Solution Discussion: "Ring of Fire" Exploit

  • FBHO
    FBHO
    Master Tactician
    Joined Jul 2013 Posts: 2,489
    Yes, it's a bannable exploit now, but there's virtually no chance anyone actually gets banned for it. 
    Kixeye already said they're going to make a change to platoon battles to send the loser home - you just have to wait for that. 
  • MR. ROGERS
    MR. ROGERS
    Minor Nuisance
    Joined May 2012 Posts: 273
    FBHO said:
    They've made it clear that they're not going to ban people anymore - even when they have CE shown right in their videos. 
    You can self bubble too, then maybe when there's no PVP some changes will be made to the game...
    Im good Im not a bubble hiding **** like the 68ers

  • MR. ROGERS
    MR. ROGERS
    Minor Nuisance
    Joined May 2012 Posts: 273
    Stop crying tears, baby.
    lol crying , you cant even talk **** on forums from your main , you scared ya minion ?

  • Wcp_palestine
    Wcp_palestine
    Strike-force Captain
    Joined Aug 2012 Posts: 670
    edited 27 Apr 2018, 10:33PM
    NEXT : 

    Next : 

  • Erick640
    Erick640
    Incursion Leader
    Joined Feb 2016 Posts: 1,231

    I much as I would love kix to ban people for any type of exploit, the TOS says they may. There is no guarantee that kix will ban the players.

  • Wcp_palestine
    Wcp_palestine
    Strike-force Captain
    Joined Aug 2012 Posts: 670
    edited 27 Apr 2018, 10:47PM
    Erick640 said:

    I much as I would love kix to ban people for any type of exploit, the TOS says they may. There is no guarantee that kix will ban the players.

    than please read all the post from yesterday KIXEYE QOUTE they wil see it as a exploid from now of , thats why my topic is like this i wanna see they act on what they say 

  • CyberToad
    CyberToad
    WC Mod
    Joined Mar 2015 Posts: 5,963
    These are all prime examples of what is being discussed in GoldenDoodles post.  This is still in the discussion phase and has not been fixed in game yet.  If you see players using these tactics, please send in a report so Kixeye will be able to add this to the players account records. 

    Kixeye Forum/Chat Moderator


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  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 723
    edited 27 Apr 2018, 10:57PM

    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

    Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle

    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

    Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle
    way do u need to lie ? they still doing 69 and u doing nothing about it,all u doing making bad kixeye name 
  • MR. ROGERS
    MR. ROGERS
    Minor Nuisance
    Joined May 2012 Posts: 273
    FBHO said:
    Yes, it's a bannable exploit now, but there's virtually no chance anyone actually gets banned for it. 
    Kixeye already said they're going to make a change to platoon battles to send the loser home - you just have to wait for that. 
    Watch and see, bans coming up , welcome to ban commander ;)

  • candymanG1
    candymanG1
    Potential Threat
    Joined Sep 2014 Posts: 96
    edited 28 Apr 2018, 12:06AM
    ring of  fire  and 69 are two different things = tactics of the game witch players have done for years .  but because off all the cry babys  giving kixeye  headache  sending all tickets in = exploit  of the game witch i call B.S    
  • iBreeZyReCKz
    iBreeZyReCKz
    Greenhorn
    Joined Feb 2013 Posts: 14
    Did i see the new Update prevents from 69? or is it a joke? 
  • candymanG1
    candymanG1
    Potential Threat
    Joined Sep 2014 Posts: 96
    **** hurt because  a 42  just flat ya sorry **** 47 :)  have a  nice day now 
  • iBreeZyReCKz
    iBreeZyReCKz
    Greenhorn
    Joined Feb 2013 Posts: 14
    **** hurt because  a 42  just flat ya sorry **** 47 :)  have a  nice day now 
    Not worrying about that my base empty and he has Darkstorm so its easy but am complaining that Kixeye said they fixed 69 but there it is pic Explains it 
  • iBreeZyReCKz
    iBreeZyReCKz
    Greenhorn
    Joined Feb 2013 Posts: 14
  • candymanG1
    candymanG1
    Potential Threat
    Joined Sep 2014 Posts: 96
    not fixed yet thay said thay still looking it to it   will be coming out at a  later date never said when 
  • it will fitz
    it will fitz
    Unicorn Overlord
    Joined Feb 2013 Posts: 4,778
    that looks like a player attacking another player ...... how could that be stopped? maybe they should stop all pvp, that would solve this example of wrong doing
    1.618034
    137.5°
  • FBHO
    FBHO
    Master Tactician
    Joined Jul 2013 Posts: 2,489
    I_C_U 101 said:
    FBHO said:
    Yes, it's a bannable exploit now, but there's virtually no chance anyone actually gets banned for it. 
    Kixeye already said they're going to make a change to platoon battles to send the loser home - you just have to wait for that. 
    Watch and see, bans coming up , welcome to ban commander ;)

