Just looking at the tech we can get this event its not even worth our time or money the cluster missile is a 100% flop it misses 90% of the time and the alien version is probably not gonna do much better for double the mass and quadrupled damage cause it will still miss 90% of the time with short **** range may i add. For killing aliens sure but i am guessing the fleets that we have to kill to get the xeno cluster are setup so you have to use xeno cluster and that new fancy armor with 40% alien resistance and 50% explosive that hopefully most people got in the mobilization 3 days ago oh wait 3 days to refit armor that takes 1 day a peice to refit coin that **** on right 30 bucks per punisher to refit just that armor now what if you had to change the build because of the armor thats another few days make it 40 bucks a punisher fleet of 6 gives you 240 bucks just to refit the ships now lets say you already coined them to mk5 thats another 300 bucks and probably another 200-400 to coin and refit them. also the cutter fleet same **** but little less coins a pop to refit to a decent level but still 300 bucks to mk5 and 200-400 for the build and get the mk5s instantly thats about 500-700 bucks per fleet in less then 1 month and thats if you waited for the right time to coin the refits. Yeah kixeye nice money grab its probably only gonna work on 1% of the 10% that coin
Math is correct, however considering how the recent events we should expect another chance next month to get the blue prints.
I will work on my new fittings without coining them, and hopefully will have some ships ready for the next event, in meantime i will not care about having a top fleet.
Is not worth to spend coins to refit what could be obsolete in few weeks... hence my strategy is to built blank hulls and fit them once I am convinced that the techs will not become obsolete in short span of time.
If i cannot kill the boss...let be it, i will try again next event
Dude you have a mk6 punisher lvl70+ fleet.. it's the best... the decimators are just one step higher...
Lol 1 have 1 punisher mk6 the rest are mk3 ...to show off and brag, have not fitted the exal which i think is a must formthe new bosses... is a good fleet but not nearly the best. I will not coin any refitting on those ships, that was what i meant.. Kixeye is playing with our greed to have the best at any cost, Kix will not stop unless the players chose to stop in trying to get everything.
strategies to kill these without having like 10-12 hours of rep...
Easy. Attack them with a fleet of six lvl5 Decimators with EXAL armour fitted. And better do it now, as it looks Decimators are made completely outdated by this time in April. Then you need to use lvl5 fleet of whatever comes in the main event in beginning of April.
This actually annoys me to no end. We were told Punishers were supposed to be all-rounders against Aliens. Then Kixeye takes away Alien types you can battle without Cutter speed and stasis resistance.
Personally I'm supportive of a developer building a game in such a way
that continued development is sustainable and from a corporate
standpoint they make a profit. These two things retain players and make
it worthwhile for the company to keep investing in the game. I'd even
say it's a fine balancing act but that's not true, some of the most
successful long term games did this with months of gap time and measured
when their player base was actually getting close to the next
challenge.
I don't feel like Kixeye is mature enough as a gaming
company to understand how this works though there have been a number of
people on the forums that have demonstrated that they have at least a
basic understanding. Sure you need to cater to top end players that
need new challenges and allow them to continue to push the envelope of
the game. When done right that is part of the appeal of the game. It
serves as inspiration/guidance for the rest of the community to build
towards.
That isn't what is happening here though. The top end
players don't need a new challenge every 5 days. There are two issues
with that, the first is financial burnout meaning your top spenders will
do exactly what is happening all over the forums and just say no. The
second is there is no opportunity to take what has been learned
(sometimes at substantial expense) and apply it at a reasonable cost
level.
This will (and has) created a condition where mid-level
players can't learn from those who trail-blaze and have absolutely no
chance to keep up or remain competitive. It also creates a system where
new players into the mix will give up right from the outset because
they can't even attain the baseline to get a foothold in the game. So
between these changes you have a situation where your player attrition
rate is completely outstripping your new player acquisition rate; a sure
sign that you are forcing the game into a death spiral.
