State of the Game Official Discussion

  • Laredo
    Laredo
    Moderator
    Joined Dec 2011 Posts: 18,736


    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 


    The FM is the stepping stone to better tech through the TLCs.  That should be your focus.
  • ryda4lif3
    ryda4lif3
    Incursion Leader
    Joined Sep 2013 Posts: 1,200

    @t-fetz1973 said:
    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 

    You have your regular camps, the gantry and fm to work on. What more do you need??

  • ryda4lif3
    ryda4lif3
    Incursion Leader
    Joined Sep 2013 Posts: 1,200

    on phone so can't edit my response little guys don't need the top tier hulls and each yet. Saying you do is just you being greedy. Work on your builds and your base defence then worry about the new hulls and tech.

  • t-fetz1973
    t-fetz1973
    Greenhorn
    Joined Apr 2017 Posts: 13
    tell u wat u make a lvl 52 base and lets see u stop libs or them new subs and then this other new stuff come on now really 
  • ryda4lif3
    ryda4lif3
    Incursion Leader
    Joined Sep 2013 Posts: 1,200


    tell u wat u make a lvl 52 base and lets see u stop libs or them new subs and then this other new stuff come on now really 


    Deal with it man, we all went through getting flattened by the biggest and best ships when we were in our 50's or even lower before they raised the free for all to 50. It's part of the game. Click repair and move on.
  • t-fetz1973
    t-fetz1973
    Greenhorn
    Joined Apr 2017 Posts: 13
    and wonder why so many people have left the game surprised its lasted as long as it has 
  • t-fetz1973
    t-fetz1973
    Greenhorn
    Joined Apr 2017 Posts: 13
    u must be one them has everything cause u coined ur way to where ur at must be nice have that much coin throw away on a free game 
  • ryda4lif3
    ryda4lif3
    Incursion Leader
    Joined Sep 2013 Posts: 1,200

    I spend around $20 a month. Strategy and planning and not relying on others actually get you pretty far in this game.

  • piratepartisan
    piratepartisan
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,936
    edited 30 May 2017, 10:36PM




    Read about it here

    Talk about it below. 




    i really like the changes, but i really think that BOUNTY HUNT EVENTS is going to be just for those that are coining a lot. i mean, right now those that have the most medals are coining, so it wont be different with this type of event :'( 

    i propose for this event to separate those that are going to coin from those that arent going to coin
  • t-fetz1973
    t-fetz1973
    Greenhorn
    Joined Apr 2017 Posts: 13
    ya thats big problem building ships need 5 different fleets but only build 1 ship at time then take time for refit it got be something they could do like a building for builds only and a building for refits only 
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191






    Who is GD Aruspex?  what happened to GD Raiken ? 




    Raikan is still around and kicking. 


    Yep ,he's tied up in a closet kicking  at the door begging for Arupex to let him out ;)
  • jschlue2
    jschlue2
    Strike-force Captain
    Joined May 2015 Posts: 665


    This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.

     "Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!

    I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!" 

    The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years. 

    I hope somebody out there is listening. I'm tired of loosing friends.




    If he's been around that long and still can't make T5 in the FM it's not the game's fault.
     
  • Flashtasm
    Flashtasm
    Skilled Warrior
    Joined May 2015 Posts: 320
    edited 30 May 2017, 10:58PM
    Well, I suppose the obsession with PvP is why we're getting stagnant updates with repeat TLCs. Not that I'm complaining; it's good for people who missed out on some prizes. Still, I can't wait for more bugs and unintentionally broken mechanics to start popping up.

    Also, Rage isn't a deadly sin. You're probably referring to Wrath.
    I am ineligible for ticket support. Such is the life of the peasant.
  • BattlePirate_BlackShark
    BattlePirate_BlackShark
    Master Tactician
    Joined Sep 2011 Posts: 2,263
    If you will interest a lot more pirates with the PVP focus as the lvl90+ pirates, you have to change something!

    Defending stuff is essential...Conqueror hulls are luxury!

    Defending stuff (turretweapons + specials and Defender-hulls) must be easier to get as Conqueror-hulls, because all pirates
    have to have to defend their bases, but its your free "desicion" to build a Conqueror-fleet to flatening bases.

    Put some older (older - NOT outdated!) turretweapons in the FM tiers 2+3, so pirates can start a "working" defense very early.
    Also add some new permanent campaigns with defending stuff only in the prizepacks.

