manticore is the fleet you had to get for the raid so by rights it should be able to do all targets including lvl 41 and 60s 41s and 60s would or should be free targets for the manticore as its the raid fleet !!! i prefer to hit top lvl targets to get the raid over with but my fleet should do them if i want for near free
You mean the fleet that he posted for the 2 coin repair that was from a test server, or the one he ran right at the start of the raid when the targets were much easier? At this point I question the integrity of some on that page.
Yea, I'd like to see new vidoes made showing they can still do 104s and 106s for one hour repair each.
to be fair on tsm they did remove the old vid. i still want to try the following - i didnt even consider that special and my current scatter fleet is a sliver of damage short.
Good job Kixeye. I came back and spent money on this stupid game again after 4 years. WOW was I wrong to think anything might have changed. Enjoy my money, its the last you will see of it!!!
Thanks. Was this made before the damage increase though? I believe I saw this video already, yesterday.
One hour is impressive. Good job.
I just did 104 and 106 with missle manti's for four hours fifteen minutes damage. So about two hours per target. Which would have been one hour before the damage jack up yesterday evening.
Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
Not sure how only two phals will do. My scatter fleet has five phals and four sprints and they can't shoot down many of the cyro missles from the turret ships.
My scatter fleet takes eight hours damage from a 104/106 set with a 1 star steelhead. So your repair time is impressive. I stopped using my scatter fleet as not worth the repair time.
Hit 104/106 with missle manti's and hit 60s with phoenix while manti's repair.
I found a one star wolfpack in my collection of crews and gave it a try. Seems to work a little better than a one star steelhead crew.
In the 104, you can ignore two of the three turret ships and let them come to a complete stop further up the screen. Kill everything else off and then 28 second pinch one of the turret ships and take it out no damage. Then retreat and go back in and wait for the final turret ship to come to a complete stop and then pinch and kill that one for no damage. Since I can't seem to shoot many of the cyro missles down, pinch is a better plan.
Not sure how only two phals will do. My scatter fleet has five phals and four sprints and they can't shoot down many of the cyro missles from the turret ships.
My scatter fleet takes eight hours damage from a 104/106 set with a 1 star steelhead. So your repair time is impressive. I stopped using my scatter fleet as not worth the repair time.
Hit 104/106 with missle manti's and hit 60s with phoenix while manti's repair.
Mine is doing the 104 and 106 for 40 minutes damage each with fancy driving. I had only 3 phans which worked good, but you would need too not get into ship missile range and turret missile range if you wanted to shoot all turret missiles down. Refitted one of the new lvl 3 anti missiles on also and it helps to give a bit more leniency to the driving around the turret missiles. All antis are on flag ship.
"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
Not sure how only two phals will do. My scatter fleet has five phals and four sprints and they can't shoot down many of the cyro missles from the turret ships.
My scatter fleet takes eight hours damage from a 104/106 set with a 1 star steelhead. So your repair time is impressive. I stopped using my scatter fleet as not worth the repair time.
Hit 104/106 with missle manti's and hit 60s with phoenix while manti's repair.
Mine is doing the 104 and 106 for 40 minutes damage each with fancy driving. I had only 3 phans which worked good, but you would need too not get into ship missile range and turret missile range if you wanted to shoot all turret missiles down. Refitted one of the new lvl 3 anti missiles on also and it helps to give a bit more leniency to the driving around the turret missiles. All antis are on flag ship.
Not sure how only two phals will do. My scatter fleet has five phals and four sprints and they can't shoot down many of the cyro missles from the turret ships.
My scatter fleet takes eight hours damage from a 104/106 set with a 1 star steelhead. So your repair time is impressive. I stopped using my scatter fleet as not worth the repair time.
Hit 104/106 with missle manti's and hit 60s with phoenix while manti's repair.
Mine is doing the 104 and 106 for 40 minutes damage each with fancy driving. I had only 3 phans which worked good, but you would need too not get into ship missile range and turret missile range if you wanted to shoot all turret missiles down. Refitted one of the new lvl 3 anti missiles on also and it helps to give a bit more leniency to the driving around the turret missiles. All antis are on flag ship.
missiel or scat mantis?
Scatter. Key is to have 1 ship away to have splash damage focused on it.
"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
With the rumors that there is penetrative defense in the targets I think I might change my scatter build from carbon fiber+roaring to scatter system+narrow aperture.
In the 106s, I have noticed that the Kodiak ships never run out of the special rounds even after the ammo carriers are dead.... I thought they were only supposed to have 3 shots not 5 or 6. In the 104 this happens but not the 106. Anyone else noticed this?
The first time it happened I thought i was seeing things but now it is happening every 106 now I watch for and plan my route....not amused.
Not sure how only two phals will do. My scatter fleet has five phals and four sprints and they can't shoot down many of the cyro missles from the turret ships.
My scatter fleet takes eight hours damage from a 104/106 set with a 1 star steelhead. So your repair time is impressive. I stopped using my scatter fleet as not worth the repair time.
Hit 104/106 with missle manti's and hit 60s with phoenix while manti's repair.
Mine is doing the 104 and 106 for 40 minutes damage each with fancy driving. I had only 3 phans which worked good, but you would need too not get into ship missile range and turret missile range if you wanted to shoot all turret missiles down. Refitted one of the new lvl 3 anti missiles on also and it helps to give a bit more leniency to the driving around the turret missiles. All antis are on flag ship.
missiel or scat mantis?
