lol the weak cry about ring of fire, it is only 7 min max then kill the holder before they attack again, simple. Between Kix and the cry babies the game is only a shadow of what it once was. Ring has been here for 6 years that I know of, learn to play.
I have no problem with the ring to be honest , they all break down sooner or later its the bots clicking it keep it up for hours and no chance to break the ring that bothers me ..i know i have an I 7 8th Gen 100/100 mbs,connection 4 gig vid card that is up to speed and ping the game server with a 33MS ping and i know i am not that slow ..and i also know they are not that fast every time . Thats What bothers me ..back in the day i had no problem breaking a ring with as a matter of fact that sht was fun !
I think its funny that you guys think Kixeye will get this right and those who must not be named with stop with their cheats. Remember dropshops? Think of all the times Kixeye was going to do something that "fixed" a problem and the solution was worse than the problem. Heres an idea, how bout Kixeye start using the ban button for these people rather than giving them free passes. Crazy idea, I know.
let's make clear the points; -69 ; its when 2 players are at each other bases hitting simultaneously at each other bases same or different tag -holding bases; its when a player is at the attacking player base , attacking and not allowing other player to get at him -ring of fire; its when the player has his own platoons defending his base or other player platoons also can b used .using 5 spot around of the attacking base. so in order to address all this concern kix need to do a lot of work , not just putting some ideas and creating other problems as the infamy bank , which in my opinion made the thing worse , the idea was good but not thoughtful about the residual consequences.
lol the weak cry about ring of fire, it is only 7 min max then kill the holder before they attack again, simple. Between Kix and the cry babies the game is only a shadow of what it once was. Ring has been here for 6 years that I know of, learn to play.
sorry to explaint to you but there is auto click and scrip that keep the actaks going and going because not matter what you say is imposible restar 3 atack at the same time and could no possible that 2 player out done 3 or 5 and taking account that the one player is hitting base
heres a idea that was passed around before and it is one people will hate buttt what about lowering the protection time people get from getting a dome not war path low but lower then it is now like a 1 star is 4 hours 2 stars is 8-12 and 3 is 12 to 16 maybe even 24 it might hurt free players with repairs but it also teaches them to be more careful as well theres that and you chould lower base toon repairs or make them their own repair thing like you did with pvp so people dont have to worry about setting up their toons differently in a middle of a war
Does Morale reset when creating a new platoon? Is the morale property shown in all platoons?
Yes, it should reset when creating a new platoon as it's forced to be located in your base to be created. My guess is that the Moral for a platoon is set to max when deployed to keep it simple instead of having to worry about moral with platoons inside of the base.
In addition to this, all platoon should have moral and according to the information provided, PvE should not affect the amount of moral the platoon has.
The main problem is Auto click which Kixeye can't or won't fix. All rings of fire CAN be broken unless they have auto click. SO AUTO CLICK is the problem not the ring of fire. Grow up people Golden see's more money coming in with this and that is the only reason he is even talking about it.
Have Kix ever rolled out a solution that actually worked?? No because there will always be roaches that use things they shouldn't.
There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.
Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.
The Problem
Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.
While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.
The Solution
The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:
All platoons have a property called Morale;
Losing a PVPbattle results in your platoon having Low Morale;
If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);
Sending a platoon to your base resets its Morale to full; and
Low Morale platoons will have an icon above them that indicates their state.
Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.
Secondly: from this point forward, we consider “69ing” an exploit.
Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map. The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.
What do you think?
Regards, Goldendoodle
you call it 69 but what about those who do it as base testing to get stronger yes we have gogo bar but it doesn't show the real time base defense as you can manipulate the testing
Coyote is always out there waiting, and Coyote is always hungry. – Navajo
What about the exploit where someone is attacking and he has a friend to attack his base at same time getting 1 star from his friend ? This is the real 69, what you are talking about it the ring of ****.
There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.
Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.
The Problem
Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.
While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.
The Solution
The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:
All platoons have a property called Morale;
Losing a PVPbattle results in your platoon having Low Morale;
If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);
Sending a platoon to your base resets its Morale to full; and
Low Morale platoons will have an icon above them that indicates their state.
Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.
Secondly: from this point forward, we consider “69ing” an exploit.
Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map. The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.
What do you think?
Regards, Goldendoodle
if u only talk and not take action they will keep doing as they still doing
Well in my book I believe if they are doing it themselves with 2 accounts at the same time then 100% they should be banned, and I know for a fact that many people do this technic, exploit.
Well in my book I believe if they are doing it themselves with 2 accounts at the same time then 100% they should be banned, and I know for a fact that many people do this technic, exploit.
i just report this one,but no hops kix will not banned him they just talk bla bla they never follow their own rules,kix dont follow is own rules who to they except others to do it https://youtu.be/M_KxLGdNRjM
If you feel like a player is using platoons from another player to lock his base to make sure that it cannot be attacked. I highly recommend reporting that player for abusing an exploit.
