PVP Changes; Platoon Infamy

  • RyanWalid
    RyanWalid
    Potential Threat
    Joined Jun 2015 Posts: 28
    PVP is DEAD and KIXEYE need only farmer that will bring less issue to them ....... maybe im wrong but its what happen actually and its not news 
  • enigmation
    enigmation
    Greenhorn
    Joined Jun 2017 Posts: 22
    I appreciate that Kix is trying to solve PVP issues. However the cool down feature is creating new problems. In addition to the obvious issue of being farmed during the cooldown ( already adequately pointed out on this thread), waiting for your bubble to expire will slow down PVP, not encourage it. And now you have to be lucky enough for your bubble to expire while you are online if you want to PVP without the cooldown. The reality is bubbles often expire when you are offline, and often enough, by the time you get back online, you have been bubbled again! Now we don't get to choose when we want to do PVP without the consequence of the cool down. If the cooldown really is the answer, then please look at implementing it within a time limit, eg if you pop within the first hour of being bubbled, then activate the cooldown.
  • dalicrazy
    dalicrazy
    Greenhorn
    Joined Aug 2015 Posts: 22

    Hello Commanders,

    Given the recent changes that were made to PVP, I wanted to check in and discuss their impact, as well as what mitigations can be made to make improvements.

    Why were changes made?

    There were two main reasons:

    First, the biggest issue we were trying to address was the practice of intentionally bubbling friends/alliance mates. The issue with this strategy is that there was no counter play, and it created a situation where if you weren’t doing this, you couldn’t compete on the leaderboard. Any strategy that can’t be defeated is inherently unfun for all those participating.

    Secondly, prior to the change, 100% of important PVP was fighting other players’ bases. While this should remain the foundation of PVP, Platoon versus Platoon fights should still matter.

    What was changed?

    As listed in the patch notes:

    • Intentionally bubbling an alliance mate will now result in Infamy loss.

      • This is self explanatory. If you’re abusing damage protection mechanics to protect a friend, you should have to pay for that

    • Voluntarily leaving damage protection results in a cooldown

      • Again, this is self-explanatory. If you choose to leave damage protection, you shouldn’t be able to immediately re-enter an invulnerable space

    • Destroying an enemy platoon gives Infamy

      • The goal here was to make it so there are sources of Infamy outside of just players’ bases. Platoon versus Platoon battles are more fun, and it makes the World Map more dynamic and interesting. We were afraid of it being exploitable, however, so we did this:

        • We removed inflation from Platoon versus Platoon battles. In normal PVP battles, an average of 75% of the Infamy gained is from inflation inherent with the formula. By removing this, all platoon battles are zero-sum; sitting around with friends attacking each others platoons will result in no Infamy gain. It also means that if you attack an account’s platoons with 0 (or close to) Infamy, you’ll gain nothing. This stops you from “farming” low level platoons of a friendly, or alt, account.

    What went right?

    Instances of friendly bubbling are down slightly. This is moving in the right direction. In addition, PVP activity has increased, which is again a positive change.

    What went wrong?

    We made two mistakes:

    1. This post should’ve been made sooner; and

    2. The cooldown of 5 minutes is not long enough.

    What will we be doing about it?

    • We will be increasing the cooldown of 5 minutes to 10 minutes immediately. This will take effect today. If that isn’t enough, we’ll keep bumping it up

    • We’ll monitor the rate of Platoon versus Platoon infamy exchange. If it’s too high, we’ll lower it


    Please let me know if you have any questions, comments, or concerns!


    so we will stop hit bases and hit just 10 buggys for 100  infamy  wtf is this 
  • killswitch1212
    killswitch1212
    Potential Threat
    Joined Feb 2013 Posts: 63
    right instead of this not beable to renter damage protections for 10 mins resulting in getting flat like 4-5 times losing 5 amounts of res thor and 5 amounts of infamy why not just make it. if you pop your base cannot get attacked for 10 mins so if someone wants to flat you cos u popped they will have to wait 10 mins this way its stops the continuous hits on a base in 10 mins kixeye its not hard just makes more sense  
  • dalicrazy
    dalicrazy
    Greenhorn
    Joined Aug 2015 Posts: 22
    dalicrazy said:

    Hello Commanders,

    Given the recent changes that were made to PVP, I wanted to check in and discuss their impact, as well as what mitigations can be made to make improvements.