Scatter. Key is to have 1 ship away to have splash damage focused on it.
Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
no, i meant using carbon fibre casing on one of my scatter ships. seemed like an interesting choice.
Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
no, i meant using carbon fibre casing on one of my scatter ships. seemed like an interesting choice.
I have Carbon Fiber on two of mine in place of ES4 and it helps kill faster. One wasn't enough and three made no extra difference.
Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
no, i meant using carbon fibre casing on one of my scatter ships. seemed like an interesting choice.
Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
no, i meant using carbon fibre casing on one of my scatter ships. seemed like an interesting choice.
Have any of you put the darkwing on, i have full scatter build, carbon casing seems like a good idea, just wondered about DW?
I had some gold saved up for this event, I have a decent Markara/Manti fleet and doing 104s and 106s has been on average about 2hrs damage each so either I wait 4 hrs to continue or pay 8 or more gold. I'm up to 150mil so obviously I've spent some time waiting for repairs and the majority of the gold i had saved up.
Honestly having THE recommended fleet for these targets, that fleet shouldn't be taking so much damage. I have the best scatter build I could find, I'm watching the videos, following the best paths I can but damage just seems to get worse and worse. My best run (one time) was 1 hr 46min damage on a 104 near the start of the raid (using a steelheads crew). Ever since then, I've seen what appears to be the damage creeping up as I'm taking more and more damage while following the same paths.
I'm about done as I'm not going to spend any money for this raid. Its just not worth my time. Its repetition over and over and that's just not fun. At least I'll have the weekend free.
When has a raid ever been different? They are always the same targets, so you always have to hit them over and over. Why is 4 hours of damage too much? That's 8 coin for 10M points. What do you consider acceptable?
Um..its been very different at different times in the past and NO, the targets are not always literally the same but if you're saying the BS of the raid is the same..yeah pretty much..that doesn't mean we have to like it or even accept it.
And to answer your question, less than 8 or more gold which is what its costing me now. Acceptable would be 2 - 4 gold per target and I could get it down to that IF I could ever roll a GM. But I never do lol.
The targets aren't always the same throughout a raid? Really? I'm not sure that's accurate. I don't ever recall a target changing (other than damage) during a raid. Am I misunderstanding you?
I think your expectations for the main event for new tech introduction into the game are a bit high. I'm quite content with 6-8 coin/10M points and consider that fair.
" I see no solid discussion or argument. Just whining and name calling. You pose no reason or logic to back up your position and can't articulate a reason why "
kix doesn't seem to be listening to it's players at all; the low- med lvl players like myself are still taking far too much damage; even in the 41's. i should NOT be taking this amount of damage in the 41's whether i drive in it or not
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Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
no, i meant using carbon fibre casing on one of my scatter ships. seemed like an interesting choice.
Have any of you put the darkwing on, i have full scatter build, carbon casing seems like a good idea, just wondered about DW?
Yea my sector is dead during raids now. Everyone hits one target and logs off. Can't do these raids unless you have all the top stuff and even then it's a lot of damage. Even if someone thinks four hours repair per target is acceptable, it's just not fun. Grinding 60s with phoenix while manti's repair isn't fun either.
Bounty is more fun than raids now. I say we just kill off raids all together and just do bounty.
to be fair on tsm they did remove the old vid. i still want to try the following - i didnt even consider that special and my current scatter fleet is a sliver of damage short.
Gryffon said:
One hour is impressive. Good job.
I just did 104 and 106 with missle manti's for four hours fifteen minutes damage. So about two hours per target. Which would have been one hour before the damage jack up yesterday evening.
My scatter fleet takes eight hours damage from a 104/106 set with a 1 star steelhead. So your repair time is impressive. I stopped using my scatter fleet as not worth the repair time.
Hit 104/106 with missle manti's and hit 60s with phoenix while manti's repair.
In the 104, you can ignore two of the three turret ships and let them come to a complete stop further up the screen. Kill everything else off and then 28 second pinch one of the turret ships and take it out no damage. Then retreat and go back in and wait for the final turret ship to come to a complete stop and then pinch and kill that one for no damage. Since I can't seem to shoot many of the cyro missles down, pinch is a better plan.
The first time it happened I thought i was seeing things but now it is happening every 106 now I watch for and plan my route....not amused.
Winner of Hellhound, Grimshine, Nighthawk, V2 C/H, JuggX, Mastedon, Interceptor, Atlas, Viper, Enforcer, Nash, Reaper, Spectre, Hellstrike, Vindicator, Triton, Stingray, Interdictor, Hurricane, MCX, Goliath, Barracuda, Strike Cruiser, Mercury, Mauler, Super Fortress, Battleship, Battle Cruiser, HHA, HHB
I'm too low level to be able to win anything, even with massive coining, but I went ahead and hit a target so I could get ranked on the leader board.
With zero points, I'm 22,520th place globally.
Which means there are about 22,000 players participating.
BTW, zero points is enough for me to be in 8th place in my sector.
This raid is proof positive that statement is the biggest, fattest, smelliest lie you've ever told.
I think your expectations for the main event for new tech introduction into the game are a bit high. I'm quite content with 6-8 coin/10M points and consider that fair.
Bounty is more fun than raids now. I say we just kill off raids all together and just do bounty.