What is next?? Beating their bases in 1 attack an exploit? Free repair and no repair exploits too?? Very dangerous when you all of a sudden change something that has been in game since the beginning to an exploit .... lets call it what it is... a revenue adjustment don't sugarcoat it...
"Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
If you feel like a player is using platoons from another player to lock his base to make sure that it cannot be attacked. I highly recommend reporting that player for abusing an exploit.
If you feel like a player is using platoons from another player to lock his base to make sure that it cannot be attacked. I highly recommend reporting that player for abusing an exploit.
u mean like him
That is a lot of protection for a single player. Hopefully, kixeye changes the PvP formula more permanently anytime soon to make it extremely difficult to exploit the system.
Heeeeeeeeeeeeeeellllllllllllllllllllllllllo Kixeye , do something about the massive amounts of **** **** clans using they alt to jump into other sector and self bubbling themselves , One base aiding another is against TOS do your freaking Jobs
bases with over 30 tuuret and 4 heavy platform and 2 defense lab with pic for support still in game after a year of reporting and now is active with infamy something in game is a visual band other thing maybe exploit but either way Player are not getting the support we need to work and this professional player base support game palyer are getting no proper response and not sure if we have any support anymore request a KIxeye response get player no where so now on forum I am asking assistance from CM Burny
Heeeeeeeeeeeeeeellllllllllllllllllllllllllo Kixeye , do something about the massive amounts of **** **** clans using they alt to jump into other sector and self bubbling themselves , One base aiding another is against TOS do your freaking Jobs
show proof its same player... reality you can't.. reality they just changed something that was LEGAL for MANY MANY YEARS... so i think you will see TONS of self bubble now.... enjoy this you earned it
"Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
They've made it clear that they're not going to ban people anymore - even when they have CE shown right in their videos. You can self bubble too, then maybe when there's no PVP some changes will be made to the game...
-69 ; its when 2 players are at each other bases hitting simultaneously at each other bases same or different tag
-holding bases; its when a player is at the attacking player base , attacking and not allowing other player to get at him
-ring of fire; its when the player has his own platoons defending his base or other player platoons also can b used .using 5 spot around of the attacking base.
so in order to address all this concern kix need to do a lot of work , not just putting some ideas and creating other problems as the infamy bank , which in my opinion made the thing worse , the idea was good but not thoughtful about the residual consequences.
Ring of fire is an exploit and should be reported
In addition to this, all platoon should have moral and according to the information provided, PvE should not affect the amount of moral the platoon has.
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<|= 0232 1221 1233 1232 1201 1302 1321 0232 0232 0332 1331 =|>
Have Kix ever rolled out a solution that actually worked?? No because there will always be roaches that use things they shouldn't.
Don't fix what isn't broken!
you call it 69 but what about those who do it as base testing to get stronger yes we have gogo bar but it doesn't show the real time base defense as you can manipulate the testing
This is the real 69, what you are talking about it the ring of ****.
Like you using the gold hack to repeatedly finish a building upgrade to have it fail but you keep the XP?
"You dont have enough currency for that"
Sound familiar there Mr. Level 51
I know I can use basic math to prove that NO ONE in this game should be a level 49 let alone a 51
<|= 0302 0320 1310 1220 1211 0200 1313 1233 1302 1210 0230 =|>
<|= 0200 1211 0310 1303 0321 1301 1311 1221 1312 0312 1201 =|>
<|= 1230 1221 1211 0230 0320 0301 1232 1203 1211 0200 1221 =|>
<|= 1232 0200 1201 0302 0200 1210 0320 1221 1203 0232 1310 =|>
<|= 0232 1221 1233 1232 1201 1302 1321 0232 0232 0332 1331 =|>
What is next?? Beating their bases in 1 attack an exploit? Free repair and no repair exploits too?? Very dangerous when you all of a sudden change something that has been in game since the beginning to an exploit .... lets call it what it is... a revenue adjustment don't sugarcoat it...
<|= 0302 0320 1310 1220 1211 0200 1313 1233 1302 1210 0230 =|>
<|= 0200 1211 0310 1303 0321 1301 1311 1221 1312 0312 1201 =|>
<|= 1230 1221 1211 0230 0320 0301 1232 1203 1211 0200 1221 =|>
<|= 1232 0200 1201 0302 0200 1210 0320 1221 1203 0232 1310 =|>
<|= 0232 1221 1233 1232 1201 1302 1321 0232 0232 0332 1331 =|>
You can self bubble too, then maybe when there's no PVP some changes will be made to the game...