In the latest planet strike I picked up some infernal wave drivers to waste points. I thought what the hell, lets quickly pop one on something. The damage is a third than any xeno stuff for 3 days equip time. LOL why not just make it 10 days instead? It won't be affecting anybody i bet, must be real hard to change a number in the code to something reasonable.

fools
16
It’s been 3 days forever, and I am sure if it is changed all of the people who coined a 3 day refit would get pissed.
Um **** that, they need to be lowered, 3 days for a refit is ridiculous
just existing at this point
If you are upset by these, then you better not look at the time of xeno shatter driver
Hmm... 2days 13hrs for xeno shatter, in my mind thats better for a far more superior weapon than infernal wave or infernal gat. Build times need to be based on tier not strength for that specific tier, in fact NO modules of any kind should break a days refit time, 3 days for a single **** weapon is literally 3/4s the time it takes to build a SHIP. Thats some **** up kix logic there mid tier shouldnt have to experience 9+ days of simple refits on a single hull, SINGLE HULL.
just existing at this point
basically never expect kix any change. if they do, most of time, the situation becomes even worser
Build rhe Dominion carrier. That's 30 days. Bottom line, build/refit/repair times needs to be reduced by at least 25% across the board.
But that will never happen because if kixeye did that, then we can get out and fight faster. Kixeye server sucks so bad, I think it would crash.
More like 75%... Kixeye will never see that reducing times by a hefty amount will result in many more coiners and players, reduce it by 3/4s and that 1mil or so player stream will sky rocket, almost everyone left because those times are way to **** long.... A few thousand are willing to coin a day long repair, a few million will coin a 6hr repair. Not everyone has $50+ to drop on this game every week, there are far more players willing to spend $5 than there are willing to spend $50
just existing at this point
rather than spend a week to recode the build times and help the player base, kix has spent that time developing new stuff and shoving it down our throats.
Maybe we should just stop, not use logic, common sense, or established concepts of gaming. Instead, I think we should discuss Rancor battleships more. That is the only true mid-game ship in the game. Anything else is a waste of time until you can build end game tech.
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10/10
I said it helps mid-game, yet you instantly bring up tier 6 (axis is tier 7, I'd consider marauder 7.5). Kixeye themselves has mentioned that the jump from tier 5 to anything higher is incredibly difficult and that they are developing events to make it easier. I consider this end game because, well, kixeye has a massive rift in between the two. It's certainly much easier to get the events done with tier 6 (punishers), because many of us are currently still doing this.
So, DC fleets (I mistakenly said ISC fleets earlier - oops) and probably down to vsec are mid-game fleets. If you take DC and fly it against ISC in (a certain scenario, you pick the winner and loser), you have a certain outcome. Adding infernal to the DC gives them an advantage that beats most others, at the cost of the extra refit time. The same goes for punishers or guardians fighting with the normal weapons VS the xeno weapons. Even with resistances, xenos win almost all of the time.
I never said the infernal was ineffective, and I never said it would unbalance anything, but the pattern holds that you need to suffer longer refit time to gain the "leg up" in your tier. If you don't like it, skip it. Just take note that you will probably die if you come up against it. I quite like my infernal ships.
One more thing I'd like to say is that I'm not defending these stupid ideals. I'm saying that this is the way it will stay for a long time. I think kixeye did a very bad job with the level system (new and old), but this is the way it is.
3 days for a single weapon? When a **** punisher is only 1 day longer blank? We have a right to complain
just existing at this point
The issue with 3 days per weapon to refit is the fact the weapon will not last long enough to make you feel like it was worth obtaining snd equipping, with alien strikes coming up for those who need tier 6 (and possibly 6.5) technology, your better off slapping nova rays or something non infernal to your DC hulls just so you can obtain the needed xeno tech and immediately jump to tier 6, ignoring infernal weapons completely. Tier 4 ships take around 4 days per ship with the best setups, in no way should a tier 5 hull sky rocket to 10+ days with the best weapons and setups for such hulls. The infernal weapons take as long as it takes some tier 4 player to build a empty vega hull ffs... If thats the logic kix wants to follow, increase xeno shatter times to 7 days per xeno shatter, cause thats what infernal feels like for a tier 5 hull,
just existing at this point
You can make do without xeno versions of tier 6 weapons as well. But you need them more than you need infernal wave, so the refit difference is less. I can't believe this is still on so many people's nerves - it's been like this for almost 2 years now?
They should make the left overs intel in to
resources
Funny thing is most if not all xeno weapons take less time to build than infernal
and theyre the strongest version of each weapon. So i dont see the argument in "its the best of that tier therefore it should stay 3 days" when xeno is the best of tier 6-6.5 and is 2.5 or less
just existing at this point
They have a well-made game and choose to price it completely out of the market, it's utter nonsense.
Speaking of utter nonsense, steelsteeve quit your pessimistic ranting. We clearly all want infernal weapons to have sane refit times, your predictions on whether Kixeye will change it or not in the future contribute nothing to the topic.
Just another lie from the liars.
Infernal is not useless to someone who has nothing higher than a few DC fleets. And comparing that person to someone who is currently building xeno or axis hulls, the build/refit times are quite similar when comparing the "normal tech" and the "end-game of that tier" tech.
But I'll stop beating a dead horse and let you guys get back to whining
Your explanation literally says "no i like 10 days of build times"
just existing at this point
You just countered your own statement at the end there. The long build times are one of the largest reasons people leave this game, there is NO point in building ships that take over 10+ days of build time, ESPECIALLY with alien strikes coming. Nobody wants to waste practically 2 months build time on a single demon corps fleet. You call that an accomplishment? I call that worthless, because in that same time period, i could have 2 demon corps fleets housing non infernal weapons, and already be ahead because infernal arent needed. Do to both their refit times, and the upcoming alien strike. If you like long build times so much, go play battle pirates
they have month long ship builds im sure youll feel good about when you have a full fleet of worthless crap
just existing at this point
If you are arguing the difference in power vs build time, then I disagree. If there is no point in building ships over 10 days then you haven't build a single xeno or axis fit, or even the dominion carrier.
If you are arguing that the literal period of time is too long, then I agree that everything should be lowered, but at the same time they could keep the workarounds like time token riots coming to help us deal with the current times. They have to make money somehow...
I'll take my single infernal hellfire and fight 6 of your less build time hellfires any day.
Anyway, I only commented to try to explain reasoning. That done, we seem to be just arguing opinions. My opinion is that infernal used to be worth it, and still would be if you have less than 4ish DC ships. I still use mine, but I can build higher lvl hulls, so I won't be refitting the weapon anymore. I also do not believe infernal will go down at all, unless there are several other reductions across the board to accompany it. Considering they have already released a rough roadmap of the next 6ish months, I do not think reductions of any-kind will come in the next (however long they take to complete the roadmap)
Good day to this thread
End game for mid tier doesnt mean make the weapons 3 days long, xeno weapons which are MORE POWERFUL take less time, your logic is bullshit
just existing at this point
NO XENO!!
My logic is bullshit to you because yours is from uranus! You are not mid tier if you have xeno!!! That counts for both hulls and weapons!
If you want to fight other people with DC fleets (NO XENO!!!) then infernal is better, and will give you the edge over them, for an increased fit time.