It's
possible to fix this but you need to regain the trust of your player
base. That means making commitments and delivering on them. When I
first read the "development plan" it seemed well thought out and I was
excited that we would have a reasonably "fair" approach with new content
coming. I expected that the new tech would be released in the main
event and be required in the next month's main event. That gave players
roughly 30 days to put something together with whatever tech you had
available being a good choice for the smaller events throughout the
month. This approach still gave coiners an advantage but it allowed mid
level players to stay in the mix. Instead the company has opted to
hide behind what they have said and the next "event" when the technology
is required is days away from the one where the technology was
obtained.
Normally I'm a coiner, I have no idea if I'm a heavy
coiner or not by the community's standards, and I spend a fair amount on
the game to push the limits of what I can do. However, until some
things are fixed I'm closing my wallet. Unfortunately Kixeye has shown
than they have little to no interest in what the F2P portion of the
community has to say on the matter. Hopefully they will take the time
to listen to those that actually pay the bills.
So where is the skill??? **** off by the look of it. Attack harvester, sent fleet forwards as fast as possible (umm why do they have a stasis field if not just to create more damage and repairs), kill harvester/barrage or whatever all on auto, return and repair. **** BORING YOU FUCKWITS. I dont normally put too much emphasis on things like this but **** YOU KIXEYE. I like sector 1200!
Just looking at the tech we can get this event its not even worth our time or money the cluster missile is a 100% flop it misses 90% of the time and the alien version is probably not gonna do much better for double the mass and quadrupled damage cause it will still miss 90% of the time with short **** range may i add. For killing aliens sure but i am guessing the fleets that we have to kill to get the xeno cluster are setup so you have to use xeno cluster and that new fancy armor with 40% alien resistance and 50% explosive that hopefully most people got in the mobilization 3 days ago oh wait 3 days to refit armor that takes 1 day a peice to refit coin that **** on right 30 bucks per punisher to refit just that armor now what if you had to change the build because of the armor thats another few days make it 40 bucks a punisher fleet of 6 gives you 240 bucks just to refit the ships now lets say you already coined them to mk5 thats another 300 bucks and probably another 200-400 to coin and refit them. also the cutter fleet same **** but little less coins a pop to refit to a decent level but still 300 bucks to mk5 and 200-400 for the build and get the mk5s instantly thats about 500-700 bucks per fleet in less then 1 month and thats if you waited for the right time to coin the refits. Yeah kixeye nice money grab its probably only gonna work on 1% of the 10% that coin
Math is correct, however considering how the recent events we should expect another chance next month to get the blue prints.
I will work on my new fittings without coining them, and hopefully will have some ships ready for the next event, in meantime i will not care about having a top fleet.
Is not worth to spend coins to refit what could be obsolete in few weeks... hence my strategy is to built blank hulls and fit them once I am convinced that the techs will not become obsolete in short span of time.
If i cannot kill the boss...let be it, i will try again next event
Dude you have a mk6 punisher lvl70+ fleet.. it's the best... the decimators are just one step higher...
Lol 1 have 1 punisher mk6 the rest are mk3 ...to show off and brag, have not fitted the exal which i think is a must formthe new bosses... is a good fleet but not nearly the best.
I will not coin any refitting on those ships, that was what i meant..
Kixeye is playing with our greed to have the best at any cost, Kix will not stop unless the players chose to stop in trying to get everything.
You refit them with EXAL... then see PRAL, ENAL armor(forecasted in ship calc) come in event store and beat EXAL... lol, I am pretty sure ATLEAST one of those types will be EXAL...
