with the new changes to the fm .. i am not able to get to tie 5 prizes ,, even with some coin .. this is not fair at all , killed my game 100% .. i was getting t 5 prizes twice over ,, now i carnt even get to tier 5 .. im so over being put back , how many years i have played and how much money i have put in this game ..please put 109 back in the game ,,,,, or help me get to tie 5 prizes in the fm
A pointless post, just to hear himself complain and see his name on forums. If you cared for assistance there are several threads regarding this change and numerous attempts by others to make suggestions. You provide nothing but incomplete gripes, no info on what type of fleet you have - do you have monos?
Anything that could do 109s, could also do 102s/87s/60s etc. So, yes you can still hit t5 - you just don't want to. Just like it is apparent you don't want help or to do any better in the game. Are you functioning in the current raid format?
It is unrealistic to think Kixeye would continue to release hulls and tech and keep the targets the same.
I have a hard time believing that we are dealing with a company that is brilliantly scamming us AND entirely incompetent.
This is a private company in a capitalist market trying to make money - your money. Give it to them, or don't - but don't fault them for trying.
i don't want to get t 5 ,, wow your dreaming . , have yo hit a 60 .. i cannot sit on the game 24 7 . even the 102 kill my fleets zelos with citadels . i am building fleets as fast as i can ..and i think you joined this post so you could hear yous self complain .. my post was a ticket that kix said i should post in forums . so thanks for your pointless response truculent2 just to hear yourself complain at me .. grow up fool .
kix says it will gradaully over a few weeks tranform to the new fm targets. well the new hulls needed to do most of these targets are 19-25 days to build so if you can't do the fm then there goes build tokens 7-10 days off builds so now the players looking at 125 days to build that fleet lol if theres no refits. and kix changing cycles from 3 to 4 a year. by far dosn't give players enough time to build these fleets.
This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.
"Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!
I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!"
The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years.
I hope somebody out there is listening. I'm tired of loosing friends.
If he's been around that long and still can't make T5 in the FM it's not the game's fault.
The customer is always right i time Kix will learn this.
kix says it will gradaully over a few weeks tranform to the new fm targets. well the new hulls needed to do most of these targets are 19-25 days to build so if you can't do the fm then there goes build tokens 7-10 days off builds so now the players looking at 125 days to build that fleet lol if theres no refits. and kix changing cycles from 3 to 4 a year. by far dosn't give players enough time to build these fleets.
What???? You are building wrong if your ships all take that long... Link that 125 day build fleet and show us all.
"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
with the new changes to the fm .. i am not able to get to tie 5 prizes ,, even with some coin .. this is not fair at all , killed my game 100% .. i was getting t 5 prizes twice over ,, now i carnt even get to tier 5 .. im so over being put back , how many years i have played and how much money i have put in this game ..please put 109 back in the game ,,,,, or help me get to tie 5 prizes in the fm
A pointless post, just to hear himself complain and see his name on forums. If you cared for assistance there are several threads regarding this change and numerous attempts by others to make suggestions. You provide nothing but incomplete gripes, no info on what type of fleet you have - do you have monos?
Anything that could do 109s, could also do 102s/87s/60s etc. So, yes you can still hit t5 - you just don't want to. Just like it is apparent you don't want help or to do any better in the game. Are you functioning in the current raid format?
It is unrealistic to think Kixeye would continue to release hulls and tech and keep the targets the same.
there is no time left for this kinda talk, only thing that will save you now is grind or die.
kix says it will gradaully over a few weeks tranform to the new fm targets. well the new hulls needed to do most of these targets are 19-25 days to build so if you can't do the fm then there goes build tokens 7-10 days off builds so now the players looking at 125 days to build that fleet lol if theres no refits. and kix changing cycles from 3 to 4 a year. by far dosn't give players enough time to build these fleets.
well then take a seat and wait for the change to occur but be mindful of your time outs better to grind with anything that works
Old player here in game time and age. Seems like communications is more than ever one way. Hard for me to see any balance in the game on a reasonable timeline. Seems very hard to find any fun in the game anymore is all a big hurried contest with way to many irons in the fire to keep track of or find the time to do. My in game time is dwindling lately. Things change but the need for revenue is ongoing and necessary. BTW my join date is 2011, any chance to fix that....
Kix should really consider incremental ship repair, like they do with base repairs. That way they can make it that no fleet takes longer than 5 hours to repair.
I may be wrong here but to my mind if you want to coin a repair you would have done so long before 5 hours.
This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.
"Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!
I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!"
The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years.
I hope somebody out there is listening. I'm tired of loosing friends.
If he's been around that long and still can't make T5 in the FM it's not the game's fault.
The customer is always right i time Kix will learn this.