    LOL, they brought dead bases back to life & gave all the cheaters their accounts back - nobody is getting banned. 
    At best they'll get a 3-day timeout for offending the snowflakes in chat.
  • Ekoy Dee
    Ekoy Dee
    Greenhorn
    Joined Apr 2018 Posts: 4
    edited 28 Apr 2018, 12:14AM
    IM HAPPY WAITING THIS APPLIED TO GAME SOON, COZ 69 TOON STYLE OR RING OF FIRE   IS NOT A TACTIC, THATS EXPLOIT,  1 PPL CAN HOLD TOON AROUND HIS BASE FOR 2-3 HRS HE ATTACKING WHOLE SECTOR, AND 50PPL MORE CAN'T DO ANYTHING TO HIM WHO USED 69 TOON STYLE
    WE HAVE FAST INTERNET CONNECTION 50MBPS, GOOD PC INTEL CORE I7  16GB RAM STILL CAN'T CATCH HIS PLATOON. COZ ALL PPL WHO USING 69 TOON STYLE / OR 69 FIRE ALL OF THEM USING AUTOCLICK
    FOR FIRST STEP TO STOP ALL 69 TYPE  THIS IDEA TO STOP 69 RING OF FIRE IS VERY GOOD IDEA
    HOPE KIXEYE CAN BRING THIS IN NEXT MAINTENANCE
    THANKS

  • mgenotti
    mgenotti
    Greenhorn
    Joined Feb 2013 Posts: 9
    Erick640 said:

    I much as I would love kix to ban people for any type of exploit, the TOS says they may. There is no guarantee that kix will ban the players.

    than please read all the post from yesterday KIXEYE QOUTE they wil see it as a exploid from now of , thats why my topic is like this i wanna see they act on what they say 


  • mgenotti
    mgenotti
    Greenhorn
    Joined Feb 2013 Posts: 9
    i see nothing wrong what aow unreal is doing thts locking your base down not 69ing after a hit we been locking down for years 
  • kixeyeuser_698340022_1690_6822235
    kixeyeuser_698340022_1690_6822235
    Greenhorn
    Joined Apr 2018 Posts: 10
    UFL-X Clan hitting my sector using lvl 2,s to 69 themselves no wonder they are number 1 on leaderboard the cheats. id 33833860.
  • Battle208
    Battle208
    Skilled Warrior
    Joined Feb 2015 Posts: 476
    I hope Kix is smart enough to not listen to a bunch of cry babies. Be careful what you wish for because you will get it if it means more money for Kix. 

    Just so we're all on the same page the 69 and ring of fire is used by all alliances not just one.  I'
    m guessing that all the ones that are doing the complaining aren't in a clan or alliance.
  • ThePoseidon
    ThePoseidon
    Potential Threat
    Joined Mar 2013 Posts: 82
    This discussion has started to fall into calling cheats and dissing each others clans.. Does Kix have enough opinions on this matter now? :P
  • PeterpanXX
    PeterpanXX
    Potential Threat
    Joined Oct 2013 Posts: 53
    edited 28 Apr 2018, 1:10PM
    Im bowing out of this conversation.. KIXEYE ....Whatever  you do  choose wisely.  good luck!
     
    HEAVEN CENT
  • ANGELS_OF_NIGHT
    ANGELS_OF_NIGHT
    Strike-force Captain
    Joined Oct 2012 Posts: 678
    edited 28 Apr 2018, 3:27AM
    A few ideas on possible changes..

    1. Do away with bubbles completely.  No reason to 69 if bubbles do not exist.

    2. Do away with 1 star, 2 star, 3 star steps on awarding infamy.   In order to get infamy you need to do at least 90% damage to the base, anything less is zero infamy.