    At the moment, even lvl 90+ bases can´t defend their bases against the latest Conqueror-fleets.
    The Bounty Hunt Events will not be enjoyable for low- and midlevel players, because they cant defend their bases...even with the
    "you can only hit the pirates with more Bounty in their vaults as you have"-rule, because its easier to build some Conqueror-ships as to
    improve the whole base + defending fleet for that purpose.

    So the only way to make that events and the future PvP focus more balanced, is to make the access to defending stuff easier as the acces to
    Conqueror-hulls, because a level-restriction doesn´t work anymore (because level numbers cant anymore represent your tech you have).

    You have to do a lot more to engage lvl 50+ pirates...with the recent daily/weekly Campaigns, you are excluding a lot of pirates, because
    they don´t have the fleets to participate and to be successfull in that Campaigns...thats endgame-player only minigames.

    With the permanent increasing from the weapondamage from the high end-stuff, you have to make more difficulty-steps from lvl50+ to
    endgame-players, so they can also participate with the stuff they have at the moment.
    That means: we need also some easy daily/weekly Campaigns.

    I guess, thats some helpfull suggestions, which could make the game more enjoyable for ALL levels above lvl 50+...
    BlackShark        Born in Sector 429

    Decoding Pirateslangword "F.A.R.M." = Foolish Amateur Reaches Midgame
  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 790

    T00T said:





    Thanks for listening to player feedback RE:  Rollout time of FM targets.




    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.


    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   


  • T00T
    T00T
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,643




    T00T said:








    Thanks for listening to player feedback RE:  Rollout time of FM targets.






    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.



    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   




    The new rollout strategy is to replace the current FM targets EARLIER than previously communicated. I'm not sure how you can think that that is listening to player feedback. Especially since Kix already cut the raid cycle short by one month.
  • Yendor_S
    Yendor_S
    Potential Threat
    Joined Oct 2014 Posts: 69

    Laredo said:





    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 




    The FM is the stepping stone to better tech through the TLCs.  That should be your focus.


    how is it a stepping stone with the changes you need the mono to do it and the only way to get them is in a raid or tlc  with cits that have not been offered in awhile by the way i just tryed  the tlc for the mono i guess i just sux **** becouse its to hard for my cit fleet granted i just got my zelo built and no xp on it at all but still i see now way for low tech or new guys doing this bull crap there is now way around it but coin for them all you with all the crap you need is not seing the struggle theses guys have i dont care for your ive been there **** you coined or begged your **** of to get where your at  all you blow hards can kiss it 

  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 790
    edited 31 May 2017, 12:37AM



    T00T said:
















    T00T said:

















    Thanks for listening to player feedback RE:  Rollout time of FM targets.












    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.






    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   










    The new rollout strategy is to replace the current FM targets EARLIER than previously communicated. I'm not sure how you can think that that is listening to player feedback. Especially since Kix already cut the raid cycle short by one month.



    They talked about doing the rollout in July- do the math dude, by keeping established targets for the next several weeks we are into mid-July.  I do agree with you about the short raid cycles, by the time I've managed to incrementally get up to speed with a competent fleet we are onto the next quarter.  I think 3 versus 4 raid cycles a year would be more reasonable given how long it takes to build a good raid fleet. 
  • Hawkbill SSN 666
    Hawkbill SSN 666
    Greenhorn
    Joined May 2013 Posts: 12

    get rid of the Hackers......... get rid of the cheaters.... what the hell is a reset????? stop that practice immediately. you are losing a lot more revenue from the honest players than the abusers ever bring in. BOOT them out of the game and keep them out.

    you do not listen to the everyday players at all.... I would use the Forums but they are full of kixeye friends/employees squashing open/honest conversations. YOUR Positive spin trolls are embarrassing.... they are spinning things like... "tokens have been available for a long time and can help you build a fleet of pvp ships for "FREE"" 
     That is an outright lie.. there is nothing FREE about a token... I may have won a couple tokens here and there with no time or coins used... but all the others I have won came after spending countless hours and large amounts of coins building/refitting and then replacing obsolete fleets. 
     The game changes too fast... I am having a hard time catching up and now that I am within a month of mandatory retirement i may end up spending no more

  • Commodore Clambeard
    Commodore Clambeard
    Strike-force Captain
    Joined Feb 2013 Posts: 734
    edited 31 May 2017, 12:34AM


    ryda4lif3 said:


    on phone so can't edit my response little guys don't need the top tier hulls and each yet. Saying you do is just you being greedy. Work on your builds and your base defence then worry about the new hulls and tech.







    lol'd at "work on your builds and base defense". they have no defense and their defense upgrades and builds get stopped with every hit and dont start again til they log back in.  its almost impossible to advance in this game if you are just starting especially where the heavy hitters keep getting stronger.  start from square one and try to advance, see how 'fun' it is... 
  • T00T
    T00T
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,643





    T00T said:
















    T00T said:

















    Thanks for listening to player feedback RE:  Rollout time of FM targets.












