Operation: Source Code

  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107

    Hey kixeye , is it possible that youstart preventing people from coining so that you can finally give us all a premanent vacation from your stupidity and unwillingness to make the game better.

    WTFisThePointOfYourmonthlyEventSurveys if you don't ever listen?

    Kixeye need to make WC a game that benefits them financially so they can keep developing the game as they do have bills to pay. The event surveys are another source for getting detailed feedback about the game as it cover the part of the community who aren't active on the forums or discord. The number of active forum users is actually a pretty low portion of the playerbase.
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  • Tony English
    Tony English
    Minor Nuisance
    Joined Apr 2013 Posts: 137
    Axel L said:
    Axel L said:
    Thought the event was always 7 days, but according to the timer, it's 6 days
    Most of the WC event has been 6 days and it has been like that since 2012. On the other hand, few events has been extended by 1 day like Operation Shockwave (December 2012) and Operation Sins of out Fathers (April 2018) due to in game issues during the event.
    Aprils was actually 8. Started and finished on a Thursday. Events usually start Thursday and end Wednesday. 7 days

    No, the events are usually 6 days as they start on Thursday for me and end on Wednesday before the weekly maintenance. If the events would be 7 days, it would start and end in the same day of the week. This is due to the fact that weeks are commonly split into 7 days.

    On the other hand, it may be possible for some players to play the event in 7 different days if the event won't start at the beginning or the end of the day but the maximum playtime in the first and last day would be reduced in order to have events that cover 6 days of time.
    Thursday, Friday, Saturday, Sunday, Monday, Tuesday, Wednesday. 7 days
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    Axel L said:
    Axel L said:
    Thought the event was always 7 days, but according to the timer, it's 6 days
    Most of the WC event has been 6 days and it has been like that since 2012. On the other hand, few events has been extended by 1 day like Operation Shockwave (December 2012) and Operation Sins of out Fathers (April 2018) due to in game issues during the event.
    Aprils was actually 8. Started and finished on a Thursday. Events usually start Thursday and end Wednesday. 7 days

    No, the events are usually 6 days as they start on Thursday for me and end on Wednesday before the weekly maintenance. If the events would be 7 days, it would start and end in the same day of the week. This is due to the fact that weeks are commonly split into 7 days.

    On the other hand, it may be possible for some players to play the event in 7 different days if the event won't start at the beginning or the end of the day but the maximum playtime in the first and last day would be reduced in order to have events that cover 6 days of time.
    Thursday, Friday, Saturday, Sunday, Monday, Tuesday, Wednesday. 7 days
    On the other hand, the event do for instance for some start halfway into Thursday and would then end halfway into Wednesday which means that the first and last day cannot be counted as a full day. In fact the total time we can play the event are 144 hours which is 6 days and not 7 days (168 hours).

    When I count the amount of days we have to complete a task, I count how many hours and then divides is by 24 to give me the number of days to give a much more accurate answer than counting days of the week to achieve higher accuracy of the calculations.
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  • steven.hunter.319
    steven.hunter.319
    Potential Threat
    Joined Nov 2014 Posts: 73
    nametagg0 said:

    @meemadd said:
    can the AA onyx towers hit Herald? 

    Yes all dedicated AA platforms can target the Herald.

    @steven.hunter.319 said:
    OK here goes.......WAR COMMANDER? At what point in Army, Navy or EVEN RAF life would ever encounter a plasma breathing spider or drones which spawn from a spider????? Honestly...I lost the plot with this whole event **** now.......no longer War Commander...more like "ANYTHING we can defeat the players with".....sort your **** out Kixeye. Aint impressed...this is now "WE RAN OUT OF IDEAS...SORRY GUYS WE GONNA HIT YOU WITH SOMETHING YOU ARE NEVER GONNA SEE IN REAL LIFE.....CERTAINLY, NEVER IN A WAR". 5 YEARS PLAYING THIS...AND HONESTLY....TH!S IS SH!TTTTTT......absolute b0ll0cks......might even think about leaving game cause it getting THAT UNREALISTIC!!!!!!......might aswell play VEGA CONFLICT.....up in the stars "playing intergalactic battles".......ffs. AINT HOW IT USED TO BE WHEN WE USED TO USE REAL TIME TANKS AND INFANTRY TO DEFEAT BASES WHICH CONTAINED 1v1 CONFLICTS..slightly overpowered in Kixeyes favour but still able to complete. We now use all tank and infantry to beat bases which contain futuristic spider...which are unreal (like the zombie which no-one liked and also unrealistic) and also drones (which spawn from.....oh yeah "don't forget the unrealistic spiders"). I always played the game for the realism.....1v1, toon vs toon etc...but THIS IS ****...THIS IS NOW A GAME OF TOON vs REPAIR.......ON KIXEYE'S BEHALF.......AIN'T HAPPY AT ALL!!!!!!!!!!!!!!!!!