    Why were changes made?

    There were two main reasons:

    First, the biggest issue we were trying to address was the practice of intentionally bubbling friends/alliance mates. The issue with this strategy is that there was no counter play, and it created a situation where if you weren’t doing this, you couldn’t compete on the leaderboard. Any strategy that can’t be defeated is inherently unfun for all those participating.

    Secondly, prior to the change, 100% of important PVP was fighting other players’ bases. While this should remain the foundation of PVP, Platoon versus Platoon fights should still matter.

    What was changed?

    As listed in the patch notes:

    • Intentionally bubbling an alliance mate will now result in Infamy loss.

      • This is self explanatory. If you’re abusing damage protection mechanics to protect a friend, you should have to pay for that

    • Voluntarily leaving damage protection results in a cooldown

      • Again, this is self-explanatory. If you choose to leave damage protection, you shouldn’t be able to immediately re-enter an invulnerable space

    • Destroying an enemy platoon gives Infamy

      • The goal here was to make it so there are sources of Infamy outside of just players’ bases. Platoon versus Platoon battles are more fun, and it makes the World Map more dynamic and interesting. We were afraid of it being exploitable, however, so we did this:

        • We removed inflation from Platoon versus Platoon battles. In normal PVP battles, an average of 75% of the Infamy gained is from inflation inherent with the formula. By removing this, all platoon battles are zero-sum; sitting around with friends attacking each others platoons will result in no Infamy gain. It also means that if you attack an account’s platoons with 0 (or close to) Infamy, you’ll gain nothing. This stops you from “farming” low level platoons of a friendly, or alt, account.

    What went right?

    Instances of friendly bubbling are down slightly. This is moving in the right direction. In addition, PVP activity has increased, which is again a positive change.

    What went wrong?

    We made two mistakes:

    1. This post should’ve been made sooner; and

    2. The cooldown of 5 minutes is not long enough.

    What will we be doing about it?

    • We will be increasing the cooldown of 5 minutes to 10 minutes immediately. This will take effect today. If that isn’t enough, we’ll keep bumping it up

    • We’ll monitor the rate of Platoon versus Platoon infamy exchange. If it’s too high, we’ll lower it


    Please let me know if you have any questions, comments, or concerns!


    so we will stop hit bases and hit just 10 buggys for 100  infamy  wtf is this 
    this 100% **** i lose 200 infamy between my base and my platoon protected wtf is this kixeye i will not play the next pvp season and why i have play it for lose toon and time and other one hit buggy which protected my base when i be offline we are not 24/7 in the game 
  • CharlesHackfinder
    CharlesHackfinder
    Minor Nuisance
    Joined May 2016 Posts: 241
    Goldendoodle
    WC Game Team

    <quote>
    First, the biggest issue we were trying to address was the practice of intentionally bubbling friends/alliance mates. The issue with this strategy is that there was no counter play, and it created a situation where if you weren’t doing this, you couldn’t compete on the leaderboard

    Like you said.......Counterplay is Important...There is no counterplay to the 10-Min Non-Bubble.
    If you jump into a sector and bubble bases for PVP and get caught. For 10-Min the protectors of that Sector are allowed to **** your base and there is nothing you can do abbut it.....
    I tried to coin my CC and Jump out of the Sector between attacks but that was impossible due to the LAG and POPUPS assoiated with loading your base after its been attacked. The 10-Min Rule is OK, BUT there has to be some defense to a non stop attack on your base. Otherwise whats the sense of doing PVP ???
    I may be a Low Level...But Im definitely not new :-)
  • Bilkolover
    Bilkolover
    Skilled Warrior
    Joined Jul 2014 Posts: 585
    Along with others i think a rule where the same person can only hit you once within a specified time frame is the best way to stop the farming in the cooldown and to stop the continued 69 . 
  • dalicrazy
    dalicrazy
    Greenhorn
    Joined Aug 2015 Posts: 22
    the only 69 solution is u cant hit no toon or no base if ur toon or ur base under attack
  • NSD_Mad-Hatter_8
    NSD_Mad-Hatter_8
    Strike-force Captain
    Joined Feb 2012 Posts: 887
    My answer to this kix is this ill hit then jump then repeat  that way im never touched ty for giving me a reason to hit and run 
  • john.afdem
    john.afdem
    Potential Threat
    Joined Oct 2013 Posts: 33
    Please leave the cooldown at 10pct---it's really put the hammer to folks who jump in to a sector in a bubble, pop-hit-and run.....SCALDED one with 5 hits in a row...and haven't seen him around since..LOL

