Solution Discussion: "Ring of Fire" Exploit

  • snydersh
    snydersh
    Unicorn Overlord
    Joined Apr 2014 Posts: 3,496
    SHORTS12 said:
    as many players have pointed out before me, the 'ring of fire', which this change will make impossible, is not such a big problem. unless the players involved use auto-click, eventually you will break through the ring and be able to attack the base. provided you have more people attacking the base than defending it. the real problem is that many players take a 'friendly bubble' from one of their teammates. they hit 1 or more bases and before you can attack the player back, they're already protected. my suggestion would be to make it impossible for people with the same tag to bubble each other. it won't stop an allied team to give you a friendly, or to have players drop their tag to give a friendly. but it would certainly make it a little bit more difficult. 
    auto clickers are the main target here. using a 69 regularly as you say is not so bad, but apparently the amount of auto clickers used is enough to warrant this change.

    As for the same tag cant hit each other.....most people doing it use alt accounts that are not in their alliance. and if this was instituted then that would just be the normal way to do it.
    don't read the post too long or you might not see me coming up behind you. ;)
  • liam.craker.73
    liam.craker.73
    Greenhorn
    Joined May 2014 Posts: 12
    snydersh said:
    is there going to be a cool down on platoon deployment then, because this won't defiantly stop the ring of fire, all it will do is delay it before another person comes along to replace the spot and then they will do it for another 7 minutes, also how many attacks will this morale take to drop to 0 ? 
    after 2 losses the morale is 0 and the platoon is sent back to base. 

    This will stop the people using auto clickers which is the main target here. since they will have all 6 hexes surrounding the base full with the toons being used now, they will need to move the new toons into place and then attack and by that time someone else should be able to easily attack either the base itself or some of the units involved in the 69 or even move toons into the open slots all of which breaks the 69 easily.
    this seems like a good idea but for a casual player with an everyday pc this docent seem fair and someone using auto clicker with a faster pc will still always have the advantage, whether they fix this or not, they do need to sort out issues such as disconnect which can aid or hinder depending on the circumstances. for example if you can hit a "ring of fire platoon" and then the game disconnects you, not only will they re attack the ring of fire but chances are you will lose whatever platt you sent to attack the ring or the base.

    seems a lot of issues debating fair play in the game could be solved with better and more reliable servers.
  • snydersh
    snydersh
    Unicorn Overlord
    Joined Apr 2014 Posts: 3,496
    snydersh said:
    is there going to be a cool down on platoon deployment then, because this won't defiantly stop the ring of fire, all it will do is delay it before another person comes along to replace the spot and then they will do it for another 7 minutes, also how many attacks will this morale take to drop to 0 ? 
    after 2 losses the morale is 0 and the platoon is sent back to base. 

    This will stop the people using auto clickers which is the main target here. since they will have all 6 hexes surrounding the base full with the toons being used now, they will need to move the new toons into place and then attack and by that time someone else should be able to easily attack either the base itself or some of the units involved in the 69 or even move toons into the open slots all of which breaks the 69 easily.
    this seems like a good idea but for a casual player with an everyday pc this docent seem fair and someone using auto clicker with a faster pc will still always have the advantage, whether they fix this or not, they do need to sort out issues such as disconnect which can aid or hinder depending on the circumstances. for example if you can hit a "ring of fire platoon" and then the game disconnects you, not only will they re attack the ring of fire but chances are you will lose whatever platt you sent to attack the ring or the base.

    seems a lot of issues debating fair play in the game could be solved with better and more reliable servers.
    that is certainly true, that someone with an auto clicker will still have an advantage. There is literally no way other than an invasive anti cheat program that can stop someone using an autoclicker. 
    That said, tis at least gives regular players a chance to attack since there is time when the old toons leave and the new ones need to come back where they can disrupt the ring of fire and at that point, once it is stopped it is easy to make sure they cant restart it.

