Dear Rouge Assult Team!
Hi! It is Right thinker. I decided to take a few days break with the shenangins of resneaking in the oil cost increases again. Not to forget the bugs or issues with the last patch. There are still alot of issues for us to cover, and so I need to give credit were credit is due.
Thank you for mixing up the packs. No longer am I spammed constantly with 99$ packs and the value of these packs have not be devalued and under cut. Thank you for also offering more ways to get oil. Like in the shop. Details on cost per oil can be debated latter as I read some articles on reddit, (yes I check there to.) The fact you did not lock out the player from exchanging currency for another instead of dirrect upgrades are far more useful. And thank you for not locking these purchases if you do not have capacity. Also thank you for the new art on the oil silos and If I am not mistaken the metal storage. I love the assets, but the animations hit performance of the devices when not on mobile and for places like the us were 4lte chugs slower than a geriatric with gaterade trying to make it to a bingo game. I apreciate the fact that little subtle changes like this can help performance. It made me think how highly detailed this game is. Perhaps in the next patch disable shadows of units or structures to increase performance on both sides, but I'm getting ahead of myself.
We need to talk about the negatives. The lack of an update. I know you updated us to the change of the oil hike ups and that is great. It is what you should do. That is ethically sound. However, to implement new rules and classicifations. Weapon types machine gun, rocket, cannon and effectiveness. The roles of units ai, dps, support, airstrike, tank. Unique equipment and ways to achieve them since the total ammount of equipment for our armies have increased. Bugs that have been fixed, hints or explanation on which new blueprint is available. Buffs or nerfs on units and why just like the humvee. All of the responsibility is left for us players to figure out. And you might believe that it is part of the challenge or fun, but as time passes and new players come and they don't know anything. It is left for you kixeye to explain not the fellow player. I have stoped playing war commander for desktop and one of the antiquated systems I have remmembered is infantry got 20% range vs air. Is it still in the game? Has it been removed? Has it been extended? You don't want this from a development side or a player side. You don't want something in the game performing a certain way and no one understanding why. You really need to be more transparent and the community manager. (Swag I love you man) needs to come out and talk and interact with us because from what I understand you are our middle man. If you can't because your doing your thing making videos or vacation or sick. Please have someone who can take questions and respond.
Now the meat and advertised portion of the patch. Unique equipment and how they also tie into the weapon type and dmg type.
Some of your unique equipment and even the redux equipment makes no sense at all. Force recon who has m4 carbines with a AA12, Tanks with 30mm cannons or 120 mm cannons have a 105mm cannon upgrade, the ontos 2 and the stryker(probably my favorate examples cause of how backwards they are) fires rockets which are supposed to be aoe as sustained and better yet the equipment placed on it that increases its dmg. Is an mg42. A machine gun. And the stryker being the inverse has a machine gun that does area of effect dammage which unique equipment is a 30mm auto cannon when the standard weapon package of the stryker is M2 .50 cal. machine gun or MK19 40mm grenade launcher mounted in a Protector (RWS) remote weapon station (there are unique configurations with mortors (cannon) or 105 mm cannons, but not the verstion we are playing with , but wait there is more I am still not done! Heavy gunner M249 has an M60 as equipment. The M270 (generals shotgun aka splaaaash) and the GlRS (generals sniper aka concentrated dmg) The shotgun gets a dmg boost and the sniper gets a splash boost. Does that seem kinda backwards to destroy unique interesting roles of units like this by makeing the generals shotgun more of a sniper and the sniper more like a shotgun? Also aparently the Glrs weapon type is aparently a cannon now. It shoots like a tank somehow. And I am still not done! For the last equipment that makes absolutely no sense based of animation is the hind which uses and shoots rockets but is a cannon? And the mi28 that uses rockets and is classified as rockets. If you wanted to class the hind as a cannon for doing burst. Why not change the animation to it using its gun or just change the weapon class to rockets?
All these inconsistancies make me scratch my head for the equipment if any one actually done the homework for any of these units. Not even reading the own units descriptions. And asside from stats they don't really change the dmg filter or the animations. And I hope not. Actually let me clarrify. I hope that equipment does not take over the roll of speciallized verstions of units like in the revelation event did. That is the equivelant of having your favorate fighting charachter with different moves. Were as the equipment should stay to enhance the roll the unit does. I hope that makes sense and if not. I don't mind ellaborating or explaining.
The final note I want to say on the equipment is that it is probably in your best interest if you make them more available. Add equipment to gold strong hold caches. Add a war depot base that manufactures specific equipment for units that you can farm like strong holds. For pvp maybe add a day of the week like friday were cache have a chance of droping equipment kinda like how strikes work on wendsday. Cause as of now, they are way to rare and sometimes outright expensive and your going to seperate the paying base with the non paying base. Only pvp and campaign caches give equipement as of now. Throw them a bone. No gamer wants to be gated or feel like they are forced to pay for something so rare.
With that being said I found the number of unique parts required for equipment acceptable. Perhaps consider bringing the gold cost purchasing for said standard equipment and unique for the player who cant dish out more than $100 a month and your solid.
Thank you for taking the time to read this. -Right Thinker
The ontos 2 makes even less sense since it shoots rockets. rockets explode. rockets cover an area. it is great that it can fire on the move effectively as a humvee with better armor and dps. But the rof isn't continuous enough to really make it a sustained. It takes just takes to long to load, not to mention the equipment is a Machine Gun. Originally an Mg42 And now an M2 Heavy Machine gun.
It just feels weird and unnatural to me. With that being said though. And looking back to the units like the GLRS and the M270 it could be argued the equipment decides to cover its weaknesses similarly to how the MInerva and the Rhino get compensated speed boosts. It just makes me sad with the same space amount instead of having interesting unique rolls or performances for each unit they just will just get a next lvl boost which is a shame because you have the potential to validate the use and allow players to go back an use there favorite units. It is tougher to do game balance wise, but would be so worth it. It would be a **** shame and I would feel terrible for players who invested in those end tier units and then something like more units/equipment lvls came out which does nothing but lengthen the game which is boring, uninteresting and lengthens the game out or new units that will over shadow that one unit players worked so long, hard, and even paid to research in.
Might I suggest the solution of taking a re look at these units in all tiers and imagine valid playstyles and tactics in were a player may op for rhinos (fastest tank and fastest reload speed for that 30 mm round dmg tank. abrams which is the tank having the highest armor but the slowest tank and needs to get a little closer to further and has built in mine resistance, and the minirva with the highest burst dmg and the longest range it a tank destroyer with its unique fast turret speed.
This above is an example or just a taste on how interesting these units can be versus static stat buffs and add more enjoyment and depth in the game. It may be harder to balance over all, but each unit will be like its own character and each variant schematic will be the units change up on specialties. introducing new combos or tactics with other units. :-)
As for War Commander I will probably come back around October 2018.
Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)