Hmm, a soon to be announced mobile title you say. How curious? I wonder... might this be related to those trademarks and whatnot I dug up awhile ago and discussed here? Could this be Kingdom Maker taking shape? Thoughts everyone?PAUL PREECEFounderAffectionately known as the "Godfather of Tower Defense," Paul Preece was the driving force behind the Facebook mega hit Battle Pirates and creator of the legendary Desktop Tower Defense. He currently works across studios overseeing game design and feature development for VEGA Conflict, War Commander: Rogue Assault, and a soon to be announced mobile title.
Hmm, more confirmation of a new mobile title it seems.DAVID SCOTTFounderUsing novel game mechanics and deft creativity, David Scott has leveraged his passion for gaming to pioneer new genres during his storied career. He created Flash Element TD, the first browser-based Tower Defense game in 2007, and followed it with the first ever MMORTS, Backyard Monsters, in 2010. He currently serves as Creative Director on a soon to be announced mobile title.
I stumbled upon the original thread that helped me learn of Shadow Forge, and whilst it may not be entirely relevant anymore, it did give me an idea. Since the link in that thread remained valid (https://www.kixeye.com/game/shadowforge/) I decided to replace the /shadowforge/ part with /kingdommaker/ and it seems to be a functional link of sorts, as I was redirected here.
Considering the lack of content on that page, I'd dismiss this almost entirely and immediately, if it weren't for that aforementioned functional redirection of that initial link. It seems that KIXEYE might already have some back-end framework of sorts in place for Kingdom Maker to give it a full place on the site down the line.
And just to be sure this wasn't necessarily a fluke of sorts, I tried entering the other two names in between those slashes, /wildlanders/ & /wildorn/ and even tried adding "home" after the last slash for both URL's (since the Kingdom Maker page has "home" written after the last slash in the URL) and none of them take you to a hidden page, they redirect you to your profile page instead. So this might lend a little bit of credit to possibility of this game being full steam ahead in development perhaps? Thoughts everyone?
EDIT: I was trying more of those home link tricks and found the old homepage for Tome.
Nothing there save for some outdated leaderboard, but hey, its still there. Just in case anyone cared.
Oh, and on a somewhat unrelated note, whilst the game does seem to be dead, I did find what may have been the first and/or last official status post on Shadow Forge. CM Scarlett prior to his vanishing from the forums did seem to at least confirm this was a thing here in this thread. I wonder what happened to it to cause it to seemingly get cancelled.
Interesting stuff. Good detective work, Thane. Maybe they're finally nearing the arrival of a new game after literal years, not counting WC:RA. If it's mobile I might check it out, if Kixeye have finally learnt that Android support actually is worth a ****.
Wow, the forums censor d-a-m-n? Holy ****.
I must say, one thing I find particularly curious about this Kingdom Maker (if that does remain its name) is the name itself. It kinda sounds like a departure from what KIXEYE normally does, doesn't it? Maybe Im reading to far into this, but the name to me sounds like it might be focused less on fighting and so on when compared to their other products. Maybe even remove it entirely? Though I feel this is a stretch, since this would likely make it similar to the games produced by Zynga, and KIXEYE has mocked them for their game style since the rebranding.
Just look at them. The names of more or less all their other games indicate a strong fighting aspect from the outset. Battle Pirates, War Commander, VEGA Conflict, War Commander: Rogue Assault, Desktop Defender, Tome: Immortal Arena. The only possible exception to this rule is Backyard Monsters, and Backyard Monsters: Unleashed, though still fighting was an ever present element in both those games. But Kingdom Maker? It sounds quite tame compared to their other works doesn't it?
Then again, maybe Im wrong and I am reading into it to much and it turns out this will be their bloodiest game yet, who knows?
It shall be interesting how things turn out for this new game, won't it?
Kingdom Maker sounds like it could be a Clash of Clans style game to me.
Where did your skill points go?
On the Corporate Site, they have links to career centres showing job offerings at their various development studios at:
- San Francisco, US.
- Brisbane, Australia.
- Victoria, in British Columbia.
Brisbane has no openings, and Victoria are only offering positions for a QA Lead and a Senior Game Developer working on War Commander. San Francisco however has one opening referencing a new "Unity" Project, so that tells us this games engine that it runs on. I must say, Unity is an interesting engine choice, as its a popular pick for developing games across as many platforms as possible. I wonder if this leaves open the chance for this game to move from mobile to maybe desktop?At any rate, Yard, this is likely good news for you as this should give great odds this game comes to Android, since Unity prides itself on being a multi-platform engine, deployable to over 25 platforms, including of course, Android. Thoughts?
BP ID: 1038 WC ID: 1476 VC ID: 18589 Tome ID: 3698
Well, one comment was posted which gave me an idea to try.
So I did just this and was lead to a couple LinkedIn profiles, one belonging to a man called Ben Dickens, (FYI, you'll need a LinkedIn account yourself to view their profiles if you want to see what I found firsthand, but don't worry, I'll quote what I've got and if anyone wants, can provide screenshots) and the other to a man called Rahim Wahab.
Mr. Wahabs file didn't seem to contain anything of particular note as far as I could see, just a mention of him working on Shadow Forge when I saw it in Google search's results (though I will take a more in depth look in a bit.) Not sure what his official role was however since his file itself seemed to state nothing. Ben Dickens however, did have some details of note.
