Hello,
There have been a growing number of complaints recently regarding “Ring of Fire” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.
Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.
The Problem
Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.
While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “Ring of Fire” that is not the case. This needs to change.
The Solution
The main issue with “Ring of Fire” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:
All platoons have a property called Morale;
Losing a PVP battle results in your platoon having Low Morale;
If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);
Sending a platoon to your base resets its Morale to full; and
Low Morale platoons will have an icon above them that indicates their state.
Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.
Secondly: from this point forward, we consider “Ring of Fire” an exploit.
Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map. The goal is to stop, or significantly reduce, “Ring of Fire” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.
What do you think?
Regards,
Goldendoodle
On the other hand, I have a short question. Will 1 lose in a platoon battle cause the platoon to retreat back to the base as that is probably the best way to eliminate this exploit as the player would only be limited for locking down the base in 7 minutes?
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Just a reminder for u- Im the creator of 69
Regards,
Goldendoodle
Regards,
Goldendoodle
what's going to happen to the people that use that tactic?
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Are you the 6 or the 9?
I like the idea, but what about the self bubbling, many players using other accounts to bubble them main bases while attacking, or calling another freind to attack them and get 1 star... That means a victory for that platoon and it wont sent back to the base with 0 Morale!
To fight this im suggesting a perma dammage protection for all players being attacked from the same player, i mean if u get attacked by a player he can't attack u back for a limited time like warpath, e.g: if u gt attacked by X player u'll get the actual 36hours for ur base, and 36hrs protection from that X player, if u pop that bubble many will be able to attack u again but that X player!
Well 36hrs is way too long, but a 12hrs should be a good period to stop that player hitting the same base for a 69..
Its a good start at least Golden, but will certainly just move the issue to even more 69 players as the "ring of fire" has been seen as the lesser of the 2 evils until now.
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* Will you have a bar that says how much moral a platoon has?
* How many battles can a platoon lose before running away?
* will there be modifiers to how much moral is lost?
for example if one player kills a juggernaught in the enemy platoon but it took him the 6 minutes of an attack to do so, does the fact that the platoon had a statistical victory over the other platoon affect how much moral is lost?
* does this affect pve?
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
This wont work for the genuine cases where an enemy keeps poping and nobody can hit him back. maybe a 10 min window would help but that's about it.
My solution to this would be to make it be 2 losses in a row and if you win a battle in between then the morale resets.
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Ring of fire never works in our sector thgeres to many of us on fast nets and smart devices and the friendlies have always been a part of the game since live battles and thorium infamy ect but if your going to make a change to it why not make the base PvP like warpath but you can only attack a base once every four hours or any certain time thats just an example