    If you hit the toon and dc, that is just the same as before. disconnects shouldn't increase or decrease based on this change so whatever toons would be lost due to disconnects are the same as whatever would have happened until now.
    don't read the post too long or you might not see me coming up behind you. ;)
  • Ahmed Algendy
    Ahmed Algendy
    Strike-force Captain
    Joined Jan 2017 Posts: 795

    Best soulution
    Bubble pop every 4 h like warpath
    Let game more fun

  • SoBadDoesTheTruthHurt
    SoBadDoesTheTruthHurt
    Potential Threat
    Joined Mar 2018 Posts: 92

    @Ahmed Algendy said:
    Best soulution
    Bubble pop every 4 h like warpath
    Let game more fun

    Would end the game in less then 3 months

  • SoBadDoesTheTruthHurt
    SoBadDoesTheTruthHurt
    Potential Threat
    Joined Mar 2018 Posts: 92

    What will happen is it will be two separate players running the ROF

    The base hitter will jump before the second ROF expires....then the ringers will jump also. Their platoons will be back in base and reset. They will then all just jump back and start again

  • J11 Silver
    J11 Silver
    Minor Nuisance
    Joined Aug 2010 Posts: 126

    There was a solution but they exploited it aswell any 1 rember drops ships

    P.O.N.R
  • J11 Silver
    J11 Silver
    Minor Nuisance
    Joined Aug 2010 Posts: 126

    Im pretty sure they'll find new way to exploit 69

    P.O.N.R
  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 735
    edited 30 Apr 2018, 11:00PM
    funy players he did not finish his attack all read on bubbel and they talk like they are skill players 



  • snydersh
    snydersh
    Unicorn Overlord
    Joined Apr 2014 Posts: 3,496

    What will happen is it will be two separate players running the ROF

    The base hitter will jump before the second ROF expires....then the ringers will jump also. Their platoons will be back in base and reset. They will then all just jump back and start again

    you cannot jump if any of your platoons are engaged in combat. besides, if the guy as to jump out of the sector after 1 or 2 hits thats fine, and when you follow you can likely catch him before he sends the toons to is base to start a new ring, and if not make them jump again.

    but the main thing is you wont have someone control a sector by attacking without fear of a counter since no one can get through to his base.
    don't read the post too long or you might not see me coming up behind you. ;)
  • SoBadDoesTheTruthHurt
    SoBadDoesTheTruthHurt
    Potential Threat
    Joined Mar 2018 Posts: 92

    @snydersh said:
    SoBadDoesTheTruthHurt said:

    What will happen is it will be two separate players running the ROF

    The base hitter will jump before the second ROF expires....then the ringers will jump also. Their platoons will be back in base and reset. They will then all just jump back and start again

    you cannot jump if any of your platoons are engaged in combat. besides, if the guy as to jump out of the sector after 1 or 2 hits thats fine, and when you follow you can likely catch him before he sends the toons to is base to start a new ring, and if not make them jump again.

    but the main thing is you wont have someone control a sector by attacking without fear of a counter since no one can get through to his base.

    A smart player doesn't involve his toons in the ROF for just that reason

    And you will never jump closer to him then his teammate can.....you will be at least 200 away and his teammate will be around 10

  • ChristianinAlience
    ChristianinAlience
    Minor Nuisance
    Joined May 2013 Posts: 290
    hate repeating it but..............  i agree with you on others NOT making alt accounts (level 2 ). but kixeyes "lifted the rule on the higher can hit level 31 and lower, (hint kixeyes) make it a rule that  no one can hit level 2 to 5 on accounts "including the level 2 to 5 (meaning level 2 to 5 can not hit toons or account bases) that way everyone will stop flooding the servers with fake level 2 accounts to cheat with the auto clickers.  it has less coding kixeyes. edited; better yet, put the rule back on that 31 or less can not be hit. i think no one will want their accounts banned for using the auto clicker if they are that high up in level. with the rule that level 2 to 5 can not hit other toons or account bases.
  • snydersh
    snydersh
    Unicorn Overlord
    Joined Apr 2014 Posts: 3,496

    @snydersh said:
    SoBadDoesTheTruthHurt said:

    What will happen is it will be two separate players running the ROF

    The base hitter will jump before the second ROF expires....then the ringers will jump also. Their platoons will be back in base and reset. They will then all just jump back and start again

    you cannot jump if any of your platoons are engaged in combat. besides, if the guy as to jump out of the sector after 1 or 2 hits thats fine, and when you follow you can likely catch him before he sends the toons to is base to start a new ring, and if not make them jump again.

    but the main thing is you wont have someone control a sector by attacking without fear of a counter since no one can get through to his base.

