Other Faction Unit Guides : CORPUS Unit Guide • SENTINELS Unit Guide

The Survivors started as a small group of prisoners who escaped Sentinel Conversion Centers. After escaping, their numbers swelled with refugees from countless Sectors. They have gradually advanced their own technology out of necessity, turning from a rag-tag group of prisoners to a fighting force to be reckoned with.
While the Survivors seek freedom for the Sector, their leadership is obsessed with getting vengeance against the Sentinels, which can make them reckless and unpredictable. They will have their revenge at any cost.
SURVIVORS FACTION ALIGNMENT BENEFITS
- Warlust : .Survivor units deal more damage the more units of any type die in combat. This Damage bonus is capped at 100% and is reset when the battle instance ends.
- Loyalty : Survivor units take 10% reduced damage.
( IMPORTANT : To receive the benefits you must be aligned with the Survivors faction and have only Survivor units deployed in an attack or on defense in your base. )
INFANTRY
| | |
Breacher- Faction : Survivor
- Gen : Generation II
- Class : Infantry
- Targets : Ground
- Damage : Area
 - Schem. : Breacher Schematic
| Ravager- Faction : Survivor
- Gen : Generation II
- Class : Infantry
- Targets : Ground / Air / Missiles
- Damage : Burst
 - Schem. : None
| Sharpshooter- Faction : Survivor
- Gen : Generation III
- Class : Infantry
- Targets : Ground / Air
- Damage : Burst
 - Schem. : Sharpshooter Schematic
|
VEHICLES
| | |
Disruptor- Faction : Survivor
- Gen : Generation I
- Class : Vehicle ( Heavy )
- Targets : Ground
- Damage : Burst
 - Schem. : Disruptor Schematic
| Hammer- Faction : Survivor
- Gen : Generation I
- Class : Vehicle ( Heavy )
- Targets : Ground
- Damage : Area
 - Schem. : Hammer Schematic
| Technical- Faction : Survivor
- Gen : Generation II
- Class : Vehicle ( Light )
- Targets : Ground/Air/Missiles
- Damage : Sustained
 - Schem. : Technical Schem.
|
| | |
War Rig- Faction : Survivor
- Gen : Unique
- Class : Vehicle ( Heavy )
- Targets : Ground / Air
- Damage : Sustained
 - Schem. : War Rig Schematic
|
AIRCRAFT
HERO'S ( Aircraft, Infantry & Vehicles )
| | |
Weaver- Faction : Survivor
- Gen : Generation I
- Class : Infantry
- Type : LIBERATOR Hero
- Targets : Ground / Air / Missiles
- Damage : Sustained
 - Schem. : Weaver Schematic
| Max ( Std & Single Use )- Faction : Survivor
- Gen : Generation II
- Class : Infantry
- Type : WAR DOG Hero
- Targets : Ground
- Damage : Sustained
 - Schem. : Max Schematic
| Skipjack ( Std & Single Use )- Faction : Survivor
- Gen : Generation II
- Class : Infantry
- Type : BREACHER Hero
- Targets : Ground / Air
- Damage : Area
 - Schem. : Skipjack Schem.
|
| | |
Roland - Faction : Survivor
- Gen : Generation I
- Class : Vehicle ( Heavy )
- Type : HAMMER Hero
- Targets : Ground
- Damage : Area
 - Schem. : Roland Schematic
|
Kixeye Forum/Chat Moderator
13
The Moderators have been working on this to help with the event. If you see anything incorrect or just something that needs adjusting, let us know so we can update the original post.
Kixeye Forum/Chat Moderator
2. Liberators can target missiles
3. Siege squadron damage type is probably AREA because when the pods crash down they make splash damage.
But, glad that something was done to help the lower levels. Keep on doing these!
Many of the units are also linked to the wiki for further research.
Kixeye Forum/Chat Moderator
So they have a basic idea on what is going on with the units.
Kixeye Forum/Chat Moderator
also skipjack uses 2 forms of area damage (a shotgun and a grenade) not sustain
And also she can target Land/Air
-----------------------------------------------------
the war rig is a generation I, was left blank on your guide
War dogs Technicals,liberators hammers and detonators are all standard class, was also left blank.
the bonesaw is a standard class, you left that section off entirely from it.
you may want to add "move and shoot" to the targeting of the technical and war rig, those are pretty big parts of the units and they get shredded without it, its especially helpful this event
as a personal point of confusion you listed the heroes as "class:Unique" but i thought they would classify as the relevant form of hero the same as you listed skipjack
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
Remember, this is a Guide, please stay on topic and if you have issues with the event, please post them to the correct post.
Kixeye Forum/Chat Moderator
important info
Sometimes you just need to refresh , clean browser cache, or just simply go to world map and enter base again.
I UPDATED THE GUIDE on JUNE 13, 2018 ...
Changes Made :
I AM AWARE... that some info is not listed that could be, such as
- ADDITIONAL WEAPONS - Type and Damage
I think this is alright for now ... I just wanted to get it up for before the event. After I will look at adding other info.P.S.
I AM ALSO AWARE... That I am behind on some of the wiki page for a few of the units, Like Skipjack ( both Std & Single Use ) so some of the BLUE links above might not go to a completed wiki page....YET.
WAR COMMANDER WIKIA
Lead AdministratorKixeye Forum/Chat Moderator
Liberator/weaver: reload
War dog/max:Reload
Ravager:Reload
Sharpshooter: charge
Romero: charge(rocket/c4) /Reload (mini)
Bonesaw:reload
Gunship: Reload?
SSQ: N/A
Detonator: N/A
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
Gunship
Romero
Correction of info
SSQ:
Generation: Unique 2
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"