Solution Discussion: "Ring of Fire" Exploit

  • blackhorse66
    blackhorse66
    Minor Nuisance
    Joined Jun 2016 Posts: 112
    lol the weak cry about ring of fire, it is only 7 min max then kill the holder before they attack again, simple.  Between Kix and the cry babies the game is only a shadow of what it once was. Ring has been here for 6 years that I know of, learn to play.
  • Joeybagadoughnuts
    Joeybagadoughnuts
    Incursion Leader
    Joined May 2013 Posts: 1,421
    I have no problem with the ring  to be honest , they all break down sooner or later  its the bots clicking it keep it up for hours and no chance to break the ring that bothers me ..i know i have an I 7 8th Gen 100/100 mbs,connection  4 gig  vid card that is up to speed  and ping the game server with a 33MS ping   and i know i am not that slow ..and i also know they are not that fast every time . Thats What bothers me ..back in the day i had no problem breaking a ring with as a matter of fact that sht was fun !
  • ShadowStacy
    ShadowStacy
    Skilled Warrior
    Joined Nov 2012 Posts: 544
    I think its funny that you guys think Kixeye will get this right and those who must not be named with stop with their cheats. Remember dropshops? Think of all the times Kixeye was going to do something that "fixed" a problem and the solution was worse than the problem. Heres an idea, how bout Kixeye start using the ban button for these people rather than giving them free passes. Crazy idea, I know. 
  • paul.kim.754570880
    paul.kim.754570880
    Greenhorn
    Joined Jun 2013 Posts: 24
    kix by trying to stop the infamy bank , has created a bigger problem , most of the 69 we seen today is done by same tag since no infamy lose occur .

    pk
  • paul.kim.754570880
    paul.kim.754570880
    Greenhorn
    Joined Jun 2013 Posts: 24
    let's make clear the points;
    -69 ; its when 2 players are at each other bases hitting simultaneously at each other bases same or different tag
    -holding bases; its when a player is at the attacking player base , attacking  and not allowing other player to get at him
    -ring of fire; its when the player has his own platoons defending his base or other player platoons also can b used .using 5 spot around of the attacking base.
    so in order to address all this concern kix need to do a lot of work , not just putting some ideas and creating other problems as the infamy bank , which in my opinion made the thing worse , the idea was good but not thoughtful about the residual consequences.
    pk
  • Wcp_palestine
    Wcp_palestine
    Strike-force Captain
    Joined Aug 2012 Posts: 670
    All they said was they will consider "ring of fire" an exploit, not 69 sadly Pascal.  
    He did both ... but ok cool

  • Adel Wael
    Adel Wael
    Master Tactician
    Joined Aug 2014 Posts: 2,190

    Ring of fire is an exploit and should be reported

  • kixeyeuser_1381785235850_30485_688970479
    kixeyeuser_1381785235850_30485_688970479
    Minor Nuisance
    Joined Sep 2014 Posts: 282
    edited 27 Apr 2018, 2:56PM
    lol the weak cry about ring of fire, it is only 7 min max then kill the holder before they attack again, simple.  Between Kix and the cry babies the game is only a shadow of what it once was. Ring has been here for 6 years that I know of, learn to play.
    sorry to explaint to you but there is auto click and scrip that keep the actaks going and going because not matter what you say is imposible restar 3 atack at the same time and could no possible that 2 player out done 3 or 5 and taking account that the one player is hitting base
  • IJustine
    IJustine
    Skilled Warrior
    Joined Dec 2014 Posts: 471
    Does Morale reset when creating a new platoon? Is the morale property shown in all platoons?
    IJustine, not iJustine. Or, IJsbrand.
  • drag0nsun
    drag0nsun
    Master Tactician
    Joined Jun 2014 Posts: 2,419
    heres a idea that was passed around before and it is one people will hate buttt    what about lowering the protection time   people get from getting a dome not war path low but  lower then it is now like a  1 star is 4 hours 2 stars is 8-12 and 3 is 12 to 16 maybe even 24   it might hurt free players with repairs but it also teaches them to be more careful  as well  theres that and you chould lower base toon repairs or make them their own repair thing like you did with pvp so people dont have to worry about setting up their toons  differently in a middle of a war  
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    Does Morale reset when creating a new platoon? Is the morale property shown in all platoons?
    Yes, it should reset when creating a new platoon as it's forced to be located in your base to be created. My guess is that the Moral for a platoon is set to max when deployed to keep it simple instead of having to worry about moral with platoons inside of the base.

    In addition to this, all platoon should have moral and according to the information provided, PvE should not affect the amount of moral the platoon has.
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  • Battle208
    Battle208
    Skilled Warrior
    Joined Feb 2015 Posts: 476
    The main problem is Auto click which Kixeye can't or won't fix. All rings of fire CAN be broken unless they have auto click. SO AUTO CLICK is the problem not the ring of fire. Grow up people Golden see's more money coming in with this and that is the only reason he is even talking about it. 

    Have Kix ever rolled out a solution  that actually worked?? No because there will always be roaches that use things they shouldn't. 

