Release Notes Discussion Thread

  • CM Chris
    CM Chris
    Unicorn Overlord
    Joined Mar 2014 Posts: 3,737


    @CM Chris



    Why is the game team making this change anyway?



    Are they required to strictly follow some fundamental "laws of game mechanics"?



    Armor is armor... Right?, why can't this just be left alone??



    U cannot make exceptions to armored thrusters just cuz.....




    The "it's not a bug, it's a feature!" joke in game development holds water in some cases, but in most situations building off a broken system only comes back to haunt you later. If there's a bug, usually good to do your best to fix it.

    In the Xeno season, there was a fairly legitimate argument to be made that the Punisher was equally good at accomplishing everything the specialized ships set out to do better. Cruisers are meant to be good general ships, but they're not meant to be so good that they're on the same level at the specific thing specialized attack ships are meant to be great at.

    We had chalked it up to an unfortunate misstep when we first made the Punisher but it turns out a big part of the situation had to do with how powerful you could make the Punisher due to this bug. I could list lots of reasons as to why it took so long for that bug to make it onto our radar - but they'd all sound like excuses. Suffice to say - it just did. 

    So while the Xeno season was going, players had a bit of an edge. Build other ships if you want but primarily just focus on the one. That's not what we intended. So the bug needs to get fixed, first and foremost to not build off a broken system, secondly to draw the lines more clearly between the generalist and the specialized attack ships back to how they were always intended to be.

    I know it's a painful change. The game team knows it too. Hopefully the free refits and the extended refit discount period minimizes the disruption as much as possible.

    KIXEYE Director of Marketing
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  • AngelOfVerdun
    AngelOfVerdun
    Skilled Warrior
    Joined Jan 2017 Posts: 412

    @CM Chris

    Can't the team just make this change happen in the next down time??

    I think this would be a satisfactory situation for both the game team and the players.

    What do you think about that?

  • AngelOfVerdun
    AngelOfVerdun
    Skilled Warrior
    Joined Jan 2017 Posts: 412

    I don't think reducing armor (by increasing mass) is gonna make the pun any less versatile/effective and have a significant impact in a short period in July?

    Please see if this change can happen in the next down time.

  • Awesomeness 123
    Awesomeness 123
    Potential Threat
    Joined Sep 2015 Posts: 61
    Chris... The Sector Strike picture shows a Vega Complex.... Will we be able to attack it?
  • CM Chris
    CM Chris
    Unicorn Overlord
    Joined Mar 2014 Posts: 3,737


    I don't think reducing armor (by increasing mass) is gonna make the pun any less versatile/effective and have a significant impact in a short period in July?



    Please see if this change can happen in the next down time.




    It's already baked in to the release - we're ripping the bandaid off now. Better to get it out of the way and move forward rather than let this hang over the game for a month. 
    KIXEYE Director of Marketing
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  • CM Chris
    CM Chris
    Unicorn Overlord
    Joined Mar 2014 Posts: 3,737


    Chris... The Sector Strike picture shows a Vega Complex.... Will we be able to attack it?


    Nah that's just a flexible piece of background art we can use across multiple low-level events.
    KIXEYE Director of Marketing
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • Aletheides
    Aletheides
    Force to be Reckoned With
    Joined Dec 2015 Posts: 1,963
    @CM Chris in the "minor fixes" part of this update, will there be a fix for the suppressor not targeting a squadron whenever a ship comes into range? Meaning making it possible for the suppressor to target 1 ship and 1 squadron at the same time? One can be hopeful :)
  • CM Chris
    CM Chris
    Unicorn Overlord
    Joined Mar 2014 Posts: 3,737


    @CM Chris in the "minor fixes" part of this update, will there be a fix for the suppressor not targeting a squadron whenever a ship comes into range? Meaning making it possible for the suppressor to target 1 ship and 1 squadron at the same time? One can be hopeful :)


