You said that the Mobilization is 72 hours, that's from the 16th to the 19th. If that's true, then the Legacy Event (which is set for the 18th) has to be pushed back. Is it supposed to be 48 hours or 72? Most of the previous Mobilizations would last 48 hours.
In game, it also says 72 hours duration.
Legacy event was moved back to the 20th. I've updated the calendar
Saw the updated calendar. Thanks :-)
I had one question:
The legacy event and the decimation event are 4 days long each? Correct?
The updated calendar can only fit the legacy at 3 days and the decimation at 4 days with no breaks between events.
Can you please check? Cuz if the legacy event has a lot of much needed classic prizes we would need time to play the event as every event lately has been for high lvl players and this is an event for all lvl players :-)
Same for decimation, it is a very critical event and 4 days would be much needed for it too :-)
Wow the point values suck! 52,900 for a 65 Reaper and 60,835 for a 68 reaper? Not much a jump in points between the 2!!! The damage delta is way more than the point delta! This event is a non starter!
Mobilization points always suck, except for the primary targets. Before that was rationalized as the primary targets being coop rather then solo fleets. Now its whatever the new **** is.
...the event is f... up!!! To high the patterns price for the points we can get!!!! Too hard to make any of the event fleets! This game is becoming a shame in the games world! A work of brainless men!
Why the heck do barrage hives less than 80 not drop craft boxes? Why do 80s wreck my fleets completely? Why do the craft boxes have so few parts? Standard used to be 8 then you dropped it to 6. These boxes drop 2-3 parts.
Oooo ... still the fleets reapers taking 100% resistance to the NET torpedos? Kixeye is on the right path for players to stop playing.
In
my opinion Kixeye is "squeezing" as much as possible to his players, so
that within a couple of months they stop developing the game.
I still remember 2 years ago, that every day there were peaks of 90 thousand players, now rarely exceeds 60 thousand, GOOD JOB KIXEYE, YOU'RE DOING WELL !!
so @CMDOOMROOSTER what made you guys think that lowering point values and increasing damage done by the reaper fleets was a good idea?
1. riot/legacy - easiest for everyone 2. feature - normal for everyone 3. mobilization - hard for mid-high-top players 4. decimation - insane for high-top players only
thats how they make gradation for event difficulty levels, same fleets but more damage and less points for higher level event
Anyone gotten the boxes yet. I'm wondering what the drop rates are like this time around. Last event I got ZERO hulls from multiple accounts getting all the boxes. Update: 3o gold boxes ... 2 heretics.
How do alien fleets target purs in sector? It is not +/-5 levels.
How do aliens target hulls in battle? It is not the nearest ship to the aliens, and they continue to favor targeting one hull throughout the battle, and its usually the one that inst in the fleet specifically to soak up their damage
My three punishers take nearly no damage (not just because of their alien resistance), but the hellfire or rev cruiser or whatever else i toss in to try and fill out the fleet is always the one that gets quintuple beamed for 3 min straight while the aliens seemingly ignore the punishers surrounding it for protection
I don't know how they pick the target, but it's definitely not the closest one. It's also not the weakest one, because two reapers next to each other can target to completely different ships. However their beams can be blocked, just position the punishers between your HF and the reaper
I mean, i guess it doesn't really matter now. Most of my fleets were killed in the first few mins of event, I gave up and quit for the night, missing the 2hr repair bonus. Ill hopefully barely get one of the armor BPs, but im just trying to figure it out for the future because its been bugging me since the reapers first showed up. Im gonna just skip the whole first day of events from now on too because they'll just change it anyway and youll have wasted fleets and repair time trying to work out a strategy on something that will be different in 12hr.
so @CMDOOMROOSTER what made you guys think that lowering point values and increasing damage done by the reaper fleets was a good idea?
riot/legacy - easiest for everyone
feature - normal for everyone
mobilization - hard for mid-high-top players
decimation - insane for high-top players only
thats how they make gradation for event difficulty levels, same fleets but more damage and less points for higher level event
Sadly that doesn't explain this fiasco.
Decimation had higher points per fleet until the last decimation event. Riots and legacy don't have aliens and cannot be used as a points comparison. Plus, only one feature event, the last one has had aliens/reapers.
Not sure if you are trying to defend the reduction in points and an increase in difficulty.... If yes....then you really should stop defending or trying to rationalize the reduction of points..... even if they are different events... it doesn't justify lower points with higher difficulty.
Higher difficulty.... sure, but the reduction in points is unnecessary and a new theme since every decimation (the hardest event for all) had its points reduced drastically.