  • john.afdem
    john.afdem
    Potential Threat
    Joined Oct 2013 Posts: 33
    Please leave the cooldown at 10pct---it's really put the hammer to folks who jump in to a sector in a bubble, pop-hit-and run.....SCALDED one with 5 hits in a row...and haven't seen him around since..LOL

    10 MIN...not pct

  • Jim93843
    Jim93843
    Unicorn Overlord
    Joined Oct 2013 Posts: 2,783
    You know it's the player's option to sit in the bubble or choose to come out of it anytime during that 36hour time period.
    If they wait an hour 15 minutes, their base will be healed
    but no...
    they want to immediately pop while their base is on a sliver of health and do some bubbling for themselves.
    why would people do that all this time?
    Simple, they pop their bubble, their base is at a sliver of health, and anybody rebubbling them can only take a little infamy - not the full health amount.
    Meanwhile, while they are loosing a tiny amount of infamy, they have 2 or 3 platoons out at healthy bases, ready to go take a full infamy share from each... more than compensates the tiny loss they would take.
    ...
    this new cool down is what they hate. they know if they pop their bubble they'll still lose tiny amounts of infamy, but will happen as fast as an attacker can run through their poor health base.. over and over, repeat for 5minutes adds up to a good chunk lost. They are upset they cannot go out and bubble 2 or 3 people for big infamy gains while only losing a tiny amount once, anymore ...
    times change, adapt. they haven't all figured out how to do it, so they sit in forum and cry.
    ...
    toon infamy should not be lessened. If people are stupid enough to leave their units on the map cluttering it up, then they do deserve to lose some good chunks. It does need adjusted. there is no reason I should get 0 infamy from destroying a jugg, darkstorm, caretaker, liberator combo just because they have less than 1000 infamy points to being with. Unit infamy should be calculated per type of unit and quantity with a bonus that reflects how much infamy the defender has.. not solely based off the defenders infamy..

  • Jim93843
    Jim93843
    Unicorn Overlord
    Joined Oct 2013 Posts: 2,783
    I do want to point out to all the experts here talking about friendly bubbles ...
    The game cannot tell if someone is friendly bubbling someone.
    Tags and badges mean nothing. There's plenty of different badges doing favors for other tags and badges.
    The closest it can try is labeling a failed attack as a friendly hold and put the "!" above the platoon. Not every failed attempt is deliberate.
  • Alok r
    Alok r
    Skilled Warrior
    Joined Sep 2016 Posts: 559

    @Jim93843 said:
    You know it's the player's option to sit in the bubble or choose to come out of it anytime during that 36hour time period.

    If they wait an hour 15 minutes, their base will be healed

    but no...

    they want to immediately pop while their base is on a sliver of health and do some bubbling for themselves.

    why would people do that all this time?

    Simple, they pop their bubble, their base is at a sliver of health, and anybody rebubbling them can only take a little infamy - not the full health amount.

    Meanwhile, while they are loosing a tiny amount of infamy, they have 2 or 3 platoons out at healthy bases, ready to go take a full infamy share from each... more than compensates the tiny loss they would take.

    ...

    this new cool down is what they hate. they know if they pop their bubble they'll still lose tiny amounts of infamy, but will happen as fast as an attacker can run through their poor health base.. over and over, repeat for 5minutes adds up to a good chunk lost. They are upset they cannot go out and bubble 2 or 3 people for big infamy gains while only losing a tiny amount once, anymore ...

    times change, adapt. they haven't all figured out how to do it, so they sit in forum and cry.