Szeretem a vicceket, de ez már túlzás. Évek óta küzd minden játékos azzal, hogy a nagyobbakat utolérje, és tudjon játékélmenynek megfelelően harcolni. Ugyanis ez egy háborús játék. De sajnos lassan egy farm játékra fog hasonlítani. Ott ugyanis ahogy nő a szint úgy kell több dolgot termelni... Felfoghatatlan számomra, hogy a játék vezetősége nem veszi észre mennyire rossz irányba halad!!!. Arról már nem is beszélek, hogy évek óta játszó játékosoknak olyan fölösleges hajói, fegyverei vannak, amiket vagy sohasem épített meg, vagy a megépített dolgok értelmét vesztették. elavultak, lassúak, fejleszthetetlenek, és drágák!!! Az átépítésekre sem marad idő, hisz az új hajók, fegyverek mind erősebbek, jobbak, nagyobbak. Így egy örökös futás marad a játék. Lassan már a nagy riválisok sem látják értelmét egymással harcolni. Miért is tennék? Hisz a megépített, és megvásárolt eszközök már nem alkalmazhatóak, és elvesztik a megszerzett előnyt. E mellett már nemhogy nincs idő az új dolgokat megépíteni, de lassan fölöslegessé is válik. Amíg egy nagyobb hajó megépítése 2 hét....de mondhatnám azt is, ami több, mit 1 hónap....Mire ide eljutna az ember új fegyver, új hajó érkezik, mely képes lenne megnyerni a csatát az EVENTEK, RIOTOK, vagy ALIENEK ellen...ha lenne belőle minimum 6 db..... Aminek minimálisan 6 hét az építési ideje. De mondjuk valaki megveszi azokat, és használni akarja...kap 1 hónapot , mert utána új verzió érkezik és kidobhatja az egészet. Nevetséges az egész!!! Még nem is beszéltem itt az új játékosokról, akik olyan hajókat kapnak 25-ös szintig, amit az életben sohasem fogják használni. Nézik hogyan harcolnak a nagyok, hogyan teljesítik a kihívásokat, s rájönnek nekik erre sem idejük, sem lehetőségük nem lesz. Ugyan kedves vezetőség vedd már észre, hogy nincs utánpótlás, nem lesz játékos, nem lesz befizetés....sorolhatnám. Nem a meglévő technikai gondok megoldásán dolgozik a fejlesztő csapat, hanem újabb elrontott kihívásokat, és hajókat, fegyvereket gyárt. Felteszem a kérdést: Miért nem azzal foglalkoznak, hogy bővítsék a nyelvi , fordító részleteket. Miért nem a klán egységek konkrét fejlesztésével foglalkoznak. (példa: miért nem lehet körüzenetet küldeni, vagy miért van ennyire lekorlátozva a csetben megjeleníthető klánüzenet rész) Miért nem lehet valakinek név szerint válaszolni? Miért nem lehet valakinek a választ más számára elérhetetlenné tenni? Miért nem lehet az egyes hajókat külön fejleszteni? Miért nem lehet a megszerzett nyersanyagot tárolni egy EVENT után? Miért nem lehet mindenkinek adni kapitányi rangot? Miért nem lehet fejleszteni a bázisok védelmét? Miért nem lehet irányítani a védelmi fegyvereket? Miért nem lehet növelni a hajók szállító kapacitását? Miért nem lehet külön PvP csatatereket létrehozni? Miért nem lehet a klán maximális létszámát növelni? Sorolhatnám a kérdéseket ami növelné a játék élményt, és növelné az egyéni aktivitást. Másfél év alatt 200 játékost vesztett a klán amiben vagyok. Ezek az emberek azért mentek el, mert a fejlődés nem megfelelő, az irány rossz!!!
A múltban nem lehetett megszerezni egy fegyvert, vagy hajót, csak havi 1 alkalommal. sokkal nagyobb tisztelet övezte a játékosokat egymás irányába. Jelenleg az számít ki tudja megfizetni..... Nem kérünk új hajókat, nem kérünk új kihívásokat, nem kérünk 1 napos szünettel érkező feladatokat. Mi játszani szeretnénk!!!
Ha azért leszek kitiltva, mert nem angol nyelven írtam, ám legyen. Viszont megjegyzem a világ minden részéről érkeznek játékosok, akik mérgesek, bosszankodnak. Mindenki a maga nyelvén tudja legjobban elmondani a véleményét! Adják meg nekik az esélyt!
So, last mobilization, where your team said points payout are always lower, now pays less for an 80 give in this event. You are a joke of a company that deserves to lose its customers.