    Your paying in a post apocalyptic setting that has had laser tanks since its first year, realism doesn't go far


    OK.....see we have a smartass here. ITS A TANK.....at the end of the day plausible...ok we have a slight modification to it, however, realistic that you see tank in a War.....NOT MECHANICAL SPIDERS. Getting stupid now...throw anything at the players to make them spend money now......



    @steven.hunter.319 said:
    Axel L said:


    CM_Burny said:

    EVENT STORE

    Item

    Price

    Sale Price

    Notes

    Sharpshooter

    375,000

    Gen 3 Unit: Corpus

    NEW CONTENT

    Kevlar Seat Belt

    • Unit: Siege Squadron

    • Slot: Decoy Squadron or Improvised Armo

    • Functionality:

    • Grants up to 30% resistance to Ground attacks

      Here are 2 minor spelling mistakes marked with red letters. The first mistake is that the Sharpshooter is marked in the event store content list as a Corpus unit when it should be a Survivors unit. The second mistake is that the final letter r is missed in Armor which caused it to be spelled "Armo".

    Other than that, I'm a bit excited about the event and the power of the Sharpshooters. On the other hand, it would be great to know how much health the Spotter has. In addition to that, it would be amazing to know the exact range for Sharpshooter with and without support of a Spotter to help us determined the effectiveness of the unit.

    ACTUALLY....I think correct spelling is Armour......

    Spelling changes depending on if you use us or British standards, so technically both "armor" And "armour" Are correct.


    Fair comment....forgot about that.....sorry


  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 267
    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.
    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?
  • tamadre
    tamadre
    Potential Threat
    Joined Mar 2016 Posts: 87
    jajajajajaja veo que escribir aqui es un pan con webo,creen que se les hara caso? lo unico que desea kixeye es recabar dinero no importa como mintras haya gente que este dispuesta a ello.
    arañas mecanicas que resucitan saltan vuelan y al final que pasa? todo lo que tenemos para atacar y defender es basura.la pregunta del millon 
    como le ganas a alguien que lo unico que desea es que pierdas y gastes dinero?
    bravooo kixeye cada vez mas gente busca juegos alternativos donde sentir que pelean de igual a igual
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,372

    @x4y4z4t4 said:
    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.
    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?

    The page said that the spotter affected all sharpshooters around it, if that's true we could use it to safely boost the range of a stealth sharpshooter if we position them carefully

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 267
    nametagg0 said:

    @x4y4z4t4 said:
    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.
    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?

    The page said that the spotter affected all sharpshooters around it, if that's true we could use it to safely boost the range of a stealth sharpshooter if we position them carefully

    Thanks, I was just built one Sharpshooter for testing so I completely didn't think about this.
  • steven.hunter.319
    steven.hunter.319
    Potential Threat
    Joined Nov 2014 Posts: 73
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.
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  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,372

    @x4y4z4t4 said:
    nametagg0 said:

    @x4y4z4t4 said:

    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.

    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?

    The page said that the spotter affected all sharpshooters around it, if that's true we could use it to safely boost the range of a stealth sharpshooter if we position them carefully

    Thanks, I was just built one Sharpshooter for testing so I completely didn't think about this.

    I was just going based on what the page said, I haven't done much testing either to be able to prove it works.

    @steven.hunter.319 said:
    Axel L said:


    steven.hunter.319 said:


    Axel L said:


    Kaos-TBG said:

    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.