    ...

    toon infamy should not be lessened. If people are stupid enough to leave their units on the map cluttering it up, then they do deserve to lose some good chunks. It does need adjusted. there is no reason I should get 0 infamy from destroying a jugg, darkstorm, caretaker, liberator combo just because they have less than 1000 infamy points to being with. Unit infamy should be calculated per type of unit and quantity with a bonus that reflects how much infamy the defender has.. not solely based off the defenders infamy..

    Well said mate

  • tamadre
    tamadre
    Potential Threat
    Joined Mar 2016 Posts: 99
    realmente se les fue la olla,que tiene que ver un ataque amigable? no es parte de una estrategia? o tambien quieres hacernos jugar bajo tus estrategias? que son ganar dinero.... si me pagas por dejar que me ataquen 10 minutos y pierda entre 500 y 700 de infamia por querer ganar 100 acepto
    estamos cada dia peor ahora las batallas seran bajo tus reglas? asi solo haras que ataquemos solo cuando se va la proteccion y esperemos a que nos ataquen para quedar en burbuja nadie rompera su burbuja para atacar a sabiendas que podran darte entre 10 y 15 ataques... realmente le quitaste el atractivo al juego
    cuando uno visitaba sector enemigo la gracia era que se quedaran con las ganas de darte ya que si te buscaban en tu sector ya tenias burbuja puesta
     a partir de hoy seran menos las guerras ya que trataran de protejer su infamia y su base
  • Dubhead
    Dubhead
    Skilled Warrior
    Joined Jun 2012 Posts: 490
    Close the game down - you know you want to.
  • Dubhead
    Dubhead
    Skilled Warrior
    Joined Jun 2012 Posts: 490

    I still do not understand how this 10 minute cooldown will prevent friends hitting each other?


    Why the hell does kixeye care about this?


    Do they play WC in N Korea?

  • Keith_M435
    Keith_M435
    Greenhorn
    Joined Feb 2013 Posts: 23
    Alok r said:

    @ShadowStacy said:
    First off, the cooldown doesn't stop 69, it helps those doing 69. Now they can get their friendly bubble, go out and hit a bunch more while no one can attack them for 10 minutes. Secondly, the only ones who lose in this platoon infamy crap is the ones with infamy. Its bull that I can be offline and lose over 300 infamy because some jack wagon comes along and kills my toons but can't touch my base. So basically you at kixeye have shot yourself in the foot. Why would people take damage to their toons to attack a base when they can go kill toons on the map and gain so much more. You guys are really missing the boat on this one. You know who will lose in the end on this? Kixeye will. There will be far less base hitting and far more toon hitting and that will result in lost revenue for you. 

    I think you didn't understand how the cooldown period works. If you voluntarily end damage protection, the cooldown period will make sure you don't get a bubble in that time. That doesn't stop upu you from getting hit by players and getting your base 100% destroyed. Infact you can be hit multiple times in that cooldown period and lose infamy and still not get a bubble. This takes away the instant 69 thing which has been taking fun out of PvP.

    you dont understand what she said. Happen to me, I follow a hit and run player to his sector to hit back, I pop on his base and flatten him, meanwhile his Friends have an open shot on my base for 5 min. i gained 135 hitting his base but lost 600 in all the attacks i took from the cool down. this is crap. If you live in a bubble for the game its great for you, but for us that like to pop and hit its stupid 
  • Tbain000
    Tbain000
    Minor Nuisance
    Joined Jan 2013 Posts: 237
    hey guys, great work i really like the new setup. now can attack again. the only 1's complaining are the 1's that benefited from all the crap that was going on. guess these guys should of paid more attention to base improvements. i for 1 never had attack ring around my base, if on and if i choose can try to hit them before they hit base. if not why lose toons and base. because as we all know anybody can be bubbled, just how much damage are you willing to take to get 3 stars
  • FBHO
    FBHO
    Unicorn Overlord
    Joined Jul 2013 Posts: 2,569
    Tbain000 said:
    hey guys, great work i really like the new setup. now can attack again. the only 1's complaining are the 1's that benefited from all the crap that was going on. guess these guys should of paid more attention to base improvements. i for 1 never had attack ring around my base, if on and if i choose can try to hit them before they hit base. if not why lose toons and base. because as we all know anybody can be bubbled, just how much damage are you willing to take to get 3 stars
    That's not true - they could have fixed the "ring of fire" (aka the **** circle) simply by not allowing the person in the circle to deploy units through the circle (like it used to be) coupled with taking away the retreat function & not allowing you to jump until all your plats are back in your base - like it used to be. 

