State of the Game Official Discussion

  • RABBIT1
    RABBIT1
    Incursion Leader
    Joined Mar 2013 Posts: 1,192

    Yendor_S said:



    Laredo said:








    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 






    The FM is the stepping stone to better tech through the TLCs.  That should be your focus.




    how is it a stepping stone with the changes you need the mono to do it and the only way to get them is in a raid or tlc  with cits that have not been offered in awhile by the way i just tryed  the tlc for the mono i guess i just sux **** becouse its to hard for my cit fleet granted i just got my zelo built and no xp on it at all but still i see now way for low tech or new guys doing this bull crap there is now way around it but coin for them all you with all the crap you need is not seing the struggle theses guys have i dont care for your ive been there **** you coined or begged your **** of to get where your at  all you blow hards can kiss it 



    Go to utube, and watch some vids of players hitting the raid targets from April. I have only done level 1 and 2 so far and they are all level 80's raid targets with the last one in level 2 being the 112.

    Your fleet is more than capable of at least getting both the first levels, if driven well for very little damage. Just those two levels sets you up very nicely with Mono's and weapons and 15 days worth of build tokens.
    What me cynical, no, never, maybe!!, well I have been playing kix games for over 3 years.
    Remember its just a game, your life doesn't rely on you being the best.
    Sectors visited :- Who cares, been to some killed some stuff moved on.
    Hulls :- Yep got some and some have guns and stuff
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719


    ya thats big problem building ships need 5 different fleets but only build 1 ship at time then take time for refit it got be something they could do like a building for builds only and a building for refits only 


    If I weren't in your sector I'd come hit you myself for all this whining you're doing.

    It's easier than it's ever been to catch up and keep up. I skipped Monos in the raid because my Cits functioned more than well enough, but there they are practically handing out Monos, their weapons, specials AND enough tokens for me to instantly throw down 2 fully kitted out AND to get a Grid done before the next raid if I can finish pack 4 (not sure. 1-3 I should be able to get with Zelos/Cits though), failing that I can finish a third and just have my Zelos lead them. The first two packs are pretty easy with tier 2 tech, tier 3 at the MOST (Zelos) and some half-decent countermeasures IE pretty much any viable FM fleet, from what I've seen. Phalanx 4 was practically handed to us the last couple of raids, and if you tell me you couldn't get it because they were too hard I will laugh so, so hard. We had people doing well with Cutlass Sea Wolves, you could have gotten the CM tech if you wanted it.

    You need 4 fleets in total for the current state of the game. One Garrison, one Siege, one Assault and one Skirmish. You have 3 months to build each of these before you need to start on the next to keep up with the raid cycles. Good builds are roughly 2 for the entire fleet. You're looking at a whole month to build whatever you **** well please BEFORE we even consider tokens of any kind. Base hitting is not necessary. I have ONE Conqueror, the Retribution. I haven't built a single one. When I do hit bases, it's only because it's some low-mid level whining about high levels flattening them all the time. I bring over my Rhinos, or my Tigers, or my Cits if the base is bad enough, and show them level doesn't mean much. Oh, and I got these with no coin, no help. Even skulled the Rhinos on salvages.


    My own thoughts on the SotG: I call BS on Kix listening to us on a few things, most notably the FM change being anything but the gradual change we were promised. I can deal with it and adapt though, I'm more interested in these T6 Assault hulls. Not sure which I'm going for yet, but personally I've had a soft spot for carriers since I got my Drac Carriers when they first came out. I'm leaning towards the Skyfire, unless the Phoenix turns out to buld notably quicker. Can't wait to see their stats and corresponding tech. I can has teaser?
    I'm starting to understand Magic Bunny's perspective...
  • A game
    A game
    Strike-force Captain
    Joined Oct 2012 Posts: 955
    malice has 6000 concussive deflection and the concussive dmg output on PP2 lvl 4 just eats them up like there is no deflection at all....not cool at all.
    image
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    @Laredo said:
    t-fetz1973 said:

    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 

    The FM is the stepping stone to better tech through the TLCs.  That should be your focus.

    one concern... a variant of the mono (led by grid or zelos) should be the "I win" setup for the next year. if damage is too high out of the box there's not going to be a new ship released that saves it for everyone.

