-He's one of the few that are good in attack and defense in both PvP and PvE.
-Has tech that grants him immunity to Shock AND Scramble, which is critical for a tank hero.
-As a Survivor, he also benefits from a Faction buff (Warlust) that matches his main role and makes him more lethal.
-Has high resistance to Area damage (Overwatch + Billy Goats) and Burst damage (Main tanks + Rail Launchers).
-He's perfect as a front-liner as well as a guardian to the DS, Juggernaut, and Legendary Laser tanks combo.
Roland's Stats from level 1 ~ 10DPS Breakdown:
Lets see the Hammer first:Hammers
fire one volley of 7 missiles, then take 4 seconds to reload. They fire at a random zigzag pattern with a 0.025 second between each shell. and that's why their shells can bypass Adaptive Armors and Damage Caps.Roland
Roland's firing pattern is more uniform. From level 1~9:
Fires 2 volleys. each volley contains 10 shells and each shell deals up to 150K damageAt level 10:
Fires 3 volleys, each volley contains 10 shells, each shell deals 164,500 damage
Total damage before reloading= (Damage per shell 164,500) x (30 shell) = 4,935,000
Damage Per Second (DPS)= Random tests vs units: (I will post more later)
[Dmg per shell x No. of shells] ÷ [ (RoF x No. of volleys) + Reload Time ]
[164,500 x 30] ÷ [ (0.75 x 3) + 5 ] = [4,935,000] ÷ [7.25] = 680,690
Heroic means that he's equipped with all 3 heroic tech. Sometimes I use the Zombifier tech, especially vs buildings.
Diamond III is a level 3 relic, which adds 6% damage and damage resistance.
♦ Hammers (Roland) and custom Cyclops (Polly) have always been the perfect bait to absorb AoE damage from Overwatch turrets and Billy-Goats.
At level 10, Roland can absorb up to 22 Billy-goat volleys like a boss! (He was equipped with Heroic tech but no Diamond)
♦ Roland (Heroic + Diamond III) vs level 13 Command Center - at Zero Warlust
♦ Roland (Heroic + Diamond III) vs level 13 Command Center - at 100% Warlust
As you see, he almost destroyed the CC after the 3rd volley. I'm sure he could have done it if the Diamond tech was maxed.
(Thanks to Axel for helping with this test)
♦ Roland (Heroic+Diamond III) vs a level 5 Prophet
Died after 14 shots from the Prophet
♦ Roland (Heroic) vs Elite Darkstorm (level 20 with tech)
Died after 56 direct shots from the DS
DPR of a level 20 DS is 1,950,000 x 56 shots = 109,200,000... of course we don't know the Darkstorm's damage modifiers vs heavy vehicles, but based on Roland's HP alone, he only received 85% of that damage.
♦ Removed his Heroic training, which adds a 50% resistance to Burst, and tested again vs a DS
Died after 28 shots
♦ Roland (Heroic + Diamond III) vs Full platoon of level 20 Vindicators & level 5 Sunder
♦ Roland (Heroic + Diamond III) vs level 21 Elite War Rig (I don't have the Omega, so I used 2 Rigs to compensate)
Killed both Rigs but lost around 40% of his health
♦ Roland (Heroic + Diamond III) vs level 30 Elite Herald
Died after 59 volleys and 4 shells (total of 358 shells x 297,500 damage=106,505,000)
Roland has a 15,750,00 HP, and only received ~85% of that damage.
♦ Roland (Heroic + Diamond III) vs Full platoon of level 20 Phalanx with max Diamond
No comment. lol
♦ Roland (Heroic + Diamond III) vs Max Rail Launcher
Died after 34 shots. impressive!
♦ Roland (Heroic + Diamond III) vs Max Rail Launcher + Max Fusion
Died after 11 shots
♦ Roland (Heroic + Diamond IV) vs Level 20 Sharpshooter (+40% Stronghold buff +25% Destroyer buff +48% GoGo-Bar buff + equipped with all damage tech)
Died after 31 shots!!!
♦ Roland (Heroic + Diamond IV) vs Level 18 Drakon (+40% Stronghold buff +25% Destroyer buff +48% GoGo-Bar buff + equipped with all damage tech)
Died after 21 shots! Plasma is more effective than Burst damage when dealing with a Roland equipped with Heroic Armor (-50% Burst)
Tank Treads - Melee Attack
Roland and Hammers can run over enemy units and buildings to destroy them. Honestly I'm disappointed at how underwhelming this ability at max level.Ability: Spawns Detonators
From level 1~9 spawns 8 low level Detonators
At level 10 spawns 12 higher level DetonatorsZombifier
-Roland and Weaver's zombifier has no negative effects on the Warlust bonus.
-Roland's zombifier spawns huge number of zombies at once due to his wide splash radius (followed by Sunder & Oren).
-Zombies can also spawn from units\buildings that were run over by Roland's treads.
-Zombifying enemy infantry\Tanks\LSDs adds into the Warlust meter twice:
- First when you kill the units and turn them into zombies
- When those zombies are killed by the enemy.
-Zombies can also infect\kill other units\buildings and help you get generate more Warlust.
-Zombies that spawn from killing units (Nightmares, Ultra tanks, Bighorns,..etc) are more durable than zombies that spawn from buildings.
P Sherman, 42 Wallaby Way, Sydney.