This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.
"Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!
I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!"
The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years.
I hope somebody out there is listening. I'm tired of loosing friends.
If he's been around that long and still can't make T5 in the FM it's not the game's fault.
The customer is always right i time Kix will learn this.
kix says it will gradaully over a few weeks tranform to the new fm targets. well the new hulls needed to do most of these targets are 19-25 days to build so if you can't do the fm then there goes build tokens 7-10 days off builds so now the players looking at 125 days to build that fleet lol if theres no refits. and kix changing cycles from 3 to 4 a year. by far dosn't give players enough time to build these fleets.
125 days?
Nope.
25 days for a top-of-the-line Zelos (my blueprint is like 20), plus 15-18 days for each of four monoliths (which could be gotten with any one of a number of hulls last week OR THIS WEEK), minus at least five and hopefully at least 15 days from Monolith tokens.
AT WORST it'll take 97 days (my plan takes 80). But if you have the tech needed to hit T5 before, then you can probably can grind out T5 on 87 targets (which frankly are very easy for most T5 players). So you should get at least four days' worth of tokens two weeks out of each month, which is 8 days a month, so now we're looking at fewer than 80 days. Realistically it'll be closer to 40 if you actually can hit T5 getting at least 10 days in build tokens each week, minus one week for raid and one week for new prizes to clog up the prize pools.
Meanwhile you're still hitting t5 because you had the tech when you started this.
The 87 target is the key here. It's relatively easy, should be getting you AT LEAST 38 million before having to repair your fleet, and repairs should take less than 3 hours at a clip. That's 115 million a day for less than 30 minutes' work a day.
I hate the 113 as much as the next guy, and I ain't got the tools to do it yet, but this is not the end of the world by any means.
Finally had fleets that could take down 109.....for 2 weeks....109 gets scrapped and 113 replaces it. OK says I, garrison targets need garrison fleet. Gridiron and 4 monos get creamed in the 113 cause the range of the stuff that kills them in the blink of an eye has been increased from the garrison targets in the raid. OK says I, go back to hitting 102's, make 2 x FM, happier, slightly. This week.....102's replaced by 103......same story again...monos and icebreakers get creamed in a 103. I don't expect to do FM with no damage but the differential between 109 to 113 and 102 to 103 is ridiculous. Now will have to go back to hitting 87 until that is replaced by something akin to an apocalypse. Also, too much going on....FM, LTC, get base parts, Hyperion (and what is the point of that again?). Can't we just go back to when the tech came in the raids and the game was about hitting each other. Barely have time for that other than when getting alli points cause fleets are repairing from all the rest of the stuff going on. Game is ceasing to be fun and becoming an endless grind of "stuff to do". Long rant i know and each time something like this happens i get despondent and think about quitting. Not a huge coiner like some people but have put a reasonable amount into the game over the 5 years or so I have been playing. It should be fun, it is a game, don't spoil what was a great idea.
Could you please do something with the intel lab? I once described it as the spare room that collects so much junk it becomes useless, It really needs some organizing.
Sometimes I wonder why CM's are not named Larry. Curly, Moe and Shemp.
@wolf_359 said:
Finally had fleets that could take down 109.....for 2 weeks....109 gets scrapped and 113 replaces it. OK says I, garrison targets need garrison fleet. Gridiron and 4 monos get creamed in the 113 cause the range of the stuff that kills them in the blink of an eye has been increased from the garrison targets in the raid. OK says I, go back to hitting 102's, make 2 x FM, happier, slightly. This week.....102's replaced by 103......same story again...monos and icebreakers get creamed in a 103. I don't expect to do FM with no damage but the differential between 109 to 113 and 102 to 103 is ridiculous. Now will have to go back to hitting 87 until that is replaced by something akin to an apocalypse. Also, too much going on....FM, LTC, get base parts, Hyperion (and what is the point of that again?). Can't we just go back to when the tech came in the raids and the game was about hitting each other. Barely have time for that other than when getting alli points cause fleets are repairing from all the rest of the stuff going on. Game is ceasing to be fun and becoming an endless grind of "stuff to do". Long rant i know and each time something like this happens i get despondent and think about quitting. Not a huge coiner like some people but have put a reasonable amount into the game over the 5 years or so I have been playing. It should be fun, it is a game, don't spoil what was a great idea.
You need to watch a video of the 113, it should be a cakewalk with that fleet. The problem there is your build or driving, not the target, a Grid/Mono fleet ought to be taking MAYBE an hour max from the target.
I'm starting to understand Magic Bunny's perspective...