    A smart player doesn't involve his toons in the ROF for just that reason

    And you will never jump closer to him then his teammate can.....you will be at least 200 away and his teammate will be around 10

    but as i said.....even if they can jump out, they are gone for now, and if you want, you can follow and never let them set up in a sector.  The main point of the change is to make sure someone cannot go to a sector and be able to stay there for a couple of hours attacking while no-one can attack them back. this makes them have to jump out once the ring starts falling apart.
    don't read the post too long or you might not see me coming up behind you. ;)
  • Flakka
    Flakka
    Greenhorn
    Joined May 2013 Posts: 8
    edited 30 Apr 2018, 11:46PM
    yup plz sort this or change game name   to   69COMMANDERS    no way its war commander any more ....box of fluffly kittens :)

  • Anez M
    Anez M
    Potential Threat
    Joined May 2013 Posts: 89
    i have no idea why 69ning or self bubbles are considered so bad and jumping from sector to sector and hitting players off line and running out is not,  if we want to make this all fair stop the free jumping,  make the player have to stay in sector they go to for at least 12 hrs   after they hit any base so the players that got hit can get revenge, no player is on line 24/7  and  jumpers are a real issue, most never even try to hit anyone on line, it is easy infamy for weak fighters and that makes it unfair
    Anez
  • Shalaw 95
    Shalaw 95
    Greenhorn
    Joined May 2014 Posts: 17
    69 or whatever just fix this ruined the game
    ll-Shalaw-ll 45
  • ShotgunBilly
    ShotgunBilly
    Skilled Warrior
    Joined Jan 2016 Posts: 460
    I'll say it again, as long as Infamy and prizes are around, you will never get away from some type of exploits to hold on to their infamy! It's called "**** Fear"! They need that validation. They're not getting it in a proud honorable way, so obviously it has nothing to do with bragging about their skills, only their screen shots!!
  • OAK-187
    OAK-187
    Minor Nuisance
    Joined Mar 2013 Posts: 209
    snydersh said:
    OAK-187 said:
    Here is an idea - If you get 1, 2  or 3 stars  you get the full infamy - However if you get 3 stars you get 1000 medals - 2 stars you get 5m thor and 1 star just the infamy. This will not stop the high infamy players holding eachothers base but will stop immeidately the low level holding a base taking 1 star and NO infamy from the player he just hit. The ring of fire can be broken with team work - its a tactic we should be able to use to defend from attack, what you should do is verify that a player is not using his ALT account to hold the toons around his base. The people talking auto click - yes some are using a program to imitate the mouse - but the attacker on map has the advantage - you dont get the loading base lag like you do in a base which is why your toon can be sniped. Simple answer again Put a 1 sec delay maybe 2 on all attacks so everyone gets a fair crack, the holder, the defender and the sniper. 

    Just some food for thought 
    rewards will have a negative effect since there is no reason not to hit still, and only benefits if you do well, they need a punishment for failing in a base if they want to stop holding bases. people holding bases don't get infamy anyways since they just hold and obtain no stars.

    Against Auto clickers, it is almost impossible, and one of the dev team even said recently on the forums that auto clickers are an issue.

    And how can you tell what is the persons alt account?

