March Alien Decimation Briefing

  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @EQUINOX 600 said:
    STORM_BREAKER said:

    @Aletheides said:

    Zombie3116 said:

    Do these boss targets sit still or do they move like the other harvesters before?
    

    if the harvesters move towards you thats actually better for you. Less time in the missile range. But i doubt we are that lucky.

    Exactly I guess it's harvesters shooting "f u" missiles at us... while running AWAY. OF course it has to run away, if it runs towards us it gets in our range pretty quick, and kix doesn't want that...

    You are forgetting the other options, It will charge at you but now its "fu" missiles have no minimum range.

    No that won't be the case since OP has mentioned that close up its vulnerable, so I HOPE, just a faint shimmer of light of hope, that close up only the gatling canon can fire at us.
    .

  • Ghandiplz
    Ghandiplz
    Minor Nuisance
    Joined Jun 2016 Posts: 171

    Will xeno munitions give AoE to xeno disintegrater cannons?

    or 0 meter X 1.2 is still 0 meter?

  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    Sonidojoo said:
    i was thinking how can they make game even worse, here is the answer drop weapon as blueprint from lvl 90+ fleets when most player fleets are lvl 65 =)

    also +50% aoe radius looks like bullshit with 100m base aoe radius
    Use them on Brutal Hydra and Scatter missles bro!  AoEs of 900m!!!!
    applied to weapons with alien damage type only
  • LordErebus
    LordErebus
    Minor Nuisance
    Joined Jan 2014 Posts: 262
    Just looking at the tech we can get this event its not even worth our time or money the cluster missile is a 100% flop it misses 90% of the time and the alien version is probably not gonna do much better for double the mass and quadrupled damage cause it will still miss 90% of the time with short **** range may i add. For killing aliens sure but i am guessing the fleets that we have to kill to get the xeno cluster are setup so you have to use xeno cluster and that new fancy armor with 40% alien resistance and 50% explosive that hopefully most people got in the mobilization 3 days ago oh wait 3 days to refit armor that takes 1 day a peice to refit coin that **** on right 30 bucks per punisher to refit just that armor now what if you had to change the build because of the armor thats another few days make it 40 bucks a punisher fleet of 6 gives you 240 bucks just to refit the ships now lets say you already coined them to mk5 thats another 300 bucks and probably another 200-400 to coin and refit them. also the cutter fleet same **** but little less coins a pop to refit to a decent level but still 300 bucks to mk5 and 200-400 for the build and get the mk5s instantly thats about 500-700 bucks per fleet in less then 1 month and thats if you waited for the right time to coin the refits. Yeah kixeye nice money grab its probably only gonna work on 1% of the 10% that coin 
    Erebus LVL 69
    Kixeye give everyone 10 billion coins for sticking it out with you this far
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    Ghandiplz said:

    Will xeno munitions give AoE to xeno disintegrater cannons?

    or 0 meter X 1.2 is still 0 meter?

    exactly why its made +50% instead of raw meters, so it don't work for disintegrator
  • FilipPavel
    FilipPavel
    Minor Nuisance
    Joined Oct 2015 Posts: 105
    Sonidojoo said:
    how many parts and armaments in mk4 and mk5 boxes?
    0,000000000001
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 23 Mar 2017, 8:53AM
    difficulty of harvesters will be harder than lvl 90 barrage hives in mobilization, if you couldn't kill it forget about harvesters
  • Makpoc
    Makpoc
    Potential Threat
    Joined Oct 2016 Posts: 76
    How do you know that?
    Maybe it's true, maybe it's not. I would like to stay optimistic
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 23 Mar 2017, 9:18AM
    so you expect boss be easier than non-boss hive? stop dreaming 

    you have to kill 16 boss harvesters to get both blueprints, each will give you 20h+ repair time, so no, impossible without coins
  • Makpoc
    Makpoc
    Potential Threat
    Joined Oct 2016 Posts: 76
    Not easier, but maybe, just maybe - they will be more efficient in terms of points/damage taken. We'll have to wait and see - that's what my post is all about :)
  • Makpoc
    Makpoc
    Potential Threat
    Joined Oct 2016 Posts: 76
    Makpoc said:
    How do you know that?
    Maybe it's true, maybe it's not. I would like to stay optimistic
    Clearly you haven't been around long then...
    Let me give you the basics on how kix works
    They post something and it looks terrible.
    event starts and its even worse than we thought
    we complain.
    we get the finger.
    they make it even shittier the next time around.
    the cycle repeats itself.
    Those of us that's been around long enough know that this is going to be a shitfest
    You are right, I started half an year ago - maybe that's why I enjoy the game. Also not even aiming at being competitive helps me a lot. I guess someday when I get tired of farming different fleets I'll be in your boat.
  • Sonidojoo
    Sonidojoo
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    Joined Aug 2016 Posts: 2,713
    edited 23 Mar 2017, 9:47AM
    my guess boss hive will be 1 fat hive with hp and damage of two hives together (meaning twice harder than a common barrage hive)
  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @Sonidojoo said:
    players are so creative :D

    Which sector is that!? LMAO

  • Ubertrainer
    Ubertrainer
    Strike-force Captain
    Joined Nov 2014 Posts: 721

    @Sonidojoo said:
    players are so creative :D

    It's not finished yet lol :smiley: check it again

  • norlam
    norlam
    Potential Threat
    Joined Jun 2015 Posts: 53

    @Sonidojoo said:
    players are so creative :D

    It's not finished yet lol :smiley: check it again

    it's growing!
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 23 Mar 2017, 10:07AM