All Enemy fleets are Solo Targets only (No Co-Op).
Sooo Is The Harvester Bosses Not Coop??? Are They Gonna Be Soo Op That You Need Mk6 Punishers Just To Have Survive With 1% Damage To Your Fleet??? What's The Power Of The New Hives????
All Enemy fleets are Solo Targets only (No Co-Op).
Sooo Is The Harvester Bosses Not Coop??? Are They Gonna Be Soo Op That You Need Mk6 Punishers Just To Have Survive With 1% Damage To Your Fleet??? What's The Power Of The New Hives????
Start at a range that's too long for our ships and take damage to close in.
Recommended tactics: Move in a straight line and wait.
Once we take damage and close in, we take little damage and just sit there shooting.
Recommended tactics: Sit and wait.
Afterwards, return to base and repair.
Recommended tactics: Coin so you don't wait
^ Describes all cutter battles (esp cutter vs cutter) ever.
I don't know what you all expected from a AI target designed to be farmed by cutters. This is pretty much why I rarely use them, pretty mindless rush in sit and shoot. Unfortunately for me, I have built very few due to my dislike of them, and now we have an event target that pretty much requires them. Sounds like even the harvesters are now a boss version of the new Barrage hives (whatever that means). Least next month we go back to something that involves a bit of flying.
my guess boss hive will be 1 fat hive with hp and damage of two hives together (meaning twice harder than a common barrage hive)
It won't be so simple. In other case I would be able to do lv 95 harvester with my mk5 mani komodos. 2 or 3 will die before reaching the target, but remaining ones would kill it. I suppose the new harvester just like old one will be able to shoot all ships ate the same time. Forgot about shield switch. Prepare to have 20k or more HP per ship to survive.
my guess boss hive will be 1 fat hive with hp and damage of two hives together (meaning twice harder than a common barrage hive)
It won't be so simple. In other case I would be able to do lv 95 harvester with my mk5 mani komodos. 2 or 3 will die before reaching the target, but remaining ones would kill it. I suppose the new harvester just like old one will be able to shoot all ships ate the same time. Forgot about shield switch. Prepare to have 20k or more HP per ship to survive.
i doubt you were killing lvl 90 hives with your komodos in mobilization
How do you know that? Maybe it's true, maybe it's not. I would like to stay optimistic
Clearly you haven't been around long then... Let me give you the basics on how kix works They post something and it looks terrible. event starts and its even worse than we thought we complain. we get the finger. they make it even shittier the next time around. the cycle repeats itself. Those of us that's been around long enough know that this is going to be a shitfest
While I get what you're saying, and you're probably right in this case, I just wanted to say that isn't always true, and I've been here plenty long enough to know. Example - Maelstrom... people saw the event video with the surrounding fleet setup and heads exploded as did the forum with rage. People that actually played the event found it was doable, found strategies that worked etc. I like Makpoc's perspective. Sometimes the rage is justified, sometimes it is much ado about nothing. But until the event starts we do not know for sure.
I do agree there have been too many events. This weekend should have been the Legacy Event, and push everything back (or drop last weekends alien mobilization since mobilization and decimation are almost identical now)
To the person who says next months event will require skill....can you say barrage reapers?
Nah, barrage concept has already been used this month and will stay for hives next month. We will get something targeted at battleships. Probably projectile based long range weapons, with longer range than player weapnos, where you have to manoeuvre your battleships out of their range arcs. Range arcs we cant see :P Oh and as its projectile, we now have to refit from EXAL to PRAL :P
I think we all need to understand there is a timeline here. This will not be the ONLY alien event, it is an introduction to an increased level of difficulty that will give us an idea of what we need to build for the future. I mean, we do now have the EXAL armors which can get a ship to almost 100% resistance to BOTH alien and explosive damage--thus making the bosses more manageable. The equipment is there, we just haven't had the time to build it yet. I agree this is frustrating, but we all need to relax. I'm sure there is a plan. Lastly, we haven't seen the other Xeno ships coming out. Consider having not just puns and decimates, but also battleships and cruisers--level 90s don't seem to difficult with that in mind. I think Kixeye has a long run strategy here, but I do agree that the sacrifices they are requiring in the short run are a little crazy.