    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.






    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   










    The new rollout strategy is to replace the current FM targets EARLIER than previously communicated. I'm not sure how you can think that that is listening to player feedback. Especially since Kix already cut the raid cycle short by one month.



    They talked about doing the rollout in July- do the math dude, by keeping established targets for the next several weeks we are into mid-July.


    Did you read the SOTG-thread?
    "You can find the details of the FM target transition here: https://www.kixeye.com/forum/discussion/697163"

    112s were removed last week. That is such a help for players to adapt to new FM targets...umm...

    109s are replaced tomorrow and 102s next week. Replaced as in replaced. Not spawning any more. SOL if you cant hit new targets.

    So after June 7th the only old FM targets left will be 40-87. Have fun doing T5 on those.

    So no, they are not keeping established targets til mid-July.
  • FooBar1
    FooBar1
    Potential Threat
    Joined Apr 2016 Posts: 89


    This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.

     "Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!

    I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!" 

    The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years. 

    I hope somebody out there is listening. I'm tired of loosing friends.




    As a light coiner myself (~100 coins/month), I have to disagree with your friend.
    1. You can make T5 in the FM using a Nova tank and DNXs. It's tedious as all hell, but it's doable. With Puns and Cits being given away, you can do it even easier. Yes, the FM targets are changing out early - and that sucks - but we've had lots of campaigns that gave us Mono tokens to help prepare for it. There's a lot of valid criticism that the current Raid cycle hasn't been executed as well as anyone would like, and I can see getting frustrated if you lose access to T5 for a bit due to the 109s swapping out - but it's hardly the end of the world. Everyone panicked when the FM targets changed out last time, and most people adapted eventually.
    2. If you're building a ship for 24 days, you're doing something wrong. First, you should be doing ship builds in small batches, in case a more needed hull does come along. Second, almost every ship we have to build right now - Monos, Icebreakers, and especially most Conqs/Defenders - have had tokens in either TLCs or Raids. I get that you may not be able to get them all - I still don't have an Assault fleet, so I've missed out on some things - but there's plenty I've been able to get. The important thing to do is to not waste shipyard time on unimportant things, and build the best ships you can for the current cycle. Once it's done, you get TLCs that they excel in. You build from there.
    3. Kixeye has notably slowed things down in the past few months, and most of what we've gotten are Conq hulls - which are hardly must haves. Defenders that are nearly a year old are still viable. Top end fleets for PvE have been a good investment - Apollos, Hellwraiths, Canoneers are all still great.
    I'm not being an apologist for Kixeye here - there's a lot of things I think they could improve upon. But light coiners can thrive in this game, with care and planning.
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    @t-fetz1973 said:
    ya thats big problem building ships need 5 different fleets but only build 1 ship at time then take time for refit it got be something they could do like a building for builds only and a building for refits only 

    you have veruca salt syndrome....you want everything and you WANT IT NOW!

    you're a level 52. Hate to break it to you, the game doesnt work that way. When you get caught up on FM (you have a FM fleet, right?) then you get tokens....which speeds up build times...

    Something I never had at level 40 when I was fair game to level 40 to 129....back long ago...tokens....and base parts....and retrofits....etc.

    Meep!
  • ryda4lif3
    ryda4lif3
    Incursion Leader
    Joined Sep 2013 Posts: 1,200





    ryda4lif3 said:



    on phone so can't edit my response little guys don't need the top tier hulls and each yet. Saying you do is just you being greedy. Work on your builds and your base defence then worry about the new hulls and tech.










    lol'd at "work on your builds and base defense". they have no defense and their defense upgrades and builds get stopped with every hit and dont start again til they log back in.  its almost impossible to advance in this game if you are just starting especially where the heavy hitters keep getting stronger.  start from square one and try to advance, see how 'fun' it is... 


    I have 2 alt accounts. One is lvl 54 and the other is 24. They are both advancing pretty decently for the allotted time I play on them. 
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634

    State of my game... I now log in for an hour sometime on monday/tuesday to do AP and get the last weeks fm knocked out. I used to spend 5 hours or more a day and well over 100 bucks every month. Now i "play" maybe an hour a week so i dont fall behind on fm tokens and thats pretty much it, now my money goes to Warframe

  • TheHolsh
    TheHolsh
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,519

    @battleaxe253 said:
    This is an excerpt of a note left today by a fellow I've played with for nearly 5 years (the rest of the note being personal good byes to people) In my opinion reflects the moderate to light coiner's perspective eloquently on the state of the game.