    We'll see today what the new target looks like today. I expect a lot of crying...and probably a few that can do it with low repair. looking forward to Cesar and George going at it again....

    Meep!
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    feature I'm not looking forward to...rogue crew revamp. They are such a cluster right now I think it would be better for the game to kill them.

    In this revamp, Im guessing the following

    1) outside of ranking, there won't be crews that benefit PvE whatsoever
    2) the monotony of rolling over and over will still be there
    3) some crews will roflstomp even the best bases.

    if I'm wrong about #1....raids will be balanced assuming one has the applicable crew, which will suck for most of the player base.

    Let's be honest, kixeye didn't care that the bullseye brigade and DOS crews could shoot down every antimortar or hyena from some tool's base. The game breaking part is it made some TLCs, weekly and some raids very easy.

    Crews should be an optional part of the game....not a necessity.

    Meep!
  • beel78
    beel78
    Unicorn Overlord
    Joined Apr 2012 Posts: 8,187


    feature I'm not looking forward to...rogue crew revamp. They are such a cluster right now I think it would be better for the game to kill them.



    In this revamp, Im guessing the following



    1) outside of ranking, there won't be crews that benefit PvE whatsoever

    2) the monotony of rolling over and over will still be there

    3) some crews will roflstomp even the best bases.



    if I'm wrong about #1....raids will be balanced assuming one has the applicable crew, which will suck for most of the player base.



    Let's be honest, kixeye didn't care that the bullseye brigade and DOS crews could shoot down every antimortar or hyena from some tool's base. The game breaking part is it made some TLCs, weekly and some raids very easy.



    Crews should be an optional part of the game....not a necessity.




    The whole 'need a crew to complete such and such' always pissed me off.  The old assault TLCs where without a BB crew you could not complete it was always a **** move.  Crews should be optional for a little boost.  Not needed and not something that gives a massive advantage.
  • Commodore Clambeard
    Commodore Clambeard
    Strike-force Captain
    Joined Feb 2013 Posts: 734

    ryda4lif3 said:









    ryda4lif3 said:




    on phone so can't edit my response little guys don't need the top tier hulls and each yet. Saying you do is just you being greedy. Work on your builds and your base defence then worry about the new hulls and tech.













    lol'd at "work on your builds and base defense". they have no defense and their defense upgrades and builds get stopped with every hit and dont start again til they log back in.  its almost impossible to advance in this game if you are just starting especially where the heavy hitters keep getting stronger.  start from square one and try to advance, see how 'fun' it is... 




    I have 2 alt accounts. One is lvl 54 and the other is 24. They are both advancing pretty decently for the allotted time I play on them. 


    you obviously missed the point. i wasnt talking about alts that give you something else to do, i am talking about NEW players that will never get a leg up unless they spend ridiculous amounts of gold. take your MAIN account and start from scratch. see how well you do and how quickly you advance. you will be held back at every turn. any upgrade, build and research would be stopped every time you are hit. how fun is that? oh, i logged in and my shipyard was stopped and my turret upgrade was halted til i hit repair and waited for said repairs. for people like you and me who have the ability to do camps and raids and weeklies, yeah no problem. for those who try to advance and are continuously held back from such things? yeah fck that..... 
  • PJJohnston
    PJJohnston
    Greenhorn
    Joined May 2016 Posts: 8
    People have been posting about how happy they are with the way the state of the game has announce their plans for change.How ever they tend to forget the last state of the game when they announced that raid cycles would change to a 3 month cycle,we would have shorter build times.All this never happened!!!!!!Come on kix quit blowing smoke up our ****. 
  • Financeranger
    Financeranger
    Skilled Warrior
    Joined May 2011 Posts: 462
    For the love of all digital kill these **** MUDGLUTS....you should not be able to kill an OP9 base with subs!
    Level 102, Collected all the hulls kix wants me to coin! Sectors travels...who cares play the game and don't whine when you get hit!
  • TheGazbeard
    TheGazbeard
    Incursion Leader
    Joined Feb 2013 Posts: 1,106


    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 


    Is your Dock at level 13 AND your shipyard at level 4?  If not, you are not ready to acquire the ships and tech offered in these TLCs.