CS Chris:
The root problem here is with coins. Y'all should consider increasing the per diem yield to, say, 50 for our bases. Maybe also increase the upgrade rate. That would be a nice gesture. Another idea would be to add coin rewards to higher level fleets so they can be used for repair time. Anyone agree?
I think we all need to understand there is a timeline here. This will not be the ONLY alien event, it is an introduction to an increased level of difficulty that will give us an idea of what we need to build for the future. I mean, we do now have the EXAL armors which can get a ship to almost 100% resistance to BOTH alien and explosive damage--thus making the bosses more manageable. The equipment is there, we just haven't had the time to build it yet. I agree this is frustrating, but we all need to relax. I'm sure there is a plan. Lastly, we haven't seen the other Xeno ships coming out. Consider having not just puns and decimates, but also battleships and cruisers--level 90s don't seem to difficult with that in mind. I think Kixeye has a long run strategy here, but I do agree that the sacrifices they are requiring in the short run are a little crazy.
CS Chris:
The root problem here is with coins. Y'all should consider increasing the per diem yield to, say, 50 for our bases. Maybe also increase the upgrade rate. That would be a nice gesture. Another idea would be to add coin rewards to higher level fleets so they can be used for repair time. Anyone agree?
no, the problem is old doable content was removed, i know lot of ppl would like to kill old harvesters to get punisher mk2 and mk3 boxes just there is no choice anymore, coin or skip
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
Dont you mean boss targets as in who coind the most gets to kill em and still take damage ????
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
Dont you mean boss targets as in who coind the most gets to kill em and still take damage ???? **** feggit
@cosmokaz said:
A (cropped) message from the players:
Yes. I'm okay with the progression of the decimation event. I see how it is developing and changing as we move forward. It is not a static event.
However, with all these events in a row, I currently have 80 hours of repair ALREADY and the event hasn't started yet.....
Actually, I'm not sure if the event hasn't started or maybe it has just never stopped.
I will not coin any refitting on those ships, that was what i meant..
Kixeye is playing with our greed to have the best at any cost, Kix will not stop unless the players chose to stop in trying to get everything.
This actually annoys me to no end. We were told Punishers were supposed to be all-rounders against Aliens. Then Kixeye takes away Alien types you can battle without Cutter speed and stasis resistance.
and **** points for low level
I don't feel like Kixeye is mature enough as a gaming company to understand how this works though there have been a number of people on the forums that have demonstrated that they have at least a basic understanding. Sure you need to cater to top end players that need new challenges and allow them to continue to push the envelope of the game. When done right that is part of the appeal of the game. It serves as inspiration/guidance for the rest of the community to build towards.
That isn't what is happening here though. The top end players don't need a new challenge every 5 days. There are two issues with that, the first is financial burnout meaning your top spenders will do exactly what is happening all over the forums and just say no. The second is there is no opportunity to take what has been learned (sometimes at substantial expense) and apply it at a reasonable cost level.
This will (and has) created a condition where mid-level players can't learn from those who trail-blaze and have absolutely no chance to keep up or remain competitive. It also creates a system where new players into the mix will give up right from the outset because they can't even attain the baseline to get a foothold in the game. So between these changes you have a situation where your player attrition rate is completely outstripping your new player acquisition rate; a sure sign that you are forcing the game into a death spiral.
It's possible to fix this but you need to regain the trust of your player base. That means making commitments and delivering on them. When I first read the "development plan" it seemed well thought out and I was excited that we would have a reasonably "fair" approach with new content coming. I expected that the new tech would be released in the main event and be required in the next month's main event. That gave players roughly 30 days to put something together with whatever tech you had available being a good choice for the smaller events throughout the month. This approach still gave coiners an advantage but it allowed mid level players to stay in the mix. Instead the company has opted to hide behind what they have said and the next "event" when the technology is required is days away from the one where the technology was obtained.