    Instead, we got this stupid solution that screws the legitimate players by allowing them to lose all their infamy if they decide to pop before their bubble is up... 
  • diggus diccus
    diggus diccus
    Skilled Warrior
    Joined Dec 2013 Posts: 313
    use warpath rules cod stop self bubbles just longer bubbles wen killd
  • diggus diccus
    diggus diccus
    Skilled Warrior
    Joined Dec 2013 Posts: 313
    cheats cheat doe 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,901
    Goldendoodle
    WC Game Team
    <quote>
    First, the biggest issue we were trying to address was the practice of intentionally bubbling friends/alliance mates. The issue with this strategy is that there was no counter play, and it created a situation where if you weren’t doing this, you couldn’t compete on the leaderboard

    Like you said.......Counterplay is Important...There is no counterplay to the 10-Min Non-Bubble.
    If you jump into a sector and bubble bases for PVP and get caught. For 10-Min the protectors of that Sector are allowed to **** your base and there is nothing you can do abbut it.....
    I tried to coin my CC and Jump out of the Sector between attacks but that was impossible due to the LAG and POPUPS assoiated with loading your base after its been attacked. The 10-Min Rule is OK, BUT there has to be some defense to a non stop attack on your base. Otherwise whats the sense of doing PVP ???
    toon combat is the counterplay, snipe the enemy platoon before they can get a grab on your base, as a tip you may want to develop some toons specifically for defending the space around your base under the name "defender" or some such name that tells you where they are.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Sin_nombre
    Sin_nombre
    Potential Threat
    Joined Oct 2013 Posts: 75
    They really did not like the pot, what does a friendly attack have to do with it? is not part of a strategy? Or do you want to make us play under your strategies? they are making money ... if you pay me for letting me attack for 10 minutes and lose between 500 and 700 of infamy for wanting to win 100 I accept
    Are we getting worse every day now battles will be under your rules? So you will only attack only when the protection goes away and wait for them to attack us to stay in bubble no one breaks their bubble to attack knowingly they could give you between 10 and 15 attacks ... you really took away the attraction of the game
    when one visited enemy sector the grace was that they stayed with the desire to give you since if they looked for you in your sector you already had a bubble
      as of today there will be fewer wars and they will try to protect their infamy and their

    cheater kixeye

  • COLECTIVO95
    COLECTIVO95
    Skilled Warrior
    Joined Feb 2013 Posts: 373
    non sense update. no more infamy for me. done with that ****
    john turturro nonsense GIF

    image
  • Vintage Stud
    Vintage Stud
    Greenhorn
    Joined Jun 2013 Posts: 10

    nametagg0 said:
    toon combat is the counterplay, snipe the enemy platoon before they can get a grab on your base, as a tip you may want to develop some toons specifically for defending the space around your base under the name "defender" or some such name that tells you where they are.

    Really??? Thats your response??? "Toon Combat"
    Obviously your one of those guys that never jump out of your home sector and play war...