    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC

    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!

    There have been unrealistic things in the game long before onyx.

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Biggredddog
    Biggredddog
    Potential Threat
    Joined Oct 2012 Posts: 82
    If we're going down the route of "anything is possible" in WC,  how come, after 3 Onyx events, none of the factions have come up with a weapon that would scramble the re-spawning abilities of spiders ?
    I get that Survivors wouldn't be that faction, as their answer is just to kill more by sheer weight of numbers and firepower. But either Corpus or Sentinels would be a logical choice to develop a shell with computer code that would disrupt the spiders.

  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,372
    If we're going down the route of "anything is possible" in WC,  how come, after 3 Onyx events, none of the factions have come up with a weapon that would scramble the re-spawning abilities of spiders ?
    I get that Survivors wouldn't be that faction, as their answer is just to kill more by sheer weight of numbers and firepower. But either Corpus or Sentinels would be a logical choice to develop a shell with computer code that would disrupt the spiders.

    just last event shadow was still studying them mid event, and even then the specimen she ws studying came back to life and started attacking the scientists,-dont think they learned much

     the sentinels dont want to get involved because they think that these forces might be their equivalent to an icon,

      which would leave only the survivors to develop a platform for it but the survivors have been losing their fights with onyx (as explained in dialog this event) so they probably dont understand the technology either.

    all 3 are accounted as not being in a position to truly understand the regeneration or develop weapons against onyx
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • cochitoiii
    cochitoiii
    Potential Threat
    Joined Feb 2014 Posts: 63
    vete a tomar viento kixeye ,cambio aereos error cambio tropas error saco del armony error de ser un juego divertido paso a ser una tonteria con tus p..... arañas resucitadores y m........ que metiste 
  • cochitoiii
    cochitoiii
    Potential Threat
    Joined Feb 2014 Posts: 63
    no pondre palabrotas solo decir que este foro esta para nada menudo caso les hacen a todos los tontos que escribimos aki,soldados para super arañas¿ quien fue el gilipollas que lo ideo ......
  • Andr-Killers
    Andr-Killers
    Potential Threat
    Joined Jan 2015 Posts: 46
    we also want units that revive on the battlefield.
  • Joyraj_M
    Joyraj_M
    Potential Threat
    Joined Nov 2017 Posts: 39
    As a middle level player, I am happy to see the very hard player base and if I can destroyed it I felt proud of myself, but in the event base if it is hard then I am not feeling to play this game. All the platoon are death and want to do next level base then how will you feel that time. We need to wait for repairing platoon for 24 hrs, 36 hrs,..... or else use gold to repair.  Just after the pvp event "warpath", we start monthly event and this much of difficulty..... This is not wrong to say that kixeye is looking for only money not to satisfied the player. I can't spend money continuously to buy GOLD.

    For thinking of the future I want to get maximum of new unit with training token. If I can't do get this then how would be happy to fight with the enemy. Depressing our mind to leave this game. Am I wrong??? No one thinking about this??? Definitely, people are very interested on monthly event and don't want to miss out because for the new unit. Saddddddd I don't want to continue typing here, no use......
  • fernandocl01
    fernandocl01
    Potential Threat
    Joined May 2013 Posts: 41
    ya no se puede sacar aereos y cambiarlos error 2221?
    vaya juego .ahora a esperar que kixeye arregle o se quede asi
    un evento solo para tontos con arañitas voladoras no lo entienden aun de mi clan 20 dejaron el juego nada mas empezar el evento porque no se puede jugar asi