Normally I'm a coiner, I have no idea if I'm a heavy coiner or not by the community's standards, and I spend a fair amount on the game to push the limits of what I can do. However, until some things are fixed I'm closing my wallet. Unfortunately Kixeye has shown than they have little to no interest in what the F2P portion of the community has to say on the matter. Hopefully they will take the time to listen to those that actually pay the bills.
UO Count: 99,959
Updated: 06/14/2017
So where is the skill??? **** off by the look of it. Attack harvester, sent fleet forwards as fast as possible (umm why do they have a stasis field if not just to create more damage and repairs), kill harvester/barrage or whatever all on auto, return and repair. **** BORING YOU FUCKWITS. I dont normally put too much emphasis on things like this but **** YOU KIXEYE. I like sector 1200!
You refit them with EXAL... then see PRAL, ENAL armor(forecasted in ship calc) come in event store and beat EXAL... lol, I am pretty sure ATLEAST one of those types will be EXAL...
btw
only "CM customer support" response...
no response "CM community manager". It is your working process?? lol
then.....
"he is vacation now"
To disappear.
"so long and thanks for all the fish"
sigh......
we want slap in your face with wet the fish! lol
Évek óta küzd minden játékos azzal, hogy a nagyobbakat utolérje, és tudjon játékélmenynek megfelelően harcolni. Ugyanis ez egy háborús játék. De sajnos lassan egy farm játékra fog hasonlítani. Ott ugyanis ahogy nő a szint úgy kell több dolgot termelni... Felfoghatatlan számomra, hogy a játék vezetősége nem veszi észre mennyire rossz irányba halad!!!. Arról már nem is beszélek, hogy évek óta játszó játékosoknak olyan fölösleges hajói, fegyverei vannak, amiket vagy sohasem épített meg, vagy a megépített dolgok értelmét vesztették. elavultak, lassúak, fejleszthetetlenek, és drágák!!! Az átépítésekre sem marad idő, hisz az új hajók, fegyverek mind erősebbek, jobbak, nagyobbak. Így egy örökös futás marad a játék. Lassan már a nagy riválisok sem látják értelmét egymással harcolni. Miért is tennék? Hisz a megépített, és megvásárolt eszközök már nem alkalmazhatóak, és elvesztik a megszerzett előnyt. E mellett már nemhogy nincs idő az új dolgokat megépíteni, de lassan fölöslegessé is válik. Amíg egy nagyobb hajó megépítése 2 hét....de mondhatnám azt is, ami több, mit 1 hónap....Mire ide eljutna az ember új fegyver, új hajó érkezik, mely képes lenne megnyerni a csatát az EVENTEK, RIOTOK, vagy ALIENEK ellen...ha lenne belőle minimum 6 db..... Aminek minimálisan 6 hét az építési ideje. De mondjuk valaki megveszi azokat, és használni akarja...kap 1 hónapot , mert utána új verzió érkezik és kidobhatja az egészet. Nevetséges az egész!!!
Még nem is beszéltem itt az új játékosokról, akik olyan hajókat kapnak 25-ös szintig, amit az életben sohasem fogják használni. Nézik hogyan harcolnak a nagyok, hogyan teljesítik a kihívásokat, s rájönnek nekik erre sem idejük, sem lehetőségük nem lesz. Ugyan kedves vezetőség vedd már észre, hogy nincs utánpótlás, nem lesz játékos, nem lesz befizetés....sorolhatnám.
Nem a meglévő technikai gondok megoldásán dolgozik a fejlesztő csapat, hanem újabb elrontott kihívásokat, és hajókat, fegyvereket gyárt.
