Pirate.Pete
    Pirate.Pete
    Minor Nuisance
    Joined Feb 2013 Posts: 102
    What a crock of s...!   

    Wonder how the letter to the shareholders explained the falling revenues and player participation rates?

    And how is someone who calls himself "WrongThinker" meant to instill us with any confidence at all that anything will improve?


  • Capt Daffodil
    Capt Daffodil
    Potential Threat
    Joined Jan 2012 Posts: 63
    What a crock of s...!   

    Wonder how the letter to the shareholders explained the falling revenues and player participation rates?

    And how is someone who calls himself "WrongThinker" meant to instill us with any confidence at all that anything will improve?


    Since it's a privately held company, there are no shareholders, which is part of the problem -- if there were shareholders, they'd have forced change a long time ago. Fact is, they'd probably have dumped a failed executive mgmt before now. 

    Yeah -- it's telling when the new staff has to hide behind an alias. 
  • warren.jennings.7
    warren.jennings.7
    Greenhorn
    Joined Apr 2013 Posts: 4

    Maybe what you should do is seperate the whales on their own servers and leave middle to lower players together. Or do what some games have done. Seperate PvP from PvE. Have seperate servers for that. Base it on tech lvl, spending, alliance size, whatever will make it fair for players not to be farms for whales.

  • THE WALLY
    THE WALLY
    Greenhorn
    Joined Nov 2017 Posts: 7
    i agree with some comments here especially one ...stop listening to the coiners that plough a fortune in every raid the big whales as there called , your mid level players who put money in constant are a big value to your company give them something too play for , many mid players now say i would coin more if it was worth the coin but sadly its not , fm changes and dubs are horrific and drac bases nedd to come back i see some players spending a whole day to get titanium , base parts and uranium , where the fun in that ??
    It wasnt me ?
  • Capt Daffodil
    Capt Daffodil
    Potential Threat
    Joined Jan 2012 Posts: 63
    One of the immediate problems we're going to see is that there are 30,000 angry, frustrated, irritated customers who will see this opportunity to vent and each and every one of them has a list of suggestions on how to improve the game. There will be a deluge of comments that will be nearly impossible to sort thru and make sense of. (Impossible for an organization that has a long history of arrogance towards its customers).

    Surveys and polling might help, but the ones we've seen so far have been so poorly constructed they'll only make things worse. 

    I predict lots of Public Relations bullSnot, lots of clever marketing campaigns, and some changes to stuff that doesn't matter. Then once the sheep go back to quietly grazing, they'll sit in their offices and have a big laugh at how gullible we are. 
  • Capt Daffodil
    Capt Daffodil
    Potential Threat
    Joined Jan 2012 Posts: 63
    Zeus6927 said:
    I am waiting for the apology from all the moderators that threw complaints and opinions back at players over the years...  I feel I will be waiting a long long time.
    Please do not blame the mod over the years Kix has treated them as mushroom keeping them in the dark and feeding them bull poo.
    The gd team have often told them no change made only to have to admit later map changes,speed changes and damage changes 
    Yes, that needs to be re-emphasized. They're just doing their job. Often a lame excuse and TBH, the feeling of power they get from access to insider knowledge must be very, very nice, but in the end, most of them have tried to be fair. 
  • typhoon666
    typhoon666
    Greenhorn
    Joined May 2013 Posts: 5
    Think this post from kix almighty has come too late for many players. There were less than 100 players in our sector that even bothered to do the raid. Many of my alliance have already created accounts and formed clans on World of Warships. We are finding it both fun and playable without cost. Something that Kix lost interest in providing long ago.  Your cash cow is drying up as us punters move away
  • Spack
    Spack
    Master Tactician
    Joined Jun 2011 Posts: 2,202
    This whole thread is fishy......There's something strange afoot. Why's Destro not posting from his own account and this doesn't really sound like him....Have KIXEYE hired Steve Bannon and are we going to see strange goings on on Will's twitter feed next? I reckon there's Russian collusion going on!
    DESTRO said: 
    The Almighty Spack

    KIXEYE Swag said:
    Spack is actually my Tyler Durden.
  • Tim Monroe23
    Tim Monroe23
    Potential Threat
    Joined Apr 2015 Posts: 43
    IF ITS TRUE THAT'S GREAT
  • Capt.Bly
    Capt.Bly
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,576
    I find it ironic that NOW were finally getting some feedback; wonder why, my guess is because it's FINALLY hitting his wallet!! Too many people are walking away from what was once a glorious game. I remember setting my alarm in the wee morning hours, just before my ship made contact with a base to attack, that I sent before I went to bed. I remember whole sector wars where 100's of battles were taking place simultaneously. I remember when U could coin a repair for a reasonable amount and keep the battle going. Where have those times gone? That's when the game was FUN!! Talk about complacency!! This is the mess you created, is there time to fix it? Who knows, but, in order to increase revenues, you're going to have to take a cut in the beginning, reduce build times, reduce repair times, slow down content overload, and maybe you could attract NEW players to the game. That's my thoughts for what it's worth!!
    players first my ****
  • Shadows-13
    Shadows-13
    Strike-force Captain
    Joined Aug 2016 Posts: 866
    edited 17 Jul 2018, 1:31PM
    Capt.Bly said:
    I find it ironic that NOW were finally getting some feedback; wonder why, my guess is because it's FINALLY hitting his wallet!! Too many people are walking away from what was once a glorious game. I remember setting my alarm in the wee morning hours, just before my ship made contact with a base to attack, that I sent before I went to bed. I remember whole sector wars where 100's of battles were taking place simultaneously. I remember when U could coin a repair for a reasonable amount and keep the battle going. Where have those times gone? That's when the game was FUN!! Talk about complacency!! This is the mess you created, is there time to fix it? Who knows, but, in order to increase revenues, you're going to have to take a cut in the beginning, reduce build times, reduce repair times, slow down content overload, and maybe you could attract NEW players to the game. That's my thoughts for what it's worth!!
    And improve customer service so players not frustrated every time something goes wrong then get blamed for it happening.
    Know your enemy and know yourself and you can fight a hundred battles without disaster.
    -Sun Tzu
  • Shapu_the_farm
    Shapu_the_farm
    Master Tactician
    Joined Sep 2015 Posts: 2,045
    edited 17 Jul 2018, 2:01PM
    Must have been a poor turnout for the raid .
    There have been poor turnouts the last three raids.  They tuned up the damage too high to try to make money on coins and overdid it.