Finally had fleets that could take down 109.....for 2 weeks....109 gets scrapped and 113 replaces it. OK says I, garrison targets need garrison fleet. Gridiron and 4 monos get creamed in the 113 cause the range of the stuff that kills them in the blink of an eye has been increased from the garrison targets in the raid. OK says I, go back to hitting 102's, make 2 x FM, happier, slightly. This week.....102's replaced by 103......same story again...monos and icebreakers get creamed in a 103. I don't expect to do FM with no damage but the differential between 109 to 113 and 102 to 103 is ridiculous. Now will have to go back to hitting 87 until that is replaced by something akin to an apocalypse. Also, too much going on....FM, LTC, get base parts, Hyperion (and what is the point of that again?). Can't we just go back to when the tech came in the raids and the game was about hitting each other. Barely have time for that other than when getting alli points cause fleets are repairing from all the rest of the stuff going on. Game is ceasing to be fun and becoming an endless grind of "stuff to do". Long rant i know and each time something like this happens i get despondent and think about quitting. Not a huge coiner like some people but have put a reasonable amount into the game over the 5 years or so I have been playing. It should be fun, it is a game, don't spoil what was a great idea.
There was a video on the front page from @Carlo DeNauw a few days ago showing both a Zelos/Monolith fleet and, at the bottom, a Grid/Mono fleet, in the 113. I suggest reviewing that video for driving tips in the 113. I know I got a lot of out of it.
State of the game.... HA HA HA ....I think you already know the state of it Kixeye.....Unemployment benefits for your staff coming quicker than you think.. do you even get unemployment benefits in the good ol' US of A ?....I'd wish you good luck but the way you have treated your players, I'd say ......c'est la guerre,....... c'est la vie
Game is seriously broken and after everyone i have seen quit recently i am out too.. it was a good run and before all the trolls start, i am a lvl 100 worth 434 medals i am not a noob i am just not a sheep either screw this broken game
This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.
"Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!
I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!"
The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years.
I hope somebody out there is listening. I'm tired of loosing friends.
If he's been around that long and still can't make T5 in the FM it's not the game's fault.
The customer is always right i time Kix will learn this.
i don't have to file liens very often, but every time i do.. may shiny things have mercy upon the soul of the creature who tries this as an argument.
I can feel you judging me. That's palpable. But, hey, I never said I was the hero of this story.
I still don't get how kix think that having jumpers for goalposts is good for low level players!!!
... It took me ages of shouting and moaning in the forum to see some changes around the FM. Now it looks like nobody is thinking through the repercussions of changes.
As kix are doing exactly the same thing that lead to the FM issues in the first place. i.e. changing it and not easily providing people with the tools to hit.
Yes it's nice that we have the citadel in the FM, for the old raid targets Are kix planing to replace the prize with the Monolith now that they have moved the goalposts?
Or have they not actually learnt much at all?
It's only a game if it's free. If you pay it's a hobby and it's a gamble! In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!
Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!
I still don't get how kix think that having jumpers for goalposts is good for low level players!!!
... It took me ages of shouting and moaning in the forum to see some changes around the FM. Now it looks like nobody is thinking through the repercussions of changes.
As kix are doing exactly the same thing that lead to the FM issues in the first place. i.e. changing it and not easily providing people with the tools to hit.
Yes it's nice that we have the citadel in the FM, for the old raid targets Are kix planing to replace the prize with the Monolith now that they have moved the goalposts?
Or have they not actually learnt much at all?
you are wrong
the tools have been readily available for months - if they weren't, then no one would be able to do the targets however, it is very clear that plenty can do them. they informed us over a year ago now that the targets would be changing around this raid cycle they provided hulls, weapons and tech up to 4 months ago that make these targets easy...then provided them again....and again.....and even threw build tokens at us multiple times. Last week, you could win up to 40 days of monolith tokens and 10 days of gridiron tokens, vxp tokens, hull bps, etc.
the game progresses, players must progress with it. there are other games out there where you can hit the same targets over and over and over.....this isn't that kind of game. and - FYI, the citadel fleet can do the 113 targets if you have the right tank/spotter. Building one ship (which again, tokens have been awarded in the last raid) to perform better in the top chore in the game is not asking a lot. Especially with the advance notice and practice we have had over the last two months.
kix says it will gradaully over a few weeks tranform to the new fm targets. well the new hulls needed to do most of these targets are 19-25 days to build so if you can't do the fm then there goes build tokens 7-10 days off builds so now the players looking at 125 days to build that fleet lol if theres no refits. and kix changing cycles from 3 to 4 a year. by far dosn't give players enough time to build these fleets.
you have had four months to build a monolith fleet - plenty of time they have awarded build tokens as well - last week the TLC gave away 40 days worth of mono and 10 days of gridiron tokens. You could have a fleet built from scratch and ranked for next week's raid. with as long as these fleets have been around, with all the different sites posting builds, you should not have to refit them. do you guys actually play the game, or just come in here every couple of weeks to lodge a whine?