Felteszem a kérdést: Miért nem azzal foglalkoznak, hogy bővítsék a nyelvi , fordító részleteket. Miért nem a klán egységek konkrét fejlesztésével foglalkoznak. (példa: miért nem lehet körüzenetet küldeni, vagy miért van ennyire lekorlátozva a csetben megjeleníthető klánüzenet rész)
Miért nem lehet valakinek név szerint válaszolni? Miért nem lehet valakinek a választ más számára elérhetetlenné tenni? Miért nem lehet az egyes hajókat külön fejleszteni? Miért nem lehet a megszerzett nyersanyagot tárolni egy EVENT után? Miért nem lehet mindenkinek adni kapitányi rangot? Miért nem lehet fejleszteni a bázisok védelmét? Miért nem lehet irányítani a védelmi fegyvereket? Miért nem lehet növelni a hajók szállító kapacitását? Miért nem lehet külön PvP csatatereket létrehozni? Miért nem lehet a klán maximális létszámát növelni?
Sorolhatnám a kérdéseket ami növelné a játék élményt, és növelné az egyéni aktivitást.
Másfél év alatt 200 játékost vesztett a klán amiben vagyok. Ezek az emberek azért mentek el, mert a fejlődés nem megfelelő, az irány rossz!!!
A múltban nem lehetett megszerezni egy fegyvert, vagy hajót, csak havi 1 alkalommal. sokkal nagyobb tisztelet övezte a játékosokat egymás irányába. Jelenleg az számít ki tudja megfizetni.....
Nem kérünk új hajókat, nem kérünk új kihívásokat, nem kérünk 1 napos szünettel érkező feladatokat.
Mi játszani szeretnénk!!!
Ha azért leszek kitiltva, mert nem angol nyelven írtam, ám legyen. Viszont megjegyzem a világ minden részéről érkeznek játékosok, akik mérgesek, bosszankodnak. Mindenki a maga nyelvén tudja legjobban elmondani a véleményét! Adják meg nekik az esélyt!
Boy I'll say
As of this posting the OP has 6 Likes and 82 dislikes.
Eighty-two. Dislikes...
I could smell the hate coming off my screen before I clicked on this link.
WTF Kixeye? Throw us a bone here.
Oh, you know that's what they want to hear, they are masochists
So, last mobilization, where your team said points payout are always lower, now pays less for an 80 give in this event. You are a joke of a company that deserves to lose its customers.
this should be enough
I don't know what you all expected from a AI target designed to be farmed by cutters. This is pretty much why I rarely use them, pretty mindless rush in sit and shoot. Unfortunately for me, I have built very few due to my dislike of them, and now we have an event target that pretty much requires them. Sounds like even the harvesters are now a boss version of the new Barrage hives (whatever that means). Least next month we go back to something that involves a bit of flying.
I do agree there have been too many events. This weekend should have been the Legacy Event, and push everything back (or drop last weekends alien mobilization since mobilization and decimation are almost identical now)
I think we all need to understand there is a timeline here. This will not be the ONLY alien event, it is an introduction to an increased level of difficulty that will give us an idea of what we need to build for the future. I mean, we do now have the EXAL armors which can get a ship to almost 100% resistance to BOTH alien and explosive damage--thus making the bosses more manageable. The equipment is there, we just haven't had the time to build it yet. I agree this is frustrating, but we all need to relax. I'm sure there is a plan. Lastly, we haven't seen the other Xeno ships coming out. Consider having not just puns and decimates, but also battleships and cruisers--level 90s don't seem to difficult with that in mind. I think Kixeye has a long run strategy here, but I do agree that the sacrifices they are requiring in the short run are a little crazy.
CS Chris:
The root problem here is with coins. Y'all should consider increasing the per diem yield to, say, 50 for our bases. Maybe also increase the upgrade rate. That would be a nice gesture. Another idea would be to add coin rewards to higher level fleets so they can be used for repair time. Anyone agree?
Explosive and alien
just there is no choice anymore, coin or skip
Yes. I'm okay with the progression of the decimation event. I see how it is developing and changing as we move forward. It is not a static event.
However, with all these events in a row, I currently have 80 hours of repair ALREADY and the event hasn't started yet.....
Actually, I'm not sure if the event hasn't started or maybe it has just never stopped.
kinda they will make killing new hives easier, no way you players can get it that early, keep coining ****