With the introduction of Greta’s Inferno Dragon in the July Event, “Supremacy”, the team wanted to share with you the plan for changes to FM targets over the next three months.
Two new high-level targets are being introduced next week. They are the 120 and the 121. These targets are going to have the highest points payouts of any FM targets at 600k each. These targets will also drop shards for the Cheetah Scattergun and the Predator Missile. These targets are going to be restricted to ships of tier 6 and above. These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection. The recommended fleet for these targets is a fleet of Inferno Dragons with Greta’s Inferno Dragon (flagship) at the lead.
The new 105 will be a high-level Blitz Target for the FM. This target will not be as challenging as the 120 & 121, but it’s recommended that you you bring at least a fleet of five Inferno Dragons to tackle this target.
We will not be removing any targets in July. The 117 target will be removed starting in the August FM, and the 112 will be removed starting in the September FM. We will also be adding in a new target in August. It will be another target for the Inferno Dragon. Not as difficult as the 120 or 121.
The team wanted to share this information with you ahead of time. We wanted to make sure that anyone who has not built their Inferno Dragon Fleets will have an opportunity to build their Inferno Dragon fleets before the targets change.
Greta’s Inferno Dragon will be available in the ladder for July Event starting July 12th. The regular Inferno Dragon will be available in the open store in the July Event. Starting with the July FM update the regular Inferno Dragon, along with its associated components, will be available in the FM as well.
“X” indicates the target will be in the FM. If there is no “X” then the target will not be in the FM.
Predator Missile Shard
Cheetah Scattergun shard
Greta's Inferno Dragon: eNqrViouSE3OTMwpVrKKNjYxNNUxtjA3BxIWljoWZgZAlpmpqY6hmYFBrI5SeWpiQX4eWKWFhRFI1BiZMDFHJ4B6Eoty84tAWizMzEx1sBBANRmlOTmeLkpWJoaWprUAf5Uj9A==
Inferno Dragon: eNqrViouSE3OTMwpVrKKNjYxNNUxtjA31zE0tbQEsiyAhLkJUMzcyCBWR6k8NbEgPw+k0tDMwBgkb4SfAOpJLMrNLwJpsTAzAxpkbGaoA2bBCaCajNKcHE8XJSsTQ0uTWgCNnyQd
Greta's Inferno Dragon: eNptizEKgDAMRe/SOYMxTZs6u3gGcShSUKhWFHEQ727cXR6fz3u3ObY0zjEfpunJIgOJ94Acgi4UIG8Z0FXVAOZKcSvrZ+pBgDaIwpOaUv9Bm7gvZf8ScY7hB+pMZ85daxqLgZ8Xh+MkGA==
Inferno Dragon: eNptizEKgDAMRe/SOYMxaZs6u3gGcShSUKhWFHEQ727cXR6fz3u3ObY0zjEfpumJ0QKJ94A2BF0oQJ4toKuqAcyV4lbWz9SDADmIwpOaUv9Bm7gvZf8Scc7CD9SZzpy71jSMgZ8Xh+EkFw==
Removing the 112s already????? Go ahead and remove the 117s. From what I've seen, peeps prefer multiple 112s over a single 117.
No matters what is said or done, it wont matter. you have failed to listen in the last 3 years and it wont change after 3+ rotation in the dev team.
It obvious the teams priorities are opposite to the players priorities. So go ahead an remove which ever target you wish to remove and introduce/force player into hitting the targets you want them to hit and build the ship you want them to build no matter the situation of build time and refits or what content players want to do.
You have lost players constantly for over three years and i do not see a slow down in that area. This game is slowly dying, everyone can see it. So why change direction. Soon ill join the rest of them, soon ill join some of the great who supported this company and this game into another hobby.
Ive just reached a ptn when i dont see the ptn to hope or expect change or this game to ever reach the next decade.
Good luck and best of success, tho i dont beleive many of you will be around either. It now a matter of time before the plug gets pulled, especially with decision like this one and with the direction this game as been on.
I did notice the September date. I'm hoping kix keeps the Dragon build tokens flowing. Appreciate kix providing guidance on the build.
I'm just more concerned of the armor refits. Many players already have charged armors which took 1.5 days each. Now the new armor which also takes 1.5 days each.
At least we get to build the greta dragon right the first time.
i would rather my fleet could hit 117s and 112s but the points will come down and all the lower levels are getting screwed.
it boils all down to one thing. get the BP app and just coin. it save kixeye money as well as make them tons.
a lot of the good people that help with videos and ideas are leaving fast shows the great support for this game get ruined by a few greedy people upstairs.
end of rant.
i will still play but it isn't looking good at all for the future. no doubt we will get a mortar fleet at the end of the year to replace the rocket fleet and bang back to square one.
and lookie here. not bad looks like the game is going to be bp app only in the future.
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
First played: Shortly After Revenge Raid 2
Oh and I changed my in-game name, that was step two.
I got the ID's when they were released the first time. I am finally to a point where I can do 112's and 117's with them. I prefer the 112's but that is irrelevant.
You guys are going to remove the newest targets already. And replace them with bigger targets but leaving 111's ? If you guys think you have to leave the 111's for the struggling pirates why would you feel that those of us that are finally able to do the big targets need to jump through new hoops?
You are putting the ID's and their tech into the FM and removing the "easier" ID targets and putting in bigger targets to cause more damage to ID's.
Why don't you make a 111 replacement and add one of the bigger targets and have it drop pieces for both items. You finish target and it drops 1 piece of either print (random drop 50/50 chance).
I don't understand the logic here. If the 111's need to stay as a stepping stone but you are removing the next step I don't see how the struggling pirates will ever get past the 111's if the next step keeps moving farther away from them.
I would continue with this but I feel I have wasted enough time on writing this to be thoroughly ignored anyways.
Keep your flagship if the price will be new targets!
Player's First, Huh?
In-game name: Cyanide Sandwich
Home Sector: 21 Ship Design Discussion Group (Open to all): https://www.facebook.com/groups/118022991724717/
You guys are clueless, the players tell you to put stability back into the game, your self serving agenda feels like you can square that by making comments that you are going to spread the change over the next couple of months. You guys have the biggest mental block in the world towards the voice of your customer.
Winner of Hellhound, Grimshine, Nighthawk, V2 C/H, JuggX, Mastedon, Interceptor, Atlas, Viper, Enforcer, Nash, Reaper, Spectre, Hellstrike, Vindicator, Triton, Stingray, Interdictor, Hurricane, MCX, Goliath, Barracuda, Strike Cruiser, Mercury, Mauler, Super Fortress, Battleship, Battle Cruiser, HHA, HHB
It could be a lot worse. Only fairly minor refits to my regular dragons and with new targets coming out dragon is still the top fleet. No building and ranking an entire fleet again. Now maybe I'll finish armoring the four I've got and add the flag. That way hopefully I won't have to keep pinching the fm. THE BIG MISTAKE WOULD BE TO MAKE ME CHOOSE ONE OR THE OTHER FLAG THIS RAID.
only to tell us we need to build it to your specs and refit the ID's we have(not to mention i have refitted mine once already )
Because you want to give us new targets which our old build wont work in
ARE YOU PEOPLE ON DRUGS
nearly half of my alliance can't do 112's or 117's
they can't keep up with all content and how technical the game has become
I'm seeing people quit the game all the time,sector's are quiet most of the time
You (Kixeye) seem to be oblivious to this,So just keep doing what you are planning
Do you ever read the survey's put out,I could keep on gong but i have wasted enough time as it is
on here and in the game