    Not that I'm aware of - but that is a functionality change the design team is pushing for. Priority targets get a little weird when you add Targeting Computer into the mix and the end intention is to have Suppressor able to target 1 ship and 1 squadron or maybe even only target squadrons even if another ship is in range.
    KIXEYE Director of Marketing
    Community Rules: CLICK HERE
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  • Ruudi Flores
    Ruudi Flores
    Greenhorn
    Joined Sep 2015 Posts: 7
    Hi Chris, it would be good if the alien bases 40 - 50 can change the ship prizes that is currently the damocles, it could be very good for beginners to get another helmet from the same company...I put an image to understand better, it would be good to change each ship's event  https://prnt.sc/fq70u2 
  • ChalkSix
    ChalkSix
    Minor Nuisance
    Joined Aug 2015 Posts: 279
    do the minor fixes include a fix for for the names of ships under construction not showing up in the alliance help menu?
    what about a way to tag fleets in the alien sector?
    image
  • SpawnOfAshir
    SpawnOfAshir
    Greenhorn
    Joined Aug 2015 Posts: 15

    One more question and I'm sorry for annoying you but does that mean after the bug is fixed with the punishers does that mean that the repair times will go down?

  • Banshee333
    Banshee333
    Minor Nuisance
    Joined Dec 2014 Posts: 286
    No mention of the reduced build times of tier 5 and below in the notes? This was mentioned in a previous post about coming changes. Is this still on the cards? @Cm"Chris"
  • Pekkali
    Pekkali
    Potential Threat
    Joined Sep 2015 Posts: 52

    How will this work for mobile users? Do we need an update we need to wait to see the changes?

    This is essential as any wait would cut into the refit discount time. In worst case we could not use the discount as we would have to keep factory open for those forced "free" repairs

  • Kestralix
    Kestralix
    Potential Threat
    Joined Feb 2017 Posts: 49
    VIP level should be retroactive in the money we spent :P 
  • LetThereBeLight
    LetThereBeLight
    Greenhorn
    Joined Feb 2017 Posts: 18

    @LetThereBeLight said:
    @cm Chris

    I have a very long Dom swarm build that has 19 days left on the clock.

    My punishers are maxed out by weight.

    Will I be able to do a free refit if my factory is busy?

    If not, will I be able to launch my punishers until i can do the free refit?

    I need my punishers for the events so what will happen? will I be able to use them for events?

    I hope I don't have to wait for my Dom to finish building... That would be ridiculous cuz I need my punishers for the events.

    @CM Chris

    Can you please answer this concern of mine?

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    edited 30 Jun 2017, 11:52PM




    Brahemian said:




    The simplest solution is to remove the armor bonus from the Xeno disintegrator cannon and reduce the mass proportionally.  There is limited benefit to the armor bonus if it doesn't have the mass reduction.  We could then equip extra armor in armor slots that would benefit from the discount.  Since the disintegrator cannon is ONLY usable on the Punisher, it is nearly the exclusive weapon used on the Punisher and definitely the major one that has an armor benefit.  If Kixeye is sincere about fixing this "bug" that is the solution that should be applied.  Making the weapon keep the less effective armor is actually hurting the effectiveness of the weapon, so if this is Kixeye's intent, then they are accomplishing their goal.  So what is it Chris? 








    The mass values are: (with the current bug)

    XDC I
    MK 1: 1386
    MK 2: 1247.4 (90%)
    MK 3: 1108.8 (80%)
    MK 4: 970.19 (70%)
    MK 5: 900.9 (655)


    XDC II
    MK 1: 1782
    MK 2: 1603.8 (90%)
    MK 3: 1425.6 (80%)
    MK 4: 1247.4 (70%)
    MK 5: 1158.3 (65%)

    this makes the xdc 2 have a mass to dps ratio of 4.2 at mk 5 ( the best of any xeno weapon on the punisher).

    Fixing this will return it to 7.2 on all mk's which brings it back inline with other xeno weapons. They could change the mass to bring it on 6.3 which is the dps to mass ratio of cluster and rupture beam and keep some of the mass benefit but they are not doing so. It will just mean there are other choices now on weapons for punishers. The build times of the xdc is still making it the most viable choice
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • AngelOfVerdun
    AngelOfVerdun
    Skilled Warrior
    Joined Jan 2017 Posts: 412

    @Mr topgear

    Do u know how much mass will be added at each mk lvl?

    Does that mean that 624 x 4 = 2496. (1782-1158) Will increase at mk6?
    1428 at mk3? Etc

This discussion has been closed.