I miss This game so much and it would be great to have it back as a kixeye own client. im sure that game would do fine if you brign it back and keep on updateing game and if we would have friendly Devs like we did in old times.
please bring back tome. Tome is Life!
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You know, I really feel like TOME could have gone somewhere if they maybe sold the game, IP, assets, etc. to another company. Or just outsourced development. Something about it seems like a wasted opportunity to me.
I Agree we need tome back with kixeye own client versio and i do think that game would do well. all the time new ppl come and ask where is game? how can i play it? there are so many ppl that want to play this game. in youtube review videos ppl are sad that game is dead and would liek to try the game. alot of ppl i nkixeye public chat wants to try game out but they cant because servers are dead.
So please Kixeye consider this very carefully and make tome back online again!
i hope Will Harbin will see this!
mostly because game was mean to be in browser. but browsers did stop supporting unity. so no more unity games in browser.... that made them move to steam and out there well... they did not get most best reviews but ppl still did play the game. thing that also effected was that there were so many new mobas for ppl to play and tome was more simple game what i dont complain at all because some like more simple and faster stuff like i do.
i wont lie. it would of do some good for game to add new items later but other then that game was fine in my opinion
thats what we and many of the others hope.
im suprised that any of the kixeye members have not anwser to this threat yet....
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KIXEYE Senior Moderator
Playing since 9/30/11
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Sounds like soon.
Don't worry brothers, TOME will come back before 2038. Unfortunately the timespan in between will have to be used optimising TOME's in game purchases, therefore no other games will be released until then. If you want to support KIXEYE (and you should, it's an awesome company), please throw your money at War Commander and Vega, two of the finest games I have ever played.
Stay hardcore! Our time shall come.
I remember signing up for the beta for tome but never really got to play it : /
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
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I played it once but it didn't like my computer. That was during beta, so it may have worked fine at full release, but I'm not really into MOBAs anyway.
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No, it was shut down to due KIXEYE's piss poor planning and a run of bad luck if I recall correctly. The game run on some engine or another (maybe Unity) but that lost web support, forcing them to make their own engine and take the game off the web and put it on Steam.
However, KIXEYE's aforementioned lousy planning skills, or what Harbin called "lack of economic sense" (which honestly sounds like they threw away the games budget to me) forced them to end the games development, but they left the servers running for awhile. Eventually though, the servers followed suit and the entire game died.
Later on support for Unity Web Player was dropped as well as something else I can't remember the name of which forced them to either rewrite a new engine (year+ work) or use Unity's cross platform deployment to deploy to a new platform. The latter is what they chose and the game ran as a native unity application downloadable on Steam. I checked Wikipedia and it says a new engine was written but has no cited source and I distinctly remember getting Unity Engine crash logs when the Steam version of the game crashed.
They had a good target audience which was the casual MOBA players that would like to play a quick match or two during a lunch break at work/school and having the game playable from the browser supported that because you typically wouldn't be able to download and install a game from Steam at work.
Due to being forced off the web and onto Steam they lost a large portion of those players, many of which I was good friends with, because they were no longer able to play from school/work. Additionally being on Steam meant going up against DOTA 2, a titan of the genre. If you're in a position to download and install a game most people would pick DOTA 2 over Tome.
The tragic part is if they aimed for putting Tome onto Mobile they would have beaten Vainglory to market and probably gotten a large share of the mobile MOBA market.
The same thing occurred with BYM, they failed to release to mobile in a timely manner and missed out big time. Although they succeeded in being first on Facebook (two years before Clash of Clans existed), Clash of Clans gobbled up most of the market share on Mobile by being released first on the platform and the genre was over saturated by the time BYM:U was released.
The problem with all this is that the whole industry was in a transition period between Facebook games and Mobile games and Kixeye missed the opportunity.
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