    Do you reach top tier in the FM twice every week?  If not, you are not ready to do these TLCs.

    Have you researched out everything in your Foundry?  If not, you are not ready for these TLCs.

    Do you have the top hulls from the last 6 or 7 Raids?  If not, you are not ready for these TLCs.


    There is plenty for you to do without worrying about TLCs aimed at the endgamers.
    In a game like BP the hardest targets should be other players, not the AI targets!
  • TheGazbeard
    TheGazbeard
    Incursion Leader
    Joined Feb 2013 Posts: 1,106


    u must be one them has everything cause u coined ur way to where ur at must be nice have that much coin throw away on a free game 


    Just remember, if you do not coin then you are NOT a customer of Kixeye.

    It is the paying customers who keep the game in existence, not the non-coining, over-entitled, freeloaders who whine and cry about everything.
    In a game like BP the hardest targets should be other players, not the AI targets!
  • TheGazbeard
    TheGazbeard
    Incursion Leader
    Joined Feb 2013 Posts: 1,106





    ryda4lif3 said:



    on phone so can't edit my response little guys don't need the top tier hulls and each yet. Saying you do is just you being greedy. Work on your builds and your base defence then worry about the new hulls and tech.










    lol'd at "work on your builds and base defense". they have no defense and their defense upgrades and builds get stopped with every hit and dont start again til they log back in.  its almost impossible to advance in this game if you are just starting especially where the heavy hitters keep getting stronger.  start from square one and try to advance, see how 'fun' it is... 


    In that case, there is only one "coining" they need to do to make huge steps in catching up - buy a 28 day bubble.

    You'd be surprised by how much you can achieve on base advancements in that time.
    In a game like BP the hardest targets should be other players, not the AI targets!
  • TheHolsh
    TheHolsh
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,519






    u must be one them has everything cause u coined ur way to where ur at must be nice have that much coin throw away on a free game 




    Just remember, if you do not coin then you are NOT a customer of Kixeye.

    It is the paying customers who keep the game in existence, not the non-coining, over-entitled, freeloaders who whine and cry about everything.


    More like it is always the coiners who have the whiny threads saying they can't do stuff after coining their fleet a couple time. And have you ever seen a whiny goodbye thread from a non coiner? Don't think so.

    And anyways, why do you talk trash about non coiners? Without them there would be far less players causing less community which would only make more people not want to continue playing the game.
    Image result for one piece gif luffy crew"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
  • kixeyeuser_1384609903109_100003522404108
    kixeyeuser_1384609903109_100003522404108
    Force to be Reckoned With
    Joined Dec 2014 Posts: 1,570

    ryda4lif3 said:

    They leave cause they are spoiled brats who only know how to say gimme gimme gimme. When they aren't spoon fed every new item they throw a hissy fit and then quit.




    funny that many that have left were the whales from the old days im sure their 500 to 1000 dollars a month they were spending falls into your gimme comment
  • kixeyeuser_1384609903109_100003522404108
    kixeyeuser_1384609903109_100003522404108
    Force to be Reckoned With
    Joined Dec 2014 Posts: 1,570
    as kix has driven so many out of the pvp aspect of this game with the content and refit overload of pve. ireally dont have much to say about upcoming events in the stateof the game. but the fm changes suc. when kix came out and gave us a month with both new and old targets that was the greatest idea the had for changing chores. we could still get the chore done while testing and preparing for the new. this new way is just a fancy way to put the changes back to the original way it was done.hence add a new target and kill the old
  • jim.tyler.547
    jim.tyler.547
    Greenhorn
    Joined May 2013 Posts: 17
    Seems to be too many crews now ...I am continuously rolling only to get the same ones fifty times first before i get a usable one ...Adding more but leaving the crap in there will only result in the waste of more uranium to get something useful....since we have to have uranium to do anything how about upping the amount of uranium in elites and putting it Back in places other than reaver armadas???
  • joe crossland
    joe crossland
    Force to be Reckoned With
    Joined May 2012 Posts: 1,576



    @t-fetz1973 said:

    ya thats big problem building ships need 5 different fleets but only build 1 ship at time then take time for refit it got be something they could do like a building for builds only and a building for refits only 




    you have veruca salt syndrome....you want everything and you WANT IT NOW!



    you're a level 52. Hate to break it to you, the game doesnt work that way. When you get caught up on FM (you have a FM fleet, right?) then you get tokens....which speeds up build times...