    @Sonidojoo said:
    players are so creative :D

    Which sector is that!? LMAO

    ****, dude, is it really fun to be that dumb? just click the image and see planet number
  • BJDware
    BJDware
    Potential Threat
    Joined Feb 2017 Posts: 51
    5.5k points for a 55 hive? What a joke. Too bad for players such as myself who can only hit hives during this event.
  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @Sonidojoo said:
    STORM_BREAKER said:

    @Sonidojoo said:

    players are so creative :D

    Which sector is that!? LMAO

    ****, dude, is it really fun to be that dumb? just click the image and see planet number

    Oh my bad :D lol, I have an alt in 1k, will check it out lol... nah I ain't dumb :/

  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @Andrea Nard1 said:
    LordErebus said:

    Just looking at the tech we can get this event its not even worth our time or money the cluster missile is a 100% flop it misses 90% of the time and the alien version is probably not gonna do much better for double the mass and quadrupled damage cause it will still miss 90% of the time with short **** range may i add. For killing aliens sure but i am guessing the fleets that we have to kill to get the xeno cluster are setup so you have to use xeno cluster and that new fancy armor with 40% alien resistance and 50% explosive that hopefully most people got in the mobilization 3 days ago oh wait 3 days to refit armor that takes 1 day a peice to refit coin that **** on right 30 bucks per punisher to refit just that armor now what if you had to change the build because of the armor thats another few days make it 40 bucks a punisher fleet of 6 gives you 240 bucks just to refit the ships now lets say you already coined them to mk5 thats another 300 bucks and probably another 200-400 to coin and refit them. also the cutter fleet same **** but little less coins a pop to refit to a decent level but still 300 bucks to mk5 and 200-400 for the build and get the mk5s instantly thats about 500-700 bucks per fleet in less then 1 month and thats if you waited for the right time to coin the refits. Yeah kixeye nice money grab its probably only gonna work on 1% of the 10% that coin 

    Math is correct, however considering how the recent events we should expect another chance next month to get the blue prints.
    I will work on my new fittings without coining them, and hopefully will have some ships ready for the next event, in meantime i will not care about having a top fleet. 
    Is not worth to spend coins to refit what could be obsolete in few weeks... hence my strategy is to built blank hulls and fit them once I am convinced that the techs will not become obsolete in  short span of time.
    If i cannot kill the boss...let be it, i will try again next event

    Dude you have a mk6 punisher lvl70+ fleet.. it's the best... the decimators are just one step higher...

  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @STORM_BREAKER said:

    @Andrea Nard1 said:
    LordErebus said:

    Just looking at the tech we can get this event its not even worth our time or money the cluster missile is a 100% flop it misses 90% of the time and the alien version is probably not gonna do much better for double the mass and quadrupled damage cause it will still miss 90% of the time with short **** range may i add. For killing aliens sure but i am guessing the fleets that we have to kill to get the xeno cluster are setup so you have to use xeno cluster and that new fancy armor with 40% alien resistance and 50% explosive that hopefully most people got in the mobilization 3 days ago oh wait 3 days to refit armor that takes 1 day a peice to refit coin that **** on right 30 bucks per punisher to refit just that armor now what if you had to change the build because of the armor thats another few days make it 40 bucks a punisher fleet of 6 gives you 240 bucks just to refit the ships now lets say you already coined them to mk5 thats another 300 bucks and probably another 200-400 to coin and refit them. also the cutter fleet same **** but little less coins a pop to refit to a decent level but still 300 bucks to mk5 and 200-400 for the build and get the mk5s instantly thats about 500-700 bucks per fleet in less then 1 month and thats if you waited for the right time to coin the refits. Yeah kixeye nice money grab its probably only gonna work on 1% of the 10% that coin 

    Math is correct, however considering how the recent events we should expect another chance next month to get the blue prints.
    I will work on my new fittings without coining them, and hopefully will have some ships ready for the next event, in meantime i will not care about having a top fleet. 
    Is not worth to spend coins to refit what could be obsolete in few weeks... hence my strategy is to built blank hulls and fit them once I am convinced that the techs will not become obsolete in  short span of time.
    If i cannot kill the boss...let be it, i will try again next event

    Dude you have a mk6 punisher lvl70+ fleet.. it's the best... the decimators are just one step higher...

    Of course it doesn't say that xeno cluster is drcimator only, I guess it can be put on all XENO ships like the normal version...

  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @Schwarzie2k said:
    Greetings from GOAT, IF, SR71 and several other major coining alliances which sit here peacefully and send you this greeting.

    EDIT: For those that asked: its sector 1200.

    Holy **** bro... my advice make a separate post and put the pic in it. It is too much to be lost in 8 pages of hate...

  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    they already did
  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    Also @Cyrus Leung I am waiting for your team unknown to release some strategies to kill these without having like 10-12 hours of rep... I know you do a good job of releasing strategies, but you could do a better job of telling kix to stop releasing this ****... you are a VC mod after all and you hate is counted more than like the entire community's hate...

  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 23 Mar 2017, 11:19AM
    there is no strategies :D only rush and get repair time, 10-12h, it will be 20-24h repair time

    what strategy can be if you encounter hive with 30k firing range with weapons that doesn't miss and do insane damage
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