IN 2010, STEVE Jobs banished Adobe Flash from the iPhone. It was too insecure, Jobs wrote, too proprietary, too resource-intensive, too unaccommodating for a platform run by fingertips instead of mouse clicks. All of those gripes hold true. And now Adobe itself has finally conceded.
The company announced Tuesday that it would “stop updating and distributing the Flash Player,” giving the end of 2020 as its end-of-life date. With that, the internet’s favorite punching bag deflates.
No one should shed a tear for Flash’s coming disappearance. The web will be safer, faster, smoother without it. But between now and 2020, the internet does need to figure out how to deal with the remains.
It’s rude to speak ill of the dead, but since Flash is technically still in the process of dying, we can allow ourselves a moment of reflection.
You can take your pick of arguments against Flash, but let’s start with security. It offers very little. In fact, for years now, it has constantly threatened to upend yours.
“Flash has been a favorite amongst exploit kit authors for several years,” says Jérôme Segura, lead malware analyst at Malwarebytes. “Due to an alarming number of zero-day exploits distributed via large malvertising campaigns in recent years, many in the security community have urged users to completely remove Flash from their machines.”
Take your pick of incidents just last year. Flash security holes enabled attacks against all major desktop platforms last October and June, with Windows-focused hits coming in May and April. This is not normal! There’s no great analog comparison for something so pervasive that fails so often, but imagine a heavily trafficked bridge that spontaneously gives way every few months. You should not drive on that bridge.
Source : https://www.wired.com/story/adobe-finally-kills-flash-dead/
Game wont die When flash dies it has nothing to with it HTML Canvas and WebGL languages are already here
so all the flash games will be transitioned on both languages and none of THE FLASH GALE IS GOING TO DIE
how many times this should be said
for additional information HTML5 Canvas and WebGL are both made with JS a language that its insane powerful in every way
if you dig Deeper even
HTML5 Canvas is better for new games to be written directly on it
while WebGL is more flexible and you can migrate old flash game to WebGL with ease
which one is better it depends but in WebGL there are no LIMITS
so personal i think War Commander is going to WebGL instead of HTML5 Canvas
because there is Code that already been written
Q&A feat. Sobokop (Updated w. Answers) (August 2017)
the other games will probably.... maybe do the same.
Tangential though this is, weren't Kixeye meant to have several new games in the works? Are they still coming out at some point? I wonder what they'd run on if so, presumably after VC they already started developing in something else.
3 are dead, 1 is still active, with an extension granted this year. Click the links below to read up on em.
LIVE:
Kingdom Maker | 6/28/2017 | SECOND EXTENSION - GRANTED
DEAD:
Wildorn | 10/17/2016 | ABANDONED - NO STATEMENT OF USE FILED
Wildlanders | 10/3/2016 | ABANDONED - NO STATEMENT OF USE FILED
Shadow Forge | 5/23/2016 | ABANDONED - NO STATEMENT OF USE FILED
I might take a look to see if there are any copyright filings associated with any of these 4 unannounced projects as well. Perhaps this Kingdom Maker which seems to be the exception in this group is moving full steam ahead in the KIXEYE offices.
Here's the main KIXEYE page on Trademarkia as well, if anyone wants to look at their other trademarks.