    Something I never had at level 40 when I was fair game to level 40 to 129....back long ago...tokens....and base parts....and retrofits....etc.




    back long ago we didnt have the chores we do now nor the need to have specific fleets to hit specific targets or the need to build the latest greatest hull right away only to be able not to use in the next cycle or target to the point that if you dont start massively coining youll fall behind and be left in the dust and im sorry but there is no way newer players im including lvl 50s in this can use the research stuff to do the new upcoming fm targets in a manner that the fm can benifit them the game has advanced so much that research tech is useless and needs to be updated to give new players a chance they dont all want it now but they would like a chance to at least try to get it period
  • stephenl90
    stephenl90
    Strike-force Captain
    Joined Mar 2013 Posts: 824

    Laredo said:





    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 




    The FM is the stepping stone to better tech through the TLCs.  That should be your focus.


    Stepping stone !!!!!   Its just about to change to a bloody mountain and you kix have stolen the crampons.
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    Well I'm **** sure not a power player ... no more than 300 spent since starting a month or 2 before the first raid.  So I get that I didn't support the coffers of the company.  But just tried 113 and I get, after watching others and some humility, that 90% is my driving.  Yes I did sink my mono fleet 11h of repairs.

    I'm sorry I refuse to coin for weekly chores.  I just don't feel that a weekly task should smoke the top of the line fleet that easily ( even given crappy driving )

    I just finished the mega and well TBH after seeing the grind it involves ... parked it @ 1,1 of the world I'm in.  
    ... just finished building / ranking pride shells ( so I can do base hitting tlc's, and not confident that I'll even do good in them any more.


    I get it's a company and have absolutely 0 issue with them making the game $$ to play effectively.



    Just here to say ... I believe adios.  Now what the heck to spend last 100 coins on.

  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 790

    T00T said:








    T00T said:

















    T00T said:




























    T00T said:


























    Thanks for listening to player feedback RE:  Rollout time of FM targets.


















    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.









    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   
















    The new rollout strategy is to replace the current FM targets EARLIER than previously communicated. I'm not sure how you can think that that is listening to player feedback. Especially since Kix already cut the raid cycle short by one month.






    They talked about doing the rollout in July- do the math dude, by keeping established targets for the next several weeks we are into mid-July.








    Did you read the SOTG-thread?
    "You can find the details of the FM target transition here: https://www.kixeye.com/forum/discussion/697163"

    112s were removed last week. That is such a help for players to adapt to new FM targets...umm...

    109s are replaced tomorrow and 102s next week. Replaced as in replaced. Not spawning any more. SOL if you cant hit new targets.

    So after June 7th the only old FM targets left will be 40-87. Have fun doing T5 on those.

    So no, they are not keeping established targets til mid-July.




    My read of the post was they had changed the rollout due to player feedback.  We'll see if the 109's appear tomorrow in which I'll concede your point. 




    Yes, Kix sure made it sound in SOTG like they had changed the rollout due to player feedback, but then linked to the same unchanged rollout plan. Hence my first answer.