For your records:
Previous to last decimation points payout for solo hives:
40: 8,151
45: 11,340
50: 22,680
55: 34,020
60: 56,700
65: 79,380
70: 113,400
Last decimation points payout for solo hives:
40: 500
45: 850
50: 1,500
55: 2,500
Saw the updated calendar. Thanks :-)
I had one question:
The legacy event and the decimation event are 4 days long each? Correct?
The updated calendar can only fit the legacy at 3 days and the decimation at 4 days with no breaks between events.
Can you please check? Cuz if the legacy event has a lot of much needed classic prizes we would need time to play the event as every event lately has been for high lvl players and this is an event for all lvl players :-)
Same for decimation, it is a very critical event and 4 days would be much needed for it too :-)
@CM_Scarlett
^
Kix, points are going down. I would expect these point levels with base hits.
Why are reapers so rare in this event? Like 3 times only 2 reaper Fleets spawn
feature event for all players
mobilization mid-high players
decimation top players
fleets are the same but more to coin less points the higher category it made for ;D
Mobilization points always suck, except for the primary targets. Before that was rationalized as the primary targets being coop rather then solo fleets. Now its whatever the new **** is.
...the event is f... up!!! To high the patterns price for the points we can get!!!! Too hard to make any of the event fleets! This game is becoming a shame in the games world! A work of brainless men!
Why the heck do barrage hives less than 80 not drop craft boxes? Why do 80s wreck my fleets completely? Why do the craft boxes have so few parts? Standard used to be 8 then you dropped it to 6. These boxes drop 2-3 parts.
In my opinion Kixeye is "squeezing" as much as possible to his players, so that within a couple of months they stop developing the game.
I still remember 2 years ago, that every day there were peaks of 90 thousand players, now rarely exceeds 60 thousand, GOOD JOB KIXEYE, YOU'RE DOING WELL !!
1. riot/legacy - easiest for everyone
2. feature - normal for everyone
3. mobilization - hard for mid-high-top players
4. decimation - insane for high-top players only
thats how they make gradation for event difficulty levels, same fleets but more damage and less points for higher level event
Update: 3o gold boxes ... 2 heretics.
Same here.. pattern boxes are better...
How do alien fleets target purs in sector? It is not +/-5 levels.
How do aliens target hulls in battle? It is not the nearest ship to the aliens, and they continue to favor targeting one hull throughout the battle, and its usually the one that inst in the fleet specifically to soak up their damage
Target our fleets in sector*
It is also not the highest "level" or experience ship targeted in battle
My three punishers take nearly no damage (not just because of their alien resistance), but the hellfire or rev cruiser or whatever else i toss in to try and fill out the fleet is always the one that gets quintuple beamed for 3 min straight while the aliens seemingly ignore the punishers surrounding it for protection
I think it was +-10 at first when aliens first arrived in september but was changed to +-5.
They target the closest ship i think.
VEGA Conflict Wiki: vegaconflict.gamepedia.com
NPC Target Infographics Database: https://drive.google.com/open?id=1_EKMu0UVmG0219GrfHUkqZz-aDovGv9r
Practically all the information you need for the game.
Its not +/-5 in sector. My 61 got caught by a 55 hive yesterday and wasted 5min cause their points are crap.
And it cant be the nearest ship when the puns are surrounding the one being targeted? Aliens firing their beams over top of the Puns to hit it
I mean, i guess it doesn't really matter now. Most of my fleets were killed in the first few mins of event, I gave up and quit for the night, missing the 2hr repair bonus. Ill hopefully barely get one of the armor BPs, but im just trying to figure it out for the future because its been bugging me since the reapers first showed up. Im gonna just skip the whole first day of events from now on too because they'll just change it anyway and youll have wasted fleets and repair time trying to work out a strategy on something that will be different in 12hr.
Sorry, now im just venting lol
Sadly that doesn't explain this fiasco.
Decimation had higher points per fleet until the last decimation event. Riots and legacy don't have aliens and cannot be used as a points comparison. Plus, only one feature event, the last one has had aliens/reapers.
Not sure if you are trying to defend the reduction in points and an increase in difficulty.... If yes....then you really should stop defending or trying to rationalize the reduction of points..... even if they are different events... it doesn't justify lower points with higher difficulty.
Higher difficulty.... sure, but the reduction in points is unnecessary and a new theme since every decimation (the hardest event for all) had its points reduced drastically.
For your records:
Previous to last decimation points payout for solo hives:
40: 8,151
45: 11,340
50: 22,680
55: 34,020
60: 56,700
65: 79,380
70: 113,400
Last decimation points payout for solo hives:
40: 500
45: 850
50: 1,500
55: 2,500
(Along with more difficult event fleets)