  • fernandocl01
    fernandocl01
    Potential Threat
    Joined May 2013 Posts: 41
    que aburrimiento entre que se crashea errores el juego ya no vale nada.....................................adios
  • Justalady
    Justalady
    Minor Nuisance
    Joined May 2013 Posts: 112
    Look plats don't heal, you have to be in the game 24/7 to get things to heal. I'm not at all impressed with this even it's way to hard and it's stupid, I'm glad we don't have plasma spiders in real life. We would all just be fried...... pfffffffft
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,372
    edited 19 May 2018, 1:21AM
    we also want units that revive on the battlefield.
    the sharpshooter has a version of that, takes level 20 to do it but its there
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Whiskey-Tango3
    Whiskey-Tango3
    Strike-force Captain
    Joined Feb 2013 Posts: 777
    edited 19 May 2018, 1:49AM
    enough of the curveball shooting blue donuts! i have no unit that shoots around corners why should you? bunch of Bs that wherever you run it still hits you
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,372
    enough of the curveball shooting blue donuts! i have no unit that shoots around corners why should you? bunch of Bs that wherever you run it still hits you
    actually the drakon has this ability, so unless you never unlocked any of those you definitely do have this ability 
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Whiskey-Tango3
    Whiskey-Tango3
    Strike-force Captain
    Joined Feb 2013 Posts: 777
    nametagg0 said:
    enough of the curveball shooting blue donuts! i have no unit that shoots around corners why should you? bunch of Bs that wherever you run it still hits you
    actually the drakon has this ability, so unless you never unlocked any of those you definitely do have this ability 
    i have dragons in my towers never once have i seen them curve like these spiders do
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,372
    nametagg0 said:
    enough of the curveball shooting blue donuts! i have no unit that shoots around corners why should you? bunch of Bs that wherever you run it still hits you
    actually the drakon has this ability, so unless you never unlocked any of those you definitely do have this ability 
    i have dragons in my towers never once have i seen them curve like these spiders do
    have a friend run a phalanx in and back out of their range if you need proof, 
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Hank salmons
    Hank salmons
    Greenhorn
    Joined May 2018 Posts: 2
    screw this event....
  • Ray_O8
    Ray_O8
    Greenhorn
    Joined Mar 2018 Posts: 1
    CM_Burny said:



    EVENT STORE



    Item

    Price

    Sale Price

    Notes

    Event Trophy E77

    800,000



    Sharpshooter

    375,000


    Gen 3 Unit: Survivors

    Training Token: Sharpshooter

    400,000



    Kevlar Seatbelts

    500,000


    Tech: Siege Squadron

    Comm Systems

    500,000


    Tech: Siege Squadron

    Riot Pods

    500,000


    Tech: Siege Squadron

    Siege Squadron Part

    100,000


    8 Needed for Unit

    Elite Siege Squadron Part

    100,000


    40 Needed for Unit

    Elite Siege Squadron Part x4

    380,000


    40 Needed for Unit

    Shock Turret

    400,000


    Old Turret - Re-release. Will last chance

    Hornet

    750,000


    Drone: Unlimited 

    Yellowjacket

    750,000


    Drone: Unlimited 

    GK Rounds

    300,000


    Tech (Unlimited): Hornet

    Universal Rounds

    300,000


    Tech (Unlimited): Hornet

    Vector Armor

    300,000


    Tech (Unlimited): Hornet

    Carapace Armor

    300,000


    Tech (Unlimited): Hornet

    GK Payloads

    300,000


    Tech (Unlimited): Yellowjacket

    Universal Payloads

    300,000


    Tech (Unlimited): Yellowjacket

    Directional Armor

    300,000


    Tech (Unlimited): Yellowjacket

    Shell Armor

    300,000


    Tech (Unlimited): Yellowjacket

    Breacher

    56,000

    28,000

    Gen 2 Unit: Survivor

    Technical

    125,000

    62,500

    Gen 2 Unit: Survivor

    War Dog

    90,000

    45,000

    Gen 2 Unit: Survivor

    Sphinx

    180,000


    Gen 3 Unit: Corpus

    Drakon

    180,000


    Gen 2 Unit: Corpus

    Cyclops

    225,000


    Gen 2 Unit: Corpus

    Caretaker

    280,000


    Gen 2 Unit: Sentinel

    Chaplain

    150,000


    Gen 2 Unit: Sentinel

    Deflection Shield

    14,000

    7,000

    Bronze Survivor Tech: Breacher

    Steady Shield

    14,000

    7,000

    Bronze Survivor Tech: Breacher

    Arctic Tires

    31,000

    15,500

    Bronze Survivor Tech: Technical

    Grip Tires

    31,000

    15,500

    Bronze Survivor Tech: Technical

    Dog Tags

    17,500

    8,750

    Bronze Survivor Tech: War Dog

    Spiked Collar

    17,500

    8,750

    Bronze Survivor Tech: War Dog

    Resistant Glass

    45,000


    Bronze Corpus Tech: Sphinx

    Heavy Glass

    45,000


    Bronze Corpus Tech: Sphinx

    Siege Armor

    56,000


    Bronze Corpus Tech: Drakon

    Tactical Armor

    56,000


    Bronze Corpus Tech: Drakon

    Deep Treads

    100,000


    Bronze Corpus Tech: Cyclops

    Racing Treads

    100,000


    Bronze Corpus Tech: Cyclops

    Solid Coil

    70,000


    Bronze Sentinel Tech: Caretaker

    Zone Coil

    70,000


    Bronze Sentinel Tech: Caretaker

    Heavy Fuel

    37,500


    Bronze Sentinel Tech: Chaplain

    Lightweight Fuel

    37,500


    Bronze Sentinel Tech: Chaplain

    Weapons Lab

    300,000


    Building

    Cores x 20

    50,000


    Bastion Resources

    Chemicals x 250

    50,000


    Bastion Resources

    Silicon x 250

    50,000


    Bastion Resources

    Cores x 1

    3,000


    Bastion Resources

    Chemicals x 4

    1,000


    Bastion Resources

    Silicon x 4

    1,000


    Bastion Resources

    Sector Goal Points

    500,000

    400,000



    SECTOR GOALS



    The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!



    NEW CONTENT



    Sniper Camo


    • Unit: Sharpshooter

    • Slot: Specialization

    • Functionality:

      • Gives the Sharpshooter Stealth until it fires





    Spotter


    • Unit: Sharpshooter

    • Slot: Specialization

    • Functionality:

      • Spawns a Spotter Unit that follows the Sharpshooter around in battle, granting additional Range




    Kevlar Seat Belt


    • Unit: Siege Squadron

    • Slot: Decoy Squadron or Improvised Armor

    • Functionality:

      • Grants up to 30% resistance to Ground attacks




    Source Code Trophy

    • Type: Building



  • sgt-djones
    sgt-djones
    Greenhorn
    Joined Apr 2017 Posts: 6
    x4y4z4t4 said:
    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.
    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?
    hhhhh,nice analyze bro

  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    nametagg0 said:
    enough of the curveball shooting blue donuts! i have no unit that shoots around corners why should you? bunch of Bs that wherever you run it still hits you
    actually the drakon has this ability, so unless you never unlocked any of those you definitely do have this ability 
    i have dragons in my towers never once have i seen them curve like these spiders do
    The Drakon shots will always hit its target but it may be the case that you haven't noticed the effect due to the fact that the opposition didn't move to in a direction to make the effect noticeable.

    Every single unit projectile that are guaranteed to hits it target will also track it like the shots from the Plasma Spiders. On the other hand, the speed for every single projectile in the game isn't constant. For instance, the bullets fired by the Snipers will move much faster than the Drakon shots.
     <|=  0330 1323 1103 1211 0312 1201 1302 1203 0230 1220 0200  =|> 
     <|=  0302 0320 1310 1220 1211 0200 1313 1233 1302 1210 0230  =|> 
     <|=  0200 1211 0310 1303 0321 1301 1311 1221 1312 0312 1201  =|> 
     <|=  1230 1221 1211 0230 0320 0301 1232 1203 1211 0200 1221  =|> 
     <|=  1232 0200 1201 0302 0200 1210 0320 1221 1203 0232 1310  =|> 
     <|=  0232 1221 1233 1232 1201 1302 1321 0232 0232 0332 1331  =|> 
  • i_kill_you_77
    i_kill_you_77
    Greenhorn
    Joined Jan 2016 Posts: 5
    guys  belive i love see some guys i kill all use the best toon and is easy but guys  plz remenber is one game  and kixeye  love you  spend your money here and  is not remeber is game have low lvls  lol not have goods toons  lol fack kixeye stop guys all time in that envents  very hadrys and know  not warcommander is  more  star wars our some  like that fack   i go play   mi old gta 5  in play 4
    bye  bye starwars spidrs fack you kixeye

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