    3. Make it so if you are offline, no infamy changes hands.  Only time you can gain or lose infamy is an online attack.

    Those three steps would completely do away with the reason/need for ring of fire and 69's.  These changes would also bring some legitimacy back to infamy.  All it is now is hit dead bases and hit each others lower level alt bases, then hide to protect.  These would be rather major changes to the game and I know many will not like them but it will add a bit to the game and make it more interesting.
  • Breaking Barriers
    Breaking Barriers
    Strike-force Captain
    Joined Oct 2013 Posts: 900
    edited 28 Apr 2018, 4:27AM

    Good Morning / Evening /Afternoon


                                                               Fact#1  I have seen a lot of turmoil being spread around the forums, on facebook & in several other various places about the TRUE meaning of what 69 is to us the player AND the truth behind how it affects our game 24-7 365 days per year. For the players of the game the true meaning of 69 for 98% of us means 1 player using 2 accounts, at the same time & in the same sector to benefit themselves. The other 2% is for those who confuse friendly bubbles when 2 players giving each other a bubble to prevent an attack OR just so they can log off and take a break like normal human beings need at times. 69 for the most of us does NOT mean 2 players hitting each others bases it means ONE PLAYER using 2 accounts OR more in the same sector to benefit their own accounts or goals.

    These pictures just happened under 20 minutes ago and they SERVE as the perfect example of the 98% of 69's people are talking about with such anger & despise. This guy brought 2 accounts into sector 3 and attacked 2+ players THEN used his ALT account LION-SS to bubble himself with his CC being set out in the grass for an easy quick grab of the 1 star. THIS is the examples of the REAL 69 most players are upset about now days. 1 player using multiple accounts AND MOST ARE COINERS to benefit themselves & their missions in order to exploit the leader boards & players of the game.wide. 








                                                                           Fact #2        Now here is the REAL kicker in all this.  AFTER these players perform their TOS violations by using 2+ accounts to cheat fair players THEY ALSO break the TOS again by jumping in a mini account to replace the account they moved out, which still puts them in violation of having 2 accounts in the same sector at the same time which benefit each other AND it fills up highly populated sectors and locks them making them think the sector is doing it with from their own methods. We have over 450+ enemy mini alt accounts in our sector from players who use this method, but daily we get blamed for locking off our sector all on our own free will & power, which is false. So not only are their players cheating fair players & coiners by breaking the TOS and using 2 accounts to attack other players, their also breaking the TOS by replacing their accounts with mini's which fill up sectors. 











                                                                          Fact # 3 Now as for the 2 players (WHICH I HAVE PROOF ARE BOTH COINERS) he attacked offline while abusing the game system & mechanics what do you think and feel about this type stuff? Year after year after year we have been reporting these players to your team and because the ones abusing the system are actually coiners the bans get ignored day after day after day. What will you do each time another coiner gets tired of being cheated by another coiner breaking the game TOS. The player he attacked COLOMBIA-TAO is a HIGH-END coiner with your company he has spent thousands upon thousands of dollars monthly on his base & units, but here we sit speaking about a coiner who abuses the system to cheat another fellow coiner and never gets banned for it. LEGEND-SS has been using LION-SS account for over 450 days doing this, but never any action taken when people send report after report. 



    There ya have it in a nut-shell GoldenDoodle & I truly do hope this information helps makes you understand the true concept of what 69 is to us vast majority in the game. SURE SURE sometimes when 2 friends bubble each other someone will post in game chat or post a picture look look 69 69 69, but the truth is that's not a real 69 to the majority of us. 69 for most of us is when a player violates the TOS multi-logging to gain an advantage over other fair players & coiners alike.  

    Until Next Commanders
    breaking Barriers



    Be Better Than Yesterday & Greater Than The Day Before That. Knowledge Is Power. 
    PAL Admin

  • Breaking Barriers
    Breaking Barriers
    Strike-force Captain
    Joined Oct 2013 Posts: 900
    Be Better Than Yesterday & Greater Than The Day Before That. Knowledge Is Power. 
    PAL Admin

  • Breaking Barriers
    Breaking Barriers
    Strike-force Captain
    Joined Oct 2013 Posts: 900
    Another example of player abuse of multi-logging 2 accounts to benefit their own goals. This player just hit in the sector and within 5 seconds he jumped and replaced the account. Now imagine everyday player after player after player does this to sectors. Now you understand why some sectors have 500+ mini accounts in them maybe. NOT because the sector fills up the sectors with mini's, but because the opposing clans stash accounts all around the game for their own advantage. 


    Be Better Than Yesterday & Greater Than The Day Before That. Knowledge Is Power. 
    PAL Admin

  • Tired_of_you
    Tired_of_you
    Greenhorn
    Joined Jan 2018 Posts: 11
    NEXT : 

    Next : 

    You losers do it too and you know tri clan... balls deep, ****, major intruder etc that hangs out in your sector... dont cry when you losers do it too... so stfu
  • PassionatePain
    PassionatePain
    Potential Threat
    Joined Sep 2016 Posts: 29
    Yeah they need fix this. Make it fair for all player not matter if spend coin or not spend, so it be fair. 
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