    When you jump into a enemy sector (Alone) start hitting bases and get caught, 5-10 enemy players are at your base within 30-45 seconds. I dont care how Good you think you are, but your not going to snipe off 5-10 players by yourself before they can grab your base. From that point on its a gang bang.... Your only choices are to try and get plats out between attacks or try and jump out between attacks....But neither one is possible. When the attack is over you get a pop up forcing you to go into your base (its in shambles) then your base automatically refreshes (which takes forever) due to lag, Then you got a pop up telling you about all the damaged sht in your base that you need to heal so you click that off and then another pop up telling you that you don't have enough resources (because they took them) and after that you can finally get out of your base to the map which also loads slow due to lag and try to deploy that plat you talk about to snipe with, but by then they have surrounded your base and have already started another attack. You got one plat out if your lucky to try and snipe 5-10 guys which they take out real fast. Your base is dead and it only takes about 15-30 seconds for someone to run through it and start another attack. At this point you can wait till the attack is over and try it all over again or you can choose to try and jump out between attacks...Again we go through the same pop ups and the base loading and trying to coin the CC and trying to jump before they launch another attack...NOT POSSIBLE !!!!!! 

    Unless your base is in your own home sector with the support of your friends for sniping, there is no defense to this 10-Min cool down rule except doing a 69 by having a buddy come along just to hold your base for 2-attacks which is 12-Min. So instead of helping to eliminate 69'ing ... All this new rule has done is help promote more 69'ing but in a different way....

    But if you think Toon Combat is the counter to this cool down rule. I'll be happy to prove you wrong anytime you want to jump to my sector and try it..And Im being serious...just message me.. :/
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,901

    nametagg0 said:
    toon combat is the counterplay, snipe the enemy platoon before they can get a grab on your base, as a tip you may want to develop some toons specifically for defending the space around your base under the name "defender" or some such name that tells you where they are.

    Really??? Thats your response??? "Toon Combat"
    Obviously your one of those guys that never jump out of your home sector and play war...

    When you jump into a enemy sector (Alone) start hitting bases and get caught, 5-10 enemy players are at your base within 30-45 seconds. I dont care how Good you think you are, but your not going to snipe off 5-10 players by yourself before they can grab your base. From that point on its a gang bang.... Your only choices are to try and get plats out between attacks or try and jump out between attacks....But neither one is possible. When the attack is over you get a pop up forcing you to go into your base (its in shambles) then your base automatically refreshes (which takes forever) due to lag, Then you got a pop up telling you about all the damaged sht in your base that you need to heal so you click that off and then another pop up telling you that you don't have enough resources (because they took them) and after that you can finally get out of your base to the map which also loads slow due to lag and try to deploy that plat you talk about to snipe with, but by then they have surrounded your base and have already started another attack. You got one plat out if your lucky to try and snipe 5-10 guys which they take out real fast. Your base is dead and it only takes about 15-30 seconds for someone to run through it and start another attack. At this point you can wait till the attack is over and try it all over again or you can choose to try and jump out between attacks...Again we go through the same pop ups and the base loading and trying to coin the CC and trying to jump before they launch another attack...NOT POSSIBLE !!!!!! 

    Unless your base is in your own home sector with the support of your friends for sniping, there is no defense to this 10-Min cool down rule except doing a 69 by having a buddy come along just to hold your base for 2-attacks which is 12-Min. So instead of helping to eliminate 69'ing ... All this new rule has done is help promote more 69'ing but in a different way....

    But if you think Toon Combat is the counter to this cool down rule. I'll be happy to prove you wrong anytime you want to jump to my sector and try it..And Im being serious...just message me.. :/
    simple solution, dont jump alone and expect to take down a group
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Vintage Stud
    Vintage Stud
    Greenhorn
    Joined Jun 2013 Posts: 10
    nametagg0 said:
    simple solution, dont jump alone and expect to take down a group
    So in other words  dont play PVP or dont jump withoput a buddy that can hold your base 69
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,901
    edited 13 Jun 2018, 7:21PM
    nametagg0 said:
    simple solution, dont jump alone and expect to take down a group
    So in other words  dont play PVP or dont jump withoput a buddy that can hold your base 69
    no i mean dont be dumb and try to play like your rambo because your more likely to get swarmed if you attack an entire group solo, you dont need 69 while playing with allies
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • pocket-pup
    pocket-pup
    Potential Threat
    Joined Oct 2012 Posts: 59
    you want to improve on this cool down issue. make it easy allied and some clan tags both receive 4 hrs damage. and the base being bubbled receives 2 hr protection. both players lose 250 infamy. end of problem
Sign In or Register to comment.