I highly doubt anyone will bother to give me the answers, but I'll try anyway.
Why does the new projectile shield have regeneration stats on it? Shouldn't it be just like the other 2 shield released this season?
If it does actually regenerate, what happens when I put the new shield regeneration special on a ship that also has this projectile shield equipped? -----Which one takes priority?
What if I tried that special on a ship with any of the other regeneration shields?
Does the new tech already have at least a single wall penetrating stat on it without overdrive? Is there any point to buying the new gun and refitting it asap onto a bastion if it can't even shoot through the new "walls" ?
Thanks to anyone who can actually give me an answer. BTW I'm looking for answers, not guesses, not complaints, not speculation.
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Because it suits the theme of base sniping.
The recharge rate stacks additively, but the shield has the higher priority of recharge delay (so a Strike Shield would keep its 5 seconds delay instead of 10 seconds).
See above.
No.