Quote from his profile:
So Shadow Forge was a mobile puzzle fighting game? Hmm, anyone know of any similar type games we might compare it to in order to get a better sense of just how this might have worked? Thoughts in general guys? Think it would have worked?
If I find anything more, I'll keep the thread updated.
First of all, just in case anyone was curious, I figured out Rahim's role in Shadow Forge. According to a recommendation/endorsement on his LinkedIn Profile, he was a Quality Engineer for Shadow Forge, as well as Battle Pirates once.
Excerpt from a recommendation by Steve Wetherill:
Sidenote: Potentially interesting fact about this guy Steve. According to his profile, between 2013 and 2016 he was, amongst other other roles a Technical Director on an unannounced Unity/Mobile title. Considering the timing, Im guessing this may mean his hand was also involved with Kingdom Maker.
Secondly, I found an official statement made by Will Harbin, AKA Destro himself, also referencing what is likely Kingdom Maker. Initially I learned of this this specific post from the TOME: Immortal Arena News Page on Facebook which quotes part of his statement, and later found the full quote (since the original thread is gone) in this article.
Excerpt from a statement by Will Harbin:
So that tells us 2 things.
1) Shadow Forge is/was possibly not meant to be the public name of this now bygone game.
2) This quote was from early 2015, around February 5th in fact, nearly a full year before the initial trademark filing by KIXEYE according to the Kingdom Maker page on Trademarkia, whereas its filing date is dated as January 12th 2016 instead, nearly a year ahead. This hints that Kingdom Maker has been in development for nearly 3 years now.
Thoughts everyone?
Remind me never to piss you off, Thane. I have a feeling you'd have my name, age, location and favourite flavour of icecream all within a day or so.
In all seriousness, good searching. Any idea why Shadow Forge died? It sounds fairly different concept wise but that can be hard to judge from a short description.
The censored word was _piss. Just clarifying as most other expletives would look weird there.
Thank you.
I dunno. I got no specific details on that (yet lol.) I certainly find it strange that it died, especially considering it had, bare minimum, $3 million dollars in its budget according to Ben Dickens LinkedIn page. And considering it was launching just for 2 platforms, using an engine like Unity which makes porting relatively simple as I understand it, it seems, I dunno, suspect. Especially since KIXEYE does by now have experience with both developing mobile titles, the Unity engine, and actually launching on mobile.
Might be a few reasons why it went down the drain:
- Maybe it KIXEYE just spent too much time on it originally without making any real headway and decided to just scrap it.
- Maybe its developers couldn't come up a full creative vision for the game and what it was meant to be.
- Maybe its death is due to KIXEYE (at least at the time,) not knowing how to make mobile games.*
- Maybe its, for now at least, just stuck in development hell_ and it'll resurface again.
- Maybe it, to some extent, got merged with Kingdom Maker.
- Maybe it died to due to a mismanaged budget.
Could be any of this reasons, or an entirely separate one. Could be several factors involved and not just one.At the end of the day its a mystery. Or if you prefer;
One I think I'll turn my attention too whilst Im looking out for info on Kingdom Maker.
I'll keep you posted.
*This personally is my best guess. This game according to that previously mentioned statement by Harbin was in development since at least 2015 before it died. If I remember correctly, at the time KIXEYE had no mobile games (except the multi-platform Vega Conflict,) and the, by then miserable failure, that was BYM:U.
So Mobile development may not have been something they originally knew how to do at the time, and do it right-ish** so they could actually produce a finished and functioning project. (**Lets be fair, they still don't know how to do games right, let alone mobile lol.) So yeah, Im guessing that its possibly inexperience that ultimately killed the project.
I figured that was it. ****_ censorship feature, taking all our swear words, lol.
EDIT: I just learned the word hell_ gets censored, after it blocked out the 4th reason in my list of ideas why Shadow Forge bit the dust. Bloody_ censorship feature...
I certain my believe you. Though to be fait, other than the ice cream thing I'm not too secretive lol.
Interesting post again, could well be that they just weren't experienced with mobile games, but surely that's what hiring us for. Then again, didn't they have some big layoffs in the past? Don't remember when it was, but if it was around 2015 perhaps it contributed.
On the other hand, my real life is a complete cipher.
You'd never even be able to guess my home country...
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BP ID: 1038 WC ID: 1476 VC ID: 18589 Tome ID: 3698
Nope. Never.
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Yeah, they dropped alot of people in the past. I think a Will Harbin quote (possibly the one I linked above) made an allusion to this, stating it was to help the company focus on current projects. Still, some estimates made bold claims that the layoffs were nearly 25% of the entire company, though these numbers were refuted by Harbin, so make of all that what you will.
You're right also about the layoffs being in 2015, specifically January, at least for the first round. (Must've been a right crappy start to the new year for some of those employees right? Barely 2 weeks in and a bunch lost their jobs.) Second round of layoffs as there were apparently 2 started in around July. So yeah, you may be right that those layoffs may have contributed somewhat to the decline of some of their projects including BYM:U as they may not have had experienced designers anymore.
So, LinkedIn of course has a Private Messaging system of sorts, and I've been thinking about maybe reaching out to the people I've found to have been involved with Shadow Forge and asking them if they can provide any info on what happened to it.
Thoughts everyone?
They're probably still bound by NDAs.