    I actually REALLY like this raid format.  It requires driving, can't be consistently autoed, and has a neat and new feel to it.  If the damage were tuned to an appropriate level it would be one of the best raids in the last three or four years.  It's hard to beat the Garrison raids of 2016, but this would be close.

    The issues, as Harbin correctly point out, stem from the failure of the Dev Team to fix problems and, I think, to *test* in the game environment.  Time and time again I and others have pointed out bugs, lags, broken things, and other crap that was shoehorned into the game without being appropriately tested.  How many times in the last two years have we seen "the update has been rolled back" or "such and such a target has been removed"?  More than any good game should.

    As another example, look at the countermeasure fix.  It was long overdue but as soon as it went out players started complaining that their boats weren't performing like they did and they couldn't do as much game work.  That's a reasonable complaint - but one that could have been avoided if the Dev Team had looked at how the new countermeasure rules would affect *actual player fleets*.  They clearly didn't look at that and had to make a fix to the damage output of the targets on the fly in the real game environment.

    And how many changes have been rolled out without fixing the core issue: player loss at level 50?  Going from 49 to 50 is a death sentence for many players these days because the hulls are stronger but the base defenses aren't any easier to get.  The TLCs bring out important and some might say necessary hulls, but the campaigns smaller players can actually do are at this point almost completely worthless.  The Mercury? Vassago's interdictor? Those are collectors' hulls at this point and worthless in the modern meta.  Even a bunch of the hulls in the foundry are now worthless - lookin' at you, hellwraith.  The Campaign system actually sets players up for failure because they spend time and gain levels on garbage.

    The game needs to re-evaluate how it prepares the smaller players to enter the big boy world, and it needs to ditch the level system.  It's time to go to a Tier system where player bases are Tiered, where hulls and fleets are Tiered, where PvP is tier-gated, and where raid targets are tier-gated (or hitdown penalties are applied based on tier rather than base level).  They already have all the data they need to make these changes, they just need to do it. I have made a suggestion in the past which, if I may be so bold, would fix a lot of the current level-based nonsense.

    Player complaints are nothing new, and in the past the team has responded - the build times of new hulls are SIGNIFICANTLY less than they used to be.  Some of you whippersnappers won't remember when hulls took a month - literally - to kit out completely.  Two days' build time for each component was not unheard of, and these were boats with three or (gasp!) four special slots and 6-8 weapon slots.  Today's builds are much shorter.  The use of the hull class system is actually good - it's realistic and while it takes away some flexibility it helps streamline build decisions.  It also helps players understand what is coming up.  I want to believe, because I love this game, that the new team can fix these issues.

    Look, credit where it is due: Harbin is trying to fix his golden goose.  And there's a chance that this could do that.  But the content has to be evaluated, top to bottom, to see where it fits and what is necessary to fix it.  This is going to take time.


  • jim.lore.31
    jim.lore.31
    Minor Nuisance
    Joined May 2013 Posts: 103
    As a Missourian....I am at my core a skeptic. I hope all of this is good news and Will can follow through with what this letter says.  I am skeptical however i will wait and see. 
  • DaMerlyn
    DaMerlyn
    Skilled Warrior
    Joined Feb 2012 Posts: 419
    YAYYYYYYY!!!! If it is true anyway!

    Longtime, 7 year, player here. I lead 3 ali groups, so I hear it all. Want to fix BP, below is a list of suggestions from my folks.

    No more chores!

    Space big events, raid, bounty, a little better.

    Either finish the parts of the game that Kix started then drifted away from or get rid of the garbage! Foundry, R+D, expeditions, arena, gantrys etc!

    Learn to balance the game! Easy things for lil guys as well as better things for the big players!

    All that being said one last comment: I AM AN IDIOT! Because good, bad, indifferent, I am still a loyal player of BP. So I will echo our CEO

    "Long Live Battle Pirates!!!!!!!" 


  • leonvdburgh
    leonvdburgh
    Strike-force Captain
    Joined Oct 2013 Posts: 648
    What a joke. We ask and was ignore for how long now. Yeah wait and see. Guess we will be ignore again. Money train dry up.
  • jredwar
    jredwar
    Greenhorn
    Joined May 2015 Posts: 12
    Thank you for time and such a heart felt and informative letter .  I guess we will see the future together for a bit longer.  I hope it's brighter than it has been for fixed incomes such as myself...  \c:
This discussion has been closed.