    Attacker has no advantage since, as im pretty sure everyone knows....if you have a unit deployed you can leave the attack and go to the map, so the "advantage" is now gone and we are back to auto clickers having a huge advantage. a delay wont change anything since the auto clicker is still much faster than a human so as soon as the delay is gone the clicker will hit the attack well before a human can.
    The reason not to hit would be the loss of infamy for the one being hit - if you use a low level to get 1 star you lose ZERO infamy currently 
    Auto clickers can not get past the one sec delay - the team did this with raptors to stop end attack glitch . You delay the attack and randomize the hitter so the first click is not the wining click on PVP toons. 
  • king yazz
    king yazz
    Potential Threat
    Joined Apr 2014 Posts: 48
    get rid of 1 and 2 stars only time bubble comes is from a flat increase the loss and gain of infamy on the flats and nobody will 69 option 2 use the war path system keep bubbles at the normal times as in 18 and 36 hours however if you get 1 starred that player cant hit you again for 24 hours if he flats you he is free to hit again 
  • snydersh
    snydersh
    Unicorn Overlord
    Joined Apr 2014 Posts: 3,496
    OAK-187 said:
    snydersh said:
    OAK-187 said:
    Here is an idea - If you get 1, 2  or 3 stars  you get the full infamy - However if you get 3 stars you get 1000 medals - 2 stars you get 5m thor and 1 star just the infamy. This will not stop the high infamy players holding eachothers base but will stop immeidately the low level holding a base taking 1 star and NO infamy from the player he just hit. The ring of fire can be broken with team work - its a tactic we should be able to use to defend from attack, what you should do is verify that a player is not using his ALT account to hold the toons around his base. The people talking auto click - yes some are using a program to imitate the mouse - but the attacker on map has the advantage - you dont get the loading base lag like you do in a base which is why your toon can be sniped. Simple answer again Put a 1 sec delay maybe 2 on all attacks so everyone gets a fair crack, the holder, the defender and the sniper. 

    Just some food for thought 
    rewards will have a negative effect since there is no reason not to hit still, and only benefits if you do well, they need a punishment for failing in a base if they want to stop holding bases. people holding bases don't get infamy anyways since they just hold and obtain no stars.

    Against Auto clickers, it is almost impossible, and one of the dev team even said recently on the forums that auto clickers are an issue.

    And how can you tell what is the persons alt account?

    Attacker has no advantage since, as im pretty sure everyone knows....if you have a unit deployed you can leave the attack and go to the map, so the "advantage" is now gone and we are back to auto clickers having a huge advantage. a delay wont change anything since the auto clicker is still much faster than a human so as soon as the delay is gone the clicker will hit the attack well before a human can.
    The reason not to hit would be the loss of infamy for the one being hit - if you use a low level to get 1 star you lose ZERO infamy currently 
    Auto clickers can not get past the one sec delay - the team did this with raptors to stop end attack glitch . You delay the attack and randomize the hitter so the first click is not the wining click on PVP toons. 
    there is no infamy loss when someone attacks your base and doesnt do enough to get a star, therefore, no matter how many times they attack to hold the base, no infamy is ever lost. And if you randomize it that is just unfair , and will end up being a detiment when people are doing an event or high level base, and now it is super easy to steal it because its a random chance for anyone that clicked it, and hitting first doesnt help you.
    don't read the post too long or you might not see me coming up behind you. ;)
  • Jakuho_Raikoben
    Jakuho_Raikoben
    Minor Nuisance
    Joined Dec 2014 Posts: 152

    Why try too resolve the issue? Game is on it's death bed. I mean it's a good thought, I mean out of all your ideas this one's seems somewhat reasonable.
    Not to say this ain't a big issue, but perhaps maybe if kixeye would allow player base to have stronger def for high lvs maybe game would change. Not just that, but to end this dilemma, perhaps I would reinstate dropships that could be targeted.
    I am against any more features for kixeye to introduce while other issues remain unchecked. Another thing, it's time shadow ops and monthly new units came to a bitter end. At least for a long time. I don't care if kixeye loses money. Like they ain't losing enough already over the massive grind they keep alive to con us to spend.
    I don't like heavy loses or long repair times. Main reason why game is mostly dead is cuz it's a pain in the arse trying to stay strong enough n learn to take high lv bases while pathetic low lv 30's gain new shadow ops they probably mouched help getting all: siege squadron..., Herald...other powerful units. Same time all units kixeye selling to lazy noobs whom have no business in having said units.
    Back to the topic, pvp is broken cuz infamy is a bs system. However I don't mind if it stays as is. Honor system is manipulated. See a trend?
    If it weren't for long repair times, or constant flow of units not needed in the game maybe we could defend our bases aqeduately. I mean I still haven't really learned how to nor nod the time to learn to.
    But what concerns me most is stability of the game cuz I do get dc'd when attacking other players. So with that said that's why I'd be against any new feature to counter this measure.......

