• Special pilots that pilot a specific ship are unlockable. Only that individual ship and pilot is usable in your fleet; in other words there is no possibility to clone/build multiples of that ship/pilot. They are still able to die along with their ships but are re-obtainable once you lose them through in game currency.
• Four damage types indicate a ships total amount of damage output when using the weapon type that goes along with it.
Example: Dread has 300 EXDMG and 250 ENDMG. Dread will use the 300 EXDMG stat to calculate energy damage, while it uses the 250.
• All basic T1-5 (Common to Legendary) technology are currently , each specialized to be unique or give different bonuses but not better than one another.
All these technology pieces now will have variants that range from Common, Uncommon, Rare and Legendary. Variants will each have a manufacturer that determines what bonuses and drawbacks they might have.
• Starting ship is now a customizable, fleet-locked experimental Flagship that is highly balanced.
• Carriers are normal ships, and can have multiple instances of them in one fleet. However, that comes with the cost of direct power of Carriers. They are now the true Support class, being able to launch Squadrons that either damage or effect enemy hulls, and Support Drive abilities that can effect any ship(s) in combat negatively or positively depending on the Drive.
• Beam Drives direct high concentration fields of ion particles that allow a single ship to recieve a buff/nerf of stats. This is best used when fighting a boss ship or fleets with Offense flagships.
• Field Drives spread the ion particles all around the ship when activated, making all ships within both its field and parameters of effecting receive less concentrated buffs or nerfs. This is best used when fighting swarms of enemies.
• At the moment, all Enemies can have at most one flagship in their fleets. Flagships are classified as heavy weight, high priority targets that buff/nerf ships around it, and give a good reason to take it down first, as the longer they are alive, the tougher the battle gets.
Turrets/Hives are technically classified as Flagships. Immobile fleets can break the rules of having turrets in them but maintain not having more than Turret in a fleet, while Alien Defense targets can break both rules with the Hives and it's children variants.
• Rapture now considered Ship X hull of VEGA
• New Mutiny Cruiser is Ship X of ISC.
• New Ravalith Cutter is Ship X of VSec
• New Stargazer Freighter is Ship X of Peacekeepers (PK)
• Legion Battleship maintains it's status as Ship X of the Demon Corps.
• New Drilloder Destroyer is Ship X of the Golden Star militia branch (GS)
• New Flare Frigate is Ship X of the XENO Division
• New Heavyweight V Class Miner, completely new non-combat class and Ship X. Allows for very high amounts of resource mining compared to its lesser counterparts.
Instead of the Ravalith Cutter as VSec's Ship X, why don't you use the Blood Raven?
What do you mean by permanantly detsroyed means we have to rebuilt ships, what a waste of time and resources .. can you at least consider scrapping that idea.. i feel that kinda sucks if its what i think it is
This thing is canceled by the way. Not the premise but the whole "VEGA fangame" thing. I'm not going to support and promote the story of this game anymore. It's already been tainted by so called alien factions and ridiculous storytelling.
However, if anyone's interested this game is still going to be made in the future. And I'm making a universe very much inspired by VEGA Conflict, and a mod for a (in my opinion) much better RTS similar to VEGA's ship battles.
Good luck out there. Will update still if any significant progress comes.
This thing is canceled by the way. Not the premise but the whole "VEGA fangame" thing. I'm not going to support and promote the story of this game anymore. It's already been tainted by so called alien factions and ridiculous storytelling.
However, if anyone's interested this game is still going to be made in the future. And I'm making a universe very much inspired by VEGA Conflict, and a mod for a (in my opinion) much better RTS similar to VEGA's ship battles.
Good luck out there. Will update still if any significant progress comes.
Judging by your track record, I'm wiling to bet sweet nothing gets made.
It turned from a fangame to a mod for another game called Rusted Warfare and an entirely new universe I created... The fangame aspect was eliminated but the spirit of classic VEGA is there
Love the idea but surprised this hasent been removed from the forums lol...
It can be considered alternate dimension lore.
Please don’t add coines or time as a part of the game
means we have to rebuilt ships, what a waste of time and resources .. can you at least consider scrapping that idea.. i feel that kinda sucks
if its what i think it is
This thing is canceled by the way. Not the premise but the whole "VEGA fangame" thing. I'm not going to support and promote the story of this game anymore. It's already been tainted by so called alien factions and ridiculous storytelling.
However, if anyone's interested this game is still going to be made in the future. And I'm making a universe very much inspired by VEGA Conflict, and a mod for a (in my opinion) much better RTS similar to VEGA's ship battles.
Good luck out there. Will update still if any significant progress comes.
It turned from a fangame to a mod for another game called Rusted Warfare and an entirely new universe I created... The fangame aspect was eliminated but the spirit of classic VEGA is there