    But this is one discussion where I hope I end up wrong...  :D



    Well, you were right mate.  Lo0ks like it might be time to stop feeding this thankless beast. Just like my mates before me.... :/
  • soloshooter
    soloshooter
    Skilled Warrior
    Joined Dec 2012 Posts: 596
    Just my opinion on the "State Of The Game". Look at that number in the top left corner, and yes I know that number isn't 100% accurate. It displays players on-line on all  kix's games and only on the Kix site. Does not include other sites such as FB. Some time ago it has been doubled that on any given day and considerably more on raid weekends. Like I said it is not accurate, but it does show a direction that this game is going!!!!!!!!!! That's State Of The Game!!!!!!!!!!!! 
    born in 495
  • DoofusDrogon
    DoofusDrogon
    Minor Nuisance
    Joined Apr 2014 Posts: 128
    Didn't read the "State of the Game" and don't need to.  I can tell you without reading it; the State of the Game is that it sucks and there's a good chance I'll be quitting soon after 5 & 1/2 years or so of playing.  Kixeye doesn't require you to do harder things to advance your game.  They require you to do harder things just to stay level.  I play games for fun, not for work.
  • ScottBrown38
    ScottBrown38
    Potential Threat
    Joined Oct 2013 Posts: 32
    wow the icebreakers suck in the fm..used to do a 109 for 113mil and an hr repair..now i get 36 mil and over 7 hr repair for a 113 andcant even complete..No thanks
  • neptune_war_god
    neptune_war_god
    Minor Nuisance
    Joined Mar 2012 Posts: 219
    Why comment,, for many months players have reacted to these and yet we are still seeing the same issues , its not fun anymore, its meant to be battle pirates not battle chores ... change it or lose more players simple
  • TheHolsh
    TheHolsh
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,519


    I am disappointed in the way BP is going.  I have been playing this game since black water days.  BP is definitely become more chore driven and requires more coins to be on a level playing field not to mention to be competitive with top players. While I understand that you are trying to keep it fresh you need to remember why people are playing this game for over five years. It is about relationships with players, getting away from Real Life, having fun while gaming and much more. BP is now chore driven and players have lost the "fun" factor of FvF and PvP with all of the rules including: cannot use this fleet or that fleet, that weapon cannot be used for that ship, cannot launch subs without being fully repaired, etc. Having campaigns are nice but with the time limits, you are not helping the gamers that need it the most. The 113s are a joke since they are designed for the top players and no one else. Mid-level players are left out and if you search for a target that you can hit, you cannot find one because they are not spawning.  BP needs to take a step back, look at how to grow the game experience for ALL players, think about the mid-level and low-level players for everything including raids, campaigns and missions.  No one wants to put in hours of seat time without any tangible results and they sure don't want to spend lots of coins. Quite frankly most gamers won't put in the unlimited amount of seat time, they will quit the game as has numerous players have already. 


    Umm, sub zombies ruined fvf...
    Image result for one piece gif luffy crew"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
  • DoofusDrogon
    DoofusDrogon
    Minor Nuisance
    Joined Apr 2014 Posts: 128

    TheHolsh said:

    Umm, sub zombies ruined fvf...


    Nonsense.  It ruined the game for those that didn't like FvF and those that loved leveling a whole alliance with no one interfering.  Zombie subs gave mid-level and low-level coiners a way of contributing to their alliance. Besides, zombies or not, subs are out of the game now unless you have gluttonies, which you could only get with liberators, if I remember correctly, which you could only get with some other type ship, etc.  Btw, Kix's decision to make campaigns and targets "for this type of ship only' is nothing more than lazy programming and has no basis in reality.
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719

    @DoofusDrogon said:
    TheHolsh said:

    Umm, sub zombies ruined fvf...

    Nonsense.  It ruined the game for those that didn't like FvF and those that loved leveling a whole alliance with no one interfering.  Zombie subs gave mid-level and low-level coiners a way of contributing to their alliance. Besides, zombies or not, subs are out of the game now unless you have gluttonies, which you could only get with liberators, if I remember correctly, which you could only get with some other type ship, etc.  Btw, Kix's decision to make campaigns and targets "for this type of ship only' is nothing more than lazy programming and has no basis in reality.

    Nothing in the game has much basis in reality... It isn't supposed to either. Kind of the point of a game set in the far future.

    I'm starting to understand Magic Bunny's perspective...
  • BANZAI09
    BANZAI09
    Skilled Warrior
    Joined Oct 2012 Posts: 316
    This game follows the same path as a dying house construction, (companies do this if they go bankrupt or close up shop ,Kix is doing it so to have less players as they approach the end. This process has been working for a number of years, so no coins For kix with their ridiculous changes and make-ups .
This discussion has been closed.