    I wish this game was a bit easier something like castle clash where you either make or break your ability to hit others n which you aren't out hours if you fail.
    This games pvp sucks.

  • FIGHTER-AJ
    FIGHTER-AJ
    Greenhorn
    Joined May 2017 Posts: 1

    Why not open game in kixeye on mobile

    Rajib kumar aj
  • Maximus The 1 n Only
    Maximus The 1 n Only
    Minor Nuisance
    Joined Apr 2016 Posts: 160
    edited 1 May 2018, 9:41AM
    Axel L said:
    Thanks a lot for the information. I like the solution suggested as it will also cause platoon attacking more strategic if the losing platoon gets send back to the base mainly due to the fact that you will get limited to 1 attack only.

    On the other hand, I have a short question. Will 1 lose in a platoon battle cause the platoon to retreat back to the base as that is probably the best way to eliminate this exploit as the player would only be limited for locking down the base in 7 minutes?
    Two losses will result in your platoon retreating to your base. Also, Lol @ Goldendoodle's words.
    That Fair Player You Dread
  • LickMyBoots
    LickMyBoots
    Force to be Reckoned With
    Joined Oct 2012 Posts: 1,972
    why not FIX the game instead of micromanage a small issue? no one wants to lose their infamy? remove infamy from the equation. oh, no; that would spoil the fun....!!! What I see is you have a few players who use 69 and friendly bubbles to save their precious infamy.. so what is the real problem? infamy. simply said.infamy.
    "if it ain't broke Kixeye will break it"
    mmmmmmm ok
  • ROBLAMPER
    ROBLAMPER
    Minor Nuisance
    Joined Oct 2012 Posts: 183
    ring of fire , and self bubbling. has become part of the game. the same players who cry abouth it. are also asking a clan member to bubble then. after there done. 
    O.o
  • I_C_U 101
    I_C_U 101
    Minor Nuisance
    Joined May 2012 Posts: 275

    Why try too resolve the issue? Game is on it's death bed. I mean it's a good thought, I mean out of all your ideas this one's seems somewhat reasonable.
    Not to say this ain't a big issue, but perhaps maybe if kixeye would allow player base to have stronger def for high lvs maybe game would change. Not just that, but to end this dilemma, perhaps I would reinstate dropships that could be targeted.
    I am against any more features for kixeye to introduce while other issues remain unchecked. Another thing, it's time shadow ops and monthly new units came to a bitter end. At least for a long time. I don't care if kixeye loses money. Like they ain't losing enough already over the massive grind they keep alive to con us to spend.
    I don't like heavy loses or long repair times. Main reason why game is mostly dead is cuz it's a pain in the arse trying to stay strong enough n learn to take high lv bases while pathetic low lv 30's gain new shadow ops they probably mouched help getting all: siege squadron..., Herald...other powerful units. Same time all units kixeye selling to lazy noobs whom have no business in having said units.
    Back to the topic, pvp is broken cuz infamy is a bs system. However I don't mind if it stays as is. Honor system is manipulated. See a trend?
    If it weren't for long repair times, or constant flow of units not needed in the game maybe we could defend our bases aqeduately. I mean I still haven't really learned how to nor nod the time to learn to.
    But what concerns me most is stability of the game cuz I do get dc'd when attacking other players. So with that said that's why I'd be against any new feature to counter this measure.......

    I wish this game was a bit easier something like castle clash where you either make or break your ability to hit others n which you aren't out hours if you fail.
    This games pvp sucks.