A pointless post, just to hear himself complain and see his name on forums. If you cared for assistance there are several threads regarding this change and numerous attempts by others to make suggestions. You provide nothing but incomplete gripes, no info on what type of fleet you have - do you have monos?
Anything that could do 109s, could also do 102s/87s/60s etc. So, yes you can still hit t5 - you just don't want to. Just like it is apparent you don't want help or to do any better in the game. Are you functioning in the current raid format?
It is unrealistic to think Kixeye would continue to release hulls and tech and keep the targets the same.
Junes raid is the third garrison. Julys raid is the first assault.
fyp
The customer is always right i time Kix will learn this.
What???? You are building wrong if your ships all take that long... Link that 125 day build fleet and show us all.
there is no time left for this kinda talk, only thing that will save you now is grind or die.
well then take a seat and wait for the change to occur but be mindful of your time outs better to grind with anything that works
I may be wrong here but to my mind if you want to coin a repair you would have done so long before 5 hours.
no. they are definitely not.
sometimes the customer is a complete idiot....
he timed out.
ROFL
125 days?
Nope.
25 days for a top-of-the-line Zelos (my blueprint is like 20), plus 15-18 days for each of four monoliths (which could be gotten with any one of a number of hulls last week OR THIS WEEK), minus at least five and hopefully at least 15 days from Monolith tokens.
AT WORST it'll take 97 days (my plan takes 80). But if you have the tech needed to hit T5 before, then you can probably can grind out T5 on 87 targets (which frankly are very easy for most T5 players). So you should get at least four days' worth of tokens two weeks out of each month, which is 8 days a month, so now we're looking at fewer than 80 days. Realistically it'll be closer to 40 if you actually can hit T5 getting at least 10 days in build tokens each week, minus one week for raid and one week for new prizes to clog up the prize pools.
Meanwhile you're still hitting t5 because you had the tech when you started this.
The 87 target is the key here. It's relatively easy, should be getting you AT LEAST 38 million before having to repair your fleet, and repairs should take less than 3 hours at a clip. That's 115 million a day for less than 30 minutes' work a day.
I hate the 113 as much as the next guy, and I ain't got the tools to do it yet, but this is not the end of the world by any means.
You need to watch a video of the 113, it should be a cakewalk with that fleet. The problem there is your build or driving, not the target, a Grid/Mono fleet ought to be taking MAYBE an hour max from the target.
There was a video on the front page from @Carlo DeNauw a few days ago showing both a Zelos/Monolith fleet and, at the bottom, a Grid/Mono fleet, in the 113. I suggest reviewing that video for driving tips in the 113. I know I got a lot of out of it.
i don't have to file liens very often, but every time i do.. may shiny things have mercy upon the soul of the creature who tries this as an argument.
...
It took me ages of shouting and moaning in the forum to see some changes around the FM.
Now it looks like nobody is thinking through the repercussions of changes.
As kix are doing exactly the same thing that lead to the FM issues in the first place.
i.e. changing it and not easily providing people with the tools to hit.
Yes it's nice that we have the citadel in the FM, for the old raid targets
Are kix planing to replace the prize with the Monolith now that they have moved the goalposts?
Or have they not actually learnt much at all?
In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!
Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!
We live for the one we die for the one!
<picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
you are wrong
the tools have been readily available for months - if they weren't, then no one would be able to do the targets
however, it is very clear that plenty can do them.
they informed us over a year ago now that the targets would be changing around this raid cycle
they provided hulls, weapons and tech up to 4 months ago that make these targets easy...then provided them again....and again.....and even threw build tokens at us multiple times. Last week, you could win up to 40 days of monolith tokens and 10 days of gridiron tokens, vxp tokens, hull bps, etc.
the game progresses, players must progress with it.
there are other games out there where you can hit the same targets over and over and over.....this isn't that kind of game.
and - FYI, the citadel fleet can do the 113 targets if you have the right tank/spotter. Building one ship (which again, tokens have been awarded in the last raid) to perform better in the top chore in the game is not asking a lot. Especially with the advance notice and practice we have had over the last two months.
you have had four months to build a monolith fleet - plenty of time
they have awarded build tokens as well - last week the TLC gave away 40 days worth of mono and 10 days of gridiron tokens. You could have a fleet built from scratch and ranked for next week's raid.
with as long as these fleets have been around, with all the different sites posting builds, you should not have to refit them.
do you guys actually play the game, or just come in here every couple of weeks to lodge a whine?
Theyre in California.. they don't know good pizza