     "Hi there Lurkers and friends. I'm sorry to say that I'm going out of the game. A combination of long builds and outdated tech means I can't still make T5 in the FM and I can't dedicate the time needed to do well in the raids. TBH sitting around for 24 days while a new ship is built is no fun lol!

    I will drop the tag, and disappear into a void somewhere in case I ever fancy coming back, but the speed at which the game is evolving makes that unlikely.- I'm being flattened by hulls I've never heard of!" 

    The rapid speed of the game he is referring to is the cycle of building new garrison, skirmish, assault and siege fleets every year in order to have any chance at all of having any success in raids. Since these fleets typically take nearly 3 months to build, it leaves little to no time to build either defender or conqueror fleets - unless you coin ships. This effectively freezes out the low to moderate coiners from mounting effective attack or defence capabilities as their money can only be frugally spent in raids and have seen their ability to "catch up", rapidly diminish over the last few years. 

    I hope somebody out there is listening. I'm tired of loosing friends.

    lol at the freezing of effective attack or defense capabilities. So no coins and 600+ medals ain't possible? Well.... It is, and you can look at my profile and you will see. No coins used and I am in the top 20 in the entire game in medals.

    Image result for one piece gif luffy crew"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 790

    T00T said:









    T00T said:




















    T00T said:




















    Thanks for listening to player feedback RE:  Rollout time of FM targets.














    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.







    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   












    The new rollout strategy is to replace the current FM targets EARLIER than previously communicated. I'm not sure how you can think that that is listening to player feedback. Especially since Kix already cut the raid cycle short by one month.




    They talked about doing the rollout in July- do the math dude, by keeping established targets for the next several weeks we are into mid-July.




    Did you read the SOTG-thread?
    "You can find the details of the FM target transition here: https://www.kixeye.com/forum/discussion/697163"

    112s were removed last week. That is such a help for players to adapt to new FM targets...umm...

    109s are replaced tomorrow and 102s next week. Replaced as in replaced. Not spawning any more. SOL if you cant hit new targets.

    So after June 7th the only old FM targets left will be 40-87. Have fun doing T5 on those.

    So no, they are not keeping established targets til mid-July.


    My read of the post was they had changed the rollout due to player feedback.  We'll see if the 109's appear tomorrow in which I'll concede your point. 
  • T00T
    T00T
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,643




    T00T said:













    T00T said:
























    T00T said:























    Thanks for listening to player feedback RE:  Rollout time of FM targets.
















    They didn't listen, they just SAID they listened.
    Or maybe they DID listen...and just ignored it.








    Here is what Doom said:  "Based on a great deal of feedback from players, we’ve pulled back from simply ripping out all the targets and replacing them. Instead, we have rolled out a more gradual replacement over several weeks. This allows you to test yourself against the new FM targets and optimize your FM fleet builds. These targets are going to be hanging around on the world map for some time to allow you to ease into them smoothly." 

    Sounds very much like they both listened and implemented a new rollout strategy for FM.  I'm not sure how you can think that they "ignored" player feedback.  Their revised strategy sounds very reasonable, fleets can be tested and tweaked over the course of several weeks.   














    The new rollout strategy is to replace the current FM targets EARLIER than previously communicated. I'm not sure how you can think that that is listening to player feedback. Especially since Kix already cut the raid cycle short by one month.





    They talked about doing the rollout in July- do the math dude, by keeping established targets for the next several weeks we are into mid-July.






    Did you read the SOTG-thread?
    "You can find the details of the FM target transition here: https://www.kixeye.com/forum/discussion/697163"

    112s were removed last week. That is such a help for players to adapt to new FM targets...umm...

    109s are replaced tomorrow and 102s next week. Replaced as in replaced. Not spawning any more. SOL if you cant hit new targets.

    So after June 7th the only old FM targets left will be 40-87. Have fun doing T5 on those.

    So no, they are not keeping established targets til mid-July.



    My read of the post was they had changed the rollout due to player feedback.  We'll see if the 109's appear tomorrow in which I'll concede your point. 


    Yes, Kix sure made it sound in SOTG like they had changed the rollout due to player feedback, but then linked to the same unchanged rollout plan. Hence my first answer.

    But this is one discussion where I hope I end up wrong...  :D

This discussion has been closed.