    Why try too resolve the issue? Game is on it's death bed. I mean it's a good thought, I mean out of all your ideas this one's seems somewhat reasonable.
    Not to say this ain't a big issue, but perhaps maybe if kixeye would allow player base to have stronger def for high lvs maybe game would change. Not just that, but to end this dilemma, perhaps I would reinstate dropships that could be targeted.
    I am against any more features for kixeye to introduce while other issues remain unchecked. Another thing, it's time shadow ops and monthly new units came to a bitter end. At least for a long time. I don't care if kixeye loses money. Like they ain't losing enough already over the massive grind they keep alive to con us to spend.
    I don't like heavy loses or long repair times. Main reason why game is mostly dead is cuz it's a pain in the arse trying to stay strong enough n learn to take high lv bases while pathetic low lv 30's gain new shadow ops they probably mouched help getting all: siege squadron..., Herald...other powerful units. Same time all units kixeye selling to lazy noobs whom have no business in having said units.
    Back to the topic, pvp is broken cuz infamy is a bs system. However I don't mind if it stays as is. Honor system is manipulated. See a trend?
    If it weren't for long repair times, or constant flow of units not needed in the game maybe we could defend our bases aqeduately. I mean I still haven't really learned how to nor nod the time to learn to.
    But what concerns me most is stability of the game cuz I do get dc'd when attacking other players. So with that said that's why I'd be against any new feature to counter this measure.......

    I wish this game was a bit easier something like castle clash where you either make or break your ability to hit others n which you aren't out hours if you fail.
    This games pvp sucks.

    They Don't care bro , game is embarrassing , the programmers must have went to third world country education system , the "Programmers" stay one step ahead of them , as you see , the thread has been going on for a long **** time , YET NOTHING has happened , the abuse / exploit is still going on , WHY you may ask , cause it makes them money , everyone has witnessed in this game, You can do "things" so long as your a coiner , it will gain you nothing more then a slap on the hand , and a blind eye turned to your wrong doing , Even Pictures with the same guy 69's for 3 days , over and over and over , yet he still here, not even a 3 day ban for first offense , and 7 for second , and lifetime for 3rd  ............WHY ? CAUSE KIXEYE DOES NOT CARE , they blow smoke up your **** telling you they do, while mean time , sitting back in the EBAY bought chair , feet propped up on desk , watching all of us complain , laughing they **** off .............
    Meanwhile us SUCKERS whom have become addicted to a game , keep coming back , lets ALL REMEMBER , The BIGGEST thing that hits them hard  is the gold you spend ..........Let that sink in ..............
    winoza
  • censored xxxx
    censored xxxx
    Minor Nuisance
    Joined Aug 2014 Posts: 232
    how about just striaght up banning,the ones that are using friendly/alts to play the game this way it sucks
  • I_C_U 101
    I_C_U 101
    Minor Nuisance
    Joined May 2012 Posts: 275
    there answer to the problem is , tag wont be able to hit same tag lol , good one kixeye , did you ask a kindergärtner the solution ? the same child went home and laughed for hours saying, all the have to do is apply different tag, or two clans team up and 69 each other to death . Your solutions are that of a mindless , thoughtless , useless outcome 
     
    winoza
  • snydersh
    snydersh
    Unicorn Overlord
    Joined Apr 2014 Posts: 3,496
    I_C_U 101 said:
    there answer to the problem is , tag wont be able to hit same tag lol , good one kixeye , did you ask a kindergärtner the solution ? the same child went home and laughed for hours saying, all the have to do is apply different tag, or two clans team up and 69 each other to death . Your solutions are that of a mindless , thoughtless , useless outcome 
     
    you seem to be misinformed. I have not seen any kixeye employee say anything about tag not being able to hit the same tag as the solution. The solution that they actually said was that after a platoon loses 2 fights it is sent back to the owners base. This breaks the 69 after every 2 fights as the platoons leave and go back to the home base and gives attackers a chance to interfere and break it.
    don't read the post too long or you might not see me coming up behind you. ;)
  • chat109
    chat109
    Minor Nuisance
    Joined May 2015 Posts: 134
    anyone see any 69er being banned yet? i didn't .. as usual kixeye talk but never enforce.. except the fast forum jail when we talk bad about them.
Sign In or Register to comment.