    Don't fix what isn't broken! 
  • G0D0FWAR
    G0D0FWAR
    Minor Nuisance
    Joined Dec 2013 Posts: 124
    edited 27 Apr 2018, 5:00PM

    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

    Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle

    you call it 69 but what about those who do it as base testing to get stronger yes we have gogo bar but it doesn't show the real time base defense as you can manipulate the testing
    Coyote is always out there waiting, and Coyote is always hungry. – Navajo
  • KukOwns
    KukOwns
    Minor Nuisance
    Joined Feb 2013 Posts: 140
    What about the exploit where someone is attacking and he has a friend to attack his base at same time getting 1 star from his friend ?
    This is the real 69, what you are talking about it the ring of ****.

  • SoBadDoesTheTruthHurt
    SoBadDoesTheTruthHurt
    Potential Threat
    Joined Mar 2018 Posts: 86

    @KILA_B1200 said:
    I think there are bigger fish to fry than this. It wont be stopped. How do you prove anything. 

    Like you using the gold hack to repeatedly finish a building upgrade to have it fail but you keep the XP?

    "You dont have enough currency for that"

    Sound familiar there Mr. Level 51

    I know I can use basic math to prove that NO ONE in this game should be a level 49 let alone a 51

  • BADCANDY7
    BADCANDY7
    Skilled Warrior
    Joined Apr 2014 Posts: 427
    easy, remove the retreat option
  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 723
    is this mean they get banned for it ? 

  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 723

    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

    Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle
    if u only talk and not take action they will keep doing as they still doing 
  • wcp_hani
    wcp_hani
    Incursion Leader
    Joined Feb 2013 Posts: 1,173
    edited 27 Apr 2018, 6:16PM
    Well in my book I believe if they are doing it themselves with 2 accounts at the same time then 100% they should be banned, and I know for a fact that many people do this technic, exploit.
  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 723
    edited 27 Apr 2018, 6:19PM
    Well in my book I believe if they are doing it themselves with 2 accounts at the same time then 100% they should be banned, and I know for a fact that many people do this technic, exploit.
    i just report this one,but no hops kix will not banned him they just talk bla bla they never follow their own rules,kix dont follow is own rules who to they except others to do it  https://youtu.be/M_KxLGdNRjM
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    If you feel like a player is using platoons from another player to lock his base to make sure that it cannot be attacked. I highly recommend reporting that player for abusing an exploit.
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  • Perry299
    Perry299
    Unicorn Overlord
    Joined May 2013 Posts: 6,059

    What is next?? Beating their bases in 1 attack an exploit? Free repair and no repair exploits too?? Very dangerous when you all of a sudden change something that has been in game since the beginning to an exploit .... lets call it what it is... a revenue adjustment don't sugarcoat it...

    "Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 723
    they could banned their small game or reset there unit
  • giveup123
    giveup123
    Strike-force Captain
    Joined Dec 2012 Posts: 723
    edited 27 Apr 2018, 7:12PM
    Axel L said:
    If you feel like a player is using platoons from another player to lock his base to make sure that it cannot be attacked. I highly recommend reporting that player for abusing an exploit.
    u mean like him
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    giveup123 said:
    Axel L said:
    If you feel like a player is using platoons from another player to lock his base to make sure that it cannot be attacked. I highly recommend reporting that player for abusing an exploit.
    u mean like him
    That is a lot of protection for a single player. Hopefully, kixeye changes the PvP formula more permanently anytime soon to make it extremely difficult to exploit the system.
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  • MR. ROGERS
    MR. ROGERS
    Minor Nuisance
    Joined May 2012 Posts: 273
    Heeeeeeeeeeeeeeellllllllllllllllllllllllllo Kixeye , do something about the massive amounts of **** **** clans using they alt to jump into other sector and self bubbling themselves , One base aiding another is against TOS do your freaking Jobs
     
  • JNewbie
    JNewbie
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,623
    bases with over 30 tuuret and 4 heavy platform and 2 defense lab with pic for support still in game after a year of reporting and now is active with infamy something in game is a visual band other thing maybe exploit but either way Player are not getting the support we need to work and this professional player base support game palyer are getting no proper response and not sure if we have any support anymore request a KIxeye response  get player no where so now on forum I am asking assistance from CM Burny
  • CoolUniverse
    CoolUniverse
    Greenhorn
    Joined Apr 2018 Posts: 4
    Stop crying tears, baby.
  • Perry299
    Perry299
    Unicorn Overlord
    Joined May 2013 Posts: 6,059
    I_C_U 101 said:
    Heeeeeeeeeeeeeeellllllllllllllllllllllllllo Kixeye , do something about the massive amounts of **** **** clans using they alt to jump into other sector and self bubbling themselves , One base aiding another is against TOS do your freaking Jobs
     
    show proof its same player... reality you can't.. reality they just changed something that was LEGAL for MANY MANY YEARS... so i think you will see TONS of self bubble now.... enjoy this you earned it
    "Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
  • FBHO
    FBHO
    Master Tactician
    Joined Jul 2013 Posts: 2,489
    They've made it clear that they're not going to ban people anymore - even when they have CE shown right in their videos. 
    You can self bubble too, then maybe when there's no PVP some changes will be made to the game...
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